Subject: [PATCH 086/285] TG UPDATES:

- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
This commit is contained in:
Hawk-v3
2012-03-01 20:50:19 +00:00
parent 6ced35a88d
commit bdff096c4c
29 changed files with 1550 additions and 492 deletions

View File

@@ -33,7 +33,7 @@
return 0
setEffects(aeffectin,aeffectout)
setForceTeleport(afteleport)
setSounds(asoundin)
setSounds(asoundin,asoundout)
return 1
//must succeed
@@ -112,9 +112,7 @@
playSpecials(curturf,effectin,soundin)
if(force_teleport)
teleatom.loc.Exited(teleatom)
teleatom.loc = destturf
teleatom.loc.Entered(teleatom)
teleatom.forceMove(destturf)
playSpecials(destturf,effectout,soundout)
else
if(teleatom.Move(destturf))