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Can no longer run around while in a roller chair
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@@ -655,9 +655,9 @@ default behaviour is:
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/mob/living/Move(a, b, flag)
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if (buckled && buckled.loc != a) //not updating position
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if (!buckled.anchored)
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if(istype(buckled, /mob)) //If you're buckled to a mob, a la slime things, keep on rolling.
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return buckled.Move(a, b)
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else
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else //Otherwise, no running around for you.
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return 0
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if (restrained())
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