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https://github.com/PolarisSS13/Polaris.git
synced 2025-12-15 20:52:07 +00:00
Debugging the mining distribution map.
This commit is contained in:
@@ -1,10 +1,6 @@
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#define MIN_SURFACE_COUNT 1000
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#define MAX_SURFACE_COUNT 5000
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#define MIN_RARE_COUNT 1000
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#define MAX_RARE_COUNT 5000
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#define MIN_SURFACE_COUNT 500
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#define MIN_RARE_COUNT 500
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#define MIN_DEEP_COUNT 100
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#define MAX_DEEP_COUNT 300
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#define RESOURCE_HIGH_MAX 4
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#define RESOURCE_HIGH_MIN 2
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#define RESOURCE_MID_MAX 3
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@@ -30,19 +26,25 @@ Deep minerals:
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/datum/random_map/ore
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descriptor = "resource distribution map"
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real_size = 65 // Must be (power of 2)+1 for diamond-square.
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cell_range = 255 // These values are used to seed ore values rather than to determine a turf type.
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iterations = 0 // We'll handle that on our end.
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real_size = 65 // Must be (power of 2)+1 for diamond-square.
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cell_range = 255 // These values are used to seed ore values rather than to determine a turf type.
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var/cell_base // Set in New()
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var/initial_cell_range // Set in New()
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iterations = 0 // We'll handle iterating on our end (recursive, with args).
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var/chunk_size = 4 // Size each cell represents on map
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var/random_variance_chance = 25 // % chance of applying random_element.
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var/random_element = 0.5 // Determines the variance when smoothing out cell values.
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var/deep_val = 50
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var/rare_val = 100
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var/deep_val = 0.8 // Threshold for deep metals, set in new as percentage of cell_range.
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var/rare_val = 0.7 // Threshold for rare metal, set in new as percentage of cell_range.
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/datum/random_map/ore/New()
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deep_val = cell_range*0.60
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rare_val = cell_range*0.40
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rare_val = cell_range * rare_val
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deep_val = cell_range * deep_val
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initial_cell_range = cell_range/5
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cell_base = cell_range/2
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..()
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/datum/random_map/ore/check_map_sanity()
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@@ -51,26 +53,22 @@ Deep minerals:
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var/surface_count = 0
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var/deep_count = 0
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for(var/x = 1, x <= real_size, x++)
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for(var/y = 1, y <= real_size, y++)
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var/current_cell = get_map_cell(x,y)
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if(!within_bounds(current_cell))
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continue
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switch(map[current_cell])
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if(0 to rare_val)
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surface_count++
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if(rare_val to deep_val)
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rare_count++
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if(deep_val to INFINITY)
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deep_count++
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if((surface_count < MIN_SURFACE_COUNT) || (surface_count > MAX_SURFACE_COUNT))
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// Increment map sanity counters.
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for(var/value in map)
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if(value < rare_val)
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surface_count++
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else if(value < deep_val)
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rare_count++
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else
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deep_count++
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// Sanity check.
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if(surface_count < MIN_SURFACE_COUNT)
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world << "<span class='danger'>Insufficient surface minerals. Rerolling...</span>"
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return 0
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else if((rare_count < MIN_RARE_COUNT) || (rare_count > MAX_RARE_COUNT))
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else if(rare_count < MIN_RARE_COUNT)
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world << "<span class='danger'>Insufficient rare minerals. Rerolling...</span>"
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return 0
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else if((deep_count < MIN_DEEP_COUNT) || (deep_count > MAX_DEEP_COUNT))
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else if(deep_count < MIN_DEEP_COUNT)
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world << "<span class='danger'>Insufficient deep minerals. Rerolling...</span>"
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return 0
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else
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@@ -79,18 +77,20 @@ Deep minerals:
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//Halfassed diamond-square algorithm with some fuckery since it's a single dimension array.
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/datum/random_map/ore/seed_map()
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// Reset size.
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size = real_size-1
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// Instantiate the grid.
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for(var/x = 1, x <= real_size, x++)
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for(var/y = 1, y <= real_size, y++)
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map[get_map_cell(x,y)] = -1
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map[get_map_cell(x,y)] = 0
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// Now dump in the actual random data.
