mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-05 23:12:26 +00:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
This commit is contained in:
@@ -64,6 +64,7 @@ var/list/admin_verbs_admin = list(
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/client/proc/cmd_admin_change_custom_event,
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/client/proc/cmd_admin_rejuvenate,
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/client/proc/toggleattacklogs,
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/client/proc/toggledebuglogs,
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/datum/admins/proc/show_skills,
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/client/proc/check_customitem_activity
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)
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@@ -134,7 +135,8 @@ var/list/admin_verbs_debug = list(
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/client/proc/reload_admins,
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/client/proc/restart_controller,
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/client/proc/enable_debug_verbs,
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/client/proc/callproc
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/client/proc/callproc,
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/client/proc/toggledebuglogs
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)
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var/list/admin_verbs_possess = list(
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/proc/possess,
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@@ -222,6 +224,7 @@ var/list/admin_verbs_mod = list(
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/client/proc/cmd_admin_pm_context, /*right-click adminPM interface*/
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/client/proc/cmd_admin_pm_panel, /*admin-pm list*/
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/client/proc/debug_variables, /*allows us to -see- the variables of any instance in the game.*/
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/client/proc/toggledebuglogs,
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/datum/admins/proc/PlayerNotes,
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/client/proc/admin_ghost, /*allows us to ghost/reenter body at will*/
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/client/proc/cmd_mod_say,
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@@ -721,4 +724,15 @@ var/list/admin_verbs_mod = list(
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if (prefs.toggles & CHAT_ATTACKLOGS)
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usr << "You now will get attack log messages"
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else
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usr << "You now won't get attack log messages"
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usr << "You now won't get attack log messages"
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/client/proc/toggledebuglogs()
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set name = "Toggle Debug Log Messages"
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set category = "Preferences"
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prefs.toggles ^= CHAT_DEBUGLOGS
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if (prefs.toggles & CHAT_DEBUGLOGS)
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usr << "You now will get debug log messages"
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else
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usr << "You now won't get debug log messages"
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@@ -158,7 +158,7 @@
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icon_state = "suspenders"
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blood_overlay_type = "armor" //it's the less thing that I can put here
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/obj/item/clothing/suit/fr_jacket
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/obj/item/clothing/suit/storage/fr_jacket
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name = "first responder jacket"
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desc = "A high-visibility jacket worn by medical first responders."
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icon_state = "fr_jacket_open"
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@@ -20,6 +20,8 @@
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sleep(2400)
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*/
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var/list/event_last_fired = list()
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//Always triggers an event when called, dynamically chooses events based on job population
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/proc/spawn_dynamic_event()
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if(!config.allow_random_events)
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@@ -58,22 +60,24 @@
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possibleEvents[/datum/event/infestation] = 50 + 25 * active_with_role["Janitor"]
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possibleEvents[/datum/event/communications_blackout] = 50 + 25 * active_with_role["AI"] + active_with_role["Scientist"] * 25
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possibleEvents[/datum/event/ionstorm] = 25 + active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
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possibleEvents[/datum/event/grid_check] = 25 + 10 * active_with_role["Engineer"]
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possibleEvents[/datum/event/electrical_storm] = 75 + 25 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
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possibleEvents[/datum/event/ionstorm] = active_with_role["AI"] * 25 + active_with_role["Cyborg"] * 25 + active_with_role["Engineer"] * 10 + active_with_role["Scientist"] * 5
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possibleEvents[/datum/event/grid_check] = 25 + 20 * active_with_role["Engineer"]
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possibleEvents[/datum/event/electrical_storm] = 10 * active_with_role["Janitor"] + 5 * active_with_role["Engineer"]
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possibleEvents[/datum/event/wallrot] = 30 * active_with_role["Engineer"] + 50 * active_with_role["Botanist"]
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if(!spacevines_spawned)
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possibleEvents[/datum/event/spacevine] = 5 + 10 * active_with_role["Engineer"]
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possibleEvents[/datum/event/spacevine] = 5 + 5 * active_with_role["Engineer"]
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if(minutes_passed >= 30) // Give engineers time to set up engine
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possibleEvents[/datum/event/meteor_wave] = 20 * active_with_role["Engineer"]
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possibleEvents[/datum/event/meteor_shower] = 80 * active_with_role["Engineer"]
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possibleEvents[/datum/event/blob] = 30 * active_with_role["Engineer"]
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possibleEvents[/datum/event/meteor_wave] = 10 * active_with_role["Engineer"]
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possibleEvents[/datum/event/meteor_shower] = 40 * active_with_role["Engineer"]
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possibleEvents[/datum/event/blob] = 20 * active_with_role["Engineer"]
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||||
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||||
possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 25
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possibleEvents[/datum/event/viral_infection] = 25 + active_with_role["Medical"] * 100
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if(active_with_role["Medical"] > 0)
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possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 100
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possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 75
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possibleEvents[/datum/event/viral_outbreak] = active_with_role["Medical"] * 5
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possibleEvents[/datum/event/radiation_storm] = active_with_role["Medical"] * 50
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possibleEvents[/datum/event/spontaneous_appendicitis] = active_with_role["Medical"] * 150
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possibleEvents[/datum/event/viral_outbreak] = active_with_role["Medical"] * 10
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possibleEvents[/datum/event/organ_failure] = active_with_role["Medical"] * 50
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possibleEvents[/datum/event/prison_break] = active_with_role["Security"] * 50
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if(active_with_role["Security"] > 0)
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@@ -84,16 +88,26 @@
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if(!sent_ninja_to_station && toggle_space_ninja)
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possibleEvents[/datum/event/space_ninja] = max(active_with_role["Security"], 5)
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||||
for(var/event_type in event_last_fired) if(possibleEvents[event_type])
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var/time_passed = world.time - event_last_fired[event_type]
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var/full_recharge_after = 60 * 60 * 10 * 3 // 3 hours
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var/weight_modifier = max(0, (full_recharge_after - time_passed) / 300)
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possibleEvents[event_type] = max(possibleEvents[event_type] - weight_modifier, 0)
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var/picked_event = pickweight(possibleEvents)
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event_last_fired[picked_event] = world.time
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// Debug code below here, very useful for testing so don't delete please.
