mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-26 10:03:45 +00:00
@@ -83,7 +83,7 @@
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/datum/medical_effect/headache
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name = "Headache"
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triggers = list("cryoxadone" = 10, "bicaridine" = 15, "tricordrazine" = 15)
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cures = list("alkysine", "tramadol")
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cures = list("alkysine", "tramadol", "paracetamol", "oxycodone")
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cure_message = "Your head stops throbbing..."
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/datum/medical_effect/headache/on_life(mob/living/carbon/human/H, strength)
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@@ -118,12 +118,12 @@ obj/var/contaminated = 0
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/mob/living/carbon/human/proc/burn_eyes()
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//The proc that handles eye burning.
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if(prob(20)) src << "\red Your eyes burn!"
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eye_stat += 2.5
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var/datum/organ/internal/eyes/E = internal_organs["eyes"]
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E.damage += 2.5
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eye_blurry = min(eye_blurry+1.5,50)
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if (prob(max(0,eye_stat - 20) + 1) &&!eye_blind)
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if (prob(max(0,E.damage - 15) + 1) &&!eye_blind)
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src << "\red You are blinded!"
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eye_blind += 20
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eye_stat = 0
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/mob/living/carbon/human/proc/pl_head_protected()
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//Checks if the head is adequately sealed.
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@@ -132,6 +132,40 @@
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plant_type = 0
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growthstages = 1
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/obj/item/seeds/shandseed
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name = "pack of s'rendarr's hand seeds"
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desc = "These seeds grow into a helpful herb called S'Rendarr's Hand, native to Ahdomai."
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icon_state = "seed-shand"
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mypath = "/obj/item/seeds/shandseed"
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species = "shand"
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plantname = "S'Rendarr's Hand"
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productname = "/obj/item/stack/medical/bruise_pack/tajaran"
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lifespan = 50
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endurance = 25
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maturation = 3
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production = 5
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yield = 4
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potency = 10
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plant_type = 0
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growthstages = 3
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/obj/item/seeds/mtearseed
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name = "pack of messa's tear seeds"
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desc = "These seeds grow into a helpful herb called Messa's Tear, native to Ahdomai."
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icon_state = "seed-mtear"
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mypath = "/obj/item/seeds/mtearseed"
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species = "mtear"
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plantname = "Messa's Tear"
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productname = "/obj/item/stack/medical/ointment/tajaran"
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lifespan = 50
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endurance = 25
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maturation = 3
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production = 5
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yield = 4
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potency = 10
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plant_type = 0
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growthstages = 3
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/obj/item/seeds/berryseed
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name = "pack of berry seeds"
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desc = "These seeds grow into berry bushes."
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@@ -179,23 +179,18 @@
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/area/proc/updateicon()
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if ((fire || eject || party) && ((!requires_power)?(!requires_power):power_environ))//If it doesn't require power, can still activate this proc.
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if(fire && !eject && !party)
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icon_state = "red"
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blend_mode = BLEND_MULTIPLY
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icon_state = "blue"
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/*else if(atmosalm && !fire && !eject && !party)
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icon_state = "bluenew"*/
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else if(!fire && eject && !party)
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icon_state = "red"
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blend_mode = BLEND_MULTIPLY
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else if(party && !fire && !eject)
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icon_state = "party"
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blend_mode = BLEND_MULTIPLY
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else
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icon_state = "blue-red"
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blend_mode = BLEND_MULTIPLY
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else
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// new lighting behaviour with obj lights
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icon_state = null
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blend_mode = BLEND_DEFAULT
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/*
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@@ -8,6 +8,8 @@ var/bomb_set
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density = 1
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var/deployable = 0.0
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var/extended = 0.0
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var/lighthack = 0
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var/opened = 0.0
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var/timeleft = 60.0
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var/timing = 0.0
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var/r_code = "ADMIN"
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@@ -15,15 +17,36 @@ var/bomb_set
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var/yes_code = 0.0
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var/safety = 1.0
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var/obj/item/weapon/disk/nuclear/auth = null
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var/list/wires = list()
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var/light_wire
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var/safety_wire
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var/timing_wire
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var/removal_stage = 0 // 0 is no removal, 1 is covers removed, 2 is covers open,
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// 3 is sealant open, 4 is unwrenched, 5 is removed from bolts.
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flags = FPRINT
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use_power = 0
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/obj/machinery/nuclearbomb/New()
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..()
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r_code = "[rand(10000, 99999.0)]"//Creates a random code upon object spawn.
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src.wires["Red"] = 0
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src.wires["Blue"] = 0
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src.wires["Green"] = 0
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src.wires["Marigold"] = 0
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src.wires["Fuschia"] = 0
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src.wires["Black"] = 0
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src.wires["Pearl"] = 0
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var/list/w = list("Red","Blue","Green","Marigold","Black","Fuschia","Pearl")
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src.light_wire = pick(w)
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w -= src.light_wire
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src.timing_wire = pick(w)
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w -= src.timing_wire
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src.safety_wire = pick(w)
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w -= src.safety_wire
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/obj/machinery/nuclearbomb/process()
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if (src.timing)
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bomb_set = 1 //So long as there is one nuke timing, it means one nuke is armed.
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@@ -36,6 +59,30 @@ var/bomb_set
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return
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/obj/machinery/nuclearbomb/attackby(obj/item/weapon/O as obj, mob/user as mob)
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if (istype(O, /obj/item/weapon/screwdriver))
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src.add_fingerprint(user)
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if (src.auth)
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if (src.opened == 0)
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src.opened = 1
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overlays += image(icon, "npanel_open")
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user << "You unscrew the control panel of [src]."
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else
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src.opened = 0
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overlays -= image(icon, "npanel_open")
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user << "You screw the control panel of [src] back on."
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else
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if (src.opened == 0)
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user << "The [src] emits a buzzing noise, the panel staying locked in."
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if (src.opened == 1)
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src.opened = 0
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overlays -= image(icon, "npanel_open")
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user << "You screw the control panel of [src] back on."
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flick("nuclearbombc", src)
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return
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if (src.extended)
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if (istype(O, /obj/item/weapon/disk/nuclear))
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usr.drop_item()
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@@ -119,6 +166,8 @@ var/bomb_set
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/obj/machinery/nuclearbomb/attack_hand(mob/user as mob)
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if (src.extended)
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if (src.opened)
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nukehack_win(user,50)
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user.set_machine(src)
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var/dat = text("<TT><B>Nuclear Fission Explosive</B><BR>\nAuth. Disk: <A href='?src=\ref[];auth=1'>[]</A><HR>", src, (src.auth ? "++++++++++" : "----------"))
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if (src.auth)
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@@ -145,11 +194,23 @@ var/bomb_set
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visible_message("\red With a steely snap, bolts slide out of [src] and anchor it to the flooring!")
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else
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visible_message("\red \The [src] makes a highly unpleasant crunching noise. It looks like the anchoring bolts have been cut.")
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flick("nuclearbombc", src)
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src.icon_state = "nuclearbomb1"
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if(!src.lighthack)
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flick("nuclearbombc", src)
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src.icon_state = "nuclearbomb1"
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src.extended = 1
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return
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obj/machinery/nuclearbomb/proc/nukehack_win(mob/user as mob)
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var/dat as text
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dat += "<TT><B>Nuclear Fission Explosive</B><BR>\nNuclear Device Wires:</A><HR>"
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for(var/wire in src.wires)
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dat += text("[wire] Wire: <A href='?src=\ref[src];wire=[wire];act=wire'>[src.wires[wire] ? "Mend" : "Cut"]</A> <A href='?src=\ref[src];wire=[wire];act=pulse'>Pulse</A><BR>")
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dat += text("<HR>The device is [src.timing ? "shaking!" : "still"]<BR>")
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dat += text("The device is [src.safety ? "quiet" : "whirring"].<BR>")
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dat += text("The lights are [src.lighthack ? "static" : "functional"].<BR>")
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user << browse("<HTML><HEAD><TITLE>Bomb Defusion</TITLE></HEAD><BODY>[dat]</BODY></HTML>","window=nukebomb_hack")
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onclose(user, "nukebomb_hack")
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/obj/machinery/nuclearbomb/verb/make_deployable()
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set category = "Object"
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set name = "Make Deployable"
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@@ -161,16 +222,57 @@ var/bomb_set
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else
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usr << "\red You adjust some panels to make [src] deployable."
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src.deployable = 1
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return
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/obj/machinery/nuclearbomb/Topic(href, href_list)
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..()
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if (!usr.canmove || usr.stat || usr.restrained())
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return
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if (!ishuman(usr))
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usr << "\red You don't have the dexterity to do this!"
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return 1
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
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usr.set_machine(src)
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if(href_list["act"])
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var/temp_wire = href_list["wire"]
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if(href_list["act"] == "pulse")
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if (!istype(usr.get_active_hand(), /obj/item/device/multitool))
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usr << "You need a multitool!"
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else
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if(src.wires[temp_wire])
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usr << "You can't pulse a cut wire."
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else
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if(src.light_wire == temp_wire)
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src.lighthack = !src.lighthack
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spawn(100) src.lighthack = !src.lighthack
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if(src.timing_wire == temp_wire)
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if(src.timing)
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explode()
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if(src.safety_wire == temp_wire)
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src.safety = !src.safety
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spawn(100) src.safety = !src.safety
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if(src.safety == 1)
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visible_message("\blue The [src] quiets down.")
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if(!src.lighthack)
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if (src.icon_state == "nuclearbomb2")
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src.icon_state = "nuclearbomb1"
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else
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visible_message("\blue The [src] emits a quiet whirling noise!")
