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9mm pistol updates (#4480)
* These aren't supposed to be here!! * Adds new Security pistol and large capacity magazines * Removes new pistol from Security spawns * Removed references of Beretta because it's not one
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@@ -289,7 +289,7 @@
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/obj/random/projectile
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name = "Random Projectile Weapon"
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desc = "This is a random security weapon."
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desc = "This is a random projectile weapon."
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icon = 'icons/obj/gun.dmi'
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icon_state = "revolver"
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@@ -310,6 +310,8 @@
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prob(3);/obj/item/weapon/gun/projectile/luger/brown,
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prob(4);/obj/item/weapon/gun/projectile/sec,
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prob(3);/obj/item/weapon/gun/projectile/sec/wood,
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prob(4);/obj/item/weapon/gun/projectile/p92x,
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prob(3);/obj/item/weapon/gun/projectile/p92x/brown,
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prob(4);/obj/item/weapon/gun/projectile/pistol,
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prob(5);/obj/item/weapon/gun/projectile/pirate,
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prob(2);/obj/item/weapon/gun/projectile/revolver,
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@@ -345,13 +347,15 @@
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/obj/random/handgun/item_to_spawn()
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return pick(prob(4);/obj/item/weapon/gun/projectile/sec,
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prob(4);/obj/item/weapon/gun/projectile/luger,
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prob(4);/obj/item/weapon/gun/projectile/p92x,
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prob(3);/obj/item/weapon/gun/projectile/sec/wood,
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prob(3);/obj/item/weapon/gun/projectile/p92x/brown,
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prob(3);/obj/item/weapon/gun/projectile/colt,
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prob(2);/obj/item/weapon/gun/projectile/luger,
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prob(2);/obj/item/weapon/gun/energy/gun,
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prob(2);/obj/item/weapon/gun/projectile/colt,
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prob(2);/obj/item/weapon/gun/projectile/pistol,
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prob(1);/obj/item/weapon/gun/energy/retro,
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prob(1);/obj/item/weapon/gun/projectile/sec/wood,
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prob(3);/obj/item/weapon/gun/projectile/luger/brown)
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prob(1);/obj/item/weapon/gun/projectile/luger/brown)
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/obj/random/handgun/sec
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name = "Random Security Handgun"
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@@ -365,7 +369,7 @@
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/obj/random/ammo
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name = "Random Ammunition"
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desc = "This is random ammunition."
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desc = "This is random security ammunition."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "45-10"
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