Merge remote-tracking branch 'origin/dev' into ofBotsAndMobs

This commit is contained in:
Kelenius
2015-04-26 15:47:38 +03:00
328 changed files with 8860 additions and 7586 deletions

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@@ -29,6 +29,7 @@ var/global/list/image/ghost_sightless_images = list() //this is a list of images
var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
var/ghostvision = 1 //is the ghost able to see things humans can't?
var/seedarkness = 1
incorporeal_move = 1
/mob/dead/observer/New(mob/body)
sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
@@ -193,29 +194,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
announce_ghost_joinleave(ghost)
/mob/dead/observer/Move(NewLoc, direct)
following = null
set_dir(direct)
if(NewLoc)
loc = NewLoc
for(var/obj/effect/step_trigger/S in NewLoc)
S.Crossed(src)
return
loc = get_turf(src) //Get out of closets and such as a ghost
if((direct & NORTH) && y < world.maxy)
y++
else if((direct & SOUTH) && y > 1)
y--
if((direct & EAST) && x < world.maxx)
x++
else if((direct & WEST) && x > 1)
x--
for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
S.Crossed(src)
/mob/dead/observer/can_use_hands() return 0
/mob/dead/observer/is_active() return 0
@@ -316,11 +294,23 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!thearea) return
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
var/holyblock = 0
if(usr.invisibility <= SEE_INVISIBLE_LIVING || (usr.mind in cult.current_antagonists))
for(var/turf/T in get_area_turfs(thearea.type))
if(!T.holy)
L+=T
else
holyblock = 1
else
for(var/turf/T in get_area_turfs(thearea.type))
L+=T
if(!L || !L.len)
usr << "No area available."
if(holyblock)
usr << "<span class='warning'>This area has been entirely made into sacred grounds, you cannot enter it while you are in this plane of existence!</span>"
else
usr << "No area available."
usr.loc = pick(L)
following = null
@@ -336,7 +326,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
// This is the ghost's follow verb with an argument
/mob/dead/observer/proc/ManualFollow(var/atom/movable/target)
if(target && target != src)
if(!target)
return
var/turf/targetloc = get_turf(target)
if(check_holy(targetloc))
usr << "<span class='warning'>You cannot follow a mob standing on holy grounds!</span>"
return
if(target != src)
if(following && following == target)
return
following = target
@@ -351,6 +348,15 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
loc = T
sleep(15)
/mob/proc/check_holy(var/turf/T)
return 0
/mob/dead/observer/check_holy(var/turf/T)
if(check_rights(R_ADMIN|R_FUN, 0, src))
return 0
return (T && T.holy) && (invisibility <= SEE_INVISIBLE_LIVING || (mind in cult.current_antagonists))
/mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
@@ -393,6 +399,9 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set hidden = 1
src << "\red You are dead! You have no mind to store memory!"
/mob/dead/observer/Post_Incorpmove()
following = null
/mob/dead/observer/verb/analyze_air()
set name = "Analyze Air"
set category = "Ghost"
@@ -473,6 +482,14 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
src << browse(dat, "window=manifest;size=370x420;can_close=1")
//This is called when a ghost is drag clicked to something.
/mob/dead/observer/MouseDrop(atom/over)
if (isobserver(usr) && usr.client && usr.client.holder && isliving(over))
if (usr.client.holder.cmd_ghost_drag(src,over))
return
return ..()
//Used for drawing on walls with blood puddles as a spooky ghost.
/mob/dead/verb/bloody_doodle()

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@@ -18,7 +18,7 @@
/mob/dead/observer/emote(var/act, var/type, var/message)
message = sanitize(message)
//message = sanitize(message) - already sanitized in verb/me_verb()
if(!message)
return

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@@ -2,8 +2,6 @@
//
// The datum containing all the chunks.
var/datum/visualnet/camera/cameranet = new()
/datum/visualnet/camera
// The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
var/list/cameras = list()

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@@ -36,11 +36,13 @@
eyeobj.owner = src
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
spawn(5)
eyeobj.loc = src.loc
if(eyeobj)
eyeobj.loc = src.loc
/mob/living/silicon/ai/Del()
eyeobj.owner = null
del(eyeobj) // No AI, no Eye
if(eyeobj)
eyeobj.owner = null
del(eyeobj) // No AI, no Eye
..()
/atom/proc/move_camera_by_click()

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@@ -101,7 +101,7 @@
var/turf/t = turf
if(obscuredTurfs[t])
if(!t.obfuscations[obfuscation.type])
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
obscured += t.obfuscations[obfuscation.type]
for(var/eye in seenby)
@@ -140,7 +140,7 @@
for(var/turf in obscuredTurfs)
var/turf/t = turf
if(!t.obfuscations[obfuscation.type])
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, 15)
t.obfuscations[obfuscation.type] = image(obfuscation.icon, t, obfuscation.icon_state, OBFUSCATION_LAYER)
obscured += t.obfuscations[obfuscation.type]
#undef UPDATE_BUFFER

View File

@@ -12,6 +12,7 @@
var/sprint = 10
var/cooldown = 0
var/acceleration = 1
var/owner_follows_eye = 0
see_in_dark = 7
status_flags = GODMODE
@@ -35,12 +36,14 @@ mob/eye/Del()
ghost_darkness_images -= ghostimage
ghost_sightless_images -= ghostimage
del(ghostimage)
ghostimage = null;
ghostimage = null
updateallghostimages()
..()
// Movement code. Returns 0 to stop air movement from moving it.
/mob/eye/Move()
/mob/eye/Move(n, direct)
if(owner == src)
EyeMove(n, direct)
return 0
/mob/eye/examinate()
@@ -60,15 +63,35 @@ mob/eye/Del()
/mob/eye/proc/setLoc(var/T)
if(owner)
T = get_turf(T)
loc = T
if(T != loc)
loc = T
if(owner.client)
owner.client.eye = src
if(owner.client)
owner.client.eye = src
visualnet.visibility(src)
return 1
if(owner_follows_eye)
visualnet.updateVisibility(owner, 0)
owner.loc = loc
visualnet.updateVisibility(owner, 0)
visualnet.visibility(src)
return 1
return 0
/mob/eye/proc/getLoc()
if(owner)
if(!isturf(owner.loc) || !owner.client)
return
return loc
/mob
var/mob/eye/eyeobj
/mob/proc/EyeMove(n, direct)
if(!eyeobj)
return
return eyeobj.EyeMove(n, direct)
/mob/eye/EyeMove(n, direct)
var/initial = initial(sprint)
var/max_sprint = 50
@@ -86,18 +109,3 @@ mob/eye/Del()
sprint = min(sprint + 0.5, max_sprint)
else
sprint = initial
/mob/eye/proc/getLoc()
if(owner)
if(!isturf(owner.loc) || !owner.client)
return
return loc
/mob
var/mob/eye/eyeobj
/mob/proc/EyeMove(n, direct)
if(!eyeobj)
return
return eyeobj.EyeMove(n, direct)

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@@ -0,0 +1,7 @@
/mob/eye/Life()
..()
// If we lost our client, reset the list of visible chunks so they update properly on return
if(owner == src && !client)
visibleChunks.Cut()
/*else if(owner && !owner.client)
visibleChunks.Cut()*/

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@@ -0,0 +1,39 @@
// CULT CHUNK
//
// A 16x16 grid of the map with a list of turfs that can be seen, are visible and are dimmed.
// Allows the Eye to stream these chunks and know what it can and cannot see.
/datum/obfuscation/cult
icon_state = "white"
/datum/chunk/cult
obfuscation = new /datum/obfuscation/cult()
/datum/chunk/cult/acquireVisibleTurfs(var/list/visible)
for(var/mob/living/L in living_mob_list)
for(var/turf/t in L.seen_turfs())
visible[t] = t
/mob/living/proc/seen_turfs()
return seen_turfs_in_range(src, 3)
/mob/living/carbon/human/seen_turfs()
/*if(src.isSynthetic())
return list()*/
if(mind in cult.current_antagonists)
return seen_turfs_in_range(src, client ? client.view : 7)
return ..()
/mob/living/silicon/seen_turfs()
return list()
/mob/living/simple_animal/seen_turfs()
return seen_turfs_in_range(src, 1)
/mob/living/simple_animal/shade/narsie/seen_turfs()
return view(2, src)
/proc/seen_turfs_in_range(var/source, var/range)
var/turf/pos = get_turf(source)
return hear(range, pos)

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@@ -0,0 +1,15 @@
// CULT NET
//
// The datum containing all the chunks.
/datum/visualnet/cult
chunk_type = /datum/chunk/cult
/datum/visualnet/cult/proc/provides_vision(var/mob/living/L)
return L.provides_cult_vision()
/mob/living/proc/provides_cult_vision()
return 1
/mob/living/silicon/provides_cult_vision()
return 0

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@@ -0,0 +1,13 @@
// MASK EYE
//
// A mob that a cultists controls to look around the station with.
// It streams chunks as it moves around, which will show it what the cultist can and cannot see.
/mob/eye/maskEye
name = "Eye of Nar-Sie"
acceleration = 0
owner_follows_eye = 1
/mob/eye/maskEye/New()
..()
visualnet = cultnet

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@@ -0,0 +1,50 @@
//UPDATE TRIGGERS, when the chunk (and the surrounding chunks) should update.
#define CULT_UPDATE_BUFFER 30
/mob/living/var/updating_cult_vision = 0
/mob/living/Move()
var/oldLoc = src.loc
. = ..()
if(.)
if(cultnet.provides_vision(src))
if(!updating_cult_vision)
updating_cult_vision = 1
spawn(CULT_UPDATE_BUFFER)
if(oldLoc != src.loc)
cultnet.updateVisibility(oldLoc, 0)
cultnet.updateVisibility(loc, 0)
updating_cult_vision = 0
#undef CULT_UPDATE_BUFFER
/mob/living/New()
..()
cultnet.updateVisibility(src, 0)
/mob/living/Del()
cultnet.updateVisibility(src, 0)
..()
/mob/living/rejuvenate()
var/was_dead = stat == DEAD
..()
if(was_dead && stat != DEAD)
// Arise!
cultnet.updateVisibility(src, 0)
/mob/living/death(gibbed, deathmessage="seizes up and falls limp...")
if(..())
// If true, the mob went from living to dead (assuming everyone has been overriding as they should...)
cultnet.updateVisibility(src)
/datum/antagonist/add_antagonist(var/datum/mind/player)
..()
if(src == cult)
cultnet.updateVisibility(player.current, 0)
/datum/antagonist/remove_antagonist(var/datum/mind/player, var/show_message, var/implanted)
..()
if(src == cult)
cultnet.updateVisibility(player.current, 0)

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@@ -2,8 +2,6 @@
//
// The datum containing all the chunks.
var/global/list/visual_nets = new()
/datum/visualnet
// The chunks of the map, mapping the areas that an object can see.
var/list/chunks = list()

View File

@@ -134,6 +134,12 @@
. = (L in languages)
languages.Remove(L)
/mob/living/remove_language(rem_language)
var/datum/language/L = all_languages[rem_language]
if(default_language == L)
default_language = null
return ..()
// Can we speak this language, as opposed to just understanding it?
/mob/proc/can_speak(datum/language/speaking)
@@ -154,4 +160,32 @@
src << browse(dat, "window=checklanguage")
return
/mob/living/check_languages()
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
if(default_language)
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
if(L == default_language)
dat += "<b>[L.name] (:[L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
else
dat += "<b>[L.name] (:[L.key])</b> - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
/mob/living/Topic(href, href_list)
if(href_list["default_lang"])
if(href_list["default_lang"] == "reset")
set_default_language(null)
else
var/datum/language/L = all_languages[href_list["default_lang"]]
if(L)
set_default_language(L)
check_languages()
return 1
else
return ..()
#undef SCRAMBLE_CACHE_LEN

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@@ -3,6 +3,8 @@
if (silent)
return
message = sanitize(message)
if(!(container && istype(container, /obj/item/device/mmi)))
return //No MMI, can't speak, bucko./N
else

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@@ -456,6 +456,9 @@
return 1
/mob/living/carbon/get_default_language()
if(default_language)
return default_language
if(!species)
return null
return species.default_language ? all_languages[species.default_language] : null