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if(href_list["act"] == "wire")
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if (!istype(usr.get_active_hand(), /obj/item/weapon/wirecutters))
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usr << "You need wirecutters!"
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else
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wires[temp_wire] = !wires[temp_wire]
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if(src.safety_wire == temp_wire)
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if(src.timing)
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explode()
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if(src.timing_wire == temp_wire)
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if(!src.lighthack)
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if (src.icon_state == "nuclearbomb2")
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src.icon_state = "nuclearbomb1"
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src.timing = 0
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bomb_set = 0
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if(src.light_wire == temp_wire)
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src.lighthack = !src.lighthack
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if (href_list["auth"])
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if (src.auth)
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src.auth.loc = src.loc
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@@ -211,14 +313,16 @@ var/bomb_set
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return
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src.timing = !( src.timing )
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if (src.timing)
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src.icon_state = "nuclearbomb2"
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if(!src.lighthack)
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src.icon_state = "nuclearbomb2"
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if(!src.safety)
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bomb_set = 1//There can still be issues with this reseting when there are multiple bombs. Not a big deal tho for Nuke/N
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else
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bomb_set = 0
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else
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src.icon_state = "nuclearbomb1"
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bomb_set = 0
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if(!src.lighthack)
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src.icon_state = "nuclearbomb1"
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if (href_list["safety"])
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src.safety = !( src.safety )
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if(safety)
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@@ -266,7 +370,8 @@ var/bomb_set
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src.timing = -1.0
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src.yes_code = 0
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src.safety = 1
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src.icon_state = "nuclearbomb3"
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if(!src.lighthack)
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src.icon_state = "nuclearbomb3"
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playsound(src,'sound/machines/Alarm.ogg',100,0,5)
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if (ticker && ticker.mode)
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ticker.mode.explosion_in_progress = 1
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@@ -11,6 +11,13 @@
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density = 1
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var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
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/obj/machinery/sleep_console/process()
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if(stat & (NOPOWER|BROKEN))
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return
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src.updateUsrDialog()
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return
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/obj/machinery/sleep_console/ex_act(severity)
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switch(severity)
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if(1.0)
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@@ -71,10 +78,11 @@
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if(occupant.reagents)
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for(var/chemical in connected.available_chemicals)
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dat += "[connected.available_chemicals[chemical]]: [occupant.reagents.get_reagent_amount(chemical)] units<br>"
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dat += "<HR><A href='?src=\ref[src];refresh=1'>Refresh meter readings each second</A><BR>"
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dat += "<A href='?src=\ref[src];refresh=1'>Refresh Meter Readings</A><BR>"
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if(src.connected.beaker)
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dat += "<HR><A href='?src=\ref[src];removebeaker=1'>Remove Beaker</A><BR>"
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if(src.connected.filtering)
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dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Stop Dialysis</A><BR>"
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dat += "<A href='?src=\ref[src];togglefilter=1'>Stop Dialysis</A><BR>"
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dat += text("Output Beaker has [] units of free space remaining<BR><HR>", src.connected.beaker.reagents.maximum_volume - src.connected.beaker.reagents.total_volume)
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else
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dat += "<HR><A href='?src=\ref[src];togglefilter=1'>Start Dialysis</A><BR>"
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@@ -85,8 +93,10 @@
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for(var/chemical in connected.available_chemicals)
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dat += "Inject [connected.available_chemicals[chemical]]: "
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for(var/amount in connected.amounts)
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dat += "<a href ='?src=\ref[src];chemical=[chemical];amount=[amount]'>[amount] units</a> "
|
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dat += "<br>"
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dat += "<a href ='?src=\ref[src];chemical=[chemical];amount=[amount]'>[amount] units</a><br> "
|
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|
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|
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dat += "<HR><A href='?src=\ref[src];ejectify=1'>Eject Patient</A>"
|
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else
|
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dat += "The sleeper is empty."
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dat += text("<BR><BR><A href='?src=\ref[];mach_close=sleeper'>Close</A>", user)
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@@ -108,19 +118,21 @@
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src.connected.inject_chemical(usr,href_list["chemical"],text2num(href_list["amount"]))
|
||||
else
|
||||
usr << "\red \b This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!"
|
||||
src.updateUsrDialog()
|
||||
if (href_list["refresh"])
|
||||
src.updateUsrDialog()
|
||||
if (href_list["removebeaker"])
|
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src.connected.remove_beaker()
|
||||
src.updateUsrDialog()
|
||||
if (href_list["togglefilter"])
|
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src.connected.toggle_filter()
|
||||
src.updateUsrDialog()
|
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if (href_list["ejectify"])
|
||||
src.connected.eject()
|
||||
src.updateUsrDialog()
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/machinery/sleep_console/process()
|
||||
if(stat & (NOPOWER|BROKEN))
|
||||
return
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
/obj/machinery/sleep_console/power_change()
|
||||
return
|
||||
@@ -144,7 +156,7 @@
|
||||
anchored = 1
|
||||
var/orient = "LEFT" // "RIGHT" changes the dir suffix to "-r"
|
||||
var/mob/living/carbon/human/occupant = null
|
||||
var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "dermaline" = "Dermaline", "bicaridine" = "Bicaridine", "dexalin" = "Dexalin")
|
||||
var/available_chemicals = list("inaprovaline" = "Inaprovaline", "stoxin" = "Soporific", "paracetamol" = "Paracetamol", "anti_toxin" = "Dylovene", "dexalin" = "Dexalin")
|
||||
var/amounts = list(5, 10)
|
||||
var/obj/item/weapon/reagent_containers/glass/beaker = null
|
||||
var/filtering = 0
|
||||
@@ -169,10 +181,9 @@
|
||||
if(beaker.reagents.total_volume < beaker.reagents.maximum_volume)
|
||||
src.occupant.vessel.trans_to(beaker, 1)
|
||||
for(var/datum/reagent/x in src.occupant.reagents.reagent_list)
|
||||
if(x.volume > 20)
|
||||
src.occupant.reagents.trans_id_to(beaker, x.id, 2)
|
||||
src.occupant.vessel.trans_to(beaker, 1)
|
||||
src.updateDialog()
|
||||
src.occupant.reagents.trans_to(beaker, 3)
|
||||
src.occupant.vessel.trans_to(beaker, 1)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
|
||||
@@ -191,6 +202,7 @@
|
||||
user.drop_item()
|
||||
G.loc = src
|
||||
user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!")
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
else
|
||||
user << "\red The sleeper has a beaker already."
|
||||
|
||||
@@ -281,6 +281,7 @@
|
||||
var/infected = ""
|
||||
var/imp = ""
|
||||
var/bled = ""
|
||||
var/robot = ""
|
||||
var/splint = ""
|
||||
var/internal_bleeding = ""
|
||||
var/lung_ruptured = ""
|
||||
@@ -295,6 +296,8 @@
|
||||
bled = "Bleeding:"
|
||||
if(e.status & ORGAN_BROKEN)
|
||||
AN = "[e.broken_description]:"
|
||||
if(e.status & ORGAN_ROBOT)
|
||||
robot = "Prosthetic:"
|
||||
if(e.open)
|
||||
open = "Open:"
|
||||
var/unknown_body = 0
|
||||
@@ -308,16 +311,25 @@
|
||||
if(!AN && !open && !infected & !imp)
|
||||
AN = "None:"
|
||||
if(!(e.status & ORGAN_DESTROYED))
|
||||
dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
|
||||
dat += "<td>[e.display_name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
|
||||
else
|
||||
dat += "<td>[e.display_name]</td><td>-</td><td>-</td><td>Not Found</td>"
|
||||
dat += "</tr>"
|
||||
for(var/organ_name in occupant.internal_organs)
|
||||
var/datum/organ/internal/i = occupant.internal_organs[organ_name]
|
||||
var/mech = ""
|
||||
if(i.robotic == 1)
|
||||
mech = "Assisted:"
|
||||
if(i.robotic == 2)
|
||||
mech = "Mechanical:"
|
||||
dat += "<tr>"
|
||||
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>None:</td>"
|
||||
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>None:[mech]</td><td></td>"
|
||||
dat += "</tr>"
|
||||
dat += "</table>"
|
||||
if(occupant.sdisabilities & BLIND)
|
||||
dat += text("<font color='red'>Cataracts detected.</font><BR>")
|
||||
if(occupant.sdisabilities & NEARSIGHTED)
|
||||
dat += text("<font color='red'>Retinal misalignment detected.</font><BR>")
|
||||
else
|
||||
dat += "\The [src] is empty."
|
||||
else
|
||||
|
||||
@@ -79,13 +79,15 @@
|
||||
continue
|
||||
|
||||
O.Weaken(strength)
|
||||
if ((O.eye_stat > 15 && prob(O.eye_stat + 50)))
|
||||
flick("e_flash", O:flash)
|
||||
O.eye_stat += rand(1, 2)
|
||||
if (istype(O, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
|
||||
if ((E.damage > E.min_bruised_damage && prob(E.damage + 50)))
|
||||
flick("e_flash", O:flash)
|
||||
E.damage += rand(1, 5)
|
||||
else
|
||||
if(!O.blinded)
|
||||
flick("flash", O:flash)
|
||||
O.eye_stat += rand(0, 2)
|
||||
|
||||
|
||||
/obj/machinery/flasher/emp_act(severity)
|
||||
|
||||
@@ -774,8 +774,8 @@
|
||||
/obj/item/seeds/poppyseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3,
|
||||
/obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3,/obj/item/seeds/plumpmycelium = 2,
|
||||
/obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3,/obj/item/seeds/plastiseed = 3,/obj/item/seeds/riceseed = 3)
|
||||
contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,
|
||||
/obj/item/seeds/nettleseed = 2,/obj/item/seeds/reishimycelium = 2)
|
||||
contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/mtearseed = 2,
|
||||
/obj/item/seeds/nettleseed = 2,/obj/item/seeds/reishimycelium = 2,/obj/item/seeds/reishimycelium = 2,/obj/item/seeds/shandseed = 2,)
|
||||
premium = list(/obj/item/toy/waterflower = 1)
|
||||
|
||||
|
||||
|
||||
@@ -522,29 +522,28 @@
|
||||
"\red You stab yourself in the eyes with [src]!" \
|
||||
)
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/datum/organ/internal/eyes/eyes = H.internal_organs["eyes"]
|
||||
eyes.damage += rand(3,4)
|
||||
if(eyes.damage >= eyes.min_bruised_damage)
|
||||
if(M.stat != 2)
|
||||
if(eyes.robotic <= 1) //robot eyes bleeding might be a bit silly
|
||||
M << "\red Your eyes start to bleed profusely!"