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size = real_size-1
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map[get_map_cell(1,1)] = (cell_range/3)+rand(cell_range/5)
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map[get_map_cell(1,real_size)] = (cell_range/3)+rand(cell_range/5)
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map[get_map_cell(real_size,real_size)] = (cell_range/3)+rand(cell_range/5)
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map[get_map_cell(real_size,1)] = (cell_range/3)+rand(cell_range/5)
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iterate(1,1,1,size) // Handle iteration here since we use different args to parent.
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map[get_map_cell(1,1)] = cell_base+rand(initial_cell_range)
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map[get_map_cell(1,real_size)] = cell_base+rand(initial_cell_range)
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map[get_map_cell(real_size,real_size)] = cell_base+rand(initial_cell_range)
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map[get_map_cell(real_size,1)] = cell_base+rand(initial_cell_range)
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iterate(1,1,1,size) // Start the recursion here.
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/datum/random_map/ore/display_map(atom/user)
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@@ -102,15 +102,12 @@ Deep minerals:
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for(var/y = 1, y <= real_size, y++)
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var/current_cell = get_map_cell(x,y)
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if(within_bounds(current_cell) && map[current_cell])
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switch(map[current_cell])
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if(0 to rare_val)
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line += "S"
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if(rare_val to deep_val)
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line += "R"
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if(deep_val to INFINITY)
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line += "D"
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else
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line += "?"
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if(map[current_cell] < rare_val)
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line += "S"
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else if(map[current_cell] < deep_val)
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line += "R"
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else
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line += "D"
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else
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line += "X"
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user << line
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@@ -122,36 +119,52 @@ Deep minerals:
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world << "<span class='danger'>Iteration count exceeded, aborting.</span>"
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return
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// Make sure we're using the right size for our subdivisions.
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size = input_size
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var/hsize = round(size/2)
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var/isize = input_size
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var/hsize = round(input_size/2)
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/*
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(x,y+size)-----(x+hsize,y+size)-----(x+size,y+size)
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(x,y+isize)----(x+hsize,y+isize)----(x+size,y+isize)
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(x,y+hsize)----(x+hsize,y+hsize)----(x+size,y)
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(x,y+hsize)----(x+hsize,y+hsize)----(x+isize,y)
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(x,y)----------(x+hsize,y)----------(x+size,y)
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(x,y)----------(x+hsize,y)----------(x+isize,y)
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*/
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// Central edge values become average of corners.
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map[get_map_cell(x+hsize,y+size)] = round((map[get_map_cell(x,y+size)] + map[get_map_cell(x+size,y+size)])/2)
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map[get_map_cell(x+hsize,y)] = round((map[get_map_cell(x,y)]+map[get_map_cell(x+size,y)])/2)
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map[get_map_cell(x,y+hsize)] = round((map[get_map_cell(x,y+size)]+map[get_map_cell(x,y)])/2)
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map[get_map_cell(x+size,y)] = round((map[get_map_cell(x+size,y+size)]+map[get_map_cell(x+size,y)])/2)
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map[get_map_cell(x+hsize,y+isize)] = round((\
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map[get_map_cell(x,y+isize)] + \
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map[get_map_cell(x+isize,y+isize)] \
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)/2)
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map[get_map_cell(x+hsize,y)] = round(( \
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map[get_map_cell(x,y)] + \
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map[get_map_cell(x+isize,y)] \
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)/2)
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map[get_map_cell(x,y+hsize)] = round(( \
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map[get_map_cell(x,y+isize)] + \
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map[get_map_cell(x,y)] \
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)/2)
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map[get_map_cell(x+isize,y+hsize)] = round(( \
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map[get_map_cell(x+isize,y+isize)] + \
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map[get_map_cell(x+isize,y)] \
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)/2)
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// Centre value becomes the average of all other values + possible random variance.
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var/current_cell = get_map_cell(x+hsize,y+hsize)
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map[current_cell] = round((map[get_map_cell(x+hsize,y+size)]+map[get_map_cell(x+hsize,y)]+map[get_map_cell(x,y+hsize)]+map[get_map_cell(x+size,y)])/4)
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map[current_cell] = round((map[get_map_cell(x+hsize,y+isize)]+map[get_map_cell(x+hsize,y)]+map[get_map_cell(x,y+hsize)]+map[get_map_cell(x+isize,y)])/4)
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if(prob(random_variance_chance))
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map[current_cell] *= (rand(1) ? (1.0-random_element) : (1.0+random_element))
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map[current_cell] *= (rand(1,2)==1 ? (1.0-random_element) : (1.0+random_element))
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map[current_cell] = max(0,min(cell_range,map[current_cell]))
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// Recurse until size is too small to subdivide.
