Merge remote-tracking branch 'polaris/master' into pixel_projectiles

This commit is contained in:
kevinz000
2019-01-16 08:19:12 -08:00
177 changed files with 2688 additions and 1708 deletions

View File

@@ -515,7 +515,7 @@
var/atom/L = loc
if(!L)
return null
return L.AllowDrop() ? L : get_turf(L)
return L.AllowDrop() ? L : L.drop_location()
/atom/proc/AllowDrop()
return FALSE

View File

@@ -270,7 +270,7 @@
I.loc = src
src.disk = I
user << "You insert [I]."
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
return
else
..()
@@ -428,7 +428,7 @@
data["beakerVolume"] += R.volume
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
@@ -465,7 +465,7 @@
irradiating = src.radiation_duration
var/lock_state = src.connected.locked
src.connected.locked = 1//lock it
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
sleep(10*src.radiation_duration) // sleep for radiation_duration seconds
@@ -566,7 +566,7 @@
irradiating = src.radiation_duration
var/lock_state = src.connected.locked
src.connected.locked = 1//lock it
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
sleep(10*src.radiation_duration) // sleep for radiation_duration seconds
@@ -624,7 +624,7 @@
irradiating = src.radiation_duration
var/lock_state = src.connected.locked
src.connected.locked = 1 //lock it
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
sleep(10*src.radiation_duration) // sleep for radiation_duration seconds
@@ -751,7 +751,7 @@
irradiating = 2
var/lock_state = src.connected.locked
src.connected.locked = 1//lock it
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
sleep(10*2) // sleep for 2 seconds

View File

@@ -16,11 +16,11 @@
/turf/unsimulated/wall/supermatter/New()
..()
processing_turfs.Add(src)
START_PROCESSING(SSturfs, src)
next_check = world.time+5 SECONDS
/turf/unsimulated/wall/supermatter/Destroy()
processing_turfs.Remove(src)
STOP_PROCESSING(SSturfs, src)
..()
/turf/unsimulated/wall/supermatter/process()
@@ -57,7 +57,7 @@
T.ChangeTurf(type)
if((spawned & (NORTH|SOUTH|EAST|WEST)) == (NORTH|SOUTH|EAST|WEST))
processing_turfs -= src
STOP_PROCESSING(SSturfs, src)
return
/turf/unsimulated/wall/supermatter/attack_generic(mob/user as mob)

View File

@@ -176,12 +176,12 @@ var/global/list/additional_antag_types = list()
/datum/game_mode/proc/refresh_event_modifiers()
if(event_delay_mod_moderate || event_delay_mod_major)
event_manager.report_at_round_end = 1
SSevents.report_at_round_end = TRUE
if(event_delay_mod_moderate)
var/datum/event_container/EModerate = event_manager.event_containers[EVENT_LEVEL_MODERATE]
var/datum/event_container/EModerate = SSevents.event_containers[EVENT_LEVEL_MODERATE]
EModerate.delay_modifier = event_delay_mod_moderate
if(event_delay_mod_moderate)
var/datum/event_container/EMajor = event_manager.event_containers[EVENT_LEVEL_MAJOR]
var/datum/event_container/EMajor = SSevents.event_containers[EVENT_LEVEL_MAJOR]
EMajor.delay_modifier = event_delay_mod_major
/datum/game_mode/proc/pre_setup()

View File

@@ -437,7 +437,7 @@ var/global/datum/controller/gameticker/ticker
mode.declare_completion()//To declare normal completion.
//Ask the event manager to print round end information
event_manager.RoundEnd()
SSevents.RoundEnd()
//Print a list of antagonists to the server log
var/list/total_antagonists = list()

View File

@@ -331,7 +331,8 @@ var/list/all_technomancer_assistance = typesof(/datum/technomancer/assistance) -
if(href_list["refund_functions"])
if(H.z != 2)
var/turf/T = get_turf(H)
if(T.z in using_map.player_levels)
H << "<span class='danger'>You can only refund at your base, it's too late now!</span>"
return
var/obj/item/weapon/technomancer_core/core = null
@@ -347,7 +348,8 @@ var/list/all_technomancer_assistance = typesof(/datum/technomancer/assistance) -
attack_self(H)
/obj/item/weapon/technomancer_catalog/attackby(var/atom/movable/AM, var/mob/user)
if(user.z != 2)
var/turf/T = get_turf(user)
if(T.z in using_map.player_levels)
to_chat(user, "<span class='danger'>You can only refund at your base, it's too late now!</span>")
return
for(var/datum/technomancer/equipment/E in equipment_instances + assistance_instances)

View File

@@ -109,7 +109,7 @@
break
data["stasis"] = stasis_level_name
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "sleeper.tmpl", "Sleeper UI", 600, 600, state = state)
ui.set_initial_data(data)

View File

@@ -385,7 +385,7 @@
data["occupant"] = occupantData
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "adv_med.tmpl", "Body Scanner", 690, 800)
ui.set_initial_data(data)

