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Merge pull request #5423 from Anewbe/dirt_floors
Implements ways to make floors not get dirty
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@@ -1217,4 +1217,8 @@ default behaviour is:
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/mob/living/proc/has_vision()
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return !(eye_blind || (disabilities & BLIND) || stat || blinded)
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return !(eye_blind || (disabilities & BLIND) || stat || blinded)
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/mob/living/proc/dirties_floor() // If we ever decide to add fancy conditionals for making dirty floors (floating, etc), here's the proc.
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return makes_dirt
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@@ -16,7 +16,6 @@
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var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
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var/halloss = 0 //Hallucination damage. 'Fake' damage obtained through hallucinating or the holodeck. Sleeping should cause it to wear off.
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var/hallucination = 0 //Directly affects how long a mob will hallucinate for
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var/list/atom/hallucinations = list() //A list of hallucinated people that try to attack the mob. See /obj/effect/fake_attacker in hallucinations.dm
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@@ -59,3 +58,5 @@
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var/list/hud_list //Holder for health hud, status hud, wanted hud, etc (not like inventory slots)
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var/has_huds = FALSE //Whether or not we should bother initializing the above list
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var/makes_dirt = TRUE //FALSE if the mob shouldn't be making dirt on the ground when it walks
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