|
||||
if(prob(50))
|
||||
if(M.stat != 2)
|
||||
M << "\red You drop what you're holding and clutch at your eyes!"
|
||||
M.drop_item()
|
||||
M.eye_blurry += 10
|
||||
M.Paralyse(1)
|
||||
M.Weaken(4)
|
||||
if (eyes.damage >= eyes.min_broken_damage)
|
||||
if(M.stat != 2)
|
||||
M << "\red You go blind!"
|
||||
var/datum/organ/external/affecting = M:get_organ("head")
|
||||
if(affecting.take_damage(7))
|
||||
M:UpdateDamageIcon()
|
||||
else
|
||||
M.take_organ_damage(7)
|
||||
M.eye_blurry += rand(3,4)
|
||||
M.eye_stat += rand(2,4)
|
||||
if (M.eye_stat >= 10)
|
||||
M.eye_blurry += 15+(0.1*M.eye_blurry)
|
||||
M.disabilities |= NEARSIGHTED
|
||||
if(M.stat != 2)
|
||||
M << "\red Your eyes start to bleed profusely!"
|
||||
if(prob(50))
|
||||
if(M.stat != 2)
|
||||
M << "\red You drop what you're holding and clutch at your eyes!"
|
||||
M.drop_item()
|
||||
M.eye_blurry += 10
|
||||
M.Paralyse(1)
|
||||
M.Weaken(4)
|
||||
if (prob(M.eye_stat - 10 + 1))
|
||||
if(M.stat != 2)
|
||||
M << "\red You go blind!"
|
||||
M.sdisabilities |= BLIND
|
||||
return
|
||||
|
||||
/obj/item/clean_blood()
|
||||
|
||||
@@ -78,6 +78,7 @@
|
||||
if(M.stat == DEAD || M.sdisabilities & BLIND) //mob is dead or fully blind
|
||||
user << "<span class='notice'>[M] pupils does not react to the light!</span>"
|
||||
else if(XRAY in M.mutations) //mob has X-RAY vision
|
||||
flick("flash", M.flash) //Yes, you can still get flashed wit X-Ray.
|
||||
user << "<span class='notice'>[M] pupils give an eerie glow!</span>"
|
||||
else //they're okay!
|
||||
if(!M.blinded)
|
||||
|
||||
@@ -65,24 +65,31 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
|
||||
return 1
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been bandaged."
|
||||
return 1
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
use(1)
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] bandages [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You bandage [W.desc] on [M]'s [affecting.display_name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places bruise patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bruise patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] places bandaid over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place bandaid over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
use(1)
|
||||
if (can_operate(H)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
@@ -101,30 +108,38 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
use(1)
|
||||
else
|
||||
user.visible_message( "\blue [user] salves wounds on [M]'s [affecting.display_name].", \
|
||||
"\blue You salve wounds on [M]'s [affecting.display_name]." )
|
||||
use(1)
|
||||
if (can_operate(H)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/tajaran
|
||||
name = "\improper S'rendarr's Hand leaf"
|
||||
singular_name = "S'rendarr's Hand leaf"
|
||||
desc = "A soft leaf that is rubbed on bruises."
|
||||
desc = "A poultice made of soft leaves that is rubbed on bruises."
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "cabbage"
|
||||
icon_state = "shandp"
|
||||
heal_brute = 7
|
||||
|
||||
/obj/item/stack/medical/ointment/tajaran
|
||||
name = "\improper Messa's Tear leaf"
|
||||
singular_name = "Messa's Tear leaf"
|
||||
desc = "A cold leaf that is rubbed on burns."
|
||||
name = "\improper Messa's Tear petals"
|
||||
singular_name = "Messa's Tear petals"
|
||||
desc = "A poultice made of cold, blue petals that is rubbed on burns."
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "ambrosiavulgaris"
|
||||
icon_state = "mtearp"
|
||||
heal_burn = 7
|
||||
|
||||
|
||||
/obj/item/stack/medical/advanced/bruise_pack
|
||||
name = "advanced trauma kit"
|
||||
singular_name = "advanced trauma kit"
|
||||
@@ -141,25 +156,32 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
|
||||
return 1
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.bandage())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been treated."
|
||||
return 1
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
|
||||
"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
use(1)
|
||||
else
|
||||
for (var/datum/wound/W in affecting.wounds)
|
||||
if (W.internal)
|
||||
continue
|
||||
if (W.current_stage <= W.max_bleeding_stage)
|
||||
user.visible_message( "\blue [user] cleans [W.desc] on [M]'s [affecting.display_name] and seals edges with bioglue.", \
|
||||
"\blue You clean and seal [W.desc] on [M]'s [affecting.display_name]." )
|
||||
//H.add_side_effect("Itch")
|
||||
else if (istype(W,/datum/wound/bruise))
|
||||
user.visible_message( "\blue [user] places medicine patch over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You place medicine patch over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
else
|
||||
user.visible_message( "\blue [user] smears some bioglue over [W.desc] on [M]'s [affecting.display_name].", \
|
||||
"\blue You smear some bioglue over [W.desc] on [M]'s [affecting.display_name]." )
|
||||
affecting.heal_damage(heal_brute,0)
|
||||
use(1)
|
||||
if (can_operate(H)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/advanced/ointment
|
||||
name = "advanced burn kit"
|
||||
@@ -178,14 +200,21 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.salve())
|
||||
user << "\red The wounds on [M]'s [affecting.display_name] have already been salved."
|
||||
return 1
|
||||
else
|
||||
user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
|
||||
"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
|
||||
affecting.heal_damage(0,heal_burn)
|
||||
use(1)
|
||||
else
|
||||
user.visible_message( "\blue [user] covers wounds on [M]'s [affecting.display_name] with regenerative membrane.", \
|
||||
"\blue You cover wounds on [M]'s [affecting.display_name] with regenerative membrane." )
|
||||
affecting.heal_damage(0,heal_burn)
|
||||
use(1)
|
||||
if (can_operate(H)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>The [affecting.display_name] is cut open, you'll need more than a bandage!</span>"
|
||||
|
||||
/obj/item/stack/medical/splint
|
||||
name = "medical splints"
|
||||
|
||||
@@ -26,12 +26,20 @@
|
||||
if (istype(M,/mob/living/carbon/human)) //Repairing robolimbs
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/S = H.get_organ(user.zone_sel.selecting)
|
||||
if (S && (S.status & ORGAN_ROBOT))
|
||||
if(S.get_damage())
|
||||
S.heal_damage(15, 15, robo_repair = 1)
|
||||
H.updatehealth()
|
||||
use(1)
|
||||
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
|
||||
"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.display_name].</span>")
|
||||
|
||||
if(S.open == 1)
|
||||
if (S && (S.status & ORGAN_ROBOT))
|
||||
if(S.get_damage())
|
||||
S.heal_damage(15, 15, robo_repair = 1)
|
||||
H.updatehealth()
|
||||
use(1)
|
||||
user.visible_message("<span class='notice'>\The [user] applies some nanite paste at[user != M ? " \the [M]'s" : " \the"][S.display_name] with \the [src].</span>",\
|
||||
"<span class='notice'>You apply some nanite paste at [user == M ? "your" : "[M]'s"] [S.display_name].</span>")
|
||||
else
|
||||
user << "<span class='notice'>Nothing to fix here.</span>"
|
||||
else
|
||||
if (can_operate(H))
|
||||
if (do_surgery(H,user,src))
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>Nothing to fix here.</span>"
|
||||
user << "<span class='notice'>Nothing to fix in here.</span>"
|
||||
@@ -48,7 +48,6 @@
|
||||
//Flashing everyone
|
||||
if(eye_safety < 1)
|
||||
flick("e_flash", M.flash)
|
||||
M.eye_stat += rand(1, 3)
|
||||
M.Stun(2)
|
||||
M.Weaken(10)
|
||||
|
||||
@@ -80,13 +79,14 @@
|
||||
M.ear_deaf = max(M.ear_deaf,5)
|
||||
|
||||
//This really should be in mob not every check
|
||||
if (M.eye_stat >= 20)
|
||||
M << "\red Your eyes start to burn badly!"
|
||||
M.disabilities |= NEARSIGHTED
|
||||
if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
||||
if (prob(M.eye_stat - 20 + 1))
|
||||
M << "\red You can't see anything!"
|
||||
M.sdisabilities |= BLIND
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
|
||||
if (E.damage >= E.min_bruised_damage)
|
||||
M << "\red Your eyes start to burn badly!"
|
||||
if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
||||
if (E.damage >= E.min_broken_damage)
|
||||
M << "\red You can't see anything!"
|
||||
if (M.ear_damage >= 15)
|
||||
M << "\red Your ears start to ring badly!"