View File

@@ -496,7 +496,7 @@
if(!(locked && !remote_connection) || remote_access || issilicon(user))
populate_controls(data)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "air_alarm.tmpl", name, 325, 625, master_ui = master_ui, state = state)
ui.set_initial_data(data)
@@ -964,7 +964,7 @@ FIRE ALARM
else if(href_list["time"])
timing = text2num(href_list["time"])
last_process = world.timeofday
START_PROCESSING(SSobj, src)
START_PROCESSING(SSobj, src)
else if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp

View File

@@ -117,7 +117,7 @@ obj/machinery/computer/general_air_control/Destroy()
data["sensors"] = sensors_ui
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmo_control.tmpl", name, 525, 600)
ui.set_initial_data(data)
@@ -174,7 +174,7 @@ obj/machinery/computer/general_air_control/Destroy()
data["input_flow_setting"] = round(input_flow_setting, 0.1)
data["pressure_setting"] = pressure_setting
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmo_control.tmpl", name, 660, 500)
ui.set_initial_data(data)
@@ -284,7 +284,7 @@ obj/machinery/computer/general_air_control/Destroy()
data["input_flow_setting"] = round(input_flow_setting, 0.1)
data["pressure_setting"] = pressure_setting
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmo_control.tmpl", name, 650, 500)
ui.set_initial_data(data)
@@ -416,7 +416,7 @@ obj/machinery/computer/general_air_control/Destroy()
else
data["device_info"] = null
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmo_control.tmpl", name, 650, 500)
ui.set_initial_data(data)

View File

@@ -261,7 +261,7 @@ update_flag
..()
GLOB.nanomanager.update_uis(src) // Update all NanoUIs attached to src
SSnanoui.update_uis(src) // Update all NanoUIs attached to src
/obj/machinery/portable_atmospherics/canister/attack_ai(var/mob/user as mob)
return src.attack_hand(user)
@@ -289,7 +289,7 @@ update_flag
data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure()))
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm

View File

@@ -138,7 +138,7 @@
if (holding)
data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure() > 0 ? holding.air_contents.return_pressure() : 0))
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "portpump.tmpl", "Portable Pump", 480, 410, state = physical_state)
ui.set_initial_data(data)

View File

@@ -114,7 +114,7 @@
if (holding)
data["holdingTank"] = list("name" = holding.name, "tankPressure" = round(holding.air_contents.return_pressure() > 0 ? holding.air_contents.return_pressure() : 0))
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "portscrubber.tmpl", "Portable Scrubber", 480, 400, state = physical_state)
ui.set_initial_data(data)

View File

@@ -55,7 +55,7 @@
data["table"] = table
data["victim"] = victim_ui
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "operating.tmpl", src.name, 380, 400)
ui.set_initial_data(data)
@@ -69,4 +69,4 @@
usr.set_machine(src)
src.add_fingerprint(usr)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)

View File

@@ -139,7 +139,7 @@
data["enemyHP"] = enemy_hp
data["gameOver"] = gameover
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "arcade_battle.tmpl", src.name, 400, 300)
ui.set_initial_data(data)
@@ -201,7 +201,7 @@
emagged = 0
src.add_fingerprint(usr)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return
/obj/machinery/computer/arcade/battle/proc/arcade_action()

View File

@@ -37,7 +37,7 @@ var/global/list/minor_air_alarms = list()
data["priority_alarms"] = major_alarms
data["minor_alarms"] = minor_alarms
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_alert.tmpl", src.name, 500, 500)
ui.set_initial_data(data)

View File

@@ -49,7 +49,7 @@
switch_to_camera(user, current_camera)
data["map_levels"] = using_map.get_map_levels(src.z)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "sec_camera.tmpl", "Camera Console", 900, 800)
@@ -152,7 +152,7 @@
/obj/machinery/computer/security/process()
if(cache_id != camera_repository.camera_cache_id)
cache_id = camera_repository.camera_cache_id
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/obj/machinery/computer/security/proc/can_access_camera(var/obj/machinery/camera/C)
var/list/shared_networks = src.network & C.network

View File

@@ -68,7 +68,7 @@
id_card.forceMove(src)
modify = id_card
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
attack_hand(user)
/obj/machinery/computer/card/attack_ai(var/mob/user as mob)
@@ -139,7 +139,7 @@
data["regions"] = regions
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "identification_computer.tmpl", src.name, 600, 700)
ui.set_initial_data(data)
@@ -235,7 +235,7 @@
modify.registered_name = temp_name
else
src.visible_message("<span class='notice'>[src] buzzes rudely.</span>")
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if ("account")
if (is_authenticated())
@@ -243,7 +243,7 @@
if ((modify == t2 && (in_range(src, usr) || (istype(usr, /mob/living/silicon))) && istype(loc, /turf)))
var/account_num = text2num(href_list["account"])
modify.associated_account_number = account_num
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if ("mode")
mode = text2num(href_list["mode_target"])
@@ -253,7 +253,7 @@
printing = 1
spawn(50)
printing = null
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
var/obj/item/weapon/paper/P = new(loc)
if (mode)

