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New ZAS version, stable and efficient. Git broke the everything so it's in one commit.
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279
code/ZAS/Controller.dm
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279
code/ZAS/Controller.dm
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var/datum/controller/air_system/air_master
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var/tick_multiplier = 2
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var/tolerance_temp = 1
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var/tolerance_kpa = 1
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var/mimic_rate = 2
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/datum/controller/air_system
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//Geometry lists
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var/list/zones = list()
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var/list/edges = list()
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//Geometry updates lists
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var/list/tiles_to_update = list()
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var/list/zones_to_update = list()
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var/list/active_hotspots = list()
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var/active_zones = 0
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var/current_cycle = 0
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var/update_delay = 5 //How long between check should it try to process atmos again.
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var/failed_ticks = 0 //How many ticks have runtimed?
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var/tick_progress = 0
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var/next_id = 1
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/datum/controller/air_system/proc/Setup()
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//Purpose: Call this at the start to setup air groups geometry
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// (Warning: Very processor intensive but only must be done once per round)
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//Called by: Gameticker/Master controller
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//Inputs: None.
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//Outputs: None.
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#ifndef ZASDBG
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set background = 1
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#endif
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world << "\red \b Processing Geometry..."
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sleep(-1)
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var/start_time = world.timeofday
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var/simulated_turf_count = 0
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for(var/turf/simulated/S in world)
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simulated_turf_count++
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S.c_update_air_properties()
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world << {"<font color='red'><b>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b>
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Total Simulated Turfs: [simulated_turf_count]
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Total Zones: [zones.len]
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Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]</font>"}
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// spawn Start()
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/datum/controller/air_system/proc/Start()
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//Purpose: This is kicked off by the master controller, and controls the processing of all atmosphere.
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//Called by: Master controller
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//Inputs: None.
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//Outputs: None.
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#ifndef ZASDBG
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set background = 1
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#endif
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while(1)
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Tick()
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sleep(max(5,update_delay*tick_multiplier))
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/datum/controller/air_system/proc/Tick()
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. = 1 //Set the default return value, for runtime detection.
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current_cycle++
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//If there are tiles to update, do so.
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tick_progress = "updating turf properties"
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var/list/updating
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if(tiles_to_update.len)
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updating = tiles_to_update
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tiles_to_update = list()
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#ifdef ZASDBG
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var/updated = 0
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#endif
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for(var/turf/T in updating)
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T.c_update_air_properties()
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T.needs_air_update = 0
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#ifdef ZASDBG
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T.overlays -= mark
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updated++
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#endif
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//sleep(1)
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#ifdef ZASDBG
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if(updated != updating.len)
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tick_progress = "[updating.len - updated] tiles left unupdated."
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world << "\red [tick_progress]"
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. = 0
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#endif
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//Rebuild zones.
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if(.)
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tick_progress = "rebuilding zones"
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//Check sanity on connection objects.
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if(.)
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tick_progress = "checking/creating connections"
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//for(var/connection/c in connections)
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//if(c.valid()) c.tick()
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//else connections.Remove(c)
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for(var/connection_edge/edge in edges)
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edge.tick()
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//Process zones.
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if(.)
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tick_progress = "processing zones"
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active_zones = zones_to_update.len
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if(zones_to_update.len)
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updating = zones_to_update
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zones_to_update = list()
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for(var/zone/zone in updating)
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zone.tick()
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zone.needs_update = 0
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/*for(var/zone/zone in zones)
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zone.tick()*/
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//Ensure tiles still have zones.
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if(.)
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tick_progress = "reconsidering zones on turfs"
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//Process fires.
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if(.)
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tick_progress = "processing fire"
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for(var/obj/fire/fire in active_hotspots)
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fire.process()
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if(.)
