Give all coins a material amount, so you can recycle them into better objects.

This commit is contained in:
lbnesquik
2021-09-02 07:26:59 +02:00
parent 80cce5e84c
commit aff59e45a3

View File

@@ -21,42 +21,52 @@
/obj/item/weapon/coin/gold
name = "gold coin"
icon_state = "coin_gold"
matter = list(MAT_GOLD = 250)
/obj/item/weapon/coin/silver
name = "silver coin"
icon_state = "coin_silver"
matter = list(MAT_SILVER = 250)
/obj/item/weapon/coin/diamond
name = "diamond coin"
icon_state = "coin_diamond"
matter = list(MAT_DIAMOND = 250)
/obj/item/weapon/coin/iron
name = "iron coin"
icon_state = "coin_iron"
matter = list(MAT_IRON = 250)
/obj/item/weapon/coin/phoron
name = "solid phoron coin"
icon_state = "coin_phoron"
matter = list(MAT_PHORON = 250)
/obj/item/weapon/coin/uranium
name = "uranium coin"
icon_state = "coin_uranium"
matter = list(MAT_URANIUM = 250)
/obj/item/weapon/coin/platinum
name = "platinum coin"
icon_state = "coin_adamantine"
matter = list(MAT_GOLD = 250)
/obj/item/weapon/coin/morphium
name = "morphium coin"
icon_state = "coin_morphium"
matter = list(MAT_MORPHIUM = 250)
/obj/item/weapon/coin/aluminium
name = "aluminium coin"
icon_state = "coin_aluminium"
matter = list(MAT_ALUMINIUM = 250)
/obj/item/weapon/coin/verdantium
name = "verdantium coin"
icon_state = "coin_verdantium"
matter = list(MAT_VERDANTIUM = 250)
/obj/item/weapon/coin/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/stack/cable_coil))