View File

@@ -146,7 +146,7 @@
data["diskette"] = diskette
data["temp"] = temp
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "cloning.tmpl", src.name, 400, 450)
ui.set_initial_data(data)
@@ -284,7 +284,7 @@
temp = ""
scantemp = ""
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
add_fingerprint(usr)
/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob)

View File

@@ -500,8 +500,8 @@
//delay events in case of an autotransfer
if (isnull(user))
event_manager.delay_events(EVENT_LEVEL_MODERATE, 9000) //15 minutes
event_manager.delay_events(EVENT_LEVEL_MAJOR, 9000)
SSevents.delay_events(EVENT_LEVEL_MODERATE, 9000) //15 minutes
SSevents.delay_events(EVENT_LEVEL_MAJOR, 9000)
log_game("[user? key_name(user) : "Autotransfer"] has called the shuttle.")
message_admins("[user? key_name_admin(user) : "Autotransfer"] has called the shuttle.", 1)

View File

@@ -104,7 +104,7 @@
if(!giver && user.unEquip(I))
I.forceMove(src)
giver = I
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else if(giver)
user << "<span class='warning'>There is already ID card inside.</span>"
return
@@ -150,7 +150,7 @@
data["log"] = internal_log
data["uid"] = uid
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "guest_pass.tmpl", src.name, 400, 520)
ui.set_initial_data(data)
@@ -242,4 +242,4 @@
usr << "<span class='warning'>Cannot issue pass without issuing ID.</span>"
src.add_fingerprint(usr)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)

View File

@@ -19,7 +19,7 @@
data["is_ai"] = issilicon(user)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "robot_control.tmpl", "Robotic Control Console", 400, 500)
ui.set_initial_data(data)

View File

@@ -169,7 +169,7 @@
data["contraband"] = can_order_contraband || (authorization & SUP_CONTRABAND)
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm

View File

@@ -34,11 +34,11 @@
if(vendmode == 1 && I)
scan_id(I, W)
vendmode = 0
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if(vendmode == 2 && I)
if(reimburse_id(I, W))
vendmode = 0
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if(vendmode == 0)
if(istype(W, /obj/item/device/laptop))
var/obj/item/device/laptop/L = W
@@ -48,7 +48,7 @@
L.loc = src
vendmode = 2
to_chat(user, "<span class='notice'>You slot your [L.name] into \The [src.name]</span>")
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
else
..()
@@ -77,7 +77,7 @@
data["power"] = power
data["total"] = total()
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "laptop_vendor.tmpl", src.name, 480, 425)
ui.set_initial_data(data)
@@ -136,7 +136,7 @@
vendmode = 0
src.add_fingerprint(usr)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/obj/machinery/lapvend/proc/vend()
if(cardreader > 0)

View File

@@ -141,7 +141,7 @@
data["beakerVolume"] += R.volume
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
@@ -205,7 +205,7 @@
var/mob/M = grab.affecting
qdel(grab)
put_mob(M)
return
/obj/machinery/atmospherics/unary/cryo_cell/MouseDrop_T(var/mob/target, var/mob/user) //Allows borgs to put people into cryo without external assistance

View File

@@ -695,7 +695,7 @@ About the new airlock wires panel:
data["commands"] = commands
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "door_control.tmpl", "Door Controls", 450, 350, state = state)
ui.set_initial_data(data)

View File

@@ -33,7 +33,7 @@
"secure" = program.memory["secure"]
)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "advanced_airlock_console.tmpl", name, 470, 290)
@@ -89,7 +89,7 @@
"processing" = program.memory["processing"],
)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "simple_airlock_console.tmpl", name, 470, 290)
@@ -153,7 +153,7 @@
"processing" = program.memory["processing"]
)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "door_access_console.tmpl", name, 330, 220)

View File

@@ -24,7 +24,7 @@
"override_enabled" = docking_program.override_enabled,
)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "docking_airlock_console.tmpl", name, 470, 290)

View File

@@ -35,7 +35,7 @@
"airlocks" = airlocks,
)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "multi_docking_console.tmpl", name, 470, 290)
@@ -73,7 +73,7 @@
"override_enabled" = airlock_program.override_enabled,
)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "docking_airlock_console.tmpl", name, 470, 290)

View File

@@ -19,7 +19,7 @@
"door_lock" = docking_program.memory["door_status"]["lock"],
)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "simple_docking_console.tmpl", name, 470, 290)

View File

@@ -123,7 +123,7 @@
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
@@ -167,7 +167,7 @@
log_game(msg)
update_icon()
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
add_fingerprint(usr)
// Proc: get_exonet_node()

View File

@@ -184,7 +184,7 @@ datum/track/New(var/title_name, var/audio)
data["tracks"] = nano_tracks
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm

