TG: Fixes tensioner values having one too many zeros in it.

Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var
to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's
never been used, has it?)
Revision: r3276
Author: 	 VivianFoxfoo
This commit is contained in:
Ren Erthilo
2012-04-26 22:50:50 +01:00
parent 816e87aa40
commit b67bfc8edc
3 changed files with 14 additions and 5 deletions

View File

@@ -82,6 +82,7 @@
usr << "\blue @[target.x],[target.y] ([GM.group_multiplier]): O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]"
for(var/datum/gas/trace_gas in GM.trace_gases)
usr << "[trace_gas.type]: [trace_gas.moles]"
//feedback_add_details("admin_verb","DAST") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
fix_next_move()
set category = "Debug"
@@ -213,6 +214,12 @@
alert(usr,"No players found. How the fuck are you calling this?","Tension Report")
return 0
var/numghosts = 0
for(var/mob/dead/observer/theghost in world)
numghosts ++
var/output = {"<B>TENSION REPORT</B><HR>
<B>General Statistics</B><BR>
<B>Deaths:</B> [tension_master.deaths]<BR>
@@ -220,6 +227,7 @@
<B>Explosions:</B> [tension_master.explosions]<BR>
<B>Air alarms:</B> [tension_master.air_alarms]<BR>
<B>Adminhelps:</B> [tension_master.adminhelps]<BR>
<B>Ghosts:</B> [numghosts]<BR>
<BR>
<B>Current Status</B><BR>
<B>Tension:</B> [tension_master.score]<BR>

View File

@@ -107,6 +107,7 @@ var/global/sent_syndicate_strike_team = 0
message_admins("\blue [key_name_admin(usr)] has spawned a Syndicate strike squad.", 1)
log_admin("[key_name(usr)] used Spawn Syndicate Squad.")
//feedback_add_details("admin_verb","SDTHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/create_syndicate_death_commando(obj/spawn_location, syndicate_leader_selected = 0)
var/mob/living/carbon/human/new_syndicate_commando = new(spawn_location.loc)
@@ -144,7 +145,7 @@ var/global/sent_syndicate_strike_team = 0
camera.c_tag = real_name
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
R.set_frequency(1337) //Same frequency as the syndicate team in Nuke mode.
R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
equip_if_possible(R, slot_ears)
equip_if_possible(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
equip_if_possible(new /obj/item/clothing/shoes/swat(src), slot_shoes)