Merge branch 'master' into Moderator

This commit is contained in:
SinTwo
2015-11-29 13:40:27 -05:00
5 changed files with 113 additions and 110 deletions

View File

@@ -187,6 +187,8 @@
target = targloc
pointblank = 0
admin_attack_log(usr, attacker_message="Fired [src]", admin_message="fired a gun ([src]) (MODE: [src.mode_name]) [reflex ? "by reflex" : "manually"].")
update_held_icon()
//update timing

View File

@@ -12,9 +12,9 @@
multi_aim = 1
burst_delay = 2
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
// list(name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/mini_uzi
@@ -66,9 +66,9 @@
magazine_type = /obj/item/ammo_magazine/c762
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)),
// list(name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)),
// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
@@ -117,9 +117,9 @@
burst_delay = 4
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
list(name="2-round bursts", burst=2, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1), dispersion=list(0.0, 0.6)),
list(name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1), dispersion=list(0.0, 0.6)),
list(mode_name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
)
var/use_launcher = 0
@@ -182,9 +182,9 @@
magazine_type = /obj/item/ammo_magazine/a762
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
list(name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
var/cover_open = 0
@@ -241,9 +241,9 @@
magazine_type = /obj/item/ammo_magazine/g12
firemodes = list(
list(name="semiauto", burst=1, fire_delay=0),
list(name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)),
// list(name="6-round bursts", burst=6, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2, 1.2)),
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)),
// list(mode_name="6-round bursts", burst=6, move_delay=6, accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/as24/update_icon()

View File

@@ -36,7 +36,7 @@
for(var/mob/living/M in aim_targets)
if(M)
M.NotTargeted(src) //Untargeting people.
qdel(aim_targets)
aim_targets = null
//Compute how to fire.....
//Return 1 if a target was found, 0 otherwise.
@@ -60,12 +60,13 @@
//Aiming at the target mob.
/obj/item/weapon/gun/proc/Aim(var/mob/living/M)
if(!aim_targets || !(M in aim_targets))
admin_attack_log(usr, M, "Pointed a [src] at [M]", "Had a [src] aimed at them, by [usr]", "aims a gun ([src]) (MODE: [src.mode_name]) at")
lock_time = world.time
if(aim_targets && !multi_aim) //If they're targeting someone and they have a non multi_aim weapon.
for(var/mob/living/L in aim_targets)
if(L)
L.NotTargeted(src)
qdel(aim_targets)
aim_targets = null
usr.visible_message("<span class='danger'><b>[usr] turns \the [src] on [M]!</b></span>")
else
usr.visible_message("<span class='danger'><b>[usr] aims \a [src] at [M]!</b></span>")
@@ -230,13 +231,13 @@
targeted_by -= I
I.aim_targets.Remove(src) //De-target them
if(!I.aim_targets.len)
qdel(I.aim_targets)
I.aim_targets = null
var/mob/living/T = I.loc //Remove the targeting icons
if(T && ismob(T) && !I.aim_targets && T.client)
T.client.remove_gun_icons()
if(!targeted_by.len)
qdel(target_locked) //Remove the overlay
qdel(targeted_by)
targeted_by.Cut()
spawn(1) update_targeted()
/mob/living/Move()