|
||||
if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
|
||||
|
||||
@@ -354,33 +354,36 @@
|
||||
/obj/item/weapon/weldingtool/proc/eyecheck(mob/user as mob)
|
||||
if(!iscarbon(user)) return 1
|
||||
var/safety = user:eyecheck()
|
||||
switch(safety)
|
||||
if(1)
|
||||
usr << "\red Your eyes sting a little."
|
||||
user.eye_stat += rand(1, 2)
|
||||
if(user.eye_stat > 12)
|
||||
user.eye_blurry += rand(3,6)
|
||||
if(0)
|
||||
usr << "\red Your eyes burn."
|
||||
user.eye_stat += rand(2, 4)
|
||||
if(user.eye_stat > 10)
|
||||
user.eye_blurry += rand(4,10)
|
||||
if(-1)
|
||||
usr << "\red Your thermals intensify the welder's glow. Your eyes itch and burn severely."
|
||||
user.eye_blurry += rand(12,20)
|
||||
user.eye_stat += rand(12, 16)
|
||||
if(user.eye_stat > 10 && safety < 2)
|
||||
user << "\red Your eyes are really starting to hurt. This can't be good for you!"
|
||||
if (prob(user.eye_stat - 25 + 1))
|
||||
user << "\red You go blind!"
|
||||
user.sdisabilities |= BLIND
|
||||
else if (prob(user.eye_stat - 15 + 1))
|
||||
user << "\red You go blind!"
|
||||
user.eye_blind = 5
|
||||
user.eye_blurry = 5
|
||||
user.disabilities |= NEARSIGHTED
|
||||
spawn(100)
|
||||
user.disabilities &= ~NEARSIGHTED
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
|
||||
switch(safety)
|
||||
if(1)
|
||||
usr << "\red Your eyes sting a little."
|
||||
E.damage += rand(1, 2)
|
||||
if(E.damage > 12)
|
||||
user.eye_blurry += rand(3,6)
|
||||
if(0)
|
||||
usr << "\red Your eyes burn."
|
||||
E.damage += rand(2, 4)
|
||||
if(E.damage > 10)
|
||||
E.damage += rand(4,10)
|
||||
if(-1)
|
||||
usr << "\red Your thermals intensify the welder's glow. Your eyes itch and burn severely."
|
||||
user.eye_blurry += rand(12,20)
|
||||
E.damage += rand(12, 16)
|
||||
if(E.damage > 10 && safety < 2)
|
||||
user << "\red Your eyes are really starting to hurt. This can't be good for you!"
|
||||
if (E.damage >= E.min_broken_damage)
|
||||
user << "\red You go blind!"
|
||||
user.sdisabilities |= BLIND
|
||||
else if (E.damage >= E.min_bruised_damage)
|
||||
user << "\red You go blind!"
|
||||
user.eye_blind = 5
|
||||
user.eye_blurry = 5
|
||||
user.disabilities |= NEARSIGHTED
|
||||
spawn(100)
|
||||
user.disabilities &= ~NEARSIGHTED
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -262,6 +262,7 @@ datum/preferences
|
||||
//dat += "Skin pattern: <a href='byond://?src=\ref[user];preference=skin_style;task=input'>Adjust</a><br>"
|
||||
dat += "Needs Glasses: <a href='?_src_=prefs;preference=disabilities'><b>[disabilities == 0 ? "No" : "Yes"]</b></a><br>"
|
||||
dat += "Limbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust</a><br>"
|
||||
dat += "Internal Organs: <a href='byond://?src=\ref[user];preference=organs;task=input'>Adjust</a><br>"
|
||||
|
||||
//display limbs below
|
||||
var/ind = 0
|
||||
@@ -286,6 +287,10 @@ datum/preferences
|
||||
organ_name = "left hand"
|
||||
if("r_hand")
|
||||
organ_name = "right hand"
|
||||
if("heart")
|
||||
organ_name = "heart"
|
||||
if("eyes")
|
||||
organ_name = "eyes"
|
||||
|
||||
if(status == "cyborg")
|
||||
++ind
|
||||
@@ -297,6 +302,24 @@ datum/preferences
|
||||
if(ind > 1)
|
||||
dat += ", "
|
||||
dat += "\tAmputated [organ_name]"
|
||||
else if(status == "mechanical")
|
||||
++ind
|
||||
if(ind > 1)
|
||||
dat += ", "
|
||||
dat += "\tMechanical [organ_name]"
|
||||
else if(status == "assisted")
|
||||
++ind
|
||||
if(ind > 1)
|
||||
dat += ", "
|
||||
switch(organ_name)
|
||||
if("heart")
|
||||
dat += "\tPacemaker-assisted [organ_name]"
|
||||
if("voicebox") //on adding voiceboxes for speaking skrell/similar replacements
|
||||
dat += "\tSurgically altered [organ_name]"
|
||||
if("eyes")
|
||||
dat += "\tRetinal overlayed [organ_name]"
|
||||
else
|
||||
dat += "\tMechanically assisted [organ_name]"
|
||||
if(!ind)
|
||||
dat += "\[...\]<br><br>"
|
||||
else
|
||||
@@ -1048,6 +1071,28 @@ datum/preferences
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "cyborg"
|
||||
|
||||
if("organs")
|
||||
var/organ_name = input(user, "Which internal function do you want to change?") as null|anything in list("Heart", "Eyes")
|
||||
if(!organ_name) return
|
||||
|
||||
var/organ = null
|
||||
switch(organ_name)
|
||||
if("Heart")
|
||||
organ = "heart"
|
||||
if("Eyes")
|
||||
organ = "eyes"
|
||||
|
||||
var/new_state = input(user, "What state do you wish the organ to be in?") as null|anything in list("Normal","Assisted","Mechanical")
|
||||
if(!new_state) return
|
||||
|
||||
switch(new_state)
|
||||
if("Normal")
|
||||
organ_data[organ] = null
|
||||
if("Assisted")
|
||||
organ_data[organ] = "assisted"
|
||||
if("Mechanical")
|
||||
organ_data[organ] = "mechanical"
|
||||
|
||||
if("skin_style")
|
||||
var/skin_style_name = input(user, "Select a new skin style") as null|anything in list("default1", "default2", "default3")
|
||||
if(!skin_style_name) return
|
||||
@@ -1167,19 +1212,27 @@ datum/preferences
|
||||
character.skills = skills
|
||||
|
||||
// Destroy/cyborgize organs
|
||||
|
||||
for(var/name in organ_data)
|
||||
var/datum/organ/external/O = character.organs_by_name[name]
|
||||
if(!O) continue
|
||||
|
||||
var/datum/organ/internal/I = character.internal_organs_by_name[name]
|
||||
var/status = organ_data[name]
|
||||
|
||||
if(status == "amputated")
|
||||
O.amputated = 1
|
||||
O.status |= ORGAN_DESTROYED
|
||||
O.destspawn = 1
|
||||
else if(status == "cyborg")
|
||||
if(status == "cyborg")
|
||||
O.status |= ORGAN_ROBOT
|
||||
if(status == "assisted")
|
||||
I.mechassist()
|
||||
else if(status == "mechanical")
|
||||
I.mechanize()
|
||||
|
||||
else continue
|
||||
|
||||
if(underwear > underwear_m.len || underwear < 1)
|
||||
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
|
||||
underwear = 0 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me. //HAH NOW NO MORE MAGIC CLONING UNDIES
|
||||
character.underwear = underwear
|
||||
|
||||
if(backbag > 4 || backbag < 1)
|
||||
|
||||
@@ -159,6 +159,9 @@ emp_act
|
||||
for(var/datum/organ/external/O in organs)
|
||||
if(O.status & ORGAN_DESTROYED) continue
|
||||
O.emp_act(severity)
|
||||
for(var/datum/organ/internal/I in O.internal_organs)
|
||||
if(I.robotic == 0) continue
|
||||
I.emp_act(severity)
|
||||
..()
|
||||
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
|
||||
|
||||
var/age = 30 //Player's age (pure fluff)
|
||||
var/b_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
|
||||
var/b_type = "A+" //Player's bloodtype
|
||||
|
||||
var/underwear = 1 //Which underwear the player wants
|
||||
var/backbag = 2 //Which backpack type the player has chosen. Nothing, Satchel or Backpack.
