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Tweaks burst laser
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@@ -24,12 +24,14 @@
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/obj/item/weapon/gun/energy/gun/burst
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name = "burst laser"
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desc = "The FM-2t is a versatile energy based small arm, capable of switching between stun or kill with a three round burst option for both settings."
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icon_state = "fm-2tstun100"
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desc = "The FM-2t is a versatile energy based weapon, capable of switching between stun or kill with a three round burst option for both settings."
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icon_state = "fm-2tstun100" //May resprite this to be more rifley
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser.ogg'
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max_shots = 21 //7 trigger pulls
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fire_delay = 6 //This one's not a handgun, it should have the same fire delay as everything else
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max_shots = 18
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force = 8
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w_class = 4 //Probably gonna make it a rifle sooner or later
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fire_delay = 6
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projectile_type = /obj/item/projectile/beam/stun/weak
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origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_ILLEGAL = 3)
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@@ -40,9 +42,9 @@
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firemodes = list(
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list(mode_name="stun", burst=1, projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="stun burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="lethal", burst=1, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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list(mode_name="lethal burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0), projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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list(mode_name="stun burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/stun/weak, modifystate="fm-2tstun", fire_sound='sound/weapons/Taser.ogg'),
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list(mode_name="lethal", burst=1, projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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list(mode_name="lethal burst", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,0,0), dispersion=list(0.0, 0.2, 0.5), projectile_type=/obj/item/projectile/beam/burstlaser, modifystate="fm-2tkill", fire_sound='sound/weapons/Laser.ogg'),
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)
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/obj/item/weapon/gun/energy/gun/nuclear
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@@ -28,6 +28,10 @@
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icon_state = "laser"
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damage = 15
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/obj/item/projectile/beam/burstlaser
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damage = 30
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armor_penetration = 10
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/obj/item/projectile/beam/midlaser
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damage = 40
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armor_penetration = 10
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