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/*var/debug_message = "Firing random event. "
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var/debug_message = "Firing random event. "
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for(var/V in active_with_role)
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debug_message += "#[V]:[active_with_role[V]] "
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||||
debug_message += "||| "
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||||
for(var/V in possibleEvents)
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debug_message += "[V]:[possibleEvents[V]]"
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||||
message_admins(debug_message)*/
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debug_message += "|||Picked:[picked_event]"
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log_debug(debug_message)
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||||
var/picked_event = pickweight(possibleEvents)
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if(!picked_event)
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||||
return
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||||
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||||
@@ -176,6 +190,7 @@
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||||
active_with_role["AI"] = 0
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||||
active_with_role["Cyborg"] = 0
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||||
active_with_role["Janitor"] = 0
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||||
active_with_role["Botanist"] = 0
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||||
|
||||
for(var/mob/M in player_list)
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||||
if(!M.mind || !M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
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||||
@@ -208,4 +223,7 @@
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||||
if(M.mind.assigned_role == "Janitor")
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active_with_role["Janitor"]++
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||||
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||||
if(M.mind.assigned_role == "Botanist")
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||||
active_with_role["Botanist"]++
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||||
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||||
return active_with_role
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||||
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||||
@@ -2,8 +2,8 @@ var/list/allEvents = typesof(/datum/event) - /datum/event
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||||
var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event
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||||
//var/list/potentialRandomEvents = typesof(/datum/event) - /datum/event - /datum/event/spider_infestation - /datum/event/alien_infestation
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||||
var/eventTimeLower = 10000 //15 minutes
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||||
var/eventTimeUpper = 25000 //30 minutes
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||||
var/eventTimeLower = 9000 //15 minutes
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||||
var/eventTimeUpper = 15000 //25 minutes
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||||
var/scheduledEvent = null
|
||||
|
||||
|
||||
@@ -30,7 +30,9 @@ var/scheduledEvent = null
|
||||
playercount_modifier = 0.9
|
||||
if(36 to 100000)
|
||||
playercount_modifier = 0.8
|
||||
scheduledEvent = world.timeofday + rand(eventTimeLower, eventTimeUpper) * playercount_modifier
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||||
var/next_event_delay = rand(eventTimeLower, eventTimeUpper) * playercount_modifier
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||||
scheduledEvent = world.timeofday + next_event_delay
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||||
log_debug("Next event in [next_event_delay/600] minutes.")
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||||
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||||
else if(world.timeofday > scheduledEvent)
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||||
spawn_dynamic_event()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
//
|
||||
/datum/event/meteor_shower
|
||||
startWhen = 6
|
||||
startWhen = 5
|
||||
endWhen = 7
|
||||
var/next_meteor = 6
|
||||
var/waves = 1
|
||||
|
||||
28
code/modules/events/organ_failure.dm
Normal file
28
code/modules/events/organ_failure.dm
Normal file
@@ -0,0 +1,28 @@
|
||||
datum/event/organ_failure
|
||||
var/severity = 1
|
||||
|
||||
datum/event/organ_failure/setup()
|
||||
announceWhen = rand(0, 300)
|
||||
endWhen = announceWhen + 1
|
||||
severity = rand(1, 3)
|
||||
|
||||
datum/event/organ_failure/announce()
|
||||
command_alert("Confirmed outbreak of level [rand(3,7)] biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
|
||||
world << sound('sound/AI/outbreak5.ogg')
|
||||
|
||||
datum/event/organ_failure/start()
|
||||
var/list/candidates = list() //list of candidate keys
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||||
for(var/mob/living/carbon/human/G in player_list)
|
||||
if(G.mind && G.mind.current && G.mind.current.stat != DEAD && G.health > 70)
|
||||
candidates += G
|
||||
if(!candidates.len) return
|
||||
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
|
||||
|
||||
while(severity > 0 && candidates.len)
|
||||
var/mob/living/carbon/human/C = candidates[1]
|
||||
|
||||
// Bruise one of their organs
|
||||
var/datum/organ/internal/I = pick(C.internal_organs)
|
||||
I.damage = I.min_bruised_damage
|
||||
candidates.Remove(C)
|
||||
severity--
|
||||
@@ -1,36 +1,46 @@
|
||||
/datum/event/radiation_storm
|
||||
announceWhen = 5
|
||||
announceWhen = 1
|
||||
oneShot = 1
|
||||
|
||||
|
||||
/datum/event/radiation_storm/announce()
|
||||
command_alert("High levels of radiation detected near the station. Please report to the Med-bay if you feel strange.", "Anomaly Alert")
|
||||
world << sound('sound/AI/radiation.ogg')
|
||||
|
||||
// Don't do anything, we want to pack the announcement with the actual event
|
||||
|
||||
/datum/event/radiation_storm/start()
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z != 1)
|
||||
continue
|
||||
if(istype(H,/mob/living/carbon/human))
|
||||
H.apply_effect((rand(15,75)),IRRADIATE,0)
|
||||
if(prob(5))
|
||||
H.apply_effect((rand(90,150)),IRRADIATE,0)
|
||||
if(prob(25))
|
||||
if (prob(75))
|
||||
randmutb(H)
|
||||
domutcheck(H,null,1)
|
||||
else
|
||||
randmutg(H)
|
||||
domutcheck(H,null,1)
|
||||
spawn()
|
||||
world << sound('sound/AI/radiation.ogg')
|
||||
command_alert("High levels of radiation detected near the station. Please evacuate into one of the shielded maintenance tunnels.", "Anomaly Alert")
|
||||
|
||||
for(var/mob/living/carbon/monkey/M in living_mob_list)
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z != 1)
|
||||
continue
|
||||
M.apply_effect((rand(15,75)),IRRADIATE,0)
|
||||
sleep(600)
|
||||
|
||||
command_alert("The station has entered the radiation belt. Please remain in a sheltered area until we have passed the radiation belt.", "Anomaly Alert")
|
||||
for(var/i = 0, i < 10, i++)
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
var/turf/T = get_turf(H)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z != 1)
|
||||
continue
|
||||
if(istype(T.loc, /area/maintenance) || istype(T.loc, /area/crew_quarters))
|
||||
continue
|
||||
if(istype(H,/mob/living/carbon/human))
|
||||
H.apply_effect((rand(2,15)),IRRADIATE,0)
|
||||
if(prob(5))
|
||||
H.apply_effect((rand(10,30)),IRRADIATE,0)
|
||||
if (prob(75))
|
||||
randmutb(H)
|
||||
domutcheck(H,null,1)
|
||||
else
|
||||
randmutg(H)
|
||||
domutcheck(H,null,1)
|
||||
for(var/mob/living/carbon/monkey/M in living_mob_list)
|
||||
var/turf/T = get_turf(M)
|
||||
if(!T)
|
||||
continue
|
||||
if(T.z != 1)
|
||||
continue
|
||||
M.apply_effect((rand(5,25)),IRRADIATE,0)
|
||||
sleep(100)
|
||||
|
||||
|
||||
command_alert("The station has passed the radiation belt. Please report to medbay if you experience any unusual symptoms.", "Anomaly Alert")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/event/spontaneous_appendicitis/start()
|
||||
for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
|
||||
for(var/mob/living/carbon/human/H in shuffle(living_mob_list)) if(H.client && H.stat != DEAD)
|
||||
var/foundAlready = 0 //don't infect someone that already has the virus
|
||||
for(var/datum/disease/D in H.viruses)
|
||||
foundAlready = 1
|
||||
|
||||
@@ -14,7 +14,7 @@ datum/event/viral_infection/announce()
|
||||
datum/event/viral_infection/start()
|
||||
var/list/candidates = list() //list of candidate keys
|
||||
for(var/mob/living/carbon/human/G in player_list)
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
if(G.client && G.stat != DEAD)
|
||||
candidates += G
|
||||
if(!candidates.len) return
|
||||
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
|
||||
|
||||
@@ -14,7 +14,7 @@ datum/event/viral_outbreak/announce()
|
||||
datum/event/viral_outbreak/start()
|
||||
var/list/candidates = list() //list of candidate keys
|
||||
for(var/mob/living/carbon/human/G in player_list)
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
if(G.client && G.stat != DEAD)
|
||||
candidates += G
|
||||
if(!candidates.len) return
|
||||
candidates = shuffle(candidates)//Incorporating Donkie's list shuffle
|
||||
|
||||
37
code/modules/events/wallrot.dm
Normal file
37
code/modules/events/wallrot.dm
Normal file
@@ -0,0 +1,37 @@
|
||||
/turf/simulated/wall
|
||||
|
||||
|
||||
datum/event/wallrot
|
||||
var/severity = 1
|
||||
|
||||
datum/event/wallrot/setup()
|
||||
announceWhen = rand(0, 300)
|
||||
endWhen = announceWhen + 1
|
||||
severity = rand(5, 10)
|
||||
|
||||
datum/event/wallrot/announce()
|
||||
command_alert("Harmful fungi detected on station. Station structures may be contaminated.", "Biohazard Alert")
|
||||
|
||||
datum/event/wallrot/start()
|
||||
spawn()
|
||||
var/turf/center = null
|
||||
|
||||
// 100 attempts
|
||||
for(var/i=0, i<100, i++)
|
||||
var/turf/candidate = locate(rand(1, world.maxx), rand(1, world.maxy), 1)
|
||||
if(istype(candidate, /turf/simulated/wall))
|
||||
center = candidate
|
||||
|
||||
if(center)
|
||||
// Make sure at least one piece of wall rots!
|
||||
center:rot()
|
||||
|
||||
// Have a chance to rot lots of other walls.
|
||||
var/rotcount = 0
|
||||
for(var/turf/simulated/wall/W in range(5, center)) if(prob(50))
|
||||
W:rot()
|
||||
rotcount++
|
||||
|
||||
// Only rot up to severity walls
|
||||
if(rotcount >= severity)
|
||||
break
|
||||
@@ -6,7 +6,8 @@ mob/living/carbon/proc/dream()
|
||||
"light","a scientist","a monkey","a catastrophe","a loved one","a gun","warmth","freezing","the sun",
|
||||
"a hat","the Luna","a ruined station","a planet","plasma","air","the medical bay","the bridge","blinking lights",
|
||||
"a blue light","an abandoned laboratory","Nanotrasen","The Syndicate","blood","healing","power","respect",
|
||||
"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying","the eggs"
|
||||
"riches","space","a crash","happiness","pride","a fall","water","flames","ice","melons","flying","the eggs","money",
|
||||
"a beach","the holodeck","a smokey room","a voice","the cold","a mouse","an operating table","the bar","the rain"
|
||||
)
|
||||
spawn(0)
|
||||
for(var/i = rand(1,4),i > 0, i--)
|
||||
|
||||
@@ -32,19 +32,13 @@ mob/proc/custom_emote(var/m_type=1,var/message = null)
|
||||
continue
|
||||
if(findtext(message," snores.")) //Because we have so many sleeping people.
|
||||
break
|
||||
if(M.stat == 2 && M.client.ghost_sight && !(M in viewers(src,null)))
|
||||
if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null)))
|
||||
M.show_message(message)
|
||||
|
||||
|
||||
if (m_type & 1)
|
||||
for (var/mob/O in viewers(src, null))
|
||||
if(istype(O,/mob/living/carbon/human))
|
||||
for(var/mob/living/parasite/P in O:parasites)
|
||||
P.show_message(message, m_type)
|
||||
O.show_message(message, m_type)
|
||||
else if (m_type & 2)
|
||||
for (var/mob/O in hearers(src.loc, null))
|
||||
if(istype(O,/mob/living/carbon/human))
|
||||
for(var/mob/living/parasite/P in O:parasites)
|
||||
P.show_message(message, m_type)
|
||||
O.show_message(message, m_type)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
return
|
||||
|
||||
if (length(message) >= 2)
|
||||
if (copytext(message, 1, 3) == ":a" || copytext(message, 1, 3) == "#a" || copytext(message, 1, 3) == ".a" )
|
||||
if (department_radio_keys[copytext(message, 1, 3)] == "alientalk")
|
||||
message = copytext(message, 3)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if (stat == 2)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
if(!(container && (istype(container, /obj/item/device/mmi) || istype(container, /obj/item/device/mmi/posibrain))))
|
||||
return //No MMI, can't speak, bucko./N
|
||||
else
|
||||
if ((copytext(message, 1, 3) == ":b") || (copytext(message, 1, 3) == ":B") && (container && istype(container, /obj/item/device/mmi/posibrain)))
|
||||
if ((department_radio_keys[copytext(message, 1, 3)] == "binary") && (container && istype(container, /obj/item/device/mmi/posibrain)))
|
||||
message = copytext(message, 3)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
robot_talk(message)
|
||||
|
||||
@@ -53,27 +53,17 @@
|
||||
var/input = copytext(sanitize(input("Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
|
||||
if (!input)
|
||||
return
|
||||
if(copytext(input,1,5) == "says")
|
||||
src << "\red Invalid emote."