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if(size>3)
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// Recurse until size is too small to subdivide.
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if(isize>3)
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sleep(-1)
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iteration++
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iterate(iteration, x, y, hsize)
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iterate(iteration, x+hsize, y, hsize)
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@@ -174,39 +187,54 @@ Deep minerals:
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if(!T || !T.has_resources)
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continue
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T.color = "#FF0000"
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sleep(-1)
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T.resources = list()
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T.resources["silicates"] = rand(3,5)
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T.resources["carbonaceous rock"] = rand(3,5)
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switch(map[get_map_cell(x,y)])
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if(0 to 100)
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T.resources["iron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
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T.resources["gold"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["silver"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["diamond"] = 0
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T.resources["phoron"] = 0
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T.resources["osmium"] = 0
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T.resources["hydrogen"] = 0
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if(100 to 124)
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T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["uranium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["phoron"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["osmium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["hydrogen"] = 0
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T.resources["diamond"] = 0
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T.resources["iron"] = 0
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if(125 to 255)
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T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["phoron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
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T.resources["osmium"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
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T.resources["hydrogen"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["iron"] = 0
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T.resources["gold"] = 0
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T.resources["silver"] = 0
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var/current_cell = map[get_map_cell(x,y)]
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if(current_cell < rare_val) // Surface metals.
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T.resources["iron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
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T.resources["gold"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["silver"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["diamond"] = 0
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T.resources["phoron"] = 0
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T.resources["osmium"] = 0
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T.resources["hydrogen"] = 0
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else if(current_cell < deep_val) // Rare metals.
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T.resources["gold"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["silver"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["uranium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["phoron"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["osmium"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["hydrogen"] = 0
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T.resources["diamond"] = 0
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T.resources["iron"] = 0
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else // Deep metals.
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T.resources["uranium"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["diamond"] = rand(RESOURCE_LOW_MIN, RESOURCE_LOW_MAX)
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T.resources["phoron"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
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T.resources["osmium"] = rand(RESOURCE_HIGH_MIN, RESOURCE_HIGH_MAX)
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T.resources["hydrogen"] = rand(RESOURCE_MID_MIN, RESOURCE_MID_MAX)
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T.resources["iron"] = 0
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T.resources["gold"] = 0
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T.resources["silver"] = 0
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return
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/datum/random_map/ore/cleanup()
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return 1
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return 1
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#undef MIN_SURFACE_COUNT
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#undef MIN_RARE_COUNT
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#undef MIN_DEEP_COUNT
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#undef RESOURCE_HIGH_MAX
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#undef RESOURCE_HIGH_MIN
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#undef RESOURCE_MID_MAX
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#undef RESOURCE_MID_MIN
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#undef RESOURCE_LOW_MAX
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#undef RESOURCE_LOW_MIN
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@@ -12,9 +12,9 @@ var/global/list/random_maps = list()
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new /datum/random_map/ore(input("Seed?") as text|null)
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del(src)
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/obj/item/test_randmap/maze/New()
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new /datum/random_map/maze(input("Seed?") as text|null)
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del(src)
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///obj/item/test_randmap/maze/New()
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// new /datum/random_map/maze(input("Seed?") as text|null)
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// del(src)
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/datum/random_map
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var/descriptor = "debris field" // Display name.
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@@ -139,6 +139,7 @@ var/global/list/random_maps = list()
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if((origin_x + x) > limit_x) continue
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for(var/y = 0, y < real_size, y++)
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if((origin_y + y) > limit_y) continue
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sleep(-1)
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apply_to_turf(origin_x+x,origin_y+y)
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/datum/random_map/proc/apply_to_turf(var/x,var/y)
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@@ -155,4 +156,5 @@ var/global/list/random_maps = list()
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T.ChangeTurf(/turf/simulated/mineral)
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/datum/random_map/proc/cleanup()
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sleep(-1)
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return 1
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