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Merge pull request #7198 from atlantiscze/interactions
(mostly) silicon adjustments/features
This commit is contained in:
@@ -40,7 +40,8 @@
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user << "That's an [src]."
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user << desc
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if(!istype(user, /mob/living/carbon/human)) //Only living, intelligent creatures with hands can check the contents of ore boxes.
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// Borgs can now check contents too.
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if((!istype(user, /mob/living/carbon/human)) && (!istype(user, /mob/living/silicon/robot)))
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return
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if(!Adjacent(user)) //Can only check the contents of ore boxes if you can physically reach them.
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@@ -229,7 +229,7 @@ var/list/ai_verbs_default = list(
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*/
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/obj/machinery/ai_powersupply
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name="Power Supply"
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active_power_usage=1000
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active_power_usage=50000 // Station AIs use significant amounts of power. This, when combined with charged SMES should mean AI lasts for 1hr without external power.
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use_power = 2
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power_channel = EQUIP
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var/mob/living/silicon/ai/powered_ai = null
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@@ -28,6 +28,13 @@
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var/obj/item/wrapped = null // Item currently being held.
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// VEEEEERY limited version for mining borgs. Basically only for swapping cells and upgrading the drills.
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/obj/item/weapon/gripper/miner
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can_hold = list(
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/obj/item/weapon/cell,
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/obj/item/weapon/stock_parts
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)
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/obj/item/weapon/gripper/paperwork
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name = "paperwork gripper"
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desc = "A simple grasping tool for clerical work."
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@@ -249,6 +256,8 @@
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stored_comms["wood"]++
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stored_comms["wood"]++
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stored_comms["wood"]++
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else if(istype(W,/obj/item/pipe))
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// This allows drones and engiborgs to clear pipe assemblies from floors.
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else
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continue
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@@ -181,6 +181,7 @@
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src.modules += new /obj/item/weapon/wrench(src)
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src.modules += new /obj/item/weapon/crowbar(src)
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src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
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src.modules += new /obj/item/device/pipe_painter(src)
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/obj/item/weapon/robot_module/engineering
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name = "engineering robot module"
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@@ -189,7 +190,7 @@
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/obj/item/stack/sheet/metal = 50,
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/obj/item/stack/sheet/glass = 50,
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/obj/item/stack/sheet/glass/reinforced = 50,
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/obj/item/stack/cable_coil = 50,
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/obj/item/stack/cable_coil/robot = 50,
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/obj/item/stack/rods = 15,
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/obj/item/stack/tile/plasteel = 15
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)
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@@ -210,6 +211,7 @@
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src.modules += new /obj/item/taperoll/engineering(src)
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src.modules += new /obj/item/weapon/gripper(src)
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src.modules += new /obj/item/weapon/matter_decompiler(src)
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src.modules += new /obj/item/device/pipe_painter(src)
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src.emag = new /obj/item/borg/stun(src)
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@@ -225,7 +227,7 @@
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G.amount = 50
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src.modules += G
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var/obj/item/stack/cable_coil/W = new /obj/item/stack/cable_coil(src)
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var/obj/item/stack/cable_coil/robot/W = new /obj/item/stack/cable_coil/robot(src)
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W.amount = 50
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src.modules += W
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@@ -365,6 +367,9 @@
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src.modules += new /obj/item/weapon/storage/bag/ore(src)
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src.modules += new /obj/item/weapon/pickaxe/borgdrill(src)
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src.modules += new /obj/item/weapon/storage/bag/sheetsnatcher/borg(src)
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src.modules += new /obj/item/weapon/gripper/miner(src)
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src.modules += new /obj/item/weapon/mining_scanner(src)
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src.modules += new /obj/item/weapon/crowbar(src)
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src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
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return
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@@ -406,7 +411,7 @@
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/obj/item/stack/tile/plasteel = 15,
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/obj/item/stack/sheet/metal = 20,
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/obj/item/stack/sheet/glass = 20,
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/obj/item/stack/cable_coil = 30
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/obj/item/stack/cable_coil/robot = 30
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)
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New()
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@@ -1139,7 +1139,7 @@
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else if(longtermpower > -10)
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longtermpower -= 2
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if(cell.charge >= 1250 || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
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if((cell.percent() > 30) || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
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if(autoflag != 3)
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equipment = autoset(equipment, 1)
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lighting = autoset(lighting, 1)
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@@ -1148,21 +1148,21 @@
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area.poweralert(1, src)
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if(cell.charge >= 4000)
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area.poweralert(1, src)
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else if(cell.charge < 1250 && cell.charge > 750 && longtermpower < 0) // <30%, turn off equipment
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else if((cell.percent() <= 30) && (cell.percent() > 15) && longtermpower < 0) // <30%, turn off equipment
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if(autoflag != 2)
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equipment = autoset(equipment, 2)
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lighting = autoset(lighting, 1)
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environ = autoset(environ, 1)
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area.poweralert(0, src)
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autoflag = 2
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else if(cell.charge < 750 && cell.charge > 10) // <15%, turn off lighting & equipment
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else if(cell.percent() <= 15) // <15%, turn off lighting & equipment
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if((autoflag > 1 && longtermpower < 0) || (autoflag > 1 && longtermpower >= 0))
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equipment = autoset(equipment, 2)
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lighting = autoset(lighting, 2)
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environ = autoset(environ, 1)
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area.poweralert(0, src)
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autoflag = 1
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else if(cell.charge <= 0) // zero charge, turn all off
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else // zero charge, turn all off
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if(autoflag != 0)
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equipment = autoset(equipment, 0)
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lighting = autoset(lighting, 0)
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@@ -590,6 +590,31 @@ obj/structure/cable/proc/cableColor(var/colorC)
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usr << "\blue You cannot do that."
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..()
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/obj/item/stack/cable_coil/robot/verb/set_colour()
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set name = "Change Colour"
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set category = "Object"
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var/list/possible_colours = list ("Yellow", "Green", "Pink", "Blue", "Orange", "Cyan", "Red")
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var/selected_type = input("Pick new colour.", "Cable Colour", null, null) as null|anything in possible_colours
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if(selected_type)
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switch(selected_type)
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if("Yellow")
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color = COLOR_YELLOW
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if("Green")
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color = COLOR_GREEN
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if("Pink")
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color = COLOR_PINK
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if("Blue")
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color = COLOR_BLUE
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if("Orange")
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color = COLOR_ORANGE
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if("Cyan")
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color = COLOR_CYAN
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else
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color = COLOR_RED
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usr << "You change your cable coil's colour to [selected_type]"
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// Items usable on a cable coil :
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// - Wirecutters : cut them duh !
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// - Cable coil : merge cables
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