for(var/bad_code in world)

Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
This commit is contained in:
Neerti
2018-04-29 17:55:04 -04:00
parent 81c19c62a3
commit be73b8c36a
103 changed files with 274 additions and 403 deletions

View File

@@ -319,7 +319,7 @@
new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src)
return
GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
/obj/structure/closet/secure_closet/brig
name = "brig locker"

View File

@@ -1,3 +1,5 @@
GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
/obj/structure/janitorialcart
name = "janitorial cart"
desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!"

View File

@@ -10,6 +10,7 @@
flags = OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
GLOBAL_LIST_BOILERPLATE(all_mopbuckets, /obj/structure/mopbucket)
/obj/structure/mopbucket/New()
create_reagents(300)

View File

@@ -196,6 +196,8 @@
* Crematorium
*/
GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
/obj/structure/morgue/crematorium
name = "crematorium"
desc = "A human incinerator. Works well on barbeque nights."
@@ -342,7 +344,7 @@
if(..())
return
if(src.allowed(user))
for (var/obj/structure/morgue/crematorium/C in world)
for (var/obj/structure/morgue/crematorium/C in all_crematoriums)
if (C.id == id)
if (!C.cremating)
C.cremate(user)