Added a complex holder for human mobs + example icons (for an unadded species)

This commit is contained in:
Zuhayr
2015-09-01 11:39:22 +09:30
parent 7ca99a78c8
commit bd76f977da
2 changed files with 41 additions and 0 deletions

View File

@@ -1,3 +1,5 @@
var/list/holder_mob_icon_cache = list()
//Helper object for picking dionaea (and other creatures) up.
/obj/item/weapon/holder
name = "holder"
@@ -86,3 +88,42 @@
grabber.status_flags |= PASSEMOTES
H.sync(src)
return H
/obj/item/weapon/holder/human
icon = 'icons/mob/holder_complex.dmi'
var/list/generate_for_slots = list(slot_l_hand_str, slot_r_hand_str, slot_back_str)
slot_flags = SLOT_BACK
/obj/item/weapon/holder/human/sync(var/mob/living/M)
// Generate appropriate on-mob icons.
var/mob/living/carbon/human/owner = M
if(istype(owner) && owner.species)
var/skin_colour = rgb(owner.r_skin, owner.g_skin, owner.b_skin)
var/hair_colour = rgb(owner.r_hair, owner.g_hair, owner.b_hair)
var/eye_colour = rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes)
var/species_name = lowertext(owner.species.get_bodytype())
for(var/cache_entry in generate_for_slots)
var/cache_key = "[owner.species]-[cache_entry]-[skin_colour]-[hair_colour]"
if(!holder_mob_icon_cache[cache_key])
// Generate individual icons.
var/icon/mob_icon = icon(icon, "[species_name]_holder_[cache_entry]_base")
mob_icon.Blend(skin_colour, ICON_ADD)
var/icon/hair_icon = icon(icon, "[species_name]_holder_[cache_entry]_hair")
hair_icon.Blend(hair_colour, ICON_ADD)
var/icon/eyes_icon = icon(icon, "[species_name]_holder_[cache_entry]_eyes")
eyes_icon.Blend(eye_colour, ICON_ADD)
// Blend them together.
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
mob_icon.Blend(hair_icon, ICON_OVERLAY)
// Add to the cache.
holder_mob_icon_cache[cache_key] = mob_icon
item_icons[cache_entry] = holder_mob_icon_cache[cache_key]
// Handle the rest of sync().
..(M)