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Generalized yank_out_object().
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@@ -1103,82 +1103,6 @@
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del(feet_blood_DNA)
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return 1
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mob/living/carbon/human/yank_out_object()
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set category = "Object"
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set name = "Yank out object"
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set desc = "Remove an embedded item at the cost of bleeding and pain."
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set src in view(1)
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if(!isliving(usr) || usr.next_move > world.time)
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return
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usr.next_move = world.time + 20
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if(usr.stat == 1)
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usr << "You are unconcious and cannot do that!"
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return
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if(usr.restrained())
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usr << "You are restrained and cannot do that!"
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return
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var/list/valid_objects = list()
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var/datum/organ/external/affected = null
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var/mob/living/carbon/human/S = src
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var/mob/living/carbon/human/U = usr
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var/self = null
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if(S == U)
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self = 1 // Removing object from yourself.
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valid_objects = get_visible_implants(1)
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if(!valid_objects.len)
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if(self)
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src << "You have nothing stuck in your wounds that is large enough to remove without surgery."
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else
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U << "[src] has nothing stuck in their wounds that is large enough to remove without surgery."
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return
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var/obj/item/weapon/selection = input("What do you want to yank out?", "Embedded objects") in valid_objects
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for(var/datum/organ/external/organ in organs) //Grab the organ holding the implant.
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for(var/obj/item/weapon/O in organ.implants)
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if(O == selection)
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affected = organ
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if(self)
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src << "<span class='warning'>You attempt to get a good grip on the [selection] in your [affected.display_name] with bloody fingers.</span>"
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else
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U << "<span class='warning'>You attempt to get a good grip on the [selection] in [S]'s [affected.display_name] with bloody fingers.</span>"
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if(istype(U,/mob/living/carbon/human/)) U.bloody_hands(S)
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if(!do_after(U, 80))
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return
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if(!selection || !affected || !S || !U)
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return
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if(self)
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visible_message("<span class='warning'><b>[src] rips [selection] out of their [affected.display_name] in a welter of blood.</b></span>","<span class='warning'><b>You rip [selection] out of your [affected] in a welter of blood.</b></span>")
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else
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visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s [affected.display_name] in a welter of blood.</b></span>","<span class='warning'><b>[usr] rips [selection] out of your [affected] in a welter of blood.</b></span>")
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selection.loc = get_turf(src)
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affected.implants -= selection
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shock_stage+=10
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for(var/obj/item/weapon/O in pinned)
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if(O == selection)
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pinned -= O
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if(!pinned.len)
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anchored = 0
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if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
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var/datum/wound/internal_bleeding/I = new (15)
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affected.wounds += I
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custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
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return 1
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/mob/living/carbon/human/proc/get_visible_implants(var/class = 0)
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var/list/visible_implants = list()
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@@ -895,7 +895,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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/mob/proc/flash_weak_pain()
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flick("weak_pain",pain)
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mob/verb/yank_out_object()
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mob/proc/yank_out_object()
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set category = "Object"
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set name = "Yank out object"
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set desc = "Remove an embedded item at the cost of bleeding and pain."
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@@ -921,9 +921,13 @@ mob/verb/yank_out_object()
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if(S == U)
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self = 1 // Removing object from yourself.
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for(var/obj/item/weapon/W in embedded)
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if(W.w_class >= 2)
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valid_objects += W
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if(istype(src,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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valid_objects = H.get_visible_implants(1)
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else
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for(var/obj/item/weapon/W in embedded)
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if(W.w_class >= 2)
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valid_objects += W
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if(!valid_objects.len)
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if(self)
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@@ -949,6 +953,26 @@ mob/verb/yank_out_object()
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else
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visible_message("<span class='warning'><b>[usr] rips [selection] out of [src]'s body.</b></span>","<span class='warning'><b>[usr] rips [selection] out of your body.</b></span>")
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if(istype(src,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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var/datum/organ/external/affected
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for(var/datum/organ/external/organ in H.organs) //Grab the organ holding the implant.
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for(var/obj/item/weapon/O in organ.implants)
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if(O == selection)
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affected = organ
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affected.implants -= selection
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H.shock_stage+=10
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H.bloody_hands(S)
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if(prob(10)) //I'M SO ANEMIC I COULD JUST -DIE-.
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var/datum/wound/internal_bleeding/I = new (15)
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affected.wounds += I
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H.custom_pain("Something tears wetly in your [affected] as [selection] is pulled free!", 1)
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return 1
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selection.loc = get_turf(src)
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for(var/obj/item/weapon/O in pinned)
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