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for(var/bad_code in world)
Removes a very large amount of world loops. Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically. Cleans up some commented out code.
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@@ -319,7 +319,7 @@
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new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src)
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return
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GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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