Construction Update

This commit is contained in:
SinTwo
2016-03-22 16:37:45 -04:00
parent fbbfb78dec
commit b356f5cf21
154 changed files with 2223 additions and 926 deletions

View File

@@ -8,9 +8,18 @@
anchored = 1
var/shattered = 0
var/list/ui_users = list()
var/glass = 1
/obj/structure/mirror/New(var/loc, var/dir, var/building = 0, mob/user as mob)
if(building)
glass = 0
icon_state = "mirror_frame"
pixel_x = (dir & 3)? 0 : (dir == 4 ? -28 : 28)
pixel_y = (dir & 3)? (dir == 1 ? -30 : 30) : 0
return
/obj/structure/mirror/attack_hand(mob/user as mob)
if(!glass) return
if(shattered) return
if(ishuman(user))
@@ -22,6 +31,7 @@
AC.ui_interact(user)
/obj/structure/mirror/proc/shatter()
if(!glass) return
if(shattered) return
shattered = 1
icon_state = "mirror_broke"
@@ -34,18 +44,57 @@
if(prob(Proj.get_structure_damage() * 2))
if(!shattered)
shatter()
else
else if(glass)
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
..()
/obj/structure/mirror/attackby(obj/item/I as obj, mob/user as mob)
if(shattered)
if(istype(I, /obj/item/weapon/wrench))
if(!glass)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "<span class='notice'>You unfasten the frame.</span>"
new /obj/item/frame/mirror( src.loc )
qdel(src)
return
if(istype(I, /obj/item/weapon/crowbar))
if(shattered && glass)
user << "<span class='notice'>The broken glass falls out.</span>"
icon_state = "mirror_frame"
glass = !glass
new /obj/item/weapon/material/shard( src.loc )
return
if(!shattered && glass)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "<span class='notice'>You remove the glass.</span>"
glass = !glass
icon_state = "mirror_frame"
new /obj/item/stack/material/glass( src.loc, 2 )
return
if(istype(I, /obj/item/stack/material/glass))
if(!glass)
var/obj/item/stack/material/glass/G = I
if (G.get_amount() < 2)
user << "<span class='warning'>You need two sheets of glass to add them to the frame.</span>"
return
user << "<span class='notice'>You start to add the glass to the frame.</span>"
if(do_after(user, 20))
if (G.use(2))
shattered = 0
glass = 1
icon_state = "mirror"
user << "<span class='notice'>You add the glass to the frame.</span>"
return
if(shattered && glass)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return
if(prob(I.force * 2))
visible_message("<span class='warning'>[user] smashes [src] with [I]!</span>")
shatter()
if(glass)
shatter()
else
visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
playsound(src.loc, 'sound/effects/Glasshit.ogg', 70, 1)
@@ -53,13 +102,14 @@
/obj/structure/mirror/attack_generic(var/mob/user, var/damage)
user.do_attack_animation(src)
if(shattered)
if(shattered && glass)
playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1)
return 0
if(damage)
user.visible_message("<span class='danger'>[user] smashes [src]!</span>")
shatter()
if(glass)
shatter()
else
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
return 1