diff --git a/code/game/machinery/telecomms/presets.dm b/code/game/machinery/telecomms/presets.dm index 2b708ded29..914bd8c901 100644 --- a/code/game/machinery/telecomms/presets.dm +++ b/code/game/machinery/telecomms/presets.dm @@ -142,12 +142,7 @@ id = "Supply Server" freq_listening = list(1347) autolinkers = list("supply") -/* -/obj/machinery/telecomms/server/presets/mining - id = "Mining Server" - freq_listening = list(1349) - autolinkers = list("mining") -*/ + /obj/machinery/telecomms/server/presets/common id = "Common Server" freq_listening = list() diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 0081954da8..422a27897c 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -499,8 +499,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use freq_text = "Engineering" if(1359) freq_text = "Security" -// if(1349) -// freq_text = "Mining" if(1347) freq_text = "Supply" //There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO