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https://github.com/PolarisSS13/Polaris.git
synced 2026-01-10 17:32:59 +00:00
Nerfs the siemens on most hardsuits
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@@ -13,7 +13,7 @@
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offline_slowdown = 10
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vision_restriction = 1
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offline_vision_restriction = 2
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siemens_coefficient = 0.75
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chest_type = /obj/item/clothing/suit/space/rig/breacher
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helm_type = /obj/item/clothing/head/helmet/space/rig/breacher
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boot_type = /obj/item/clothing/shoes/magboots/rig/breacher
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@@ -25,6 +25,7 @@
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icon_state = "breacher_rig"
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armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
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vision_restriction = 0
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siemens_coefficient = 0.2
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/obj/item/clothing/head/helmet/space/rig/breacher
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species_restricted = list("Unathi")
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@@ -11,6 +11,7 @@
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helm_type = /obj/item/clothing/head/helmet/space/rig/ert
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req_access = list(access_cent_specops)
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siemens_coefficient= 0.5
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
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allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
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@@ -30,7 +31,7 @@
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suit_type = "ERT engineer"
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icon_state = "ert_engineer_rig"
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
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siemens_coefficient = 0
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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@@ -71,6 +72,8 @@
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suit_type = "heavy asset protection"
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icon_state = "asset_protection_rig"
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armor = list(melee = 60, bullet = 50, laser = 50,energy = 40, bomb = 40, bio = 100, rad = 100)
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siemens_coefficient= 0.3
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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@@ -11,7 +11,8 @@
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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siemens_coefficient = 0.3
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva
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helm_type = /obj/item/clothing/head/helmet/space/rig/merc
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
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@@ -65,6 +65,7 @@
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offline_slowdown = 10
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offline_vision_restriction = 2
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emp_protection = -20
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siemens_coefficient= 0.75
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helm_type = /obj/item/clothing/head/helmet/space/rig/industrial
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@@ -92,6 +93,7 @@
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slowdown = 0
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offline_slowdown = 1
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offline_vision_restriction = 1
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siemens_coefficient= 0.75
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helm_type = /obj/item/clothing/head/helmet/space/rig/eva
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/eva
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@@ -127,6 +129,7 @@
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slowdown = 0
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offline_slowdown = 0
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offline_vision_restriction = 0
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siemens_coefficient= 0.75
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helm_type = /obj/item/clothing/head/helmet/space/rig/ce
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/ce
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@@ -161,6 +164,7 @@
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armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100)
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slowdown = 1
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offline_vision_restriction = 1
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siemens_coefficient= 0.75
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helm_type = /obj/item/clothing/head/helmet/space/rig/hazmat
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@@ -188,6 +192,7 @@
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armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
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slowdown = 1
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offline_vision_restriction = 1
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siemens_coefficient= 0.75
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helm_type = /obj/item/clothing/head/helmet/space/rig/medical
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@@ -217,6 +222,7 @@
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slowdown = 1
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offline_slowdown = 3
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offline_vision_restriction = 1
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siemens_coefficient= 0.7
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helm_type = /obj/item/clothing/head/helmet/space/rig/hazard
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