View File

@@ -202,7 +202,7 @@
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm

View File

@@ -271,7 +271,7 @@ var/list/turret_icons
settings[++settings.len] = list("category" = "Neutralize All Entities", "setting" = "check_all", "value" = check_all)
data["settings"] = settings
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "turret_control.tmpl", "Turret Controls", 500, 300)
ui.set_initial_data(data)

View File

@@ -127,7 +127,7 @@ var/list/obj/machinery/requests_console/allConsoles = list()
data["msgVerified"] = msgVerified
data["announceAuth"] = announceAuth
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "request_console.tmpl", "[department] Request Console", 520, 410)
ui.set_initial_data(data)

View File

@@ -137,7 +137,7 @@
data["settings"] = settings
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "turret_control.tmpl", "Turret Controls", 500, 300)
ui.set_initial_data(data)

View File

@@ -68,8 +68,8 @@
var/has_logs = 0 //defaults to 0, set to anything else for vendor to have logs
/obj/machinery/vending/New()
..()
/obj/machinery/vending/Initialize()
. = ..()
wires = new(src)
spawn(4)
if(product_slogans)
@@ -86,10 +86,6 @@
build_inventory()
power_change()
return
return
/**
* Build produdct_records from the products lists
*
@@ -173,7 +169,7 @@
vend(currently_vending, usr)
return
else if(handled)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return // don't smack that machine with your 2 thalers
if(I || istype(W, /obj/item/weapon/spacecash))
@@ -187,7 +183,7 @@
if(panel_open)
overlays += image(icon, "[initial(icon_state)]-panel")
GLOB.nanomanager.update_uis(src) // Speaker switch is on the main UI, not wires UI
SSnanoui.update_uis(src) // Speaker switch is on the main UI, not wires UI
return
else if(istype(W, /obj/item/device/multitool) || W.is_wirecutter())
if(panel_open)
@@ -199,7 +195,7 @@
coin = W
categories |= CAT_COIN
to_chat(user, "<span class='notice'>You insert \the [W] into \the [src].</span>")
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return
else if(W.is_wrench())
playsound(src, W.usesound, 100, 1)
@@ -403,7 +399,7 @@
else
data["panel"] = 0
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "vending_machine.tmpl", name, 440, 600)
ui.set_initial_data(data)
@@ -463,7 +459,7 @@
shut_up = !shut_up
add_fingerprint(usr)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/obj/machinery/vending/proc/vend(datum/stored_item/vending_product/R, mob/user)
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
@@ -474,7 +470,7 @@
vend_ready = 0 //One thing at a time!!
status_message = "Vending..."
status_error = 0
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
if(R.category & CAT_COIN)
if(!coin)
@@ -516,7 +512,7 @@
status_error = 0
vend_ready = 1
currently_vending = null
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
return 1
@@ -572,7 +568,7 @@
if(has_logs)
do_logging(R, user)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))

View File

@@ -177,12 +177,11 @@
var/spray_amount = 5 //units of liquid per particle. 5 is enough to wet the floor - it's a big fire extinguisher, so should be fine
var/max_water = 1000
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher/New()
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher/Initialize()
. = ..()
reagents = new/datum/reagents(max_water)
reagents.my_atom = src
reagents.add_reagent("water", max_water)
..()
return
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher/action(atom/target) //copypasted from extinguisher. TODO: Rewrite from scratch.
if(!action_checks(target) || get_dist(chassis, target)>3) return

View File

@@ -103,7 +103,7 @@
if(current)
data["builtperc"] = round((progress / current.time) * 100)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "mechfab.tmpl", "Exosuit Fabricator UI", 800, 600)
ui.set_initial_data(data)

View File

@@ -113,7 +113,7 @@
if(current)
data["builtperc"] = round((progress / current.time) * 100)
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "mechfab.tmpl", "Prosthetics Fab UI", 800, 600)
ui.set_initial_data(data)

View File

@@ -40,8 +40,8 @@
list("impedrezene" = 15) = 2,
list("zombiepowder" = 10) = 1)
/obj/item/weapon/reagent_containers/glass/beaker/vial/random/New()
..()
/obj/item/weapon/reagent_containers/glass/beaker/vial/random/Initialize()
. = ..()
if(is_open_container())
flags ^= OPENCONTAINER

