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TG: Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options. Fixes deathsquad radios Disables the requirement on the deathsquad shuttle for the sent_stike_team var to have been set Fixes the syndicate shuttle position on the map being a little too short. (It's never been used, has it?) Revision: r3276 Author: VivianFoxfoo
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@@ -82,6 +82,7 @@
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usr << "\blue @[target.x],[target.y] ([GM.group_multiplier]): O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]"
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for(var/datum/gas/trace_gas in GM.trace_gases)
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usr << "[trace_gas.type]: [trace_gas.moles]"
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//feedback_add_details("admin_verb","DAST") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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fix_next_move()
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set category = "Debug"
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@@ -213,6 +214,12 @@
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alert(usr,"No players found. How the fuck are you calling this?","Tension Report")
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return 0
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var/numghosts = 0
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for(var/mob/dead/observer/theghost in world)
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numghosts ++
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var/output = {"<B>TENSION REPORT</B><HR>
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<B>General Statistics</B><BR>
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<B>Deaths:</B> [tension_master.deaths]<BR>
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@@ -220,6 +227,7 @@
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<B>Explosions:</B> [tension_master.explosions]<BR>
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<B>Air alarms:</B> [tension_master.air_alarms]<BR>
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<B>Adminhelps:</B> [tension_master.adminhelps]<BR>
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<B>Ghosts:</B> [numghosts]<BR>
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<BR>
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<B>Current Status</B><BR>
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<B>Tension:</B> [tension_master.score]<BR>
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@@ -107,6 +107,7 @@ var/global/sent_syndicate_strike_team = 0
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message_admins("\blue [key_name_admin(usr)] has spawned a Syndicate strike squad.", 1)
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log_admin("[key_name(usr)] used Spawn Syndicate Squad.")
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//feedback_add_details("admin_verb","SDTHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0)
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var/mob/living/carbon/human/new_syndicate_commando = new(spawn_location.loc)
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@@ -144,7 +145,7 @@ var/global/sent_syndicate_strike_team = 0
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camera.c_tag = real_name
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
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R.set_frequency(1337) //Same frequency as the syndicate team in Nuke mode.
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R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
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equip_if_possible(R, slot_ears)
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equip_if_possible(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
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equip_if_possible(new /obj/item/clothing/shoes/swat(src), slot_shoes)
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