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@@ -1,7 +1,7 @@
/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list())
/mob/living/carbon/human/proc/change_appearance(var/flags = APPEARANCE_ALL_HAIR, var/location = src, var/mob/user = src, var/check_species_whitelist = 1, var/list/species_whitelist = list(), var/list/species_blacklist = list(), var/datum/topic_state/state = default_state)
var/obj/nano_module/appearance_changer/AC = new(location, src, check_species_whitelist, species_whitelist, species_blacklist)
AC.flags = flags
AC.ui_interact(user)
AC.ui_interact(user, state = state)
/mob/living/carbon/human/proc/change_species(var/new_species)
if(!new_species)

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@@ -74,7 +74,7 @@
mutations.Add(HUSK)
status_flags |= DISFIGURED //makes them unknown without fucking up other stuff like admintools
update_body(0)
update_body(1)
return
/mob/living/carbon/human/proc/Drain()

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@@ -21,7 +21,10 @@
set_species()
if(species)
name = species.get_random_name(gender)
real_name = species.get_random_name(gender)
name = real_name
if(mind)
mind.name = real_name
var/datum/reagents/R = new/datum/reagents(1000)
reagents = R
@@ -863,11 +866,11 @@
var/list/creatures = list()
for(var/mob/living/carbon/h in world)
creatures += h
var/mob/target = input ("Who do you want to project your mind to ?") as null|anything in creatures
var/mob/target = input("Who do you want to project your mind to ?") as null|anything in creatures
if (isnull(target))
return
var/say = input ("What do you wish to say")
var/say = sanitize(input("What do you wish to say"))
if(mRemotetalk in target.mutations)
target.show_message("\blue You hear [src.real_name]'s voice: [say]")
else
@@ -926,23 +929,12 @@
germ_level += n
/mob/living/carbon/human/revive()
for (var/obj/item/organ/external/O in organs)
O.status &= ~ORGAN_BROKEN
O.status &= ~ORGAN_BLEEDING
O.status &= ~ORGAN_SPLINTED
O.status &= ~ORGAN_CUT_AWAY
O.status &= ~ORGAN_ATTACHABLE
O.wounds.Cut()
O.heal_damage(1000,1000,1,1)
var/obj/item/organ/external/head/h = organs_by_name["head"]
h.disfigured = 0
if(species && !(species.flags & NO_BLOOD))
vessel.add_reagent("blood",560-vessel.total_volume)
fixblood()
// Fix up any missing organs.
// Fix up all organs.
// This will ignore any prosthetics in the prefs currently.
species.create_organs(src)
@@ -954,11 +946,9 @@
H.brainmob.mind.transfer_to(src)
del(H)
for(var/obj/item/organ/I in internal_organs)
I.damage = 0
for (var/datum/disease/virus in viruses)
virus.cure()
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
V.cure(src)
@@ -1368,4 +1358,4 @@
/mob/living/carbon/human/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
if(W in organs)
return
..()
..()

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@@ -100,9 +100,9 @@
var/hit_zone = H.zone_sel.selecting
var/obj/item/organ/external/affecting = get_organ(hit_zone)
if(!affecting || affecting.status & ORGAN_DESTROYED)
if(!affecting || affecting.is_stump() || (affecting.status & ORGAN_DESTROYED))
M << "<span class='danger'>They are missing that limb!</span>"
return
return 1
switch(src.a_intent)
if(I_HELP)
@@ -214,25 +214,18 @@
w_uniform.add_fingerprint(M)
var/obj/item/organ/external/affecting = get_organ(ran_zone(M.zone_sel.selecting))
if(istype(r_hand,/obj/item/weapon/gun) || istype(l_hand,/obj/item/weapon/gun))
var/obj/item/weapon/gun/W = null
var/chance = 0
var/list/holding = list(get_active_hand() = 40, get_inactive_hand = 20)
if (istype(l_hand,/obj/item/weapon/gun))
W = l_hand
chance = hand ? 40 : 20
if (istype(r_hand,/obj/item/weapon/gun))
W = r_hand
chance = !hand ? 40 : 20
if (prob(chance))
visible_message("<span class='danger'>[src]'s [W] goes off during struggle!</span>")
//See if they have any guns that might go off
for(var/obj/item/weapon/gun/W in holding)
if(W && prob(holding[W]))
var/list/turfs = list()
for(var/turf/T in view())
turfs += T
var/turf/target = pick(turfs)
return W.afterattack(target,src)
if(turfs.len)
var/turf/target = pick(turfs)
visible_message("<span class='danger'>[src]'s [W] goes off during the struggle!</span>")
return W.afterattack(target,src)
var/randn = rand(1, 100)
if(!(species.flags & NO_SLIP) && randn <= 25)
@@ -245,39 +238,25 @@
visible_message("<span class='warning'>[M] attempted to push [src]!</span>")
return
var/talked = 0 // BubbleWrap
if(randn <= 60)
//BubbleWrap: Disarming breaks a pull
if(pulling)
visible_message("\red <b>[M] has broken [src]'s grip on [pulling]!</B>")
talked = 1
stop_pulling()
//See about breaking grips or pulls
if(break_all_grabs(M))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
return
//BubbleWrap: Disarming also breaks a grab - this will also stop someone being choked, won't it?
if(istype(l_hand, /obj/item/weapon/grab))
var/obj/item/weapon/grab/lgrab = l_hand
if(lgrab.affecting)
visible_message("\red <b>[M] has broken [src]'s grip on [lgrab.affecting]!</B>")
talked = 1
spawn(1)
del(lgrab)
if(istype(r_hand, /obj/item/weapon/grab))
var/obj/item/weapon/grab/rgrab = r_hand
if(rgrab.affecting)
visible_message("\red <b>[M] has broken [src]'s grip on [rgrab.affecting]!</B>")
talked = 1
spawn(1)
del(rgrab)
//End BubbleWrap
if(!talked) //BubbleWrap
drop_item()
visible_message("\red <B>[M] has disarmed [src]!</B>")
//Actually disarm them
for(var/obj/item/I in holding)
if(I)
drop_from_inventory(I)
visible_message("<span class='danger'>[M] has disarmed [src]!</span>")
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
return
//if M (and only M) has a grab on src, start dislocating limbs
if(grab_joint(M))
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
return
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
visible_message("\red <B>[M] attempted to disarm [src]!</B>")
return
@@ -302,16 +281,68 @@
return 1
/mob/living/carbon/human/proc/attack_joint(var/obj/item/W, var/mob/living/user, var/def_zone)
var/target_zone = def_zone? check_zone(def_zone) : get_zone_with_miss_chance(user.zone_sel.selecting, src)
if(!def_zone) def_zone = user.zone_sel.selecting
var/target_zone = get_zone_with_miss_chance(check_zone(def_zone), src)
if(user == src) // Attacking yourself can't miss
target_zone = user.zone_sel.selecting
if(!target_zone)
return null
var/obj/item/organ/external/organ = get_organ(check_zone(target_zone))
if(!organ || organ.is_dislocated() || organ.dislocated == -1)
if(!organ || (organ.dislocated == 2) || (organ.dislocated == -1))
return null
var/dislocation_str
if(prob(W.force))
dislocation_str = "[src]'s [organ.joint] [pick("gives way","caves in","crumbles","collapses")] with a grisly crunch!"
dislocation_str = "[src]'s [organ.joint] [pick("gives way","caves in","crumbles","collapses")]!"
organ.dislocate()
return dislocation_str
//Used to attack a joint through grabbing
/mob/living/carbon/human/proc/grab_joint(var/mob/living/user, var/def_zone)
var/has_grab = 0
for(var/obj/item/weapon/grab/G in list(user.l_hand, user.r_hand))
if(G.affecting == src && G.state == GRAB_NECK)
has_grab = 1
break
if(!has_grab)
return 0
if(!def_zone) def_zone = user.zone_sel.selecting
var/target_zone = check_zone(def_zone)
if(!target_zone)
return 0
var/obj/item/organ/external/organ = get_organ(check_zone(target_zone))
if(!organ || organ.is_dislocated() || organ.dislocated == -1)
return 0
user.visible_message("<span class='warning'>[user] begins to dislocate [src]'s [organ.joint]!</span>")
if(do_after(user, 100))
organ.dislocate()
src.visible_message("<span class='danger'>[src]'s [organ.joint] [pick("gives way","caves in","crumbles","collapses")]!</span>")
return 1
return 0
//Breaks all grips and pulls that the mob currently has.
/mob/living/carbon/human/proc/break_all_grabs(mob/living/carbon/user)
var/success = 0
if(pulling)
visible_message("<span class='danger'>[user] has broken [src]'s grip on [pulling]!</span>")
success = 1
stop_pulling()
if(istype(l_hand, /obj/item/weapon/grab))
var/obj/item/weapon/grab/lgrab = l_hand
if(lgrab.affecting)
visible_message("<span class='danger'>[user] has broken [src]'s grip on [lgrab.affecting]!</span>")
success = 1
spawn(1)
del(lgrab)
if(istype(r_hand, /obj/item/weapon/grab))
var/obj/item/weapon/grab/rgrab = r_hand
if(rgrab.affecting)
visible_message("<span class='danger'>[user] has broken [src]'s grip on [rgrab.affecting]!</span>")
success = 1
spawn(1)
del(rgrab)
return success

View File

@@ -1,7 +1,7 @@
/mob/living/carbon/human/proc/update_eyes()
if(internal_organs_by_name["eyes"])
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
eyes.eye_colour = list(r_eyes,g_eyes,b_eyes)
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
if(eyes)
eyes.update_colour()
regenerate_icons()
/mob/living/carbon/var/list/internal_organs = list()
@@ -70,12 +70,12 @@
for(var/limb_tag in list("l_leg","r_leg","l_foot","r_foot"))
var/obj/item/organ/external/E = organs_by_name[limb_tag]
if(!E)
stance_damage += 2
else if (E.status & ORGAN_DESTROYED)
if(!E || (E.status & (ORGAN_DESTROYED|ORGAN_DEAD)))
stance_damage += 2 // let it fail even if just foot&leg
else if (E.is_malfunctioning() || (E.is_broken() && !(E.status & ORGAN_SPLINTED)) || !E.is_usable())
else if (E.is_malfunctioning() || E.is_broken() || !E.is_usable())
stance_damage += 1
else if (E.is_dislocated())
stance_damage += 0.5
// Canes and crutches help you stand (if the latter is ever added)
// One cane mitigates a broken leg+foot, or a missing foot.
@@ -102,10 +102,14 @@
if(!E || !E.can_grasp || (E.status & ORGAN_SPLINTED))
continue
if(E.is_broken())
if(E.is_broken() || E.is_dislocated())
if(E.body_part == HAND_LEFT)
if(!l_hand)
continue
drop_from_inventory(l_hand)
else
if(!r_hand)
continue
drop_from_inventory(r_hand)
var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")

View File

@@ -389,7 +389,7 @@
// Lung damage increases the minimum safe pressure.
if(species.has_organ["lungs"])
var/obj/item/organ/lungs/L = internal_organs_by_name["lungs"]
if(!L)
if(isnull(L))
safe_pressure_min = INFINITY //No lungs, how are you breathing?
else if(L.is_broken())
safe_pressure_min *= 1.5

View File

@@ -3,12 +3,11 @@
if(name != GetVoice())
alt_name = "(as [get_id_name("Unknown")])"
if (istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
return
message = sanitize(message)
..(message, alt_name = alt_name) //ohgod we should really be passing a datum here.
..(message, alt_name = alt_name)
/mob/living/carbon/human/is_muzzled()
return istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
/mob/living/carbon/human/proc/forcesay(list/append)
if(stat == CONSCIOUS)

View File

@@ -30,7 +30,7 @@
poison_type = "oxygen"
siemens_coefficient = 0.2
flags = IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
flags = CAN_JOIN | IS_WHITELISTED | NO_SCAN | HAS_EYE_COLOR
blood_color = "#2299FC"
flesh_color = "#808D11"
@@ -47,8 +47,7 @@
"liver" = /obj/item/organ/liver,
"kidneys" = /obj/item/organ/kidneys,
"brain" = /obj/item/organ/brain,
"eyes" = /obj/item/organ/eyes,
"stack" = /obj/item/organ/stack/vox
"eyes" = /obj/item/organ/eyes
)
/datum/species/vox/get_random_name(var/gender)

View File

@@ -168,6 +168,10 @@
/datum/species/proc/get_random_name(var/gender)
var/datum/language/species_language = all_languages[language]
if(!species_language)
species_language = all_languages[default_language]
if(!species_language)
return "unknown"
return species_language.get_random_name(gender)
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.