View File

@@ -467,7 +467,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui_tick++
var/datum/nanoui/old_ui = GLOB.nanomanager.get_open_ui(user, src, "main")
var/datum/nanoui/old_ui = SSnanoui.get_open_ui(user, src, "main")
var/auto_update = 1
if(mode in no_auto_update)
auto_update = 0
@@ -647,7 +647,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
nanoUI = data
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
@@ -685,7 +685,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
..()
var/mob/user = usr
var/datum/nanoui/ui = GLOB.nanomanager.get_open_ui(user, src, "main")
var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main")
var/mob/living/U = usr
//Looking for master was kind of pointless since PDAs don't appear to have one.
//if ((src in U.contents) || ( istype(loc, /turf) && in_range(src, U) ) )
@@ -1130,7 +1130,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
ai.show_message("<i>Intercepted message from <b>[who]</b>: [t]</i>")
P.new_message_from_pda(src, t)
GLOB.nanomanager.update_user_uis(U, src) // Update the sending user's PDA UI so that they can see the new message
SSnanoui.update_user_uis(U, src) // Update the sending user's PDA UI so that they can see the new message
else
to_chat(U, "<span class='notice'>ERROR: Messaging server is not responding.</span>")
@@ -1150,7 +1150,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(L)
if(reception_message)
L << reception_message
GLOB.nanomanager.update_user_uis(L, src) // Update the receiving user's PDA UI so that they can see the new message
SSnanoui.update_user_uis(L, src) // Update the receiving user's PDA UI so that they can see the new message
/obj/item/device/pda/proc/new_news(var/message)
new_info(news_silent, newstone, news_silent ? "" : "\icon[src] <b>[message]</b>")
@@ -1196,7 +1196,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(can_use(usr))
mode = 0
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
to_chat(usr, "<span class='notice'>You press the reset button on \the [src].</span>")
else
to_chat(usr, "<span class='notice'>You cannot do this while restrained.</span>")
@@ -1297,7 +1297,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
user.drop_item()
cartridge.loc = src
to_chat(usr, "<span class='notice'>You insert [cartridge] into [src].</span>")
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
if(cartridge.radio)
cartridge.radio.hostpda = src
@@ -1325,7 +1325,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
C.loc = src
pai = C
to_chat(user, "<span class='notice'>You slot \the [C] into \the [src].</span>")
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
else if(istype(C, /obj/item/weapon/pen))
var/obj/item/weapon/pen/O = locate() in src
if(O)

View File

@@ -43,7 +43,7 @@
data["laws"] = laws
data["has_laws"] = laws.len
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "aicard.tmpl", "[name]", 600, 400, state = state)
ui.set_initial_data(data)

View File

@@ -125,7 +125,7 @@
// The value element is the actual data, and can take any form necessary for the template
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
@@ -261,7 +261,7 @@
notehtml = note
if(href_list["switch_template"])
var/datum/nanoui/ui = GLOB.nanomanager.get_open_ui(usr, src, "main")
var/datum/nanoui/ui = SSnanoui.get_open_ui(usr, src, "main")
if(ui)
ui.add_template("Body", href_list["switch_template"])
@@ -276,5 +276,5 @@
if(href_list["cartridge_topic"] && cartridge) // Has to have a cartridge to perform these functions
cartridge.Topic(href, href_list)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
add_fingerprint(usr)

View File

@@ -234,7 +234,7 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
cartridge.forceMove(src)
to_chat(usr, "<span class='notice'>You slot \the [cartridge] into \the [src].</span>")
modules[++modules.len] = list("module" = "External Device", "icon" = "external64", "number" = EXTRTAB)
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
return
// Proc: attack_self()

View File

@@ -119,7 +119,7 @@ var/global/list/default_medbay_channels = list(
if(syndie)
data["useSyndMode"] = 1
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 400, 430)
ui.set_initial_data(data)
@@ -230,7 +230,7 @@ var/global/list/default_medbay_channels = list(
return 1
if(.)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/obj/item/device/radio/proc/autosay(var/message, var/from, var/channel) //BS12 EDIT
var/datum/radio_frequency/connection = null
@@ -714,7 +714,7 @@ var/global/list/default_medbay_channels = list(
. = 1
if(.)
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/obj/item/device/radio/borg/interact(mob/user as mob)
if(!on)
@@ -743,7 +743,7 @@ var/global/list/default_medbay_channels = list(
data["has_subspace"] = 1
data["subspace"] = subspace_transmission
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "radio_basic.tmpl", "[name]", 400, 430)
ui.set_initial_data(data)

View File

@@ -37,7 +37,7 @@
log_game("[key_name_admin(user)] attached both tanks to a transfer valve.")
update_icon()
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
//TODO: Have this take an assemblyholder
else if(isassembly(item))
var/obj/item/device/assembly/A = item
@@ -58,7 +58,7 @@
message_admins("[key_name_admin(user)] attached a [item] to a transfer valve. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
attacher = user
GLOB.nanomanager.update_uis(src) // update all UIs attached to src
SSnanoui.update_uis(src) // update all UIs attached to src
return
@@ -81,7 +81,7 @@
data["valveOpen"] = valve_open ? 1 : 0
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm

View File

@@ -72,7 +72,7 @@
discount_amount = pick(90;0.9, 80;0.8, 70;0.7, 60;0.6, 50;0.5, 40;0.4, 30;0.3, 20;0.2, 10;0.1)
next_offer_time = world.time + offer_time
update_nano_data()
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
/obj/item/device/uplink/hidden/proc/toggle()
@@ -110,7 +110,7 @@
data += nanoui_data
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui) // No auto-refresh
ui = new(user, src, ui_key, "uplink.tmpl", title, 450, 600, state = inventory_state)
data["menu"] = 0
@@ -138,7 +138,7 @@
UI.buy(src, usr)
else if(href_list["lock"])
toggle()
var/datum/nanoui/ui = GLOB.nanomanager.get_open_ui(user, src, "main")
var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main")
ui.close()
else if(href_list["return"])
nanoui_menu = round(nanoui_menu/10)

View File

@@ -91,8 +91,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/brand
blood_sprite_state = null //Can't bloody these
/obj/item/clothing/mask/smokable/New()
..()
/obj/item/clothing/mask/smokable/Initialize()
. = ..()
flags |= NOREACT // so it doesn't react until you light it
create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 15
if(smoketime && !max_smoketime)
@@ -177,7 +177,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
T.visible_message(flavor_text)
update_icon()
set_light(2, 0.25, "#E38F46")
START_PROCESSING(SSobj, src)
START_PROCESSING(SSobj, src)
/obj/item/clothing/mask/smokable/proc/die(var/nomessage = 0)
var/turf/T = get_turf(src)
@@ -280,8 +280,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
weldermes = "<span class='notice'>USER casually lights the NAME with FLAME.</span>"
ignitermes = "<span class='notice'>USER fiddles with FLAME, and manages to light their NAME.</span>"
/obj/item/clothing/mask/smokable/cigarette/New()
..()
/obj/item/clothing/mask/smokable/cigarette/Initialize()
. = ..()
if(nicotine_amt)
reagents.add_reagent("nicotine", nicotine_amt)
@@ -363,8 +363,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
slot_flags = SLOT_EARS
throwforce = 1
/obj/item/weapon/cigbutt/New()
..()
/obj/item/weapon/cigbutt/Initialize()
. = ..()
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
transform = turn(transform,rand(0,360))
@@ -541,7 +541,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src], they however burn their finger in the process.</span>")
set_light(2)
START_PROCESSING(SSobj, src)
START_PROCESSING(SSobj, src)
else
lit = 0
icon_state = "[base_state]"

View File

@@ -15,11 +15,11 @@
/*
* Soap
*/
/obj/item/weapon/soap/New()
..()
/obj/item/weapon/soap/Initialize()
. = ..()
create_reagents(5)
wet()
/obj/item/weapon/soap/proc/wet()
reagents.add_reagent("cleaner", 5)

View File

@@ -34,22 +34,20 @@
spray_particles = 3
sprite_name = "miniFE"
/obj/item/weapon/extinguisher/New()
/obj/item/weapon/extinguisher/Initialize()
create_reagents(max_water)
reagents.add_reagent("water", max_water)
..()
. = ..()
/obj/item/weapon/extinguisher/examine(mob/user)
if(..(user, 0))
user << text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume)
return
to_chat(user, text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume))
/obj/item/weapon/extinguisher/attack_self(mob/user as mob)
safety = !safety
src.icon_state = "[sprite_name][!safety]"
src.desc = "The safety is [safety ? "on" : "off"]."
user << "The safety is [safety ? "on" : "off"]."
return
icon_state = "[sprite_name][!safety]"
desc = "The safety is [safety ? "on" : "off"]."
to_chat(user, "The safety is [safety ? "on" : "off"].")
/obj/item/weapon/extinguisher/proc/propel_object(var/obj/O, mob/user, movementdirection)
if(O.anchored) return