|
||||
return
|
||||
else if(copytext(input,1,9) == "exclaims")
|
||||
src << "\red Invalid emote."
|
||||
return
|
||||
else if(copytext(input,1,5) == "asks")
|
||||
src << "\red Invalid emote."
|
||||
return
|
||||
else
|
||||
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
|
||||
if (input2 == "Visible")
|
||||
m_type = 1
|
||||
else if (input2 == "Hearable")
|
||||
if (src.miming)
|
||||
return
|
||||
m_type = 2
|
||||
else
|
||||
alert("Unable to use this emote, must be either hearable or visible.")
|
||||
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
|
||||
if (input2 == "Visible")
|
||||
m_type = 1
|
||||
else if (input2 == "Hearable")
|
||||
if (src.miming)
|
||||
return
|
||||
message = "<B>[src]</B> [input]"
|
||||
m_type = 2
|
||||
else
|
||||
alert("Unable to use this emote, must be either hearable or visible.")
|
||||
return
|
||||
message = "<B>[src]</B> [input]"
|
||||
|
||||
if ("me")
|
||||
if(silent)
|
||||
@@ -88,17 +78,7 @@
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
if(copytext(message,1,5) == "says")
|
||||
src << "\red Invalid emote."
|
||||
return
|
||||
else if(copytext(message,1,9) == "exclaims")
|
||||
src << "\red Invalid emote."
|
||||
return
|
||||
else if(copytext(message,1,5) == "asks")
|
||||
src << "\red Invalid emote."
|
||||
return
|
||||
else
|
||||
message = "<B>[src]</B> [message]"
|
||||
message = "<B>[src]</B> [message]"
|
||||
|
||||
if ("salute")
|
||||
if (!src.buckled)
|
||||
|
||||
@@ -439,7 +439,7 @@
|
||||
//Returns "Unknown" if facially disfigured and real_name if not. Useful for setting name when polyacided or when updating a human's name variable
|
||||
/mob/living/carbon/human/proc/get_face_name()
|
||||
var/datum/organ/external/head/head = get_organ("head")
|
||||
if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name ) //disfigured. use id-name if possible
|
||||
if( !head || head.disfigured || (head.status & ORGAN_DESTROYED) || !real_name || (HUSK in mutations) ) //disfigured. use id-name if possible
|
||||
return "Unknown"
|
||||
return real_name
|
||||
|
||||
@@ -823,6 +823,15 @@
|
||||
else if(src.dna.mutantrace == "tajaran")
|
||||
return "Tajaran"
|
||||
|
||||
/mob/living/carbon/proc/update_mutantrace_languages()
|
||||
if(src.dna)
|
||||
if(src.dna.mutantrace == "lizard")
|
||||
src.soghun_talk_understand = 1
|
||||
else if(src.dna.mutantrace == "skrell")
|
||||
src.skrell_talk_understand = 1
|
||||
else if(src.dna.mutantrace == "tajaran")
|
||||
src.tajaran_talk_understand = 1
|
||||
|
||||
/mob/living/carbon/human/proc/play_xylophone()
|
||||
if(!src.xylophone)
|
||||
visible_message("\red [src] begins playing his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.")
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
var/pressure_alert = 0
|
||||
var/prev_gender = null // Debug for plural genders
|
||||
var/temperature_alert = 0
|
||||
var/in_stasis = 0
|
||||
|
||||
|
||||
/mob/living/carbon/human/Life()
|
||||
@@ -59,8 +60,11 @@
|
||||
life_tick++
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
in_stasis = istype(loc, /obj/structure/closet/body_bag/cryobag) && loc:opened == 0
|
||||
if(in_stasis) loc:used++
|
||||
|
||||
//No need to update all of these procs if the guy is dead.
|
||||
if(stat != DEAD)
|
||||
if(stat != DEAD && !in_stasis)
|
||||
if(air_master.current_cycle%4==2 || failed_last_breath) //First, resolve location and get a breath
|
||||
breathe() //Only try to take a breath every 4 ticks, unless suffocating
|
||||
|
||||
@@ -86,18 +90,20 @@
|
||||
|
||||
handle_virus_updates()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_shock()
|
||||
|
||||
handle_pain()
|
||||
|
||||
handle_medical_side_effects()
|
||||
|
||||
handle_stasis_bag()
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
handle_environment(environment)
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_shock()
|
||||
|
||||
handle_pain()
|
||||
|
||||
handle_medical_side_effects()
|
||||
|
||||
//Status updates, death etc.
|
||||
handle_regular_status_updates() //TODO: optimise ~Carn
|
||||
update_canmove()
|
||||
@@ -196,6 +202,16 @@
|
||||
src << "\red Your legs won't respond properly, you fall down."