|
||||
|
||||
@@ -960,6 +960,9 @@
|
||||
var/datum/organ/internal/liver/liver = internal_organs["liver"]
|
||||
liver.process()
|
||||
|
||||
var/datum/organ/internal/eyes/eyes = internal_organs["eyes"]
|
||||
eyes.process()
|
||||
|
||||
updatehealth()
|
||||
|
||||
return //TODO: DEFERRED
|
||||
@@ -1335,10 +1338,6 @@
|
||||
if(!O.up && tinted_weldhelh)
|
||||
client.screen += global_hud.darkMask
|
||||
|
||||
if(eye_stat > 20)
|
||||
if(eye_stat > 30) client.screen += global_hud.darkMask
|
||||
else client.screen += global_hud.vimpaired
|
||||
|
||||
if(machine)
|
||||
if(!machine.check_eye(src)) reset_view(null)
|
||||
else
|
||||
@@ -1496,6 +1495,15 @@
|
||||
if(temp <= PULSE_FAST && temp >= PULSE_NONE)
|
||||
temp++
|
||||
break
|
||||
for(var/datum/reagent/R in reagents.reagent_list) //To avoid using fakedeath
|
||||
if(R.id in heartstopper)
|
||||
temp = PULSE_NONE
|
||||
break
|
||||
for(var/datum/reagent/R in reagents.reagent_list) //Conditional heart-stoppage
|
||||
if(R.id in cheartstopper)
|
||||
if(R.volume >= R.overdose)
|
||||
temp = PULSE_NONE
|
||||
break
|
||||
|
||||
return temp
|
||||
|
||||
|
||||
@@ -15,10 +15,14 @@
|
||||
src.traumatic_shock -= 10
|
||||
if(reagents.has_reagent("inaprovaline"))
|
||||
src.traumatic_shock -= 25
|
||||
if(reagents.has_reagent("synaptizine"))
|
||||
src.traumatic_shock -= 40
|
||||
if(reagents.has_reagent("paracetamol"))
|
||||
src.traumatic_shock -= 50
|
||||
if(reagents.has_reagent("tramadol"))
|
||||
src.traumatic_shock -= 80 // make synaptizine function as good painkiller
|
||||
src.traumatic_shock -= 80
|
||||
if(reagents.has_reagent("oxycodone"))
|
||||
src.traumatic_shock -= 200 // make synaptizine function as good painkiller
|
||||
src.traumatic_shock -= 200
|
||||
if(src.slurring)
|
||||
src.traumatic_shock -= 20
|
||||
if(src.analgesic)
|
||||
|
||||
@@ -280,7 +280,6 @@
|
||||
blinded = 0
|
||||
eye_blind = 0
|
||||
eye_blurry = 0
|
||||
eye_stat = 0
|
||||
ear_deaf = 0
|
||||
ear_damage = 0
|
||||
heal_overall_damage(getBruteLoss(), getFireLoss())
|
||||
|
||||
@@ -81,7 +81,6 @@
|
||||
var/lying = 0
|
||||
var/lying_prev = 0
|
||||
var/canmove = 1
|
||||
var/eye_stat = null//Living, potentially Carbon
|
||||
var/lastpuke = 0
|
||||
var/unacidable = 0
|
||||
var/small = 0
|
||||
|
||||
@@ -114,6 +114,11 @@
|
||||
name = "Ponytail 3"
|
||||
icon_state = "hair_ponytail3"
|
||||
|
||||
sideponytail
|
||||
name = "Side Ponytail"
|
||||
icon_state = "hair_stail"
|
||||
gender = FEMALE
|
||||
|
||||
parted
|
||||
name = "Parted"
|
||||
icon_state = "hair_parted"
|
||||
@@ -241,6 +246,11 @@
|
||||
icon_state = "hair_gelled"
|
||||
gender = FEMALE
|
||||
|
||||
gentle
|
||||
name = "Gentle"
|
||||
icon_state = "hair_gentle"
|
||||
gender = FEMALE
|
||||
|
||||
spiky
|
||||
name = "Spiky"
|
||||
icon_state = "hair_spikey"
|
||||
@@ -264,6 +274,11 @@
|
||||
icon_state = "hair_braid"
|
||||
gender = FEMALE
|
||||
|
||||
braid2
|
||||
name = "Long Braid"
|
||||
icon_state = "hair_hbraid"
|
||||
gender = FEMALE
|
||||
|
||||
odango
|
||||
name = "Odango"
|
||||
icon_state = "hair_odango"
|
||||
@@ -469,6 +484,18 @@
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_bangs
|
||||
name = "Tajara Bangs"
|
||||
icon_state = "hair_bangs"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_braid
|
||||
name = "Tajara Braid"
|
||||
icon_state = "hair_tbraid"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_shaggy
|
||||
name = "Tajara Shaggy"
|
||||
icon_state = "hair_shaggy"
|
||||
|
||||
@@ -55,11 +55,11 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
// being pumped properly anymore.
|
||||
var/datum/organ/internal/heart/heart = internal_organs["heart"]
|
||||
switch(heart.damage)
|
||||
if(5 to 10)
|
||||
if(1 to heart.min_bruised_damage)
|
||||
blood_volume *= 0.8
|
||||
if(11 to 20)
|
||||
blood_volume *= 0.5
|
||||
if(21 to INFINITY)
|
||||
if(heart.min_bruised_damage to heart.min_broken_damage)
|
||||
blood_volume *= 0.6
|
||||
if(heart.min_broken_damage to INFINITY)
|
||||
blood_volume *= 0.3
|
||||
|
||||
//Effects of bloodloss
|
||||
@@ -93,7 +93,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
src << "\red You feel extremely [word]"
|
||||
if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
|
||||
oxyloss += 5
|
||||
toxloss += 5
|
||||
toxloss += 3
|
||||
if(prob(15))
|
||||
var/word = pick("dizzy","woosey","faint")
|
||||
src << "\red You feel extremely [word]"
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
|
||||
/mob/living/carbon/human/var/list/organs = list()
|
||||
/mob/living/carbon/human/var/list/organs_by_name = list() // map organ names to organs
|
||||
/mob/living/carbon/human/var/list/internal_organs_by_name = list() // so internal organs have less ickiness too
|
||||
|
||||
//Creates and initializes and connects external and internal organs
|
||||
/mob/living/carbon/human/proc/make_organs()
|
||||
@@ -51,11 +52,12 @@
|
||||
organs_by_name["l_foot"] = new/datum/organ/external/l_foot(organs_by_name["l_leg"])
|
||||
organs_by_name["r_foot"] = new/datum/organ/external/r_foot(organs_by_name["r_leg"])
|
||||
|
||||
new/datum/organ/internal/heart(src)
|
||||
new/datum/organ/internal/lungs(src)
|
||||
new/datum/organ/internal/liver(src)
|
||||
new/datum/organ/internal/kidney(src)
|
||||
new/datum/organ/internal/brain(src)
|
||||
internal_organs_by_name["heart"] = new/datum/organ/internal/heart(src)
|
||||
internal_organs_by_name["lungs"] = new/datum/organ/internal/lungs(src)
|
||||
internal_organs_by_name["liver"] = new/datum/organ/internal/liver(src)
|
||||
internal_organs_by_name["kidney"] = new/datum/organ/internal/kidney(src)
|
||||
internal_organs_by_name["brain"] = new/datum/organ/internal/brain(src)
|
||||
internal_organs_by_name["eyes"] = new/datum/organ/internal/eyes(src)
|
||||
|
||||
for(var/name in organs_by_name)
|
||||
organs += organs_by_name[name]
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
// how often wounds should be updated, a higher number means less often
|
||||
var/wound_update_accuracy = 1
|
||||
|
||||
|
||||
/datum/organ/external/New(var/datum/organ/external/P)
|
||||
if(P)
|
||||
parent = P
|
||||
@@ -297,6 +298,11 @@ This function completely restores a damaged organ to perfect condition.
|
||||
#define GANGREN_LEVEL_TERMINAL 2500
|
||||
#define GERM_TRANSFER_AMOUNT germ_level/500
|
||||
/datum/organ/external/proc/update_germs()
|
||||
|
||||
if(status & ORGAN_ROBOT|ORGAN_DESTROYED) //Robotic limbs shouldn't be infected, nor should nonexistant limbs.
|
||||
germ_level = 0
|
||||
return
|
||||
|
||||
if(germ_level > 0 && owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
|
||||
//Syncing germ levels with external wounds
|
||||
for(var/datum/wound/W in wounds)
|
||||
@@ -346,6 +352,9 @@ This function completely restores a damaged organ to perfect condition.
|
||||
if(!owner.reagents.has_reagent("bicaridine")) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
|
||||
W.open_wound(0.1 * wound_update_accuracy)
|
||||
owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
|
||||
if(!owner.reagents.has_reagent("inaprovaline")) //This little copypaste will allow inaprovaline to work too, giving it a much needed buff to help medical.
|
||||
W.open_wound(0.1 * wound_update_accuracy)
|
||||
owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
|
||||
|
||||
owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)//Bicaridine slows Internal Bleeding
|
||||
if(prob(1 * wound_update_accuracy))
|
||||
|
||||
@@ -5,15 +5,15 @@
|
||||
/mob/living/carbon/human/var/list/internal_organs = list()
|
||||
|
||||
/datum/organ/internal
|
||||
// amount of damage to the organ
|
||||
var/damage = 0
|
||||
var/damage = 0 // amount of damage to the organ
|
||||
var/min_bruised_damage = 10
|
||||
var/min_broken_damage = 30
|
||||
var/parent_organ = "chest"
|
||||
var/robotic = 0 //For being a robot
|
||||
|
||||
/datum/organ/internal/proc/rejuvenate()
|
||||
damage=0
|
||||
|
||||
|
||||
/datum/organ/internal/proc/is_bruised()
|
||||
return damage >= min_bruised_damage
|
||||
|
||||
@@ -31,12 +31,51 @@
|
||||
src.owner = H
|
||||
|
||||
/datum/organ/internal/proc/take_damage(amount, var/silent=0)
|
||||
src.damage += amount
|
||||
if(src.robotic == 2)
|
||||
src.damage += (amount * 0.8)
|
||||
else
|
||||
src.damage += amount
|
||||
|
||||
var/datum/organ/external/parent = owner.get_organ(parent_organ)
|
||||
if (!silent)
|
||||
owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
|
||||
|
||||
|
||||
/datum/organ/internal/proc/emp_act(severity)
|
||||
switch(robotic)
|
||||
if(0)
|
||||
return
|
||||
if(1)
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
take_damage(20,0)
|
||||
return
|
||||
if (2.0)
|
||||
take_damage(7,0)
|
||||
return
|
||||
if(3.0)
|
||||
take_damage(3,0)
|
||||
return
|
||||
if(2)
|
||||
switch (severity)
|
||||
if (1.0)
|
||||
take_damage(40,0)
|
||||
return
|
||||
if (2.0)
|
||||
take_damage(15,0)
|
||||
return
|
||||
if(3.0)
|
||||
take_damage(10,0)
|
||||
return
|
||||
|
||||
/datum/organ/internal/proc/mechanize() //Being used to make robutt hearts, etc
|
||||
robotic = 2
|
||||
|
||||
/datum/organ/internal/proc/mechassist() //Used to add things like pacemakers, etc
|
||||
robotic = 1
|
||||
min_bruised_damage = 15
|
||||
min_broken_damage = 35
|
||||
|
||||
/****************************************************
|
||||
INTERNAL ORGANS DEFINES
|
||||
****************************************************/
|
||||
@@ -102,4 +141,14 @@
|
||||
|
||||
/datum/organ/internal/brain
|
||||
name = "brain"
|
||||
parent_organ = "head"
|
||||
parent_organ = "head"
|
||||
|
||||
/datum/organ/internal/eyes
|
||||
name = "eyes"
|
||||
parent_organ = "head"
|
||||
|
||||
process() //Eye damage replaces the old eye_stat var.
