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Swaps emote(me) out for custom_emote().
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@@ -30,11 +30,11 @@
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if(inflamed == 1)
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if(prob(5))
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to_chat(owner, "<span class='warning'>You feel a stinging pain in your abdomen!</span>")
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owner.emote("me", 1, "winces slightly.")
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owner.custom_emote(VISIBLE_MESSAGE, "winces slightly.")
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if(inflamed > 1)
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if(prob(3))
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to_chat(owner, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
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owner.emote("me", 1, "winces painfully.")
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owner.custom_emote(VISIBLE_MESSAGE, "winces painfully.")
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owner.adjustToxLoss(1)
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if(inflamed > 2)
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if(prob(1))
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@@ -15,17 +15,17 @@
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if(is_bruised())
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if(prob(4))
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spawn owner?.emote("me", 1, "coughs up blood!")
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "coughs up blood!")
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owner.drip(10)
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if(prob(8))
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spawn owner?.emote("me", 1, "gasps for air!")
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "gasps for air!")
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owner.AdjustLosebreath(15)
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if(owner.internal_organs_by_name[O_BRAIN]) // As the brain starts having Trouble, the lungs start malfunctioning.
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var/obj/item/organ/internal/brain/Brain = owner.internal_organs_by_name[O_BRAIN]
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if(Brain.get_control_efficiency() <= 0.8)
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if(prob(4 / max(0.1,Brain.get_control_efficiency())))
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spawn owner?.emote("me", 1, "gasps for air!")
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "gasps for air!")
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owner.AdjustLosebreath(round(3 / max(0.1,Brain.get_control_efficiency())))
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/obj/item/organ/internal/lungs/proc/rupture()
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