mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-26 18:13:11 +00:00
@@ -99,6 +99,9 @@
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cuffs.loc = target
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target.handcuffed = cuffs
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target.update_inv_handcuffed()
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target.drop_r_hand()
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target.drop_l_hand()
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target.stop_pulling()
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return 1
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/obj/item/weapon/handcuffs/equipped(var/mob/living/user,var/slot)
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@@ -212,50 +215,12 @@ var/last_chew = 0
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elastic = 0
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cuff_sound = 'sound/weapons/handcuffs.ogg' //This shold work for now.
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/obj/item/weapon/handcuffs/legcuffs/bola
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name = "bola"
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desc = "Keeps prey in line."
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elastic = 1
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use_time = 0
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breakouttime = 30
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cuff_sound = 'sound/weapons/towelwipe.ogg' //Is there anything this sound can't do?
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/obj/item/weapon/handcuffs/legcuffs/get_worn_icon_state(var/slot_name)
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if(slot_name == slot_legcuffed_str)
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return "legcuff1"
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return ..()
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/obj/item/weapon/handcuffs/legcuffs/bola/can_place(var/mob/target, var/mob/user)
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if(user) //A ranged legcuff, until proper implementation as items it remains a projectile-only thing.
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return 1
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/obj/item/weapon/handcuffs/legcuffs/bola/dropped()
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visible_message("<span class='notice'>\The [src] falls apart!</span>")
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qdel(src)
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/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
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playsound(src.loc, cuff_sound, 30, 1, -2)
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var/mob/living/carbon/human/H = target
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if(!istype(H))
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src.dropped()
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return 0
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if(!H.has_organ_for_slot(slot_legcuffed))
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H.visible_message("<span class='notice'>\The [src] slams into [H], but slides off!</span>")
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src.dropped()
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return 0
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H.visible_message("<span class='danger'>\The [H] has been snared by \the [src]!</span>")
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// Apply cuffs.
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var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src
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lcuffs.loc = target
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target.legcuffed = lcuffs
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target.update_inv_legcuffed()
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return 1
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/obj/item/weapon/handcuffs/legcuffs/attack(var/mob/living/carbon/C, var/mob/living/user)
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if(!user.IsAdvancedToolUser())
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return
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@@ -316,6 +281,10 @@ var/last_chew = 0
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lcuffs.loc = target
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target.legcuffed = lcuffs
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target.update_inv_legcuffed()
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if(target.m_intent != "walk")
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target.m_intent = "walk"
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if(target.hud_used && user.hud_used.move_intent)
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target.hud_used.move_intent.icon_state = "walking"
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return 1
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/obj/item/weapon/handcuffs/legcuffs/equipped(var/mob/living/user,var/slot)
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@@ -325,3 +294,46 @@ var/last_chew = 0
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user.m_intent = "walk"
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if(user.hud_used && user.hud_used.move_intent)
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user.hud_used.move_intent.icon_state = "walking"
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/obj/item/weapon/handcuffs/legcuffs/bola
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name = "bola"
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desc = "Keeps prey in line."
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elastic = 1
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use_time = 0
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breakouttime = 30
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cuff_sound = 'sound/weapons/towelwipe.ogg' //Is there anything this sound can't do?
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/obj/item/weapon/handcuffs/legcuffs/bola/can_place(var/mob/target, var/mob/user)
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if(user) //A ranged legcuff, until proper implementation as items it remains a projectile-only thing.
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return 1
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/obj/item/weapon/handcuffs/legcuffs/bola/dropped()
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visible_message("<span class='notice'>\The [src] falls apart!</span>")
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qdel(src)
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/obj/item/weapon/handcuffs/legcuffs/bola/place_legcuffs(var/mob/living/carbon/target, var/mob/user)
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playsound(src.loc, cuff_sound, 30, 1, -2)
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var/mob/living/carbon/human/H = target
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if(!istype(H))
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src.dropped()
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return 0
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if(!H.has_organ_for_slot(slot_legcuffed))
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H.visible_message("<span class='notice'>\The [src] slams into [H], but slides off!</span>")
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src.dropped()
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return 0
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H.visible_message("<span class='danger'>\The [H] has been snared by \the [src]!</span>")
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// Apply cuffs.
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var/obj/item/weapon/handcuffs/legcuffs/lcuffs = src
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lcuffs.loc = target
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target.legcuffed = lcuffs
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target.update_inv_legcuffed()
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if(target.m_intent != "walk")
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target.m_intent = "walk"
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if(target.hud_used && user.hud_used.move_intent)
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target.hud_used.move_intent.icon_state = "walking"
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return 1
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