|
||||
if(is_bruised())
|
||||
owner.eye_blurry = 20
|
||||
if(is_broken())
|
||||
owner.eye_blind = 20
|
||||
|
||||
@@ -9,6 +9,8 @@ mob/var/next_pain_time = 0
|
||||
// amount is a num from 1 to 100
|
||||
mob/living/carbon/proc/pain(var/partname, var/amount, var/force, var/burning = 0)
|
||||
if(stat >= 2) return
|
||||
if(reagents.has_reagent("paracetamol"))
|
||||
return
|
||||
if(reagents.has_reagent("tramadol"))
|
||||
return
|
||||
if(reagents.has_reagent("oxycodone"))
|
||||
|
||||
@@ -731,13 +731,29 @@ datum
|
||||
..()
|
||||
return
|
||||
|
||||
paracetamol
|
||||
name = "Paracetamol"
|
||||
id = "paracetamol"
|
||||
description = "Most probably know this as Tylenol, but this chemical is a mild, simple painkiller."
|
||||
reagent_state = LIQUID
|
||||
color = "#C855DC"
|
||||
overdose = 60
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if (volume > overdose)
|
||||
M.hallucination = max(M.hallucination, 2)
|
||||
|
||||
tramadol
|
||||
name = "Tramadol"
|
||||
id = "tramadol"
|
||||
description = "A simple, yet effective painkiller."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC"
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
overdose = 30
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if (volume > overdose)
|
||||
M.hallucination = max(M.hallucination, 2)
|
||||
|
||||
oxycodone
|
||||
name = "Oxycodone"
|
||||
@@ -745,7 +761,13 @@ datum
|
||||
description = "An effective and very addictive painkiller."
|
||||
reagent_state = LIQUID
|
||||
color = "#C805DC"
|
||||
overdose = REAGENTS_OVERDOSE
|
||||
overdose = 20
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if (volume > overdose)
|
||||
M.druggy = max(M.druggy, 10)
|
||||
M.hallucination = max(M.hallucination, 3)
|
||||
|
||||
|
||||
virus_food
|
||||
name = "Virus Food"
|
||||
@@ -1025,7 +1047,7 @@ datum
|
||||
if(M.stat == 2.0)
|
||||
return
|
||||
if(!M) M = holder.my_atom
|
||||
if(M.getOxyLoss() && prob(80)) M.adjustOxyLoss(-1*REM)
|
||||
if(M.getOxyLoss()) M.adjustOxyLoss(-1*REM)
|
||||
if(M.getBruteLoss() && prob(80)) M.heal_organ_damage(1*REM,0)
|
||||
if(M.getFireLoss() && prob(80)) M.heal_organ_damage(0,1*REM)
|
||||
if(M.getToxLoss() && prob(80)) M.adjustToxLoss(-1*REM)
|
||||
@@ -1069,7 +1091,6 @@ datum
|
||||
M.sdisabilities = 0
|
||||
M.eye_blurry = 0
|
||||
M.eye_blind = 0
|
||||
M.eye_stat = 0
|
||||
M.SetWeakened(0)
|
||||
M.SetStunned(0)
|
||||
M.SetParalysis(0)
|
||||
@@ -1189,9 +1210,31 @@ datum
|
||||
if(!M) M = holder.my_atom
|
||||
M.eye_blurry = max(M.eye_blurry-5 , 0)
|
||||
M.eye_blind = max(M.eye_blind-5 , 0)
|
||||
M.disabilities &= ~NEARSIGHTED
|
||||
M.eye_stat = max(M.eye_stat-5, 0)
|
||||
// M.sdisabilities &= ~1 Replaced by eye surgery
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/internal/eyes/E = H.internal_organs["eyes"]
|
||||
if(istype(E))
|
||||
if(E.damage > 0)
|
||||
E.damage -= 1
|
||||
..()
|
||||
return
|
||||
|
||||
peridaxon
|
||||
name = "Peridaxon"
|
||||
id = "peridaxon"
|
||||
description = "Used to encourage recovery of internal organs and nervous systems. Medicate cautiously."
|
||||
reagent_state = LIQUID
|
||||
color = "#C8A5DC" // rgb: 200, 165, 220
|
||||
overdose = 10
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/datum/organ/external/chest/C = H.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in C.internal_organs)
|
||||
if(I.damage > 0)
|
||||
I.damage -= 0.20
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -1658,10 +1701,12 @@ datum
|
||||
if(prob(5)) M.emote("yawn")
|
||||
if(12 to 15)
|
||||
M.eye_blurry = max(M.eye_blurry, 10)
|
||||
if(15 to 25)
|
||||
if(15 to 49)
|
||||
if(prob(50))
|
||||
M.Weaken(2)
|
||||
M.drowsyness = max(M.drowsyness, 20)
|
||||
if(25 to INFINITY)
|
||||
M.Paralyse(20)
|
||||
if(50 to INFINITY)
|
||||
M.Weaken(20)
|
||||
M.drowsyness = max(M.drowsyness, 30)
|
||||
data++
|
||||
..()
|
||||
@@ -1673,9 +1718,10 @@ datum
|
||||
description = "A powerful sedative."
|
||||
reagent_state = SOLID
|
||||
color = "#000067" // rgb: 0, 0, 103
|
||||
toxpwr = 0
|
||||
toxpwr = 1
|
||||
custom_metabolism = 0.1 //Default 0.2
|
||||
overdose = REAGENTS_OVERDOSE/2
|
||||
overdose = 15
|
||||
overdose_dam = 5
|
||||
|
||||
on_mob_life(var/mob/living/M as mob)
|
||||
if(!M) M = holder.my_atom
|
||||
@@ -1685,11 +1731,50 @@ datum
|
||||
if(1)
|
||||
M.confused += 2
|
||||
M.drowsyness += 2
|
||||
if(2 to 50)
|
||||
if(2 to 199)
|
||||
M.Weaken(30)
|
||||
if(200 to INFINITY)
|
||||
M.sleeping += 1
|
||||
if(51 to INFINITY)
|
||||
M.sleeping += 1
|
||||
M.adjustToxLoss((data - 50)*REM)
|
||||
..()
|
||||
return
|
||||
|
||||
toxin/potassium_chloride
|
||||
name = "Potassium Chloride"
|
||||
id = "potassium_chloride"
|
||||
description = "A delicious salt that stops the heart when injected into cardiac muscle."
|
||||
reagent_state = SOLID
|
||||
color = "#FFFFFF" // rgb: 255,255,255
|
||||
toxpwr = 0
|
||||
overdose = 30
|
||||
|
||||
on_mob_life(var/mob/living/carbon/M as mob)
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.stat != 1)
|
||||
if (volume >= overdose)
|
||||
if(H.losebreath >= 10)
|
||||
H.losebreath = max(10, H.losebreath-10)
|
||||
H.adjustOxyLoss(2)
|
||||
H.Weaken(10)
|
||||
..()
|
||||
return
|
||||
|
||||
toxin/potassium_chlorophoride
|
||||
name = "Potassium Chlorophoride"
|
||||
id = "potassium_chlorophoride"
|
||||
description = "A specific chemical based on Potassium Chloride to stop the heart for surgery. Not safe to eat!"
|
||||
reagent_state = SOLID
|
||||
color = "#FFFFFF" // rgb: 255,255,255
|
||||
toxpwr = 2
|
||||
overdose = 20
|
||||
|
||||
on_mob_life(var/mob/living/carbon/M as mob)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.stat != 1)
|
||||
if(H.losebreath >= 10)
|
||||
H.losebreath = max(10, M.losebreath-10)
|
||||
H.adjustOxyLoss(2)
|
||||
H.Weaken(10)
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -2347,7 +2432,7 @@ datum
|
||||
id = "grapejuice"
|
||||
description = "It's grrrrrape!"