|
||||
lying = 1
|
||||
|
||||
proc/handle_stasis_bag()
|
||||
// Handle side effects from stasis bag
|
||||
if(in_stasis)
|
||||
// First off, there's no oxygen supply, so the mob will slowly take brain damage
|
||||
adjustBrainLoss(0.1)
|
||||
|
||||
// Next, the method to induce stasis has some adverse side-effects, manifesting
|
||||
// as cloneloss
|
||||
adjustCloneLoss(0.1)
|
||||
|
||||
proc/handle_mutations_and_radiation()
|
||||
if(getFireLoss())
|
||||
if((COLD_RESISTANCE in mutations) || (prob(1)))
|
||||
@@ -787,8 +803,8 @@
|
||||
var/total_plasmaloss = 0
|
||||
for(var/obj/item/I in src)
|
||||
if(I.contaminated)
|
||||
total_plasmaloss += vsc.plc.CONTAMINATION_LOSS
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
total_plasmaloss += vsc.plc.CONTAMINATION_LOSS
|
||||
if(status_flags & GODMODE) return 0 //godmode
|
||||
adjustToxLoss(total_plasmaloss)
|
||||
|
||||
// if(dna && dna.mutantrace == "plant") //couldn't think of a better place to place it, since it handles nutrition -- Urist
|
||||
@@ -886,8 +902,10 @@
|
||||
silent = 0
|
||||
else //ALIVE. LIGHTS ARE ON
|
||||
updatehealth() //TODO
|
||||
handle_organs()
|
||||
handle_blood()
|
||||
if(!in_stasis)
|
||||
handle_organs()
|
||||
handle_blood()
|
||||
|
||||
if(health <= config.health_threshold_dead || brain_op_stage == 4.0)
|
||||
death()
|
||||
blinded = 1
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
if(miming)
|
||||
if(length(message) >= 2)
|
||||
if(mind && mind.changeling)
|
||||
if(copytext(message, 1, 2) != "*" && copytext(message, 1, 3) != ":g" && copytext(message, 1, 3) != ":G" && copytext(message, 1, 3) != ":<3A>")
|
||||
if(copytext(message, 1, 2) != "*" && department_radio_keys[copytext(message, 1, 3)] != "changeling")
|
||||
return
|
||||
else
|
||||
return ..(message)
|
||||
@@ -93,7 +93,7 @@
|
||||
else if(istype(wear_mask, /obj/item/clothing/mask/horsehead))
|
||||
var/obj/item/clothing/mask/horsehead/hoers = wear_mask
|
||||
if(hoers.voicechange)
|
||||
if(!(copytext(message, 1, 2) == "*" || (mind && mind.changeling && (copytext(message, 1, 3) == ":g" || copytext(message, 1, 3) == ":G" || copytext(message, 1, 3) == ":<3A>"))))
|
||||
if(!(copytext(message, 1, 2) == "*" || (mind && mind.changeling && department_radio_keys[copytext(message, 1, 3)] != "changeling")))
|
||||
message = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
|
||||
|
||||
if ((HULK in mutations) && health >= 25 && length(message))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/slime/emote(var/act)
|
||||
/mob/living/carbon/slime/emote(var/act, var/type, var/desc)
|
||||
|
||||
|
||||
if (findtext(act, "-", 1, null))
|
||||
@@ -13,6 +13,10 @@
|
||||
var/message
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
return custom_emote(m_type, desc)
|
||||
if ("custom")
|
||||
return custom_emote(m_type, desc)
|
||||
if("moan")
|
||||
message = "<B>The [src.name]</B> moans."
|
||||
m_type = 2
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/monkey/emote(var/act)
|
||||
/mob/living/carbon/monkey/emote(var/act, var/type, var/desc)
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
@@ -14,6 +14,12 @@
|
||||
var/message
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
return custom_emote(m_type, desc)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, desc)
|
||||
|
||||
if("sign")
|
||||
if (!src.restrained())
|
||||
message = text("<B>The monkey</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
|
||||
@@ -54,7 +54,10 @@ var/list/department_radio_keys = list(
|
||||
":<3A>" = "alientalk", "#<23>" = "alientalk", ".<2E>" = "alientalk",
|
||||
":<3A>" = "Syndicate", "#<23>" = "Syndicate", ".<2E>" = "Syndicate",
|
||||
":<3A>" = "Supply", "#<23>" = "Supply", ".<2E>" = "Supply",
|
||||
":<3A>" = "changeling", "#<23>" = "changeling", ".<2E>" = "changeling"
|
||||
":<3A>" = "changeling", "#<23>" = "changeling", ".<2E>" = "changeling",
|
||||
":<3A>" = "skrell", "#<23>" = "skrell", ".<2E>" = "skrell",
|
||||
":<3A>" = "tajaran", "#<23>" = "tajaran", ".<2E>" = "tajaran",
|
||||
":<3A>" = "soghun", "#<23>" = "soghun", ".<2E>" = "soghun"
|
||||
)
|
||||
|
||||
/mob/living/proc/binarycheck()
|
||||
@@ -402,7 +405,7 @@ var/list/department_radio_keys = list(
|
||||
var/deaf_message = ""
|
||||
var/deaf_type = 1
|
||||
if(M != src)
|
||||
deaf_message = "<span class='name'>[name][alt_name]</span> talks but you cannot hear them."
|
||||
deaf_message = "<span class='name'>[name]</span>[alt_name] talks but you cannot hear them."
|
||||
else
|
||||
deaf_message = "<span class='notice'>You cannot hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
@@ -416,12 +419,12 @@ var/list/department_radio_keys = list(
|
||||
message_b = voice_message
|
||||
else
|
||||
message_b = stars(message)
|
||||
message_b = say_quote(message_b)
|
||||
message_b = say_quote(message_b,is_speaking_soghun,is_speaking_skrell,is_speaking_taj)
|
||||
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
|
||||
rendered = "<span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span>"
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span>[alt_name] <span class='message'>[message_b]</span></span>" //Voice_name isn't too useful. You'd be able to tell who was talking presumably.
|
||||
|
||||
|
||||
for (var/M in heard_b)
|
||||
|
||||
@@ -178,6 +178,7 @@ var/list/ai_list = list()
|
||||
..()
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status")
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
if(emergency_shuttle.online && emergency_shuttle.location < 2)
|
||||
var/timeleft = emergency_shuttle.timeleft()
|
||||
if (timeleft)
|
||||
|
||||
@@ -9,6 +9,12 @@
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("salute")
|
||||
if (!src.buckled)
|
||||
var/M = null
|
||||
@@ -56,20 +62,6 @@
|
||||
message = "<B>[src]</B> flaps his wings ANGRILY!"
|
||||
m_type = 2
|
||||
|
||||
if ("custom")
|
||||
var/input = copytext(sanitize(input("Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN)
|
||||
if (!input)
|
||||
return
|
||||
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
|
||||
if (input2 == "Visible")
|
||||
m_type = 1
|
||||
else if (input2 == "Hearable")
|
||||
m_type = 2
|
||||
else
|
||||
alert("Unable to use this emote, must be either hearable or visible.")