View File

@@ -16,177 +16,177 @@
var/list/allowed_containers = list(/obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle)
var/affected_area = 3
New()
create_reagents(1000)
/obj/item/weapon/grenade/chem_grenade/Initialize()
. = ..()
create_reagents(1000)
Destroy()
QDEL_NULL(detonator)
QDEL_LIST_NULL(beakers)
return ..()
/obj/item/weapon/grenade/chem_grenade/Destroy()
QDEL_NULL(detonator)
QDEL_LIST_NULL(beakers)
return ..()
attack_self(mob/user as mob)
if(!stage || stage==1)
if(detonator)
/obj/item/weapon/grenade/chem_grenade/attack_self(mob/user as mob)
if(!stage || stage==1)
if(detonator)
// detonator.loc=src.loc
detonator.detached()
usr.put_in_hands(detonator)
detonator=null
det_time = null
stage=0
icon_state = initial(icon_state)
else if(beakers.len)
for(var/obj/B in beakers)
if(istype(B))
beakers -= B
user.put_in_hands(B)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
if(stage > 1 && !active && clown_check(user))
to_chat(user, "<span class='warning'>You prime \the [name]!</span>")
detonator.detached()
usr.put_in_hands(detonator)
detonator=null
det_time = null
stage=0
icon_state = initial(icon_state)
else if(beakers.len)
for(var/obj/B in beakers)
if(istype(B))
beakers -= B
user.put_in_hands(B)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
if(stage > 1 && !active && clown_check(user))
to_chat(user, "<span class='warning'>You prime \the [name]!</span>")
msg_admin_attack("[key_name_admin(user)] primed \a [src]")
msg_admin_attack("[key_name_admin(user)] primed \a [src]")
activate()
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
activate()
add_fingerprint(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/assembly_holder) && (!stage || stage==1) && path != 2)
var/obj/item/device/assembly_holder/det = W
if(istype(det.a_left,det.a_right.type) || (!isigniter(det.a_left) && !isigniter(det.a_right)))
to_chat(user, "<span class='warning'>Assembly must contain one igniter.</span>")
return
if(!det.secured)
to_chat(user, "<span class='warning'>Assembly must be secured with screwdriver.</span>")
return
/obj/item/weapon/grenade/chem_grenade/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/assembly_holder) && (!stage || stage==1) && path != 2)
var/obj/item/device/assembly_holder/det = W
if(istype(det.a_left,det.a_right.type) || (!isigniter(det.a_left) && !isigniter(det.a_right)))
to_chat(user, "<span class='warning'>Assembly must contain one igniter.</span>")
return
if(!det.secured)
to_chat(user, "<span class='warning'>Assembly must be secured with screwdriver.</span>")
return
path = 1
to_chat(user, "<span class='notice'>You add [W] to the metal casing.</span>")
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 25, -3)
user.remove_from_mob(det)
det.loc = src
detonator = det
if(istimer(detonator.a_left))
var/obj/item/device/assembly/timer/T = detonator.a_left
det_time = 10*T.time
if(istimer(detonator.a_right))
var/obj/item/device/assembly/timer/T = detonator.a_right
det_time = 10*T.time
icon_state = initial(icon_state) +"_ass"
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
stage = 1
else if(W.is_screwdriver() && path != 2)
if(stage == 1)
path = 1
to_chat(user, "<span class='notice'>You add [W] to the metal casing.</span>")
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 25, -3)
user.remove_from_mob(det)
det.loc = src
detonator = det
if(istimer(detonator.a_left))
if(beakers.len)
to_chat(user, "<span class='notice'>You lock the assembly.</span>")
name = "grenade"
else
// to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the assembly.</span>")
to_chat(user, "<span class='notice'>You lock the empty assembly.</span>")
name = "fake grenade"
playsound(src, W.usesound, 50, 1)
icon_state = initial(icon_state) +"_locked"
stage = 2
else if(stage == 2)
if(active && prob(95))
to_chat(user, "<span class='warning'>You trigger the assembly!</span>")
detonate()
return
else
to_chat(user, "<span class='notice'>You unlock the assembly.</span>")
playsound(src.loc, W.usesound, 50, -3)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
icon_state = initial(icon_state) + (detonator?"_ass":"")
stage = 1
active = 0
else if(is_type_in_list(W, allowed_containers) && (!stage || stage==1) && path != 2)
path = 1
if(beakers.len == 2)
to_chat(user, "<span class='warning'>The grenade can not hold more containers.</span>")
return
else
if(W.reagents.total_volume)
to_chat(user, "<span class='notice'>You add \the [W] to the assembly.</span>")
user.drop_item()
W.loc = src
beakers += W
stage = 1
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
else
to_chat(user, "<span class='warning'>\The [W] is empty.</span>")
/obj/item/weapon/grenade/chem_grenade/examine(mob/user)
..(user)
if(detonator)
to_chat(user, "With attached [detonator.name]")
/obj/item/weapon/grenade/chem_grenade/activate(mob/user as mob)
if(active) return
if(detonator)
if(!isigniter(detonator.a_left))
detonator.a_left.activate()
active = 1
if(!isigniter(detonator.a_right))
detonator.a_right.activate()
active = 1
if(active)
icon_state = initial(icon_state) + "_active"
if(user)
msg_admin_attack("[key_name_admin(user)] primed \a [src.name]")
return
/obj/item/weapon/grenade/chem_grenade/proc/primed(var/primed = 1)
if(active)
icon_state = initial(icon_state) + (primed?"_primed":"_active")
/obj/item/weapon/grenade/chem_grenade/detonate()
if(!stage || stage<2) return
var/has_reagents = 0
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
if(G.reagents.total_volume) has_reagents = 1
active = 0
if(!has_reagents)
icon_state = initial(icon_state) +"_locked"
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