|
||||
color = "#863333" // rgb: 134, 51, 51
|
||||
|
||||
|
||||
drink/grapesoda
|
||||
name = "Grape Soda"
|
||||
id = "grapesoda"
|
||||
@@ -3054,29 +3139,29 @@ datum
|
||||
switch(data)
|
||||
if(1 to 25)
|
||||
if (!M.stuttering) M.stuttering = 1
|
||||
M.make_dizzy(10)
|
||||
M.make_dizzy(1)
|
||||
M.hallucination = max(M.hallucination, 3)
|
||||
if(prob(1)) M.emote(pick("twitch","giggle"))
|
||||
if(25 to 75)
|
||||
if (!M.stuttering) M.stuttering = 1
|
||||
M.hallucination = max(M.hallucination, 10)
|
||||
M.make_jittery(20)
|
||||
M.make_dizzy(20)
|
||||
M.make_jittery(2)
|
||||
M.make_dizzy(2)
|
||||
M.druggy = max(M.druggy, 45)
|
||||
if(prob(5)) M.emote(pick("twitch","giggle"))
|
||||
if (75 to 150)
|
||||
if (!M.stuttering) M.stuttering = 1
|
||||
M.hallucination = max(M.hallucination, 60)
|
||||
M.make_jittery(40)
|
||||
M.make_dizzy(40)
|
||||
M.make_jittery(4)
|
||||
M.make_dizzy(4)
|
||||
M.druggy = max(M.druggy, 60)
|
||||
if(prob(10)) M.emote(pick("twitch","giggle"))
|
||||
if(prob(30)) M.adjustToxLoss(2)
|
||||
if (150 to 300)
|
||||
if (!M.stuttering) M.stuttering = 1
|
||||
M.hallucination = max(M.hallucination, 60)
|
||||
M.make_jittery(40)
|
||||
M.make_dizzy(40)
|
||||
M.make_jittery(4)
|
||||
M.make_dizzy(4)
|
||||
M.druggy = max(M.druggy, 60)
|
||||
if(prob(10)) M.emote(pick("twitch","giggle"))
|
||||
if(prob(30)) M.adjustToxLoss(2)
|
||||
|
||||
@@ -105,11 +105,19 @@ datum
|
||||
required_reagents = list("inaprovaline" = 1, "ethanol" = 1, "oxygen" = 1)
|
||||
result_amount = 3
|
||||
|
||||
paracetamol
|
||||
name = "Paracetamol"
|
||||
id = "paracetamol"
|
||||
result = "paracetamol"
|
||||
required_reagents = list("tramadol" = 1, "sugar" = 1, "water" = 1)
|
||||
result_amount = 3
|
||||
|
||||
oxycodone
|
||||
name = "Oxycodone"
|
||||
id = "oxycodone"
|
||||
result = "oxycodone"
|
||||
required_reagents = list("ethanol" = 1, "tramadol" = 1, "plasma" = 1)
|
||||
required_reagents = list("ethanol" = 1, "tramadol" = 1)
|
||||
required_catalysts = list("plasma" = 1)
|
||||
result_amount = 1
|
||||
|
||||
//cyanide
|
||||
@@ -119,6 +127,13 @@ datum
|
||||
// required_reagents = list("hydrogen" = 1, "carbon" = 1, "nitrogen" = 1)
|
||||
// result_amount = 1
|
||||
|
||||
water //I can't believe we never had this.
|
||||
name = "Water"
|
||||
id = "water"
|
||||
result = null
|
||||
required_reagents = list("oxygen" = 2, "hydrogen" = 1)
|
||||
result_amount = 1
|
||||
|
||||
thermite
|
||||
name = "Thermite"
|
||||
id = "thermite"
|
||||
@@ -189,6 +204,14 @@ datum
|
||||
required_reagents = list("silicon" = 1, "carbon" = 1)
|
||||
result_amount = 2
|
||||
|
||||
peridaxon
|
||||
name = "Peridaxon"
|
||||
id = "peridaxon"
|
||||
result = "peridaxon"
|
||||
required_reagents = list("bicaridine" = 2, "clonexadone" = 2)
|
||||
required_catalysts = list("plasma" = 5)
|
||||
result_amount = 2
|
||||
|
||||
virus_food
|
||||
name = "Virus Food"
|
||||
id = "virusfood"
|
||||
@@ -451,6 +474,27 @@ datum
|
||||
required_reagents = list("ethanol" = 1, "chlorine" = 3, "water" = 1)
|
||||
result_amount = 1
|
||||
|
||||
potassium_chloride
|
||||
name = "Potassium Chloride"
|
||||
id = "potassium_chloride"
|
||||
id = "potassium_chloride"
|
||||
required_reagents = list("sodiumchloride" = 1, "potassium" = 1)
|
||||
result_amount = 2
|
||||
|
||||
potassium_chlorophoride
|
||||
name = "Potassium Chlorophoride"
|
||||
id = "potassium_chlorophoride"
|
||||
id = "potassium_chlorophoride"
|
||||
required_reagents = list("potassium_chloride" = 1, "plasma" = 1, "chloral_hydrate" = 1)
|
||||
result_amount = 4
|
||||
|
||||
stoxin
|
||||
name = "Sleep Toxin"
|
||||
id = "stoxin"
|
||||
result = "stoxin"
|
||||
required_reagents = list("chloralhydrate" = 1, "sugar" = 4)
|
||||
result_amount = 5
|
||||
|
||||
zombiepowder
|
||||
name = "Zombie Powder"
|
||||
id = "zombiepowder"
|
||||
@@ -1790,7 +1834,7 @@ datum
|
||||
result = "barefoot"
|
||||
required_reagents = list("berryjuice" = 1, "cream" = 1, "vermouth" = 1)
|
||||
result_amount = 3
|
||||
|
||||
|
||||
grapesoda //Allows Grape Soda to be made
|
||||
name = "Grape Soda"
|
||||
id = "grapesoda"
|
||||
|
||||
@@ -243,6 +243,50 @@
|
||||
reagents.add_reagent("plasticide", 1+round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/shand
|
||||
seed = "/obj/item/seeds/shandseed"
|
||||
name = "S'rendarr's Hand leaf"
|
||||
desc = "A leaf sample from a lowland thicket shrub, often hid in by prey and predator to staunch their wounds and conceal their scent, allowing the plant to spread far on it's native Ahdomai. Smells strongly like wax."
|
||||
icon_state = "shand"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("bicaridine", round((potency / 10), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mtear
|
||||
seed = "/obj/item/seeds/mtearseed"
|
||||
name = "sprig of Messa's Tear"
|
||||
desc = "A mountain climate herb with a soft, cold blue flower, known to contain an abundance of chemicals in it's flower useful to treating burns- Bad for the allergic to pollen."
|
||||
icon_state = "mtear"
|
||||
New()
|
||||
..()
|
||||
spawn(5) //So potency can be set in the proc that creates these crops
|
||||
reagents.add_reagent("honey", 1+round((potency / 10), 1))
|
||||
reagents.add_reagent("kelotane", 3+round((potency / 5), 1))
|
||||
bitesize = 1+round(reagents.total_volume / 2, 1)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/mtear/attack_self(mob/user as mob)
|
||||
if(istype(user.loc,/turf/space))
|
||||
return
|
||||
var/obj/item/stack/medical/ointment/tajaran/poultice = new /obj/item/stack/medical/ointment/tajaran(user.loc)
|
||||
|
||||
poultice.heal_burn = potency
|
||||
del(src)
|
||||
|
||||
user << "<span class='notice'>You mash the petals into a poultice.</span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/shand/attack_self(mob/user as mob)
|
||||
if(istype(user.loc,/turf/space))
|
||||
return
|
||||
var/obj/item/stack/medical/bruise_pack/tajaran/poultice = new /obj/item/stack/medical/bruise_pack/tajaran(user.loc)
|
||||
|
||||
poultice.heal_brute = potency
|
||||
del(src)
|
||||
|
||||
user << "<span class='notice'>You mash the leaves into a poultice.</span>"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/glowberries
|
||||
seed = "/obj/item/seeds/glowberryseed"
|
||||
name = "bunch of glow-berries"
|
||||
|
||||
@@ -131,6 +131,14 @@
|
||||
..()
|
||||
reagents.add_reagent("kelotane", 15)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/paracetamol
|
||||
name = "Paracetamol pill"
|
||||
desc = "Tylenol! A painkiller for the ages. Chewables!"
|
||||
icon_state = "pill8"
|
||||
New()
|
||||
..()
|
||||
reagents.add_reagent("paracetamol", 15)
|
||||
|
||||
/obj/item/weapon/reagent_containers/pill/tramadol
|
||||
name = "Tramadol pill"
|
||||
desc = "A simple painkiller."
|
||||
|
||||
@@ -36,12 +36,15 @@
|
||||
user.visible_message("\blue [user] has separated the corneas on [target]'s eyes with \the [tool]." , \
|
||||
"\blue You have separated the corneas on [target]'s eyes with \the [tool].",)
|
||||
target.op_stage.eyes = 1
|
||||
target.blinded += 1.5
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, slicing [target]'s eyes wth \the [tool]!" , \
|
||||
"\red Your hand slips, slicing [target]'s eyes wth \the [tool]!" )
|
||||
affected.createwound(CUT, 10)
|
||||
eyes.take_damage(5, 0)
|
||||
|
||||
/datum/surgery_step/eye/lift_eyes
|
||||
allowed_tools = list(
|
||||
@@ -66,10 +69,12 @@
|
||||
target.op_stage.eyes = 2
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, damaging [target]'s eyes with \the [tool]!", \
|
||||
"\red Your hand slips, damaging [target]'s eyes with \the [tool]!")
|
||||
target.apply_damage(10, BRUTE, affected)
|
||||
eyes.take_damage(5, 0)
|
||||
|
||||
/datum/surgery_step/eye/mend_eyes
|
||||
allowed_tools = list(
|
||||
@@ -95,10 +100,12 @@
|
||||
target.op_stage.eyes = 3
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, stabbing \the [tool] into [target]'s eye!", \
|
||||
"\red Your hand slips, stabbing \the [tool] into [target]'s eye!")
|
||||
target.apply_damage(10, BRUTE, affected)
|
||||
eyes.take_damage(5, 0)
|
||||
|
||||
/datum/surgery_step/eye/cauterize
|
||||
allowed_tools = list(
|
||||
@@ -119,16 +126,19 @@
|
||||
"You are beginning to cauterize the incision around [target]'s eyes with \the [tool].")