|
||||
return
|
||||
message = "<B>[src]</B> [input]"
|
||||
|
||||
if ("me")
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
|
||||
@@ -123,7 +123,10 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/standard(src)
|
||||
hands.icon_state = "standard"
|
||||
icon_state = "robot"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Standard")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "robot_old"
|
||||
else icon_state = "robot"
|
||||
modtype = "Stand"
|
||||
feedback_inc("cyborg_standard",1)
|
||||
|
||||
@@ -145,7 +148,11 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/miner(src)
|
||||
hands.icon_state = "miner"
|
||||
icon_state = "Miner"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Treadhead")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "Miner_old"
|
||||
if("Advanced Droid") icon_state = "droid-miner"
|
||||
else icon_state = "Miner"
|
||||
modtype = "Miner"
|
||||
feedback_inc("cyborg_miner",1)
|
||||
channels = list("Mining" = 1)
|
||||
@@ -154,7 +161,12 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/medical(src)
|
||||
hands.icon_state = "medical"
|
||||
icon_state = "surgeon"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Advanced Droid", "Needles", "Hoverbot")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "Medbot"
|
||||
if("Advanced Droid") icon_state = "droid-medical"
|
||||
if("Needles") icon_state = "medicalrobot"
|
||||
else icon_state = "surgeon"
|
||||
modtype = "Med"
|
||||
status_flags &= ~CANPUSH
|
||||
feedback_inc("cyborg_medical",1)
|
||||
@@ -164,7 +176,12 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/security(src)
|
||||
hands.icon_state = "security"
|
||||
icon_state = "bloodhound"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Red Knight", "Black Knight", "Bloodhound")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "secborg"
|
||||
if("Red Knight") icon_state = "Security"
|
||||
if("Black Knight") icon_state = "securityrobot"
|
||||
else icon_state = "bloodhound"
|
||||
modtype = "Sec"
|
||||
//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
|
||||
status_flags &= ~CANPUSH
|
||||
@@ -175,7 +192,11 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/engineering(src)
|
||||
hands.icon_state = "engineer"
|
||||
icon_state = "landmate"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Antique", "Landmate")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "Engineering"
|
||||
if("Antique") icon_state = "Engineerrobot"
|
||||
else icon_state = "landmate"
|
||||
modtype = "Eng"
|
||||
feedback_inc("cyborg_engineering",1)
|
||||
channels = list("Engineering" = 1)
|
||||
@@ -184,7 +205,11 @@
|
||||
updatename(mod)
|
||||
module = new /obj/item/weapon/robot_module/janitor(src)
|
||||
hands.icon_state = "janitor"
|
||||
icon_state = "mopgearrex"
|
||||
var/icontype = input("Select an icon!", "Robot", null, null) in list("Basic", "Mopbot", "Zamboni")
|
||||
switch(icontype)
|
||||
if("Basic") icon_state = "JanBot2"
|
||||
if("Mopbot") icon_state = "janitorrobot"
|
||||
else icon_state = "mopgearrex"
|
||||
modtype = "Jan"
|
||||
feedback_inc("cyborg_janitor",1)
|
||||
|
||||
@@ -210,6 +235,7 @@
|
||||
/mob/living/silicon/robot/verb/Namepick()
|
||||
if(custom_name)
|
||||
return 0
|
||||
|
||||
spawn(0)
|
||||
var/newname
|
||||
newname = input(src,"You are a robot. Enter a name, or leave blank for the default name.", "Name change","") as text
|
||||
|
||||
@@ -18,17 +18,14 @@
|
||||
return
|
||||
|
||||
if (length(message) >= 2)
|
||||
if ((copytext(message, 1, 3) == ":b") || (copytext(message, 1, 3) == ":B") || \
|
||||
(copytext(message, 1, 3) == "#b") || (copytext(message, 1, 3) == "#B") || \
|
||||
(copytext(message, 1, 3) == ".b") || (copytext(message, 1, 3) == ".B"))
|
||||
var/prefix = copytext(message, 1, 3)
|
||||
if (department_radio_keys[prefix] == "binary")
|
||||
if(istype(src, /mob/living/silicon/pai))
|
||||
return ..(message)
|
||||
message = copytext(message, 3)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
robot_talk(message)
|
||||
else if ((copytext(message, 1, 3) == ":h") || (copytext(message, 1, 3) == ":H") || \
|
||||
(copytext(message, 1, 3) == "#h") || (copytext(message, 1, 3) == "#H") || \
|
||||
(copytext(message, 1, 3) == ".h") || (copytext(message, 1, 3) == ".H"))
|
||||
else if (department_radio_keys[prefix] == "department")
|
||||
if(isAI(src)&&client)//For patching directly into AI holopads.
|
||||
var/mob/living/silicon/ai/U = src
|
||||
message = copytext(message, 3)
|
||||
|
||||
@@ -226,14 +226,8 @@
|
||||
|
||||
/mob/living/simple_animal/emote(var/act, var/type, var/desc)
|
||||
if(act)
|
||||
if(act == "scream") act = "makes a loud and pained whimper" //ugly hack to stop animals screaming when crushed :P
|
||||
if(act == "me") //Allow me-emotes.
|
||||
act = desc
|
||||
if( findtext(act,".",lentext(act)) == 0 && findtext(act,"!",lentext(act)) == 0 && findtext(act,"?",lentext(act)) == 0 )
|
||||
act = addtext(act,".") //Makes sure all emotes end with a period.
|
||||
for (var/mob/O in viewers(src, null))
|
||||
O.show_message("<B>[src]</B> [act]")
|
||||
|
||||
if(act == "scream") act = "whimper" //ugly hack to stop animals screaming when crushed :P
|
||||
..(act, type, desc)
|
||||
|
||||
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
|
||||
@@ -65,6 +65,10 @@
|
||||
Stat()
|
||||
..()
|
||||
|
||||
statpanel("Status")
|
||||
if (client.statpanel == "Status" && ticker)
|
||||
if (ticker.current_state != GAME_STATE_PREGAME)
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
statpanel("Lobby")
|
||||
if(client.statpanel=="Lobby" && ticker)
|
||||
if(ticker.hide_mode)
|
||||
@@ -277,6 +281,8 @@
|
||||
character.loc = pick(latejoin)
|
||||
character.lastarea = get_area(loc)
|
||||
|
||||
ticker.mode.latespawn(character)
|
||||
|
||||
//ticker.mode.latespawn(character)
|
||||
|
||||
if(character.mind.assigned_role != "Cyborg")
|
||||
|
||||
@@ -75,31 +75,32 @@
|
||||
//tcomms code is still runtiming somewhere here
|
||||
var/ending = copytext(text, length(text))
|
||||
if (is_speaking_soghun)
|
||||
return "hisses, \"<span class='soghun'>[text]</span>\"";
|
||||
return "<span class='say_quote'>hisses</span>, \"<span class='soghun'>[text]</span>\"";
|
||||
if (is_speaking_skrell)
|
||||
return "warbles, \"<span class='skrell'>[text]</span>\"";
|
||||
return "<span class='say_quote'>warbles</span>, \"<span class='skrell'>[text]</span>\"";
|
||||
if (is_speaking_tajaran)
|
||||
return "mrowls, \"<span class='tajaran'>[text]</span>\"";
|
||||
return "<span class='say_quote'>mrowls</span>, \"<span class='tajaran'>[text]</span>\"";
|
||||
//Needs Virus2
|
||||
// if (src.disease_symptoms & DISEASE_HOARSE)
|
||||
// return "rasps, \"[text]\"";
|
||||
if (src.stuttering)
|
||||
return "stammers, \"[text]\"";
|
||||
return "<span class='say_quote'>stammers</span>, \"[text]\"";
|
||||
if (src.slurring)
|
||||
return "slurrs, \"[text]\"";
|
||||
return "<span class='say_quote'>slurrs</span>, \"[text]\"";
|
||||
if(isliving(src))
|
||||
var/mob/living/L = src
|
||||
if (L.getBrainLoss() >= 60)
|
||||
return "gibbers, \"[text]\"";
|
||||
return "<span class='say_quote'>gibbers</span>, \"[text]\"";
|
||||
if (ending == "?")
