mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-02 13:33:29 +00:00
Move pilot helmets from southern_cross to main files, they are used on multiple maps now.
This commit is contained in:
201
code/modules/clothing/head/pilot_helmet.dm
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201
code/modules/clothing/head/pilot_helmet.dm
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//Pilot
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/obj/item/clothing/head/pilot
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name = "pilot helmet"
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desc = "Standard pilot gear. Protects the head from impacts."
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icon_state = "pilot_helmet1"
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item_icons = list(slot_head_str = 'icons/mob/pilot_helmet.dmi')
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/pilot_helmet.dmi'
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)
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flags = THICKMATERIAL
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
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flags_inv = HIDEEARS
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cold_protection = HEAD
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min_cold_protection_temperature = HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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w_class = ITEMSIZE_NORMAL
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var/obj/machinery/computer/shuttle_control/web/shuttle_comp
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var/obj/screen/pilot_hud
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var/list/images
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var/list/raw_images
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var/last_status
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/obj/item/clothing/head/pilot/initialize()
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. = ..()
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images = list()
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raw_images = list()
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pilot_hud = new(src)
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pilot_hud.screen_loc = "1,1"
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pilot_hud.icon = 'icons/obj/piloting_overlay.dmi'
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pilot_hud.icon_state = "dimmer"
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pilot_hud.layer = SCREEN_LAYER
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pilot_hud.plane = PLANE_FULLSCREEN
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pilot_hud.mouse_opacity = 0
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pilot_hud.alpha = 0
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var/image/I
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I = image(pilot_hud.icon,pilot_hud,"top_bar",layer=SCREEN_LAYER+1)
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I.appearance_flags = RESET_ALPHA
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I.alpha = 145
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images["top_bar"] = I
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raw_images += I
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I = image(pilot_hud.icon,pilot_hud,"top_dots",layer=SCREEN_LAYER+1)
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I.appearance_flags = RESET_ALPHA
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I.alpha = 200
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images["topdots"] = I
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raw_images += I
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I = image(pilot_hud.icon,pilot_hud,"words_discon",layer=SCREEN_LAYER+1) //words_standby, words_flying, words_spool, words_discon
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I.appearance_flags = RESET_ALPHA
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I.alpha = 200
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images["top_words"] = I
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raw_images += I
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I = image(pilot_hud.icon,pilot_hud,"",layer=SCREEN_LAYER+1)
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I.appearance_flags = RESET_ALPHA
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I.alpha = 200
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images["charging"] = I
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raw_images += I
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I = image(pilot_hud.icon,pilot_hud,"left_bar",layer=SCREEN_LAYER+1)
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I.appearance_flags = RESET_ALPHA
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I.alpha = 0
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images["left_bar"] = I
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raw_images += I
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I = image(pilot_hud.icon,pilot_hud,"right_bar",layer=SCREEN_LAYER+1)
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I.appearance_flags = RESET_ALPHA
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I.alpha = 0
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images["right_bar"] = I
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raw_images += I
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I = image(pilot_hud.icon,pilot_hud,"flyboxes",layer=SCREEN_LAYER+1)
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I.appearance_flags = RESET_ALPHA
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I.alpha = 0
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images["flyboxes"] = I
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raw_images += I
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I = image(pilot_hud.icon,pilot_hud,"horizon",layer=SCREEN_LAYER+1)
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I.appearance_flags = RESET_ALPHA
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I.alpha = 0
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images["horizon"] = I
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raw_images += I
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/obj/item/clothing/head/pilot/proc/update_hud(var/status)
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if(last_status == status)
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return
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last_status = status
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if(status == SHUTTLE_INTRANSIT)
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var/image/I = images["top_words"]
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I.icon_state = "words_flying"
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I = images["left_bar"]
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I.alpha = 200
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I = images["right_bar"]
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I.alpha = 200
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I = images["flyboxes"]
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I.alpha = 200
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I = images["horizon"]
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I.alpha = 200
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I = images["charging"]
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I.icon_state = ""
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animate(pilot_hud,alpha=255,time=3 SECONDS)
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else if(status == SHUTTLE_IDLE)
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var/image/I = images["top_words"]
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I.icon_state = "words_standby"
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I = images["left_bar"]
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I.alpha = 0
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I = images["right_bar"]
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I.alpha = 0
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I = images["flyboxes"]
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I.alpha = 0
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I = images["horizon"]
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I.alpha = 0
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I = images["charging"]
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I.icon_state = ""
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animate(pilot_hud,alpha=0,time=3 SECONDS)
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else if(status == SHUTTLE_WARMUP)
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var/image/I = images["top_words"]
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I.icon_state = "words_spool"
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I = images["left_bar"]
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I.alpha = 200
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I = images["right_bar"]
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I.alpha = 200
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I = images["flyboxes"]
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I.alpha = 0
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I = images["horizon"]
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I.alpha = 0
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I = images["charging"]
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I.icon_state = "charging"
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animate(pilot_hud,alpha=255,time=3 SECONDS)
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else if(status == "discon")
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var/image/I = images["top_words"]
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I.icon_state = "words_discon"
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I = images["left_bar"]
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I.alpha = 0
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I = images["right_bar"]
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I.alpha = 0
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I = images["flyboxes"]
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I.alpha = 0
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I = images["horizon"]
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I.alpha = 0
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I = images["charging"]
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I.icon_state = ""
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animate(pilot_hud,alpha=0,time=3 SECONDS)
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/obj/item/clothing/head/pilot/verb/hud_colors()
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set name = "Alter HUD color"
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set desc = "Change the color of the piloting HUD."
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set category = "Object"
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set src in usr
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var/newcolor = input(usr,"Pick a color!","HUD Color") as null|color
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if(newcolor)
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for(var/img in list("top_words","left_bar","right_bar","flyboxes"))
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var/image/I = images[img]
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I.color = newcolor
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/obj/item/clothing/head/pilot/Destroy()
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for(var/img in raw_images)
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var/image/I = img
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I.loc = null
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shuttle_comp = null
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qdel(pilot_hud)
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return ..()
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/obj/item/clothing/head/pilot/equipped(var/mob/user,var/slot)
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. = ..()
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if(slot == slot_head && user.client)
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user.client.screen |= pilot_hud
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user.client.images |= raw_images
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/obj/item/clothing/head/pilot/dropped(var/mob/user)
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. = ..()
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if(user.client)
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user.client.screen -= pilot_hud
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user.client.images -= raw_images
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/obj/item/clothing/head/pilot/alt
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name = "pilot helmet"
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desc = "Standard pilot gear. Protects the head from impacts. This one has a retractable visor"
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icon_state = "pilot_helmet2"
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action_button_name = "Toggle Visor"
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/obj/item/clothing/head/pilot/alt/attack_self(mob/user as mob)
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if(src.icon_state == initial(icon_state))
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src.icon_state = "[icon_state]up"
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user << "You raise the visor on the pilot helmet."
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else
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src.icon_state = initial(icon_state)
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user << "You lower the visor on the pilot helmet."
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update_clothing_icon() //so our mob-overlays update
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