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
user.visible_message("\blue [user] cauterizes the incision around [target]'s eyes with \the [tool].", \
|
||||
"\blue You cauterize the incision around [target]'s eyes with \the [tool].")
|
||||
if (target.op_stage.eyes == 3)
|
||||
target.disabilities &= ~NEARSIGHTED
|
||||
target.sdisabilities &= ~BLIND
|
||||
target.eye_stat = 0
|
||||
eyes.damage = 0
|
||||
target.op_stage.eyes = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/eyes/eyes = target.internal_organs["eyes"]
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\red [user]'s hand slips, searing [target]'s eyes with \the [tool]!", \
|
||||
"\red Your hand slips, searing [target]'s eyes with \the [tool]!")
|
||||
target.apply_damage(5, BURN, affected)
|
||||
target.eye_stat += 5
|
||||
eyes.take_damage(5, 0)
|
||||
@@ -188,9 +188,9 @@
|
||||
//////////////////////////////////////////////////////////////////
|
||||
/datum/surgery_step/ribcage/fix_chest_internal
|
||||
allowed_tools = list(
|
||||
/obj/item/weapon/scalpel = 100, \
|
||||
/obj/item/weapon/kitchenknife = 75, \
|
||||
/obj/item/weapon/shard = 50, \
|
||||
/obj/item/stack/medical/advanced/bruise_pack= 100, \
|
||||
/obj/item/stack/medical/bruise_pack = 20, \
|
||||
/obj/item/stack/medical/bruise_pack/tajaran = 70, \
|
||||
)
|
||||
|
||||
min_duration = 70
|
||||
@@ -205,54 +205,124 @@
|
||||
return ..() && is_chest_organ_damaged && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
|
||||
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
|
||||
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
|
||||
var/tool_name = "\the [tool]"
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
tool_name = "regenerative membrane"
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
tool_name = "the poultice"
|
||||
else
|
||||
tool_name = "the bandaid"
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs)
|
||||
if(I && I.damage > 0)
|
||||
if(I.robotic < 2)
|
||||
user.visible_message("[user] starts treating damage to [target]'s [I.name] with [tool_name].", \
|
||||
"You start treating damage to [target]'s [I.name] with [tool_name]." )
|
||||
else
|
||||
user.visible_message("\blue [user] attempts to repair [target]'s mechanical [I.name] with [tool_name]...", \
|
||||
"\blue You attempt to repair [target]'s mechanical [I.name] with [tool_name]...")
|
||||
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/tool_name = "\the [tool]"
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
tool_name = "regenerative membrane"
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
tool_name = "the poultice"
|
||||
else
|
||||
tool_name = "the bandaid"
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs)
|
||||
if(I && I.damage > 0)
|
||||
if(I.robotic < 2)
|
||||
user.visible_message("[user] treats damage to [target]'s [I.name] with [tool_name].", \
|
||||
"You treat damage to [target]'s [I.name] with [tool_name]." )
|
||||
else
|
||||
user.visible_message("\blue [user] pokes [target]'s mechanical [I.name] with [tool_name]...", \
|
||||
"\blue You poke [target]'s mechanical [I.name] with [tool_name]... \red For no effect, since it's robotic.")
|
||||
I.damage = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
user.visible_message("\red [user]'s hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!", \
|
||||
"\red Your hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!")
|
||||
var/dam_amt = 2
|
||||
|
||||
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
|
||||
target.adjustToxLoss(5)
|
||||
|
||||
else if (istype(tool, /obj/item/stack/medical/bruise_pack))
|
||||
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran))
|
||||
target.adjustToxLoss(7)
|
||||
else
|
||||
dam_amt = 5
|
||||
target.adjustToxLoss(10)
|
||||
affected.createwound(CUT, 5)
|
||||
|
||||
for(var/datum/organ/internal/I in affected.internal_organs)
|
||||
if(I && I.damage > 0)
|
||||
I.take_damage(dam_amt,0)
|
||||
|
||||
/datum/surgery_step/ribcage/fix_chest_internal_robot //For artificial organs
|
||||
allowed_tools = list(
|
||||
/obj/item/stack/nanopaste = 100, \
|
||||
/obj/item/weapon/bonegel = 30, \
|
||||
/obj/item/weapon/screwdriver = 70, \
|
||||
)
|
||||
|
||||
min_duration = 70
|
||||
max_duration = 90
|
||||
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/is_chest_organ_damaged = 0
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
var/datum/organ/external/chest/chest = target.get_organ("chest")
|
||||
for(var/datum/organ/internal/I in chest.internal_organs) if(I.damage > 0)
|
||||
is_chest_organ_damaged = 1
|
||||
break
|
||||
return ..() && is_chest_organ_damaged && heart.robotic == 2 && target.op_stage.ribcage == 2
|
||||
|
||||
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
|
||||
if(lungs.damage > 0)
|
||||
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
|
||||
"You start mending the rupture in [target]'s lungs with \the [tool]." )
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s heart with \the [tool]." )
|
||||
if(liver.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s liver with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s liver with \the [tool]." )
|
||||
if(kidney.damage > 0)
|
||||
user.visible_message("[user] starts mending the bruises on [target]'s kidney with \the [tool].", \
|
||||
"You start mending the bruises on [target]'s kidney with \the [tool]." )
|
||||
user.visible_message("[user] starts mending the mechanisms on [target]'s heart with \the [tool].", \
|
||||
"You start mending the mechanisms on [target]'s heart with \the [tool]." )
|
||||
target.custom_pain("The pain in your chest is living hell!",1)
|
||||
..()
|
||||
|
||||
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
var/datum/organ/internal/lungs/lungs = target.internal_organs["lungs"]
|
||||
var/datum/organ/internal/liver/liver = target.internal_organs["liver"]
|
||||
var/datum/organ/internal/liver/kidney = target.internal_organs["kidney"]
|
||||
|
||||
if(lungs.damage > 0)
|
||||
user.visible_message("\blue [user] mends the rupture in [target]'s lungs with \the [tool].", \
|
||||
"\blue You mend the rupture in [target]'s lungs with \the [tool]." )
|
||||
lungs.damage = 0
|
||||
|
||||
if(heart.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s heart with \the [tool].", \
|
||||
"\blue You treat the bruises on [target]'s heart with \the [tool]." )
|
||||
user.visible_message("\blue [user] repairs [target]'s heart with \the [tool].", \
|
||||
"\blue You repair [target]'s heart with \the [tool]." )
|
||||
heart.damage = 0
|
||||
|
||||
if(liver.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s liver with \the [tool].", \
|
||||
"\blue You treat the bruises on [target]'s liver with \the [tool]." )
|
||||
liver.damage = 0
|
||||
|
||||
if(kidney.damage > 0)
|
||||
user.visible_message("\blue [user] treats the bruises on [target]'s kidney with \the [tool].", \
|
||||
"\blue You treat the bruises on [target]'s kidney with \the [tool]." )
|
||||
kidney.damage = 0
|
||||
|
||||
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
var/datum/organ/external/chest/affected = target.get_organ("chest")
|
||||
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s chest with \the [tool]!", \
|
||||
"\red Your hand slips, slicing an artery inside [target]'s chest with \the [tool]!")
|
||||
affected.createwound(CUT, 20)
|
||||
var/datum/organ/internal/heart/heart = target.internal_organs["heart"]
|
||||
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!!" , \
|
||||
"\red Your hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!")
|
||||
heart.take_damage(5, 0)
|
||||
target.adjustToxLoss(5)
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// HEART SURGERY //
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// To be finished after some tests.
|
||||
// /datum/surgery_step/ribcage/heart/cut
|
||||
// allowed_tools = list(
|
||||
// /obj/item/weapon/scalpel = 100, \
|
||||
// /obj/item/weapon/kitchenknife = 75, \
|
||||
// /obj/item/weapon/shard = 50, \
|
||||
// )
|
||||
|
||||
// min_duration = 30
|
||||
// max_duration = 40
|
||||
|
||||
// can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
// return ..() && target.op_stage.ribcage == 2
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/surgery_step/limb/
|
||||
can_infect = 1
|
||||
can_infect = 0
|
||||
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||
if (!hasorgans(target))
|
||||
return 0
|
||||
@@ -125,7 +125,6 @@
|
||||
|
||||
/datum/surgery_step/limb/attach
|
||||
allowed_tools = list(/obj/item/robot_parts = 100)
|
||||
can_infect = 0
|
||||
|
||||
min_duration = 80
|
||||
max_duration = 100
|
||||
@@ -148,6 +147,7 @@
|
||||
var/datum/organ/external/affected = target.get_organ(target_zone)
|
||||
user.visible_message("\blue [user] has attached \the [tool] where [target]'s [affected.display_name] used to be.", \
|
||||
"\blue You have attached \the [tool] where [target]'s [affected.display_name] used to be.")
|
||||
affected.germ_level = 0
|
||||
affected.robotize()
|
||||
if(L.sabotaged)
|
||||
affected.sabotaged = 1
|
||||
|
||||
@@ -708,6 +708,8 @@ var/list/be_special_flags = list(
|
||||
//feel free to add shit to lists below
|
||||
var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") //increase heart rate
|
||||
var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") //decrease heart rate
|
||||
var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") //this stops the heart
|
||||
var/list/cheartstopper = list("potassium_chloride") //this stops the heart when overdose is met -- c = conditional
|
||||
|
||||
//proc/get_pulse methods
|
||||
#define GETPULSE_HAND 0 //less accurate (hand)
|
||||
@@ -740,4 +742,4 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
|
||||
|
||||
//Flags for zone sleeping
|
||||
#define ZONE_ACTIVE 1
|
||||
#define ZONE_SLEEPING 0
|
||||
#define ZONE_SLEEPING 0
|
||||
|
||||
Reference in New Issue
Block a user