|
||||
return "asks, \"[text]\"";
|
||||
return "<span class='say_quote'>asks</span>, \"[text]\"";
|
||||
if (ending == "!")
|
||||
return "exclaims, \"[text]\"";
|
||||
return "<span class='say_quote'>exclaims</span>, \"[text]\"";
|
||||
|
||||
return "says, \"[text]\"";
|
||||
return "<span class='say_quote'>says</span>, \"[text]\"";
|
||||
|
||||
/mob/proc/emote(var/act)
|
||||
return
|
||||
/mob/proc/emote(var/act, var/type, var/message)
|
||||
if(act == "me")
|
||||
return custom_emote(type, message)
|
||||
|
||||
/mob/proc/get_ear()
|
||||
// returns an atom representing a location on the map from which this
|
||||
|
||||
@@ -236,7 +236,8 @@
|
||||
if(href_list["write"])
|
||||
var/id = href_list["write"]
|
||||
//var/t = strip_html_simple(input(usr, "What text do you wish to add to " + (id=="end" ? "the end of the paper" : "field "+id) + "?", "[name]", null),8192) as message
|
||||
var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_MESSAGE_LEN)
|
||||
//var/t = strip_html_simple(input("Enter what you want to write:", "Write", null, null) as message, MAX_MESSAGE_LEN)
|
||||
var/t = input("Enter what you want to write:", "Write", null, null) as message
|
||||
var/obj/item/i = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen.
|
||||
var/iscrayon = 0
|
||||
if(!istype(i, /obj/item/weapon/pen))
|
||||
@@ -248,6 +249,17 @@
|
||||
if((!in_range(src, usr) && loc != usr && !( istype(loc, /obj/item/weapon/clipboard) ) && loc.loc != usr && usr.get_active_hand() != i)) // Some check to see if he's allowed to write
|
||||
return
|
||||
|
||||
t = checkhtml(t)
|
||||
|
||||
// check for exploits
|
||||
for(var/bad in paper_blacklist)
|
||||
if(findtext(t,bad))
|
||||
usr << "\blue You think to yourself, \"Hm.. this is only paper...\""
|
||||
log_admin("PAPER: [usr] ([usr.ckey]) tried to use forbidden word in [src]: [bad].")
|
||||
message_admins("PAPER: [usr] ([usr.ckey]) tried to use forbidden word in [src]: [bad].")
|
||||
return
|
||||
|
||||
t = replacetext(t, "\n", "<BR>")
|
||||
t = parsepencode(t, i, usr, iscrayon) // Encode everything from pencode to html
|
||||
|
||||
if(id!="end")
|
||||
|
||||
@@ -187,10 +187,7 @@
|
||||
else
|
||||
icon_state = basestate
|
||||
else if (opened == 2)
|
||||
if ((stat & BROKEN) || malfhack )
|
||||
icon_state = "[basestate]-b-nocover"
|
||||
else /* if (emagged)*/
|
||||
icon_state = "[basestate]-nocover"
|
||||
icon_state = "[basestate]-nocover"
|
||||
else if (stat & BROKEN)
|
||||
icon_state = "apc-b"
|
||||
else if(emagged || malfai)
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
|
||||
//updated by cael_aislinn on 5/3/2013 to be rotateable, moveable and generally more flexible
|
||||
/obj/machinery/power/generator
|
||||
name = "thermoelectric generator"
|
||||
desc = "It's a high efficiency thermoelectric generator."
|
||||
@@ -57,39 +56,26 @@
|
||||
if(lastgenlev != 0)
|
||||
overlays += image('icons/obj/power.dmi', "teg-op[lastgenlev]")
|
||||
|
||||
|
||||
|
||||
/obj/machinery/power/generator/process()
|
||||
|
||||
//world << "Generator process ran"
|
||||
|
||||
if(!circ1 || !circ2 || !anchored || stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
//world << "circ1 and circ2 pass"
|
||||
updateDialog()
|
||||
|
||||
var/datum/gas_mixture/air1 = circ1.return_transfer_air()
|
||||
var/datum/gas_mixture/air2 = circ2.return_transfer_air()
|
||||
|
||||
lastgen = 0
|
||||
|
||||
//world << "hot_air = [hot_air]; cold_air = [cold_air];"
|
||||
|
||||
if(air1 && air2)
|
||||
|
||||
//world << "hot_air = [hot_air] temperature = [air2.temperature]; cold_air = [cold_air] temperature = [air2.temperature];"
|
||||
|
||||
//world << "coldair and hotair pass"
|
||||
var/air1_heat_capacity = air1.heat_capacity()
|
||||
var/air2_heat_capacity = air2.heat_capacity()
|
||||
var/delta_temperature = abs(air2.temperature - air1.temperature)
|
||||
|
||||
//world << "delta_temperature = [delta_temperature]; air1_heat_capacity = [air1_heat_capacity]; air2_heat_capacity = [air2_heat_capacity]"
|
||||
|
||||
if(delta_temperature > 0 && air1_heat_capacity > 0 && air2_heat_capacity > 0)
|
||||
var/efficiency = 0.65
|
||||
var/energy_transfer = delta_temperature*air2_heat_capacity*air1_heat_capacity/(air2_heat_capacity+air1_heat_capacity)
|
||||
var/heat = energy_transfer*(1-efficiency)
|
||||
lastgen = energy_transfer*efficiency*0.05
|
||||
|
||||
if(air2.temperature > air1.temperature)
|
||||
air2.temperature = air2.temperature - energy_transfer/air2_heat_capacity
|
||||
@@ -98,20 +84,29 @@
|
||||
air2.temperature = air2.temperature + heat/air2_heat_capacity
|
||||
air1.temperature = air1.temperature - energy_transfer/air1_heat_capacity
|
||||
|
||||
lastgen = circ1.ReturnPowerGeneration() + circ2.ReturnPowerGeneration()
|
||||
if(lastgen > 0)