View File

@@ -45,11 +45,8 @@
if(prob(1))
H.emote(pick("scratch","jump","roll","tail"))
/datum/species/monkey/handle_post_spawn(var/mob/living/carbon/human/H)
H.real_name = "[lowertext(name)] ([rand(100,999)])"
H.name = H.real_name
..()
/datum/species/monkey/get_random_name()
return "[lowertext(name)] ([rand(100,999)])"
/datum/species/monkey/tajaran
name = "Farwa"

View File

@@ -61,6 +61,9 @@
var/weeds_heal_rate = 1 // Health regen on weeds.
var/weeds_plasma_rate = 5 // Plasma regen on weeds.
/datum/species/xenos/get_random_name()
return "alien [caste_name] ([alien_number])"
/datum/species/xenos/can_understand(var/mob/other)
if(istype(other,/mob/living/carbon/alien/larva))

View File

@@ -41,12 +41,12 @@
if (target.l_hand)
// Disarm left hand
//Urist McAssistant dropped the macguffin with a scream just sounds odd. Plus it doesn't work with NO_PAIN
target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [src]'s grasp!</span>")
target.visible_message("<span class='danger'>\The [target.l_hand] was knocked right out of [target]'s grasp!</span>")
target.drop_l_hand()
if("r_arm", "r_hand")
if (target.r_hand)
// Disarm right hand
target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [src]'s grasp!</span>")
target.visible_message("<span class='danger'>\The [target.r_hand] was knocked right out of [target]'s grasp!</span>")
target.drop_r_hand()
if("chest")
if(!target.lying)

View File

@@ -237,24 +237,30 @@ var/global/list/damage_icon_parts = list()
//CACHING: Generate an index key from visible bodyparts.
//0 = destroyed, 1 = normal, 2 = robotic, 3 = necrotic.
//Create a new, blank icon for our mob to use.
if(stand_icon)
del(stand_icon)
stand_icon = new(species.icon_template ? species.icon_template : 'icons/mob/human.dmi',"blank")
var/icon_key = "[species.race_key][g][s_tone][r_skin][g_skin][b_skin]"
var/obj/item/organ/eyes/eyes = internal_organs_by_name["eyes"]
var/icon_key = "[species.race_key][g][s_tone]"
for(var/obj/item/organ/external/part in organs)
if(part.is_stump() || (part.status & ORGAN_DESTROYED))
icon_key = "[icon_key]0"
if(eyes)
icon_key += "[rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3])]"
else
icon_key += "#000000"
for(var/organ_tag in species.has_limbs)
var/obj/item/organ/external/part = organs_by_name[organ_tag]
if(isnull(part) || part.is_stump() || (part.status & ORGAN_DESTROYED))
icon_key += "0"
else if(part.status & ORGAN_ROBOT)
icon_key = "[icon_key]2[part.model ? "-[part.model]": ""]"
icon_key += "2[part.model ? "-[part.model]": ""]"
else if(part.status & ORGAN_DEAD)
icon_key = "[icon_key]3"
icon_key += "3"
else
icon_key = "[icon_key]1"
icon_key += "1"
icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0][s_tone]"
icon_key = "[icon_key][husk ? 1 : 0][fat ? 1 : 0][hulk ? 1 : 0][skeleton ? 1 : 0]"
var/icon/base_icon
if(human_icon_cache[icon_key])
@@ -784,11 +790,11 @@ var/global/list/damage_icon_parts = list()
/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
if(r_hand)
r_hand.screen_loc = ui_rhand //TODO
var/t_icon = INV_R_HAND_DEF_ICON
if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
t_icon = r_hand.item_icons[icon_r_hand]
var/t_state = r_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
if(!t_state) t_state = r_hand.icon_state
if(r_hand.icon_override)
@@ -800,18 +806,18 @@ var/global/list/damage_icon_parts = list()
if (handcuffed) drop_r_hand()
else
overlays_standing[R_HAND_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
if(l_hand)
l_hand.screen_loc = ui_lhand //TODO
var/t_icon = INV_L_HAND_DEF_ICON
if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
t_icon = l_hand.item_icons[icon_l_hand]
var/t_state = l_hand.item_state //useful for clothing that changes icon_state but retains the same sprite on the mob when held in hand
if(!t_state) t_state = l_hand.icon_state
if(l_hand.icon_override)
@@ -823,7 +829,7 @@ var/global/list/damage_icon_parts = list()
if (handcuffed) drop_l_hand()
else
overlays_standing[L_HAND_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)

View File

@@ -10,14 +10,13 @@
is_adult = 0
maxHealth = 150
revive()
regenerate_icons()
if (!client) rabid = 1
number = rand(1, 1000)
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
return
. = ..(gibbed, "seizes up and falls limp...")
mood = null
regenerate_icons()
return

View File

@@ -71,6 +71,7 @@
mutation_chance = rand(25, 35)
var/sanitizedcolour = replacetext(colour, " ", "")
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
regenerate_icons()
..(location)
/mob/living/carbon/slime/movement_delay()

View File

@@ -1,4 +1,7 @@
/mob/living/carbon/slime/say(var/message)
message = sanitize(message)
var/verb = say_quote(message)
if(copytext(message,1,2) == "*")

View File

@@ -1,141 +0,0 @@
//Monkey Overlays Indexes////////
#define M_MASK_LAYER 1
#define M_BACK_LAYER 2
#define M_HANDCUFF_LAYER 3
#define M_L_HAND_LAYER 4
#define M_R_HAND_LAYER 5
#define TARGETED_LAYER 6
#define M_FIRE_LAYER 6
#define M_TOTAL_LAYERS 7
/////////////////////////////////
/mob/living/carbon/monkey
var/list/overlays_lying[M_TOTAL_LAYERS]
var/list/overlays_standing[M_TOTAL_LAYERS]
/mob/living/carbon/monkey/regenerate_icons()
..()
update_inv_wear_mask(0)
update_inv_back(0)
update_inv_r_hand(0)
update_inv_l_hand(0)
update_inv_handcuffed(0)
update_fire(0)
update_icons()
//Hud Stuff
update_hud()
return
/mob/living/carbon/monkey/update_icons()
update_hud()
lying_prev = lying //so we don't update overlays for lying/standing unless our stance changes again
overlays.Cut()
for(var/image/I in overlays_standing)
overlays += I
if(lying)
var/matrix/M = matrix()
M.Turn(90)
M.Translate(1,-6)
src.transform = M
else
var/matrix/M = matrix()
src.transform = M
////////
/mob/living/carbon/monkey/update_inv_wear_mask(var/update_icons=1)
if( wear_mask && istype(wear_mask, /obj/item/clothing/mask) )
overlays_standing[M_MASK_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "[wear_mask.icon_state]")
wear_mask.screen_loc = ui_monkey_mask
else
overlays_standing[M_MASK_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/monkey/update_inv_r_hand(var/update_icons=1)
if(r_hand)
var/t_icon = INV_R_HAND_DEF_ICON
if(r_hand.item_icons && (icon_r_hand in r_hand.item_icons))
t_icon = r_hand.item_icons[icon_r_hand]
var/t_state = r_hand.item_state
if(!t_state) t_state = r_hand.icon_state
overlays_standing[M_R_HAND_LAYER] = image("icon" = t_icon, "icon_state" = t_state)
r_hand.screen_loc = ui_rhand
if (handcuffed) drop_r_hand()
else
overlays_standing[M_R_HAND_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/monkey/update_inv_l_hand(var/update_icons=1)
if(l_hand)
var/t_icon = INV_L_HAND_DEF_ICON
if(l_hand.item_icons && (icon_l_hand in l_hand.item_icons))
t_icon = l_hand.item_icons[icon_l_hand]
var/t_state = l_hand.item_state
if(!t_state) t_state = l_hand.icon_state
overlays_standing[M_L_HAND_LAYER] = image("icon" = t_icon, "icon_state" = t_state)
l_hand.screen_loc = ui_lhand
if (handcuffed) drop_l_hand()
else
overlays_standing[M_L_HAND_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/monkey/update_inv_back(var/update_icons=1)
if(back)
overlays_standing[M_BACK_LAYER] = image("icon" = 'icons/mob/back.dmi', "icon_state" = "[back.icon_state]")
back.screen_loc = ui_monkey_back
else
overlays_standing[M_BACK_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/monkey/update_inv_handcuffed(var/update_icons=1)
if(handcuffed)
drop_r_hand()
drop_l_hand()
stop_pulling()
overlays_standing[M_HANDCUFF_LAYER] = image("icon" = 'icons/mob/monkey.dmi', "icon_state" = "handcuff1")
else
overlays_standing[M_HANDCUFF_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/monkey/update_hud()
if (client)
client.screen |= contents
//Call when target overlay should be added/removed
/mob/living/carbon/monkey/update_targeted(var/update_icons=1)
if (targeted_by && target_locked)
overlays_standing[TARGETED_LAYER] = target_locked
else if (!targeted_by && target_locked)
del(target_locked)
if (!targeted_by)
overlays_standing[TARGETED_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/monkey/update_fire(var/update_icons=1)
if(on_fire)
overlays_standing[M_FIRE_LAYER] = image("icon"='icons/mob/OnFire.dmi', "icon_state"="Standing", "layer"= -M_FIRE_LAYER)
else
overlays_standing[M_FIRE_LAYER] = null
if(update_icons) update_icons()
//Monkey Overlays Indexes////////
#undef M_MASK_LAYER
#undef M_BACK_LAYER
#undef M_HANDCUFF_LAYER
#undef M_L_HAND_LAYER
#undef M_R_HAND_LAYER
#undef TARGETED_LAYER
#undef M_FIRE_LAYER
#undef M_TOTAL_LAYERS

View File

@@ -36,12 +36,8 @@
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/M = src
for(var/obj/item/organ/external/organ in M.organs)
if (!organ)
continue
else if(organ.status & ORGAN_BROKEN || organ.open)
if(organ && (organ.is_broken() || organ.open))
src.traumatic_shock += 30
if(organ.status & ORGAN_SPLINTED)
src.traumatic_shock -= 25
if(src.traumatic_shock < 0)
src.traumatic_shock = 0

View File

@@ -0,0 +1,25 @@
/mob/living
var/datum/language/default_language
/mob/living/verb/set_default_language(language as null|anything in languages)
set name = "Set Default Language"
set category = "IC"
if(language)
src << "<span class='notice'>You will now speak [language] if you do not specify a language when speaking.</span>"
else
src << "<span class='notice'>You will now speak whatever your standard default language is if you do not specify one when speaking.</span>"
default_language = language
// Silicons can't neccessarily speak everything in their languages list
/mob/living/silicon/set_default_language(language as null|anything in speech_synthesizer_langs)
..()
/mob/living/verb/check_default_language()
set name = "Check Default Language"
set category = "IC"
if(default_language)
src << "<span class='notice'>You are currently speaking [default_language] by default.</span>"
else
src << "<span class='notice'>Your current default language is your species or mob type default.</span>"

View File

@@ -376,7 +376,8 @@ default behaviour is:
/mob/living/proc/revive()
rejuvenate()
buckled = initial(src.buckled)
if(buckled)
buckled.unbuckle_mob()
if(iscarbon(src))
var/mob/living/carbon/C = src

View File

@@ -22,9 +22,6 @@
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
var/t_phoron = null
var/t_oxygen = null
var/t_sl_gas = null

