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Changed Escape objective a bit.
Wording now hints at 'fail if in shuttle brig' thing. Also now needs to have traitor properly cuffed in that area.
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@@ -336,7 +336,7 @@ datum/objective/silence
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datum/objective/escape
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explanation_text = "Escape on the shuttle or an escape pod alive."
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explanation_text = "Escape on the shuttle or an escape pod alive and free."
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check_completion()
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@@ -353,6 +353,10 @@ datum/objective/escape
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return 0
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if(istype(location, /turf/simulated/shuttle/floor4)) // Fails tratiors if they are in the shuttle brig -- Polymorph
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if(istype(owner.current, /mob/living/carbon))
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var/mob/living/carbon/C = owner.current
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if (!C.handcuffed)
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return 1
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return 0
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var/area/check_area = location.loc
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