|
||||
add_avail(lastgen)
|
||||
//Transfer the air
|
||||
circ1.air2.merge(air1)
|
||||
circ2.air2.merge(air2)
|
||||
|
||||
else
|
||||
add_load(-lastgen)
|
||||
//Update the gas networks
|
||||
if(circ1.network2)
|
||||
circ1.network2.update = 1
|
||||
if(circ2.network2)
|
||||
circ2.network2.update = 1
|
||||
|
||||
// update icon overlays and power usage only if displayed level has changed
|
||||
var/genlev = max(0, min( round(11*lastgen / 100000), 11))
|
||||
if(lastgen > 250000 && prob(10))
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
lastgen *= 0.5
|
||||
var/genlev = max(0, min( round(11*lastgen / 250000), 11))
|
||||
if(lastgen > 100 && genlev == 0)
|
||||
genlev = 1
|
||||
if(genlev != lastgenlev)
|
||||
lastgenlev = genlev
|
||||
updateicon()
|
||||
|
||||
updateDialog()
|
||||
add_avail(lastgen)
|
||||
|
||||
/obj/machinery/power/generator/attack_ai(mob/user)
|
||||
if(stat & (BROKEN|NOPOWER)) return
|
||||
@@ -145,19 +140,17 @@
|
||||
if(circ1 && circ2)
|
||||
t += "Output : [round(lastgen)] W<BR><BR>"
|
||||
|
||||
t += "<B>Primary Circulator (top/right)</B><BR>"
|
||||
t += "<B>Primary Circulator (top or right)</B><BR>"
|
||||
t += "Inlet Pressure: [round(circ1.air1.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "Inlet Temperature: [round(circ1.air1.temperature, 0.1)] K<BR>"
|
||||
t += "Outlet Pressure: [round(circ1.air2.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "Outlet Temperature: [round(circ1.air2.temperature, 0.1)] K<BR>"
|
||||
t += "Turbine Status: <A href='?src=\ref[src];turbine1=1'>[circ1.turbine_pumping ? "Pumping" : "Generating"]</a><br><br>"
|
||||
|
||||
t += "<B>Secondary Circulator (bottom/left)</B><BR>"
|
||||
t += "<B>Secondary Circulator (bottom or left)</B><BR>"
|
||||
t += "Inlet Pressure: [round(circ2.air1.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "Inlet Temperature: [round(circ2.air1.temperature, 0.1)] K<BR>"
|
||||
t += "Outlet Pressure: [round(circ2.air2.return_pressure(), 0.1)] kPa<BR>"
|
||||
t += "Outlet Temperature: [round(circ2.air2.temperature, 0.1)] K<BR>"
|
||||
t += "Turbine Status: <A href='?src=\ref[src];turbine2=1'>[circ2.turbine_pumping ? "Pumping" : "Generating"]</a><br>"
|
||||
|
||||
else
|
||||
t += "Unable to connect to circulators.<br>"
|
||||
@@ -179,14 +172,6 @@
|
||||
usr.unset_machine()
|
||||
return 0
|
||||
|
||||
if( href_list["turbine2"] )
|
||||
if(circ2)
|
||||
circ2.turbine_pumping = !circ2.turbine_pumping
|
||||
|
||||
if( href_list["turbine1"] )
|
||||
if(circ1)
|
||||
circ1.turbine_pumping = !circ1.turbine_pumping
|
||||
|
||||
updateDialog()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -92,6 +92,7 @@
|
||||
loaded -= AC
|
||||
AM.loc = get_turf(src)
|
||||
empty_mag = null
|
||||
update_icon()
|
||||
user << "\blue You unload magazine from \the [src]!"
|
||||
else
|
||||
user << "\red Nothing loaded in \the [src]!"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
icon_state = "mini-uzi"
|
||||
w_class = 3.0
|
||||
max_shells = 16
|
||||
caliber = " .45"
|
||||
caliber = ".45"
|
||||
origin_tech = "combat=5;materials=2;syndicate=8"
|
||||
ammo_type = "/obj/item/ammo_casing/c45"
|
||||
|
||||
|
||||
@@ -1214,6 +1214,17 @@ datum
|
||||
..()
|
||||
return
|
||||
|
||||
// Clear off wallrot fungi
|
||||
reaction_turf(var/turf/T, var/volume)
|
||||
if(istype(T, /turf/simulated/wall))
|
||||
var/turf/simulated/wall/W = T
|
||||
if(W.rotting)
|
||||
W.rotting = 0
|
||||
for(var/obj/effect/E in W) if(E.name == "Wallrot") del E
|
||||
|
||||
for(var/mob/O in viewers(W, null))
|
||||
O.show_message(text("\blue The fungi are completely dissolved by the solution!"), 1)
|
||||
|
||||
reaction_obj(var/obj/O, var/volume)
|
||||
if(istype(O,/obj/effect/alien/weeds/))
|
||||
var/obj/effect/alien/weeds/alien_weeds = O
|
||||
|
||||
@@ -42,9 +42,9 @@
|
||||
icon_state = "chocolateglass"
|
||||
name = "Glass of chocolate"
|
||||
desc = "Tasty"
|
||||
if("lemon")
|
||||
if("lemonjuice")
|
||||
icon_state = "lemonglass"
|
||||
name = "Glass of lemon"
|
||||
name = "Glass of lemonjuice"
|
||||
desc = "Sour..."
|
||||
if("cola")
|
||||
icon_state = "glass_brown"
|
||||
|
||||
@@ -49,12 +49,20 @@
|
||||
|
||||
D.icon += mix_color_from_reagents(D.reagents.reagent_list)
|
||||
|
||||
var/turf/A_turf = get_turf(A)
|
||||
|
||||
spawn(0)
|
||||
for(var/i=0, i<3, i++)
|
||||
step_towards(D,A)
|
||||
D.reagents.reaction(get_turf(D))
|
||||
for(var/atom/T in get_turf(D))
|
||||
D.reagents.reaction(T)
|
||||
|
||||
// When spraying against the wall, also react with the wall, but
|
||||
// not its contents.
|
||||
if(get_dist(D, A_turf) == 1 && A_turf.density)
|
||||
D.reagents.reaction(A_turf)
|
||||
sleep(2)
|
||||
sleep(3)
|
||||
del(D)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user