View File

@@ -80,7 +80,10 @@ proc/get_radio_key_from_channel(var/channel)
if(dongle.translate_binary) return 1
/mob/living/proc/get_default_language()
return null
return default_language
/mob/living/proc/is_muzzled()
return 0
/mob/living/proc/handle_speech_problems(var/message, var/verb)
var/list/returns[3]
@@ -135,6 +138,10 @@ proc/get_radio_key_from_channel(var/channel)
return say_dead(message)
return
if(is_muzzled())
src << "<span class='danger'>You're muzzled and cannot speak!</span>"
return
var/message_mode = parse_message_mode(message, "headset")
switch(copytext(message,1,2))

View File

@@ -6,6 +6,7 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/ai_announcement,
/mob/living/silicon/ai/proc/ai_call_shuttle,
// /mob/living/silicon/ai/proc/ai_recall_shuttle,
/mob/living/silicon/ai/proc/ai_emergency_message,
/mob/living/silicon/ai/proc/ai_camera_track,
/mob/living/silicon/ai/proc/ai_camera_list,
/mob/living/silicon/ai/proc/ai_goto_location,
@@ -45,7 +46,7 @@ var/list/ai_verbs_default = list(
density = 1
status_flags = CANSTUN|CANPARALYSE|CANPUSH
shouldnt_see = list(/obj/effect/rune)
var/list/network = list("SS13")
var/list/network = list("Exodus")
var/obj/machinery/camera/camera = null
var/list/connected_robots = list()
var/aiRestorePowerRoutine = 0
@@ -380,6 +381,30 @@ var/list/ai_verbs_default = list(
if(confirm == "Yes")
cancel_call_proc(src)
/mob/living/silicon/ai/var/emergency_message_cooldown = 0
/mob/living/silicon/ai/proc/ai_emergency_message()
set category = "AI Commands"
set name = "Send Emergency Message"
if(check_unable(AI_CHECK_WIRELESS))
return
if(!is_relay_online())
usr <<"<span class='warning'>No Emergency Bluespace Relay detected. Unable to transmit message.</span>"
return
if(emergency_message_cooldown)
usr << "<span class='warning'>Arrays recycling. Please stand by.</span>"
return
var/input = input(usr, "Please choose a message to transmit to Centcomm via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response. There is a 30 second delay before you may send another message, be clear, full and concise.", "To abort, send an empty message.", "")
if(!input)
return
Centcomm_announce(input, usr)
usr << "<span class='notice'>Message transmitted.</span>"
log_say("[key_name(usr)] has made an IA Centcomm announcement: [input]")
emergency_message_cooldown = 1
spawn(300)
emergency_message_cooldown = 0
/mob/living/silicon/ai/check_eye(var/mob/user as mob)
if (!camera)
return null
@@ -478,41 +503,41 @@ var/list/ai_verbs_default = list(
//Replaces /mob/living/silicon/ai/verb/change_network() in ai.dm & camera.dm
//Adds in /mob/living/silicon/ai/proc/ai_network_change() instead
//Addition by Mord_Sith to define AI's network change ability
/mob/living/silicon/ai/proc/ai_network_change()
set category = "AI Commands"
set name = "Jump To Network"
unset_machine()
var/cameralist[0]
/mob/living/silicon/ai/proc/get_camera_network_list()
if(check_unable())
return
var/mob/living/silicon/ai/U = usr
var/list/cameralist = new()
for (var/obj/machinery/camera/C in cameranet.cameras)
if(!C.can_use())
continue
var/list/tempnetwork = difflist(C.network,restricted_camera_networks,1)
if(tempnetwork.len)
for(var/i in tempnetwork)
cameralist[i] = i
var/old_network = network
network = input(U, "Which network would you like to view?") as null|anything in cameralist
for(var/i in tempnetwork)
cameralist[i] = i
if(!U.eyeobj)
U.view_core()
cameralist = sortAssoc(cameralist)
return cameralist
/mob/living/silicon/ai/proc/ai_network_change(var/network in get_camera_network_list())
set category = "AI Commands"
set name = "Jump To Network"
unset_machine()
if(!network)
return
if(isnull(network))
network = old_network // If nothing is selected
else
for(var/obj/machinery/camera/C in cameranet.cameras)
if(!C.can_use())
continue
if(network in C.network)
U.eyeobj.setLoc(get_turf(C))
break
if(!eyeobj)
view_core()
return
src.network = network
for(var/obj/machinery/camera/C in cameranet.cameras)
if(!C.can_use())
continue
if(network in C.network)
eyeobj.setLoc(get_turf(C))
break
src << "\blue Switched to [network] camera network."
//End of code by Mord_Sith
@@ -668,14 +693,14 @@ var/list/ai_verbs_default = list(
/mob/living/silicon/ai/proc/check_unable(var/flags = 0)
if(stat == DEAD)
usr << "\red You are dead!"
src << "<span class='warning'>You are dead!</span>"
return 1
if((flags & AI_CHECK_WIRELESS) && src.control_disabled)
usr << "\red Wireless control is disabled!"
src << "<span class='warning'>Wireless control is disabled!</span>"
return 1
if((flags & AI_CHECK_RADIO) && src.aiRadio.disabledAi)
src << "\red System Error - Transceiver Disabled!"
src << "<span class='warning'>System Error - Transceiver Disabled!</span>"
return 1
return 0

View File

@@ -1,9 +1,7 @@
/mob/living/silicon/ai/Login() //ThisIsDumb(TM) TODO: tidy this up <20>_<EFBFBD> ~Carn
..()
for(var/obj/effect/rune/rune in world)
var/image/blood = image(loc = rune)
blood.override = 1
client.images += blood
for(var/obj/effect/rune/rune in rune_list)
client.images += rune.blood_image
regenerate_icons()
flash = new /obj/screen()
flash.icon_state = "blank"

View File

@@ -117,10 +117,6 @@
if (src.client.statpanel == "Status")
show_silenced()
if (proc_holder_list.len)//Generic list for proc_holder objects.
for(var/obj/effect/proc_holder/P in proc_holder_list)
statpanel("[P.panel]","",P)
/mob/living/silicon/pai/check_eye(var/mob/user as mob)
if (!src.current)
return null

View File

@@ -55,9 +55,9 @@ var/datum/paiController/paiController // Global handler for pAI candidates
switch(option)
if("name")
t = input("Enter a name for your pAI", "pAI Name", candidate.name) as text
t = sanitizeSafe(input("Enter a name for your pAI", "pAI Name", candidate.name) as text, MAX_NAME_LEN)
if(t)
candidate.name = sanitizeSafe(t, MAX_NAME_LEN)
candidate.name = t
if("desc")
t = input("Enter a description for your pAI", "pAI Description", candidate.description) as message
if(t)

View File

@@ -14,7 +14,7 @@
lawupdate = 0
density = 1
req_access = list(access_engine, access_robotics)
integrated_light_power = 2
integrated_light_power = 3
local_transmit = 1
mob_bump_flag = SIMPLE_ANIMAL
@@ -24,6 +24,11 @@
//Used for self-mailing.
var/mail_destination = ""
var/obj/machinery/drone_fabricator/master_fabricator
var/law_type = /datum/ai_laws/drone
var/module_type = /obj/item/weapon/robot_module/drone
var/can_pull_size = 2
var/can_pull_mobs
holder_type = /obj/item/weapon/holder/drone
@@ -36,9 +41,6 @@
add_language("Robot Talk", 0)
add_language("Drone Talk", 1)
if(camera && "Robots" in camera.network)
camera.add_network("Engineering")
//They are unable to be upgraded, so let's give them a bit of a better battery.
cell.maxcharge = 10000
cell.charge = 10000
@@ -52,16 +54,18 @@
C.max_damage = 10
verbs -= /mob/living/silicon/robot/verb/Namepick
module = new /obj/item/weapon/robot_module/drone(src)
//Some tidying-up.
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
updateicon()
/mob/living/silicon/robot/drone/init()
laws = new /datum/ai_laws/drone()
if(!laws) laws = new law_type
if(!module) module = new module_type(src)
aiCamera = new/obj/item/device/camera/siliconcam/drone_camera(src)
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
spawn(1)
if(camera && ("Robots" in camera.network))
camera.add_network("Engineering")
//Redefining some robot procs...
/mob/living/silicon/robot/drone/SetName(pickedName as text)
@@ -91,26 +95,26 @@
/mob/living/silicon/robot/drone/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/borg/upgrade/))
user << "\red The maintenance drone chassis not compatible with \the [W]."
user << "<span class='danger'>\The [src] is not compatible with \the [W].</span>"
return
else if (istype(W, /obj/item/weapon/crowbar))
user << "The machine is hermetically sealed. You can't open the case."
user << "<span class='danger'>\The [src] is hermetically sealed. You can't open the case.</span>"
return
else if (istype(W, /obj/item/weapon/card/emag))
if(!client || stat == 2)
user << "\red There's not much point subverting this heap of junk."
user << "<span class='danger'>There's not much point subverting this heap of junk.</span>"
return
if(emagged)
src << "\red [user] attempts to load subversive software into you, but your hacked subroutined ignore the attempt."
user << "\red You attempt to subvert [src], but the sequencer has no effect."
src << "<span class='danger'>\The [user] attempts to load subversive software into you, but your hacked subroutines ignore the attempt.</span>"
user << "<span class='danger'>You attempt to subvert [src], but the sequencer has no effect.</span>"
return
user << "\red You swipe the sequencer across [src]'s interface and watch its eyes flicker."
src << "\red You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script."
user << "<span class='danger'>You swipe the sequencer across [src]'s interface and watch its eyes flicker.</span>"
src << "<span class='danger'>You feel a sudden burst of malware loaded into your execute-as-root buffer. Your tiny brain methodically parses, loads and executes the script.</span>"
var/obj/item/weapon/card/emag/emag = W
emag.uses--
@@ -130,7 +134,7 @@
src << "<b>Obey these laws:</b>"
laws.show_laws(src)
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
src << "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and his commands.</span>"
return
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda))
@@ -138,14 +142,14 @@
if(stat == 2)
if(!config.allow_drone_spawn || emagged || health < -35) //It's dead, Dave.
user << "\red The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one."
user << "<span class='danger'>The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one.</span>"
return
if(!allowed(usr))
user << "\red Access denied."
user << "<span class='danger'>Access denied.</span>"
return
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to reboot it.", "\red You swipe your ID card through \the [src], attempting to reboot it.")
user.visible_message("<span class='danger'>\The [user] swipes \his ID card through \the [src], attempting to reboot it.</span>", "<span class='danger'>>You swipe your ID card through \the [src], attempting to reboot it.</span>")
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
if(D.key && D.client)
@@ -155,7 +159,7 @@
return
else
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to shut it down.", "\red You swipe your ID card through \the [src], attempting to shut it down.")
user.visible_message("<span class='danger'>\The [user] swipes \his ID card through \the [src], attempting to shut it down.</span>", "<span class='danger'>You swipe your ID card through \the [src], attempting to shut it down.</span>")
if(emagged)
return
@@ -163,7 +167,7 @@
if(allowed(usr))
shut_down()
else
user << "\red Access denied."
user << "<span class='danger'>Access denied.</span>"
return
@@ -185,7 +189,7 @@
//Drones killed by damage will gib.
/mob/living/silicon/robot/drone/handle_regular_status_updates()
if(health <= -35 && src.stat != 2)
if((health <= -35 || (master_fabricator && src.z != master_fabricator.z)) && src.stat != 2)
timeofdeath = world.time
death() //Possibly redundant, having trouble making death() cooperate.
gib()
@@ -194,32 +198,31 @@
//DRONE MOVEMENT.
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
//TODO: Consider making a magboot item for drones to equip. ~Z
return 0
//CONSOLE PROCS
/mob/living/silicon/robot/drone/proc/law_resync()
if(stat != 2)
if(emagged)
src << "\red You feel something attempting to modify your programming, but your hacked subroutines are unaffected."
src << "<span class='danger'>You feel something attempting to modify your programming, but your hacked subroutines are unaffected.</span>"
else
src << "\red A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it."
src << "<span class='danger'>A reset-to-factory directive packet filters through your data connection, and you obediently modify your programming to suit it.</span>"
full_law_reset()
show_laws()
/mob/living/silicon/robot/drone/proc/shut_down()
if(stat != 2)
if(emagged)
src << "\red You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you."
src << "<span class='danger'>You feel a system kill order percolate through your tiny brain, but it doesn't seem like a good idea to you.</span>"
else
src << "\red You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself."
src << "<span class='danger'>You feel a system kill order percolate through your tiny brain, and you obediently destroy yourself.</span>"
death()
/mob/living/silicon/robot/drone/proc/full_law_reset()
clear_supplied_laws()
clear_inherent_laws()
clear_ion_laws()
laws = new /datum/ai_laws/drone
laws = new law_type
//Reboot procs.
@@ -267,17 +270,32 @@
..()
else if(istype(AM,/obj/item))
var/obj/item/O = AM
if(O.w_class > 2)
if(O.w_class > can_pull_size)
src << "<span class='warning'>You are too small to pull that.</span>"
return
else
..()
else
src << "<span class='warning'>You are too small to pull that.</span>"
return
if(!can_pull_mobs)
src << "<span class='warning'>You are too small to pull that.</span>"
return
/mob/living/silicon/robot/drone/add_robot_verbs()
src.verbs |= silicon_verbs_subsystems
/mob/living/silicon/robot/drone/remove_robot_verbs()
src.verbs -= silicon_verbs_subsystems
/mob/living/silicon/robot/drone/construction
law_type = /datum/ai_laws/construction_drone
module_type = /obj/item/weapon/robot_module/drone/construction
can_pull_size = 5
can_pull_mobs = 1
/mob/living/silicon/robot/drone/construction/init()
..()
flavor_text = "It's a bulky construction drone stamped with a Sol Central glyph."
/mob/living/silicon/robot/drone/construction/updatename()
real_name = "construction drone ([rand(100,999)])"
name = real_name

