Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)

The server master log now records attacks / emotes / PDA messages, as well as timestamping.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
VivianFoxfoot@gmail.com
2012-01-02 08:42:44 +00:00
parent e0b19c9ce3
commit bf56fc6e99
39 changed files with 314 additions and 22 deletions

View File

@@ -281,6 +281,7 @@
signal.data["tag"] = "\ref[P]"
src.post_signal(signal)
src.message_note += "<i><b>&rarr; To [P.owner]:</b></i><br>[t]<br>"
log_pda("[usr] sent [t] to [P.owner]")
if("rename")
var/datum/computer/file/F = locate(href_list["target"])