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synced 2026-07-20 20:52:52 +01:00
Uncomments a thing.
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@@ -174,7 +174,7 @@
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else
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potential_submaps += MT
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// CHECK_TICK
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CHECK_TICK
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var/list/loaded_submap_names = list()
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var/list/template_groups_used = list() // Used to avoid spawning three seperate versions of the same PoI.
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@@ -194,7 +194,7 @@
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admin_notice("Submap loader had no submaps to pick from with [budget] left to spend.", R_DEBUG)
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break
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// CHECK_TICK
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CHECK_TICK
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// Can we afford it?
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if(chosen_template.cost > budget)
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@@ -232,9 +232,9 @@
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valid = FALSE // Probably overlapping something important.
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// world << "Invalid due to overlapping with area [new_area.type] at ([check.x], [check.y], [check.z]), when attempting to place at ([T.x], [T.y], [T.z])."
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break
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// CHECK_TICK
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CHECK_TICK
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// CHECK_TICK
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CHECK_TICK
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if(!valid)
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continue
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@@ -244,7 +244,7 @@
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// Do loading here.
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chosen_template.load(T, centered = TRUE, orientation=orientation) // This is run before the main map's initialization routine, so that can initilize our submaps for us instead.
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// CHECK_TICK
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CHECK_TICK
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// For pretty maploading statistics.
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if(loaded_submap_names[chosen_template.name])
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