View File

@@ -19,7 +19,7 @@
return
if(!allowed(user))
user << "\red Access denied."
user << "<span class='danger'>Access denied.</span>"
return
user.set_machine(src)
@@ -27,6 +27,8 @@
dat += "<B>Maintenance Units</B><BR>"
for(var/mob/living/silicon/robot/drone/D in world)
if(D.z != src.z)
continue
dat += "<BR>[D.real_name] ([D.stat == 2 ? "<font color='red'>INACTIVE" : "<font color='green'>ACTIVE"]</FONT>)"
dat += "<font dize = 9><BR>Cell charge: [D.cell.charge]/[D.cell.maxcharge]."
dat += "<BR>Currently located in: [get_area(D)]."
@@ -46,7 +48,7 @@
return
if(!allowed(usr))
usr << "\red Access denied."
usr << "<span class='danger'>Access denied.</span>"
return
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))) || (istype(usr, /mob/living/silicon)))
@@ -61,11 +63,11 @@
return
drone_call_area = t_area
usr << "\blue You set the area selector to [drone_call_area]."
usr << "<span class='notice'>You set the area selector to [drone_call_area].</span>"
else if (href_list["ping"])
usr << "\blue You issue a maintenance request for all active drones, highlighting [drone_call_area]."
usr << "<span class='notice'>You issue a maintenance request for all active drones, highlighting [drone_call_area].</span>"
for(var/mob/living/silicon/robot/drone/D in world)
if(D.client && D.stat == 0)
D << "-- Maintenance drone presence requested in: [drone_call_area]."
@@ -75,7 +77,7 @@
var/mob/living/silicon/robot/drone/D = locate(href_list["resync"])
if(D.stat != 2)
usr << "\red You issue a law synchronization directive for the drone."
usr << "<span class='danger'>You issue a law synchronization directive for the drone.</span>"
D.law_resync()
else if (href_list["shutdown"])
@@ -83,7 +85,7 @@
var/mob/living/silicon/robot/drone/D = locate(href_list["shutdown"])
if(D.stat != 2)
usr << "\red You issue a kill command for the unfortunate drone."
usr << "<span class='danger'>You issue a kill command for the unfortunate drone.</span>"
message_admins("[key_name_admin(usr)] issued kill order for drone [key_name_admin(D)] from control console.")
log_game("[key_name(usr)] issued kill order for [key_name(src)] from control console.")
D.shut_down()
@@ -98,10 +100,10 @@
continue
dronefab = fab
usr << "\blue Drone fabricator located."
usr << "<span class='notice'>Drone fabricator located.</span>"
return
usr << "\red Unable to locate drone fabricator."
usr << "<span class='danger'>Unable to locate drone fabricator.</span>"
else if (href_list["toggle_fab"])
@@ -110,10 +112,10 @@
if(get_dist(src,dronefab) > 3)
dronefab = null
usr << "\red Unable to locate drone fabricator."
usr << "<span class='danger'>Unable to locate drone fabricator.</span>"
return
dronefab.produce_drones = !dronefab.produce_drones
usr << "\blue You [dronefab.produce_drones ? "enable" : "disable"] drone production in the nearby fabricator."
usr << "<span class='notice'>You [dronefab.produce_drones ? "enable" : "disable"] drone production in the nearby fabricator.</span>"
src.updateUsrDialog()

View File

@@ -2,10 +2,12 @@
//Limited use.
/obj/item/weapon/gripper
name = "magnetic gripper"
desc = "A simple grasping tool for synthetic assets."
desc = "A simple grasping tool specialized in construction and engineering work."
icon = 'icons/obj/device.dmi'
icon_state = "gripper"
flags = NOBLUDGEON
//Has a list of items that it can hold.
var/list/can_hold = list(
/obj/item/weapon/cell,
@@ -28,8 +30,14 @@
var/obj/item/wrapped = null // Item currently being held.
var/force_holder = null //
// VEEEEERY limited version for mining borgs. Basically only for swapping cells and upgrading the drills.
/obj/item/weapon/gripper/miner
name = "drill maintenance gripper"
desc = "A simple grasping tool for the maintenance of heavy drilling machines."
icon_state = "gripper-mining"
can_hold = list(
/obj/item/weapon/cell,
/obj/item/weapon/stock_parts
@@ -38,14 +46,58 @@
/obj/item/weapon/gripper/paperwork
name = "paperwork gripper"
desc = "A simple grasping tool for clerical work."
icon = 'icons/obj/device.dmi'
icon_state = "gripper"
can_hold = list(
/obj/item/weapon/clipboard,
/obj/item/weapon/paper,
/obj/item/weapon/paper_bundle,
/obj/item/weapon/card/id
/obj/item/weapon/card/id,
/obj/item/weapon/book,
/obj/item/weapon/newspaper
)
/obj/item/weapon/gripper/research //A general usage gripper, used for toxins/robotics/xenobio/etc
name = "scientific gripper"
icon_state = "gripper-sci"
desc = "A simple grasping tool suited to assist in a wide array of research applications."
can_hold = list(
/obj/item/weapon/cell,
/obj/item/weapon/stock_parts,
/obj/item/device/mmi,
/obj/item/robot_parts,
/obj/item/borg/upgrade,
/obj/item/device/flash, //to build borgs
/obj/item/organ/brain, //to insert into MMIs.
/obj/item/stack/cable_coil, //again, for borg building
/obj/item/weapon/circuitboard,
/obj/item/slime_extract,
/obj/item/weapon/reagent_containers/glass,
/obj/item/weapon/reagent_containers/food/snacks/monkeycube
)
/obj/item/weapon/gripper/service //Used to handle food, drinks, and seeds.
name = "service gripper"
icon_state = "gripper"
desc = "A simple grasping tool used to perform tasks in the service sector, such as handling food, drinks, and seeds."
can_hold = list(
/obj/item/weapon/reagent_containers/glass,
/obj/item/weapon/reagent_containers/food,
/obj/item/seeds,
/obj/item/weapon/grown
)
/obj/item/weapon/gripper/no_use //Used when you want to hold and put items in other things, but not able to 'use' the item
/obj/item/weapon/gripper/no_use/loader //This is used to disallow building with metal.
name = "sheet loader"
desc = "A specialized loading device, designed to pick up and insert sheets of materials inside machines."
icon_state = "gripper-sheet"
can_hold = list(
/obj/item/stack/sheet
)
/obj/item/weapon/gripper/attack_self(mob/user as mob)
@@ -53,6 +105,9 @@
return wrapped.attack_self(user)
return ..()
/obj/item/weapon/gripper/no_use/attack_self(mob/user as mob)
return
/obj/item/weapon/gripper/verb/drop_item()
set name = "Drop Item"
@@ -75,7 +130,12 @@
//update_icon()
/obj/item/weapon/gripper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
return (wrapped ? wrapped.attack(M,user) : 0)
if(wrapped) //The force of the wrapped obj gets set to zero during the attack() and afterattack().
force_holder = wrapped.force
wrapped.force = 0.0
wrapped.attack(M,user)
return 1
return 0
/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/user, proximity, params)
@@ -97,6 +157,9 @@
if(!resolved && wrapped && target)
wrapped.afterattack(target,user,1)
//wrapped's force was set to zero. This resets it to the value it had before.
wrapped.force = force_holder
force_holder = null
//If wrapped was neither deleted nor put into target, put it back into the gripper.
if(wrapped && user && (wrapped.loc == user))
wrapped.loc = src
@@ -145,6 +208,21 @@
user.visible_message("<span class='danger'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
else if(istype(target,/mob/living/silicon/robot))
var/mob/living/silicon/robot/A = target
if(A.opened)
if(A.cell)
wrapped = A.cell
A.cell.add_fingerprint(user)
A.cell.updateicon()
A.updateicon()
A.cell.loc = src
A.cell = null
user.visible_message("<span class='danger'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
//TODO: Matter decompiler.
/obj/item/weapon/matter_decompiler

View File

@@ -1,3 +1,10 @@
/proc/count_drones()
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
if(D.key && D.client)
drones++
return drones
/obj/machinery/drone_fabricator
name = "drone fabricator"
desc = "A large automated factory for producing maintenance drones."
@@ -8,13 +15,20 @@
idle_power_usage = 20
active_power_usage = 5000
var/fabricator_tag = "Exodus"
var/drone_progress = 0
var/produce_drones = 1
var/time_last_drone = 500
var/drone_type = /mob/living/silicon/robot/drone
icon = 'icons/obj/machines/drone_fab.dmi'
icon_state = "drone_fab_idle"
/obj/machinery/drone_fabricator/derelict
name = "construction drone fabricator"
fabricator_tag = "Derelict"
drone_type = /mob/living/silicon/robot/drone/construction
/obj/machinery/drone_fabricator/New()
..()
@@ -48,13 +62,6 @@
if(produce_drones && drone_progress >= 100 && istype(user,/mob/dead) && config.allow_drone_spawn && count_drones() < config.max_maint_drones)
user << "<BR><B>A drone is prepared. Select 'Join As Drone' from the Ghost tab to spawn as a maintenance drone.</B>"
/obj/machinery/drone_fabricator/proc/count_drones()
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
if(D.key && D.client)
drones++
return drones
/obj/machinery/drone_fabricator/proc/create_drone(var/client/player)
if(stat & NOPOWER)
@@ -71,13 +78,12 @@
flick("h_lathe_leave",src)
time_last_drone = world.time
var/mob/living/silicon/robot/drone/new_drone = new(get_turf(src))
var/mob/living/silicon/robot/drone/new_drone = new drone_type(get_turf(src))
new_drone.transfer_personality(player)
new_drone.master_fabricator = src
drone_progress = 0
/mob/dead/verb/join_as_drone()
set category = "Ghost"
@@ -86,11 +92,11 @@
if(ticker.current_state < GAME_STATE_PLAYING)
src << "\red The game hasn't started yet!"
src << "<span class='danger'>The game hasn't started yet!</span>"
return
if(!(config.allow_drone_spawn))
src << "\red That verb is not currently permitted."
src << "<span class='danger'>That verb is not currently permitted.</span>"
return
if (!src.stat)
@@ -100,14 +106,14 @@
return 0 //something is terribly wrong
if(jobban_isbanned(src,"Cyborg"))
usr << "\red You are banned from playing synthetics and cannot spawn as a drone."
usr << "<span class='danger'>You are banned from playing synthetics and cannot spawn as a drone.</span>"
return
var/deathtime = world.time - src.timeofdeath
if(istype(src,/mob/dead/observer))
var/mob/dead/observer/G = src
if(G.has_enabled_antagHUD == 1 && config.antag_hud_restricted)
usr << "\blue <B>Upon using the antagHUD you forfeighted the ability to join the round.</B>"
usr << "<span class='notice'>Upon using the antagHUD you forfeighted the ability to join the round.</span>"
return
var/deathtimeminutes = round(deathtime / 600)
@@ -125,16 +131,18 @@
usr << "You must wait 10 minutes to respawn as a drone!"
return
var/list/all_fabricators = list()
for(var/obj/machinery/drone_fabricator/DF in world)
if(DF.stat & NOPOWER || !DF.produce_drones)
continue
if(DF.count_drones() >= config.max_maint_drones)
src << "\red There are too many active drones in the world for you to spawn."
return
if(DF.drone_progress >= 100)
DF.create_drone(src.client)
return
all_fabricators[DF.fabricator_tag] = DF
src << "\red There are no available drone spawn points, sorry."
if(!all_fabricators.len)
src << "<span class='danger'>There are no available drone spawn points, sorry.</span>"
return
var/choice = input(src,"Which fabricator do you wish to use?") as null|anything in all_fabricators
if(choice)
var/obj/machinery/drone_fabricator/chosen_fabricator = all_fabricators[choice]
chosen_fabricator.create_drone(src.client)

