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Flashes now click when they say they click. (#4393)
* Flashes now click when they say they click. * Better sound effect.
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@@ -18,7 +18,7 @@
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/obj/item/device/flash/proc/clown_check(var/mob/user)
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if(user && (CLUMSY in user.mutations) && prob(50))
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user << "<span class='warning'>\The [src] slips out of your hand.</span>"
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to_chat(user, "<span class='warning'>\The [src] slips out of your hand.</span>")
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user.drop_item()
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return 0
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return 1
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@@ -43,7 +43,7 @@
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if(prob( round(times_used / 2) )) //if you use it 10 times in a minute it has a 5% chance to break.
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broken = 1
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if(user)
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user << "<span class='warning'>The bulb has burnt out!</span>"
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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icon_state = "flashburnt"
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return FALSE
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else
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@@ -51,7 +51,8 @@
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return TRUE
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else //can only use it 10 times a minute
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if(user)
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user << "<span class='warning'>*click* *click*</span>"
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to_chat(user, "<span class='warning'><i>click</i></span>")
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playsound(src.loc, 'sound/weapons/empty.ogg', 80, 1)
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return FALSE
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//attack_as_weapon
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@@ -67,7 +68,7 @@
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if(!clown_check(user)) return
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if(broken)
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user << "<span class='warning'>\The [src] is broken.</span>"
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to_chat(user, "<span class='warning'>\The [src] is broken.</span>")
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return
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flash_recharge()
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@@ -204,12 +205,12 @@
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..()
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if(!broken)
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broken = 1
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user << "<span class='warning'>The bulb has burnt out!</span>"
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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icon_state = "flashburnt"
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/obj/item/device/flash/synthetic/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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..()
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if(!broken)
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broken = 1
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user << "<span class='warning'>The bulb has burnt out!</span>"
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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icon_state = "flashburnt"
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