Merge pull request #4147 from Anewbe/footstep_tweaks

Adds a footstep volume modifier to shoes
This commit is contained in:
Neerti
2017-10-26 20:11:15 -04:00
committed by GitHub
7 changed files with 17 additions and 1 deletions
+2
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@@ -447,6 +447,8 @@
var/water_speed = 0 //Speed boost/decrease in water, lower/negative values mean more speed
var/snow_speed = 0 //Speed boost/decrease on snow, lower/negative values mean more speed
var/step_volume_mod = 1 //How quiet or loud footsteps in this shoe are
permeability_coefficient = 0.50
slowdown = SHOES_SLOWDOWN
force = 2
+2
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@@ -4,6 +4,7 @@
icon_state = "workboots"
force = 3
can_hold_knife = 1
step_volume_mod = 1.2
/obj/item/clothing/shoes/boots/cowboy
name = "cowboy boots"
@@ -47,6 +48,7 @@
heat_protection = FEET|LEGS
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
snow_speed = -1
step_volume_mod = 0.8
/obj/item/clothing/shoes/boots/winter/security
name = "security winter boots"
@@ -5,6 +5,7 @@
slowdown = SHOES_SLOWDOWN+0.5
species_restricted = null //Unathi and Taj can wear leg armor now
w_class = ITEMSIZE_NORMAL
step_volume_mod = 1.3
/obj/item/clothing/shoes/leg_guard/mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0)
if(..()) //This will only run if no other problems occured when equiping.
+1
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@@ -13,6 +13,7 @@
action_button_name = "Toggle Magboots"
var/obj/item/clothing/shoes/shoes = null //Undershoes
var/mob/living/carbon/human/wearer = null //For shoe procs
step_volume_mod = 1.3
/obj/item/clothing/shoes/magboots/proc/set_slowdown()
slowdown = shoes? max(SHOES_SLOWDOWN, shoes.slowdown): SHOES_SLOWDOWN //So you can't put on magboots to make you walk faster.
+2 -1
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@@ -8,10 +8,12 @@
var/list/clothing_choices = list()
siemens_coefficient = 0.8
species_restricted = null
step_volume_mod = 0.5
/obj/item/clothing/shoes/mime
name = "mime shoes"
icon_state = "white"
step_volume_mod = 0 //It's a mime
/obj/item/clothing/shoes/galoshes
desc = "Rubber boots"
@@ -22,7 +24,6 @@
slowdown = SHOES_SLOWDOWN+1
species_restricted = null
/obj/item/clothing/shoes/dress
name = "dress shoes"
desc = "Sharp looking low quarters, perfect for a formal uniform."
@@ -26,6 +26,7 @@
/obj/item/clothing/shoes/magboots/rig/light
name = "shoes"
step_volume_mod = 0.8
/obj/item/clothing/head/helmet/space/rig/light
name = "hood"
@@ -82,6 +83,7 @@
chest_type = /obj/item/clothing/suit/space/rig/light/ninja
glove_type = /obj/item/clothing/gloves/gauntlets/rig/light/ninja
boot_type = /obj/item/clothing/shoes/magboots/rig/light/ninja
cell_type = /obj/item/weapon/cell/hyper
req_access = list(access_syndicate)
@@ -107,6 +109,9 @@
name = "insulated gloves"
siemens_coefficient = 0
/obj/item/clothing/shoes/magboots/rig/light/ninja
step_volume_mod = 0.25 //Not quite silent, but still damn quiet
/obj/item/clothing/suit/space/rig/light/ninja
breach_threshold = 38 //comparable to regular hardsuits
@@ -187,6 +187,10 @@
// Reduce volume while walking or barefoot
if(!shoes || m_intent == "walk")
volume *= 0.5
else if(shoes)
var/obj/item/clothing/shoes/feet = shoes
if(feet)
volume *= feet.step_volume_mod
if(!has_organ(BP_L_FOOT) && !has_organ(BP_R_FOOT))
return // no feet = no footsteps