View File

@@ -130,10 +130,11 @@
if (src.stat != 0)
uneq_all()
if(!is_component_functioning("radio"))
radio.on = 0
else
radio.on = 1
if(radio)
if(!is_component_functioning("radio"))
radio.on = 0
else
radio.on = 1
if(is_component_functioning("camera"))
src.blinded = 0

View File

@@ -265,7 +265,8 @@
module_sprites["Bro"] = "Brobot"
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
module_sprites["Drone"] = "drone-service" // How does this even work...? Oh well.
module_sprites["Drone - Service"] = "drone-service"
module_sprites["Drone - Hydro"] = "drone-hydro"
if("Clerical")
module = new /obj/item/weapon/robot_module/clerical(src)
@@ -277,6 +278,12 @@
module_sprites["Default"] = "Service2"
module_sprites["Drone"] = "drone-service"
if("Research")
module = new /obj/item/weapon/robot_module/research(src)
module.channels = list("Science" = 1)
module_sprites["Droid"] = "droid-science"
module_sprites["Drone"] = "drone-science"
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
module.channels = list("Supply" = 1)
@@ -296,7 +303,8 @@
module_sprites["Standard"] = "surgeon"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
module_sprites["Drone" ] = "drone-medical"
module_sprites["Drone - Medical" ] = "drone-medical"
module_sprites["Drone - Chemistry" ] = "drone-chemistry"
if("Surgeon")
module = new /obj/item/weapon/robot_module/surgeon(src)
@@ -731,7 +739,7 @@
else
user << "Unable to locate a radio."
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)||istype(W, /obj/item/weapon/card/robot)) // trying to unlock the interface with an ID card
if(emagged)//still allow them to open the cover
user << "The interface seems slightly damaged"
if(opened)
@@ -868,6 +876,10 @@
//if they are holding or wearing a card that has access, that works
if(check_access(H.get_active_hand()) || check_access(H.wear_id))
return 1
else if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(check_access(R.get_active_hand()) || istype(R.get_active_hand(), /obj/item/weapon/card/robot))
return 1
return 0
/mob/living/silicon/robot/proc/check_access(obj/item/weapon/card/id/I)

View File

@@ -1,3 +1,138 @@
//A portable analyzer, for research borgs. This is better then giving them a gripper which can hold anything and letting them use the normal analyzer.
/obj/item/weapon/portable_destructive_analyzer
name = "Portable Destructive Analyzer"
icon = 'icons/obj/items.dmi'
icon_state = "portable_analyzer"
desc = "Similar to the stationary version, this rather unwieldy device allows you to break down objects in the name of science."
var/min_reliability = 90 //Can't upgrade, call it laziness or a drawback
var/datum/research/techonly/files //The device uses the same datum structure as the R&D computer/server.
//This analyzer can only store tech levels, however.
var/obj/item/weapon/loaded_item //What is currently inside the analyzer.
/obj/item/weapon/portable_destructive_analyzer/New()
..()
files = new /datum/research/techonly(src) //Setup the research data holder.
/obj/item/weapon/portable_destructive_analyzer/attack_self(user as mob)
var/response = alert(user, "Analyzing the item inside will *DESTROY* the item for good.\n\
Syncing to the research server will send the data that is stored inside to research.\n\
Ejecting will place the loaded item onto the floor.",
"What would you like to do?", "Analyze", "Sync", "Eject")
if(response == "Analyze")
if(loaded_item)
var/confirm = alert(user, "This will destroy the item inside forever. Are you sure?","Confirm Analyze","Yes","No")
if(confirm == "Yes") //This is pretty copypasta-y
user << "You activate the analyzer's microlaser, analyzing \the [loaded_item] and breaking it down."
flick("portable_analyzer_scan", src)
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(loaded_item.reliability >= min_reliability)
var/list/temp_tech = ConvertReqString2List(loaded_item.origin_tech)
for(var/T in temp_tech)
files.UpdateTech(T, temp_tech[T])
user << "\The [loaded_item] had level [temp_tech[T]] in [T]."
loaded_item = null
for(var/obj/I in contents)
for(var/mob/M in I.contents)
M.death()
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
var/obj/item/stack/sheet/S = I
if(S.get_amount() > 1)
S.use(1)
loaded_item = S
else
del(S)
desc = initial(desc)
icon_state = initial(icon_state)
else
del(I)
desc = initial(desc)
icon_state = initial(icon_state)
else
return
else
user << "The [src] is empty. Put something inside it first."
if(response == "Sync")
var/success = 0
for(var/obj/machinery/r_n_d/server/S in machines)
if(S.disabled)
continue
for(var/datum/tech/T in files.known_tech) //Uploading
S.files.AddTech2Known(T)
for(var/datum/tech/T in S.files.known_tech) //Downloading
files.AddTech2Known(T)
success = 1
files.RefreshResearch()
if(success)
user << "You connect to the research server, push your data upstream to it, then pull the resulting merged data from the master branch."
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
else
user << "Reserch server ping response timed out. Unable to connect. Please contact the system administrator."
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
if(response == "Eject")
if(loaded_item)
loaded_item.loc = get_turf(src)
desc = initial(desc)
icon_state = initial(icon_state)
loaded_item = null
else
user << "The [src] is already empty."
/obj/item/weapon/portable_destructive_analyzer/afterattack(var/atom/target, var/mob/living/user, proximity)
if(!target)
return
if(!proximity)
return
if(!isturf(target.loc)) // Don't load up stuff if it's inside a container or mob!
return
if(istype(target,/obj/item))
if(loaded_item)
user << "Your [src] already has something inside. Analyze or eject it first."
return
var/obj/item/I = target
I.loc = src
loaded_item = I
for(var/mob/M in viewers())
M.show_message(text("<span class='notice'>[user] adds the [I] to the [src].</span>"), 1)
desc = initial(desc) + "<br>It is holding \the [loaded_item]."
flick("portable_analyzer_load", src)
icon_state = "portable_analyzer_full"
//This is used to unlock other borg covers.
/obj/item/weapon/card/robot //This is not a child of id cards, as to avoid dumb typechecks on computers.
name = "access code transmission device"
icon_state = "id-robot"
desc = "A circuit grafted onto the bottom of an ID card. It is used to transmit access codes into other robot chassis, \
allowing you to lock and unlock other robots' panels."
/obj/item/weapon/card/id/robot/attack_self() //override so borgs can't flash their IDs.
return
/obj/item/weapon/card/id/robot/read()
usr << "The ID card does not appear to have any writing on it."
return
//A harvest item for serviceborgs.
/obj/item/weapon/robot_harvester
name = "auto harvester"
desc = "A hand-held harvest tool that resembles a sickle. It uses energy to cut plant matter very efficently."
icon = 'icons/obj/weapons.dmi'
icon_state = "autoharvester"
/obj/item/weapon/robot_harvester/afterattack(var/atom/target, var/mob/living/user, proximity)
if(!target)
return
if(!proximity)
return
if(istype(target,/obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/T = target
T.harvest(user)
else
user << "Harvesting \a [target] is not the purpose of this tool. The [src] is for plants being grown."
// A special tray for the service droid. Allow droid to pick up and drop items as if they were using the tray normally
// Click on table to unload, click on item to load. Otherwise works identically to a tray.
// Unlike the base item "tray", robotrays ONLY pick up food, drinks and condiments.

View File

@@ -191,7 +191,7 @@
src.modules += R
var/obj/item/stack/sheet/plasteel/cyborg/S = new /obj/item/stack/sheet/plasteel/cyborg(src)
S.synths = list(metal)
S.synths = list(plasteel)
src.modules += S
var/obj/item/stack/sheet/glass/reinforced/cyborg/RG = new /obj/item/stack/sheet/glass/reinforced/cyborg(src)
@@ -314,8 +314,13 @@
/obj/item/weapon/robot_module/butler/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
src.modules += new /obj/item/weapon/gripper/service(src)
src.modules += new /obj/item/weapon/reagent_containers/glass/bucket(src)
src.modules += new /obj/item/weapon/minihoe(src)
src.modules += new /obj/item/weapon/hatchet(src)
src.modules += new /obj/item/device/analyzer/plant_analyzer(src)
src.modules += new /obj/item/weapon/storage/bag/plants(src)
src.modules += new /obj/item/weapon/robot_harvester(src)
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
M.stored_matter = 30
@@ -358,6 +363,7 @@
src.modules += new /obj/item/weapon/pen/robopen(src)
src.modules += new /obj/item/weapon/form_printer(src)
src.modules += new /obj/item/weapon/gripper/paperwork(src)
src.modules += new /obj/item/weapon/hand_labeler(src)
src.emag = new /obj/item/weapon/stamp/denied(src)
/obj/item/weapon/robot_module/clerical/add_languages(var/mob/living/silicon/robot/R)
@@ -395,6 +401,38 @@
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
return
/obj/item/weapon/robot_module/research
name = "research module"
/obj/item/weapon/robot_module/research/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/portable_destructive_analyzer(src)
src.modules += new /obj/item/weapon/gripper/research(src)
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
src.modules += new /obj/item/device/robotanalyzer(src)
src.modules += new /obj/item/weapon/card/robot(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/crowbar(src)
src.modules += new /obj/item/weapon/scalpel(src)
src.modules += new /obj/item/weapon/circular_saw(src)
src.modules += new /obj/item/weapon/extinguisher/mini(src)
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
src.emag = new /obj/item/weapon/hand_tele(src)
var/datum/matter_synth/nanite = new /datum/matter_synth/nanite(10000)
synths += nanite
var/obj/item/stack/nanopaste/N = new /obj/item/stack/nanopaste(src)
N.uses_charge = 1
N.charge_costs = list(1000)
N.synths = list(nanite)
src.modules += N
return
/obj/item/weapon/robot_module/syndicate
name = "illegal robot module"
@@ -446,7 +484,7 @@
src.modules += new /obj/item/device/multitool(src)
src.modules += new /obj/item/device/lightreplacer(src)
src.modules += new /obj/item/weapon/gripper(src)
src.modules += new /obj/item/weapon/reagent_containers/spray/cleaner/drone(src)
src.modules += new /obj/item/weapon/soap(src)
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
src.emag.name = "Plasma Cutter"
@@ -504,16 +542,19 @@
P.synths = list(plastic)
src.modules += P
/obj/item/weapon/robot_module/drone/construction
name = "construction drone module"
/obj/item/weapon/robot_module/drone/construction/New()
..()
src.modules += new /obj/item/weapon/rcd/borg(src)
/obj/item/weapon/robot_module/drone/add_languages(var/mob/living/silicon/robot/R)
return //not much ROM to spare in that tiny microprocessor!
/obj/item/weapon/robot_module/drone/respawn_consumable(var/mob/living/silicon/robot/R, var/amount)
var/obj/item/weapon/reagent_containers/spray/cleaner/C = locate() in src.modules
C.reagents.add_reagent("cleaner", 3 * amount)
var/obj/item/device/lightreplacer/LR = locate() in src.modules
LR.Charge(R, amount)
..()
return
@@ -521,7 +562,5 @@
/obj/item/proc/is_robot_module()
if (!istype(src.loc, /mob/living/silicon/robot))
return 0
var/mob/living/silicon/robot/R = src.loc
return (src in R.module.modules)

