Changed some global_list stuff:

>tried to make the comments less confusing.
>Removed the procs for rebuilding the lists (they weren't meant to be used and half were broken anyway).
>added a directory. It maps ckey to client like so directory[ckey] = client. It could be used for PMs, banning, and various other admin tools rather than using \ref[]
>var/list/admins is now a list of clients whom are admins.
>var/list/admin_datums is what var/list/admins used to be. A map from ckey -> admin datum
Most of this is so I can add modular admin ranks in a non-horrendous way and fix some existing issues.
>var/list/client_list is now var/list/clients (laziness sorry)
>removed some needless loops and stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4951 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-10-24 20:11:39 +00:00
parent ca59c9fde9
commit b1fdee2e32
27 changed files with 123 additions and 261 deletions

View File

@@ -22,9 +22,10 @@
return
feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for (var/client/C in admin_list)
if (src.holder.rank == "Admin Observer")
if(holder.rank == "Admin Observer")
for(var/client/C in admins)
C << "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, C)]:</EM> <span class='message'>[msg]</span></span>"
else
else
for(var/client/C in admins)
C << "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, C)]</EM> (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"

View File

@@ -939,7 +939,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("Players")
usr << dd_list2text(player_list,",")
if("Admins")
usr << dd_list2text(admin_list,",")
usr << dd_list2text(admins,",")
if("Mobs")
usr << dd_list2text(mob_list,",")
if("Living Mobs")
@@ -947,4 +947,4 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if("Dead Mobs")
usr << dd_list2text(dead_mob_list,",")
if("Clients")
usr << dd_list2text(client_list,",")
usr << dd_list2text(clients,",")

View File

@@ -35,10 +35,6 @@
src << "<font color='red'>Only Game Masters may use this command.</font>"
return
var/list/clients = list()
for(var/client/C)
clients += C
var/client/target = input(src,"Choose somebody to grant access to the server's runtime logs (permissions expire at the end of each round):","Grant Permissions",null) as null|anything in clients
if( !target || !istype(target,/client) )
src << "<font color='red'>Error: giveruntimelog(): Client not found.</font>"

View File

@@ -17,8 +17,8 @@
var/icon/cross = icon('icons/obj/storage.dmi',"bible")
for (var/client/C in admin_list)
if (C.seeprayers)
for(var/client/C in admins)
if(C.seeprayers)
C << "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, C)] (<A HREF='?src=\ref[C.holder];adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?src=\ref[C.holder];adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?src=\ref[C.holder];adminplayervars=\ref[src]'>VV</A>) (<A HREF='?src=\ref[C.holder];adminplayersubtlemessage=\ref[src]'>SM</A>) (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?src=\ref[C.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[C.holder];adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
usr << "Your prayers have been received by the gods."
@@ -27,20 +27,12 @@
/proc/Centcomm_announce(var/text , var/mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
// log_admin("[key_name(Sender)] sent a message to Centcomm! The message was [msg]") // Handled somewhere else
for (var/client/C in admin_list)
for(var/client/C in admins)
C << "\blue <b><font color=orange>CENTCOMM:</font>[key_name(Sender, C)] (<A HREF='?src=\ref[C.holder];adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?src=\ref[C.holder];adminplayervars=\ref[Sender]'>VV</A>) (<A HREF='?src=\ref[C.holder];adminplayersubtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?src=\ref[C.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[C.holder];BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?src=\ref[C.holder];CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
//
/proc/Syndicate_announce(var/text , var/mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
// log_admin("[key_name(Sender)] sent a message to the Syndicate! The message was [msg]") // Handled somewhere else
for (var/client/C in admin_list)
for(var/client/C in admins)
C << "\blue <b><font color=crimson>SYNDICATE:</font>[key_name(Sender, C)] (<A HREF='?src=\ref[C.holder];adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?src=\ref[C.holder];adminplayervars=\ref[Sender]'>VV</A>) (<A HREF='?src=\ref[C.holder];adminplayersubtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?src=\ref[C.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[C.holder];BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?src=\ref[C.holder];SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
//