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tick_progress = "success"
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/datum/controller/air_system/proc/new_zone(zone/z)
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zones.Add(z)
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z.name = "Zone [next_id++]"
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mark_zone_update(z)
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/datum/controller/air_system/proc/invalid_zone(zone/z)
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zones.Remove(z)
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/datum/controller/air_system/proc/air_blocked(turf/A, turf/B)
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#ifdef ZASDBG
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ASSERT(isturf(A))
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ASSERT(isturf(B))
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#endif
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var/ablock = A.c_airblock(B)
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if(ablock == BLOCKED) return BLOCKED
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return ablock | B.c_airblock(A)
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/datum/controller/air_system/proc/has_valid_zone(turf/simulated/T)
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#ifdef ZASDBG
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ASSERT(istype(T))
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#endif
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return T.zone && !T.zone.invalid
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/datum/controller/air_system/proc/merge(zone/A, zone/B)
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#ifdef ZASDBG
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ASSERT(istype(A))
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ASSERT(istype(B))
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ASSERT(A != B)
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#endif
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if(A.contents.len < B.contents.len)
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A.c_merge(B)
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mark_zone_update(B)
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else
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B.c_merge(A)
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mark_zone_update(A)
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/datum/controller/air_system/proc/connect(turf/simulated/A, turf/simulated/B)
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#ifdef ZASDBG
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ASSERT(istype(A))
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ASSERT(isturf(B))
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ASSERT(A.zone)
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//ASSERT(B.zone)
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ASSERT(A != B)
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#endif
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var/block = air_master.air_blocked(A,B)
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if(block & AIR_BLOCKED) return
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var/direct = !(block & ZONE_BLOCKED)
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var/space = !istype(B)
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if(direct && !space)
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if(equivalent_pressure(A.zone,B.zone) || current_cycle == 0)
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merge(A.zone,B.zone)
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return
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var
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a_to_b = get_dir(A,B)
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b_to_a = get_dir(B,A)
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if(A.connections.get(a_to_b)) return
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if(!space)
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if(A.zone == B.zone) return
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if(B.connections.get(b_to_a)) return
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var/connection/c = new /connection(A,B)
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A.connections.place(c, a_to_b)
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if(!space) B.connections.place(c, b_to_a)
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if(direct) c.mark_direct()
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/datum/controller/air_system/proc/mark_for_update(turf/T)
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#ifdef ZASDBG
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ASSERT(isturf(T))
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#endif
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if(T.needs_air_update) return
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tiles_to_update.Add(T)
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#ifdef ZASDBG
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T.overlays += mark
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#endif
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T.needs_air_update = 1
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/datum/controller/air_system/proc/mark_zone_update(zone/Z)
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#ifdef ZASDBG
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ASSERT(istype(Z))
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#endif
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if(Z.needs_update) return
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zones_to_update.Add(Z)
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Z.needs_update = 1
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/datum/controller/air_system/proc/equivalent_pressure(zone/A, zone/B)
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if(abs(A.air.return_pressure() - B.air.return_pressure()) > tolerance_kpa) return 0
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if(abs(A.air.temperature - B.air.temperature) > tolerance_temp) return 0
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return 1
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/datum/controller/air_system/proc/equalize(zone/A, zone/B)
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A.air.share(B.air)
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mark_zone_update(A)
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mark_zone_update(B)
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/datum/controller/air_system/proc/active_zones()
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return active_zones
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/datum/controller/air_system/proc/get_edge(zone/A, zone/B)
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if(istype(B))
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for(var/connection_edge/zone/edge in A.edges)
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if(edge.contains_zone(B)) return edge
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var/connection_edge/edge = new/connection_edge/zone(A,B)
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edges.Add(edge)
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return edge
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else
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for(var/connection_edge/unsimulated/edge in A.edges)
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if(has_same_air(edge.B,B)) return edge
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var/connection_edge/edge = new/connection_edge/unsimulated(A,B)
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edges.Add(edge)
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return edge
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/datum/controller/air_system/proc/has_same_air(turf/A, turf/B)
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if(A.oxygen != B.oxygen) return 0
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if(A.nitrogen != B.nitrogen) return 0
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if(A.toxins != B.toxins) return 0
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if(A.carbon_dioxide != B.carbon_dioxide) return 0
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if(A.temperature != B.temperature) return 0
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return 1
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/datum/controller/air_system/proc/remove_edge(connection/c)
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edges.Remove(c)
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