View File

@@ -210,9 +210,19 @@
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
if(default_language)
dat += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
dat += "<b>[L.name] (:[L.key])</b><br/>Speech Synthesizer: <i>[(L in speech_synthesizer_langs)? "YES":"NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
var/default_str
if(L == default_language)
default_str = " - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a>"
else
default_str = " - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a>"
var/synth = (L in speech_synthesizer_langs)
dat += "<b>[L.name] (:[L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
src << browse(dat, "window=checklanguage")
return

View File

@@ -1,4 +1,3 @@
/mob/living/simple_animal/construct
name = "Construct"
real_name = "Construct"
@@ -6,8 +5,8 @@
speak_emote = list("hisses")
emote_hear = list("wails","screeches")
response_help = "thinks better of touching"
response_disarm = "flails at"
response_harm = "punches"
response_disarm = "flailed at"
response_harm = "punched"
icon_dead = "shade_dead"
speed = -1
a_intent = I_HURT
@@ -15,7 +14,7 @@
status_flags = CANPUSH
universal_speak = 0
universal_understand = 1
attack_sound = 'sound/weapons/punch1.ogg'
attack_sound = 'sound/weapons/spiderlunge.ogg'
min_oxy = 0
max_oxy = 0
min_tox = 0
@@ -25,7 +24,7 @@
min_n2 = 0
max_n2 = 0
minbodytemp = 0
show_stat_health = 0
show_stat_health = 1
faction = "cult"
supernatural = 1
var/nullblock = 0
@@ -35,6 +34,9 @@
var/list/construct_spells = list()
/mob/living/simple_animal/construct/cultify()
return
/mob/living/simple_animal/construct/New()
..()
name = text("[initial(name)] ([rand(1, 1000)])")
@@ -42,8 +44,9 @@
add_language("Cult")
add_language("Occult")
for(var/spell in construct_spells)
spell_list += new spell(src)
src.add_spell(new spell, "const_spell_ready")
updateicon()
add_glow()
/mob/living/simple_animal/construct/death()
new /obj/item/weapon/ectoplasm (src.loc)
@@ -97,10 +100,10 @@
mob_size = 20
speed = 3
environment_smash = 2
attack_sound = 'sound/weapons/punch3.ogg'
attack_sound = 'sound/weapons/heavysmash.ogg'
status_flags = 0
resistance = 10
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/lesserforcewall)
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
/mob/living/simple_animal/construct/armoured/Life()
weakened = 0
@@ -148,8 +151,8 @@
speed = -1
environment_smash = 1
see_in_dark = 7
attack_sound = 'sound/weapons/bladeslice.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
attack_sound = 'sound/weapons/rapidslice.ogg'
construct_spells = list(/spell/targeted/ethereal_jaunt/shift)
/////////////////////////////Artificer/////////////////////////
@@ -165,18 +168,20 @@
icon_living = "artificer"
maxHealth = 50
health = 50
response_harm = "viciously beats"
response_harm = "viciously beaten"
harm_intent_damage = 5
melee_damage_lower = 5
melee_damage_upper = 5
attacktext = "rammed"
speed = 0
environment_smash = 2
attack_sound = 'sound/weapons/punch2.ogg'
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/construct/lesser,
/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
/obj/effect/proc_holder/spell/aoe_turf/conjure/soulstone,)
environment_smash = 1
attack_sound = 'sound/weapons/rapidslice.ogg'
construct_spells = list(/spell/aoe_turf/conjure/construct/lesser,
/spell/aoe_turf/conjure/wall,
/spell/aoe_turf/conjure/floor,
/spell/aoe_turf/conjure/soulstone,
/spell/aoe_turf/conjure/pylon
)
/////////////////////////////Behemoth/////////////////////////
@@ -192,17 +197,18 @@
maxHealth = 750
health = 750
speak_emote = list("rumbles")
response_harm = "harmlessly punches"
response_harm = "harmlessly punched"
harm_intent_damage = 0
melee_damage_lower = 50
melee_damage_upper = 50
attacktext = "brutally crushed"
speed = 5
environment_smash = 2
attack_sound = 'sound/weapons/punch4.ogg'
attack_sound = 'sound/weapons/heavysmash.ogg'
resistance = 10
var/energy = 0
var/max_energy = 1000
construct_spells = list(/spell/aoe_turf/conjure/forcewall/lesser)
////////////////////////Harvester////////////////////////////////
@@ -219,14 +225,110 @@
health = 150
melee_damage_lower = 25
melee_damage_upper = 25
attacktext = "violently stabs"
attacktext = "violently stabbed"
speed = -1
environment_smash = 1
see_in_dark = 7
attack_sound = 'sound/weapons/pierce.ogg'
construct_spells = list(
//spell/targeted/harvest,
//spell/aoe_turf/knock/harvester,
//spell/rune_write
/spell/targeted/harvest,
/spell/aoe_turf/knock/harvester,
/spell/rune_write
)
////////////////Glow//////////////////
/mob/living/simple_animal/construct/proc/add_glow()
overlays = 0
var/overlay_layer = LIGHTING_LAYER+1
if(layer != MOB_LAYER)
overlay_layer=TURF_LAYER+0.2
overlays += image(icon,"glow-[icon_state]",overlay_layer)
////////////////HUD//////////////////////
/mob/living/simple_animal/construct/Life()
. = ..()
if(.)
if(fire)
if(fire_alert) fire.icon_state = "fire1"
else fire.icon_state = "fire0"
if(pullin)
if(pulling) pullin.icon_state = "pull1"
else pullin.icon_state = "pull0"
if(purged)
if(purge > 0) purged.icon_state = "purge1"
else purged.icon_state = "purge0"
silence_spells(purge)
/mob/living/simple_animal/construct/armoured/Life()
..()
if(healths)
switch(health)
if(250 to INFINITY) healths.icon_state = "juggernaut_health0"
if(208 to 249) healths.icon_state = "juggernaut_health1"
if(167 to 207) healths.icon_state = "juggernaut_health2"
if(125 to 166) healths.icon_state = "juggernaut_health3"
if(84 to 124) healths.icon_state = "juggernaut_health4"
if(42 to 83) healths.icon_state = "juggernaut_health5"
if(1 to 41) healths.icon_state = "juggernaut_health6"
else healths.icon_state = "juggernaut_health7"
/mob/living/simple_animal/construct/behemoth/Life()
..()
if(healths)
switch(health)
if(750 to INFINITY) healths.icon_state = "juggernaut_health0"
if(625 to 749) healths.icon_state = "juggernaut_health1"
if(500 to 624) healths.icon_state = "juggernaut_health2"
if(375 to 499) healths.icon_state = "juggernaut_health3"
if(250 to 374) healths.icon_state = "juggernaut_health4"
if(125 to 249) healths.icon_state = "juggernaut_health5"
if(1 to 124) healths.icon_state = "juggernaut_health6"
else healths.icon_state = "juggernaut_health7"
/mob/living/simple_animal/construct/builder/Life()
..()
if(healths)
switch(health)
if(50 to INFINITY) healths.icon_state = "artificer_health0"
if(42 to 49) healths.icon_state = "artificer_health1"
if(34 to 41) healths.icon_state = "artificer_health2"
if(26 to 33) healths.icon_state = "artificer_health3"
if(18 to 25) healths.icon_state = "artificer_health4"
if(10 to 17) healths.icon_state = "artificer_health5"
if(1 to 9) healths.icon_state = "artificer_health6"
else healths.icon_state = "artificer_health7"
/mob/living/simple_animal/construct/wraith/Life()
..()
if(healths)
switch(health)
if(75 to INFINITY) healths.icon_state = "wraith_health0"
if(62 to 74) healths.icon_state = "wraith_health1"
if(50 to 61) healths.icon_state = "wraith_health2"
if(37 to 49) healths.icon_state = "wraith_health3"
if(25 to 36) healths.icon_state = "wraith_health4"
if(12 to 24) healths.icon_state = "wraith_health5"
if(1 to 11) healths.icon_state = "wraith_health6"
else healths.icon_state = "wraith_health7"
/mob/living/simple_animal/construct/harvester/Life()
..()
if(healths)
switch(health)
if(150 to INFINITY) healths.icon_state = "harvester_health0"
if(125 to 149) healths.icon_state = "harvester_health1"
if(100 to 124) healths.icon_state = "harvester_health2"
if(75 to 99) healths.icon_state = "harvester_health3"
if(50 to 74) healths.icon_state = "harvester_health4"
if(25 to 49) healths.icon_state = "harvester_health5"
if(1 to 24) healths.icon_state = "harvester_health6"
else healths.icon_state = "harvester_health7"

View File

@@ -1,3 +1,6 @@
/obj/item/device/soulstone/cultify()
return
/obj/item/device/soulstone
name = "Soul Stone Shard"
icon = 'icons/obj/wizard.dmi'
@@ -9,7 +12,6 @@
origin_tech = "bluespace=4;materials=4"
var/imprinted = "empty"
//////////////////////////////Capturing////////////////////////////////////////////////////////
attack(mob/living/carbon/human/M as mob, mob/user as mob)
@@ -86,7 +88,14 @@
name = "empty shell"
icon = 'icons/obj/wizard.dmi'
icon_state = "construct"
desc = "A wicked machine used by those skilled in magical arts. It is inactive"
desc = "A wicked machine used by those skilled in magical arts. It is inactive."
/obj/structure/constructshell/cultify()
return
/obj/structure/constructshell/cult
icon_state = "construct-cult"
desc = "This eerie contraption looks like it would come alive if supplied with a missing ingredient."
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, /obj/item/device/soulstone))

View File

@@ -0,0 +1,76 @@
/mob/living/simple_animal/hostile/scarybat
name = "space bats"
desc = "A swarm of cute little blood sucking bats that looks pretty upset."
icon = 'icons/mob/bats.dmi'
icon_state = "bat"
icon_living = "bat"
icon_dead = "bat_dead"
icon_gib = "bat_dead"
speak_chance = 0
turns_per_move = 3
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "hits the"
speed = 4
maxHealth = 20
health = 20
harm_intent_damage = 8
melee_damage_lower = 10
melee_damage_upper = 10
attacktext = "bites"
attack_sound = 'sound/weapons/bite.ogg'
//Space carp aren't affected by atmos.
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
environment_smash = 1
faction = "scarybat"
var/mob/living/owner
/mob/living/simple_animal/hostile/scarybat/New(loc, mob/living/L as mob)
..()
if(istype(L))
owner = L
/mob/living/simple_animal/hostile/scarybat/Process_Spacemove(var/check_drift = 0)
return ..() //No drifting in space for space carp! //original comments do not steal
/mob/living/simple_animal/hostile/scarybat/FindTarget()
. = ..()
if(.)
emote("flutters towards [.]")
/mob/living/simple_animal/hostile/scarybat/Found(var/atom/A)//This is here as a potential override to pick a specific target if available
if(istype(A) && A == owner)
return 0
return ..()
/mob/living/simple_animal/hostile/scarybat/AttackingTarget()
. =..()
var/mob/living/L = .
if(istype(L))
if(prob(15))
L.Stun(1)
L.visible_message("<span class='danger'>\the [src] scares \the [L]!</span>")
/mob/living/simple_animal/hostile/scarybat/cult
faction = "cult"
supernatural = 1
/mob/living/simple_animal/hostile/scarybat/cult/cultify()
return
/mob/living/simple_animal/hostile/scarybat/cult/Life()
..()
check_horde()

View File

@@ -13,4 +13,26 @@
attacktext = "chomped"
attack_sound = 'sound/weapons/bite.ogg'
faction = "creature"
speed = 4
speed = 4
/mob/living/simple_animal/hostile/creature/cult
faction = "cult"
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
supernatural = 1
/mob/living/simple_animal/hostile/creature/cult/cultify()
return
/mob/living/simple_animal/hostile/creature/cult/Life()
..()
check_horde()

