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Fixes lab coat without icon.
Simply by changing it to the new labcoat variant that can be closed/opened. Still created a proper definition for the old lab coat, /obj/item/clothing/suit/storage/labcoat, as it's inherited by custom gear.
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@@ -139,7 +139,7 @@
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name = "Doctor"
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corpseradio = /obj/item/device/radio/headset/headset_med
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corpseuniform = /obj/item/clothing/under/rank/medical
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corpsesuit = /obj/item/clothing/suit/storage/labcoat
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corpsesuit = /obj/item/clothing/suit/storage/toggle/labcoat
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corpseback = /obj/item/weapon/storage/backpack/medic
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corpsepocket1 = /obj/item/device/flashlight/pen
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corpseshoes = /obj/item/clothing/shoes/black
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@@ -507,7 +507,7 @@ var/global/list/gear_datums = list()
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/datum/gear/labcoat
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display_name = "labcoat"
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path = /obj/item/clothing/suit/storage/labcoat
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path = /obj/item/clothing/suit/storage/toggle/labcoat
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cost = 3
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slot = slot_wear_suit
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@@ -849,13 +849,17 @@
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icon_state = "bottle[color]"
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//////////// Suits ////////////
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/obj/item/clothing/suit/storage/labcoat
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name = "labcoat"
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desc = "A plain labcoat."
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icon_state = "labcoat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR]
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name = "Robotics labcoat"
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desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "aeneasrinil"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/suit/storage/labcoat/fluff/pink //spaceman96: Trenna Seber
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name = "pink labcoat"
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