View File

@@ -46,4 +46,14 @@
if(istype(L))
if(prob(12))
L.Weaken(3)
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
L.visible_message("<span class='danger'>\the [src] knocks down \the [L]!</span>")
/mob/living/simple_animal/hostile/faithless/cult
faction = "cult"
/mob/living/simple_animal/hostile/faithless/cult/cultify()
return
/mob/living/simple_animal/hostile/faithless/cult/Life()
..()
check_horde()

View File

@@ -14,6 +14,9 @@
stop_automated_movement_when_pulled = 0
var/destroy_surroundings = 1
var/shuttletarget = null
var/enroute = 0
/mob/living/simple_animal/hostile/proc/FindTarget()
var/atom/T = null
@@ -113,11 +116,11 @@
/mob/living/simple_animal/hostile/proc/ListTargets(var/dist = 7)
var/list/L = hearers(src, dist)
for (var/obj/mecha/M in mechas_list)
if (get_dist(src, M) <= dist)
L += M
return L
/mob/living/simple_animal/hostile/death()
@@ -206,3 +209,40 @@
var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
obstacle.attack_generic(src,rand(melee_damage_lower,melee_damage_upper),attacktext)
/mob/living/simple_animal/hostile/proc/check_horde()
if(emergency_shuttle.shuttle.location)
if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway
if(!shuttletarget || (get_dist(src, shuttletarget) >= 2))
shuttletarget = pick(escape_list)
enroute = 1
stop_automated_movement = 1
spawn()
if(!src.stat)
horde()
if(get_dist(src, shuttletarget) <= 2) //The monster reached the escape hallway
enroute = 0
stop_automated_movement = 0
/mob/living/simple_animal/hostile/proc/horde()
var/turf/T = get_step_to(src, shuttletarget)
for(var/atom/A in T)
if(istype(A,/obj/machinery/door/airlock))
var/obj/machinery/door/airlock/D = A
D.open(1)
else if(istype(A,/obj/structure/mineral_door))
var/obj/structure/mineral_door/D = A
if(D.density)
D.Open()
else if(istype(A,/obj/structure/cult/pylon))
A.attack_generic(src, rand(melee_damage_lower, melee_damage_upper))
else if(istype(A, /obj/structure/window) || istype(A, /obj/structure/closet) || istype(A, /obj/structure/table) || istype(A, /obj/structure/grille) || istype(A, /obj/structure/table/rack))
A.attack_generic(src, rand(melee_damage_lower, melee_damage_upper))
Move(T)
FindTarget()
if(!target_mob || enroute)
spawn(10)
if(!src.stat)
horde()

View File

@@ -714,7 +714,7 @@
if(message_mode)
if(message_mode in radiochannels)
if(ears && istype(ears,/obj/item/device/radio))
ears.talk_into(src,message, message_mode, verb, null)
ears.talk_into(src,sanitize(message), message_mode, verb, null)
..(message)

View File

@@ -28,8 +28,19 @@
faction = "cult"
status_flags = CANPUSH
/mob/living/simple_animal/shade/cultify()
return
/mob/living/simple_animal/shade/Life()
..()
OnDeathInLife()
/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
if(istype(O, /obj/item/device/soulstone))
O.transfer_soul("SHADE", src, user)
return
/mob/living/simple_animal/shade/proc/OnDeathInLife()
if(stat == 2)
new /obj/item/weapon/ectoplasm (src.loc)
for(var/mob/M in viewers(src, null))
@@ -38,10 +49,3 @@
ghostize()
del src
return
/mob/living/simple_animal/shade/attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
if(istype(O, /obj/item/device/soulstone))
O.transfer_soul("SHADE", src, user)
return
return ..()

View File

@@ -39,6 +39,7 @@
var/maxbodytemp = 350
var/heat_damage_per_tick = 3 //amount of damage applied if animal's body temperature is higher than maxbodytemp
var/cold_damage_per_tick = 2 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
var/fire_alert = 0
//Atmos effect - Yes, you can make creatures that require phoron or co2 to survive. N2O is a trace gas and handled separately, hence why it isn't here. It'd be hard to add it. Hard and me don't mix (Yes, yes make all the dick jokes you want with that.) - Errorage
var/min_oxy = 5
@@ -78,6 +79,7 @@
return
/mob/living/simple_animal/Life()
..()
//Health
if(stat == DEAD)
@@ -191,9 +193,13 @@
//Atmos effect
if(bodytemperature < minbodytemp)
fire_alert = 2
adjustBruteLoss(cold_damage_per_tick)
else if(bodytemperature > maxbodytemp)
fire_alert = 1
adjustBruteLoss(heat_damage_per_tick)
else
fire_alert = 0
if(!atmos_suitable)
adjustBruteLoss(unsuitable_atoms_damage)
@@ -313,10 +319,10 @@
if(statpanel("Status") && show_stat_health)
stat(null, "Health: [round((health / maxHealth) * 100)]%")
/mob/living/simple_animal/death()
/mob/living/simple_animal/death(gibbed, deathmessage="")
icon_state = icon_dead
density = 0
return ..(deathmessage = "no message")
return ..()
/mob/living/simple_animal/ex_act(severity)
if(!blinded)
@@ -350,7 +356,7 @@
var/obj/machinery/bot/B = target_mob
if(B.health > 0)
return (0)
return (1)
return 1
//Call when target overlay should be added/removed
/mob/living/simple_animal/update_targeted()

View File

@@ -263,7 +263,6 @@
set name = "Add Note"
set category = "IC"
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
msg = sanitize(msg)
if(mind)
@@ -732,25 +731,31 @@ note dizziness decrements automatically in the mob's Life() proc.
if(statpanel("Status") && processScheduler && processScheduler.getIsRunning())
var/datum/controller/process/process
process = processScheduler.getProcess("ticker")
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("air")
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("lighting")
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("alarm")
var/list/alarms = alarm_manager.active_alarms()
stat(null, "[getStatName(process)]([alarms.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("mob")
stat(null, "[getStatName(process)]([mob_list.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("disease")
stat(null, "[getStatName(process)]([active_diseases.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("garbage")
stat(null, "[getStatName(process)]([garbage_collector.destroyed.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("machinery")
stat(null, "[getStatName(process)]([machines.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("mob")
stat(null, "[getStatName(process)]([mob_list.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("nanoui")
stat(null, "[getStatName(process)]([nanomanager.processing_uis.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("lighting")
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("obj")
stat(null, "[getStatName(process)]([processing_objects.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
@@ -760,15 +765,12 @@ note dizziness decrements automatically in the mob's Life() proc.
process = processScheduler.getProcess("powernet")
stat(null, "[getStatName(process)]([powernets.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("nanoui")
stat(null, "[getStatName(process)]([nanomanager.processing_uis.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("disease")
stat(null, "[getStatName(process)]([active_diseases.len])\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("sun")
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
process = processScheduler.getProcess("ticker")
stat(null, "[getStatName(process)]\t - #[process.getTicks()]\t - [process.getLastRunTime()]")
else
stat(null, "processScheduler is not running.")
@@ -785,19 +787,6 @@ note dizziness decrements automatically in the mob's Life() proc.
continue
statpanel(listed_turf.name, null, A)
if(spell_list && spell_list.len)
for(var/obj/effect/proc_holder/spell/S in spell_list)
switch(S.charge_type)
if("recharge")
statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S)
if("charges")
statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
if("holdervar")
statpanel("Spells","[S.holder_var_type] [S.holder_var_amount]",S)
// facing verbs
/mob/proc/canface()
if(!canmove) return 0

View File

@@ -34,6 +34,9 @@
var/obj/screen/gun/run/gun_run_icon = null
var/obj/screen/gun/mode/gun_setting_icon = null
//spells hud icons - this interacts with add_spell and remove_spell
var/list/obj/screen/movable/spell_master/spell_masters = null
/*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob.
A variable should only be globally attached to turfs/objects/whatever, when it is in fact needed as such.
The current method unnecessarily clusters up the variable list, especially for humans (although rearranging won't really clean it up a lot but the difference will be noticable for other mobs).
@@ -84,6 +87,8 @@
var/lying = 0
var/lying_prev = 0
var/canmove = 1
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
var/incorporeal_move = 0 //0 is off, 1 is normal, 2 is for ninjas.
var/lastpuke = 0
var/unacidable = 0
var/small = 0
@@ -183,7 +188,7 @@
var/mob/living/carbon/LAssailant = null
//Wizard mode, but can be used in other modes thanks to the brand new "Give Spell" badmin button
var/obj/effect/proc_holder/spell/list/spell_list = list()
var/spell/list/spell_list = list()
//Changlings, but can be used in other modes
// var/obj/effect/proc_holder/changpower/list/power_list = list()

View File

@@ -92,8 +92,8 @@
/mob/living/silicon/ai/isAI()
return 1
/mob/proc/isRobot()
/mob/proc/isRobot()
return 0
/mob/living/silicon/robot/isRobot()
@@ -108,6 +108,15 @@
/mob/living/silicon/isSynthetic()
return 1
/mob/living/carbon/human/isMonkey()
return istype(species, /datum/species/monkey)
/mob/proc/isMonkey()
return 0
/mob/living/carbon/human/isMonkey()
return istype(species, /datum/species/monkey)
/proc/ispAI(A)
if(istype(A, /mob/living/silicon/pai))
return 1

View File

@@ -170,23 +170,27 @@
/client/Move(n, direct)
if(!mob)
return // Moved here to avoid nullrefs below
if(mob.control_object) Move_object(direct)
if(isobserver(mob)) return mob.Move(n,direct)
if(mob.incorporeal_move && isobserver(mob))
Process_Incorpmove(direct)
return
if(moving) return 0
if(world.time < move_delay) return
if(!mob) return
if(locate(/obj/effect/stop/, mob.loc))
for(var/obj/effect/stop/S in mob.loc)
if(S.victim == mob)
return
if(mob.stat==2) return
if(mob.stat==2)
mob.ghostize()
return
// handle possible Eye movement
if(mob.eyeobj)
@@ -364,13 +368,16 @@
///Allows mobs to run though walls
/client/proc/Process_Incorpmove(direct)
var/turf/mobloc = get_turf(mob)
if(!isliving(mob))
return
var/mob/living/L = mob
switch(L.incorporeal_move)
switch(mob.incorporeal_move)
if(1)
L.loc = get_step(L, direct)
L.dir = direct
var/turf/T = get_step(mob, direct)
if(mob.check_holy(T))
mob << "<span class='warning'>You cannot get past holy grounds while you are in this plane of existence!</span>"
return
else
mob.loc = get_step(mob, direct)
mob.dir = direct
if(2)
if(prob(50))
var/locx
@@ -398,21 +405,35 @@
return
else
return
L.loc = locate(locx,locy,mobloc.z)
mob.loc = locate(locx,locy,mobloc.z)
spawn(0)
var/limit = 2//For only two trailing shadows.
for(var/turf/T in getline(mobloc, L.loc))
for(var/turf/T in getline(mobloc, mob.loc))
spawn(0)
anim(T,L,'icons/mob/mob.dmi',,"shadow",,L.dir)
anim(T,mob,'icons/mob/mob.dmi',,"shadow",,mob.dir)
limit--
if(limit<=0) break
else
spawn(0)
anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,L.dir)
L.loc = get_step(L, direct)
L.dir = direct
anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,mob.dir)
mob.loc = get_step(mob, direct)
mob.dir = direct
// Crossed is always a bit iffy
for(var/obj/S in mob.loc)
if(istype(S,/obj/effect/step_trigger) || istype(S,/obj/effect/beam))
S.Crossed(mob)
var/area/A = get_area_master(mob)
if(A)
A.Entered(mob)
if(isturf(mob.loc))
var/turf/T = mob.loc
T.Entered(mob)
mob.Post_Incorpmove()
return 1
/mob/proc/Post_Incorpmove()
return
///Process_Spacemove
///Called by /client/Move()

View File

@@ -474,6 +474,7 @@
// Do the initial caching of the player's body icons.
new_character.force_update_limbs()
new_character.update_eyes()
new_character.regenerate_icons()
new_character.key = key //Manually transfer the key to log them in