spawn(0) //Otherwise det_time is erroneously set to 0 after this
if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
var/obj/item/device/assembly/timer/T = detonator.a_left
det_time = 10*T.time
if(istimer(detonator.a_right))
var/obj/item/device/assembly/timer/T = detonator.a_right
det_time = 10*T.time
icon_state = initial(icon_state) +"_ass"
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
stage = 1
else if(W.is_screwdriver() && path != 2)
if(stage == 1)
path = 1
if(beakers.len)
to_chat(user, "<span class='notice'>You lock the assembly.</span>")
name = "grenade"
else
// to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the assembly.</span>")
to_chat(user, "<span class='notice'>You lock the empty assembly.</span>")
name = "fake grenade"
playsound(src, W.usesound, 50, 1)
icon_state = initial(icon_state) +"_locked"
stage = 2
else if(stage == 2)
if(active && prob(95))
to_chat(user, "<span class='warning'>You trigger the assembly!</span>")
detonate()
return
else
to_chat(user, "<span class='notice'>You unlock the assembly.</span>")
playsound(src.loc, W.usesound, 50, -3)
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
icon_state = initial(icon_state) + (detonator?"_ass":"")
stage = 1
active = 0
else if(is_type_in_list(W, allowed_containers) && (!stage || stage==1) && path != 2)
path = 1
if(beakers.len == 2)
to_chat(user, "<span class='warning'>The grenade can not hold more containers.</span>")
return
else
if(W.reagents.total_volume)
to_chat(user, "<span class='notice'>You add \the [W] to the assembly.</span>")
user.drop_item()
W.loc = src
beakers += W
stage = 1
name = "unsecured grenade with [beakers.len] containers[detonator?" and detonator":""]"
else
to_chat(user, "<span class='warning'>\The [W] is empty.</span>")
examine(mob/user)
..(user)
if(detonator)
to_chat(user, "With attached [detonator.name]")
activate(mob/user as mob)
if(active) return
if(detonator)
if(!isigniter(detonator.a_left))
detonator.a_left.activate()
active = 1
if(!isigniter(detonator.a_right))
detonator.a_right.activate()
active = 1
if(active)
icon_state = initial(icon_state) + "_active"
if(user)
msg_admin_attack("[key_name_admin(user)] primed \a [src.name]")
return
proc/primed(var/primed = 1)
if(active)
icon_state = initial(icon_state) + (primed?"_primed":"_active")
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
detonate()
if(!stage || stage<2) return
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
G.reagents.trans_to_obj(src, G.reagents.total_volume)
var/has_reagents = 0
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
if(G.reagents.total_volume) has_reagents = 1
if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
steam.set_up(10, 0, get_turf(src))
steam.attach(src)
steam.start()
active = 0
if(!has_reagents)
icon_state = initial(icon_state) +"_locked"
playsound(src.loc, 'sound/items/Screwdriver2.ogg', 50, 1)
spawn(0) //Otherwise det_time is erroneously set to 0 after this
if(istimer(detonator.a_left)) //Make sure description reflects that the timer has been reset
var/obj/item/device/assembly/timer/T = detonator.a_left
det_time = 10*T.time
if(istimer(detonator.a_right))
var/obj/item/device/assembly/timer/T = detonator.a_right
det_time = 10*T.time
return
for(var/atom/A in view(affected_area, src.loc))
if( A == src ) continue
src.reagents.touch(A)
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
if(istype(loc, /mob/living/carbon)) //drop dat grenade if it goes off in your hand
var/mob/living/carbon/C = loc
C.drop_from_inventory(src)
C.throw_mode_off()
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
G.reagents.trans_to_obj(src, G.reagents.total_volume)
if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
steam.set_up(10, 0, get_turf(src))
steam.attach(src)
steam.start()
for(var/atom/A in view(affected_area, src.loc))
if( A == src ) continue
src.reagents.touch(A)
if(istype(loc, /mob/living/carbon)) //drop dat grenade if it goes off in your hand
var/mob/living/carbon/C = loc
C.drop_from_inventory(src)
C.throw_mode_off()
invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
spawn(50) //To make sure all reagents can work
qdel(src) //correctly before deleting the grenade.
invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
spawn(50) //To make sure all reagents can work
qdel(src) //correctly before deleting the grenade.
/obj/item/weapon/grenade/chem_grenade/large
@@ -203,20 +203,20 @@
path = 1
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
/obj/item/weapon/grenade/chem_grenade/metalfoam/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("aluminum", 30)
B2.reagents.add_reagent("foaming_agent", 10)
B2.reagents.add_reagent("pacid", 10)
B1.reagents.add_reagent("aluminum", 30)
B2.reagents.add_reagent("foaming_agent", 10)
B2.reagents.add_reagent("pacid", 10)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/incendiary
name = "incendiary grenade"
@@ -224,22 +224,22 @@
path = 1
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
/obj/item/weapon/grenade/chem_grenade/incendiary/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("aluminum", 15)
B1.reagents.add_reagent("fuel",20)
B2.reagents.add_reagent("phoron", 15)
B2.reagents.add_reagent("sacid", 15)
B1.reagents.add_reagent("fuel",20)
B1.reagents.add_reagent("aluminum", 15)
B1.reagents.add_reagent("fuel",20)
B2.reagents.add_reagent("phoron", 15)
B2.reagents.add_reagent("sacid", 15)
B1.reagents.add_reagent("fuel",20)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/antiweed
name = "weedkiller grenade"
@@ -247,21 +247,21 @@
path = 1
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
/obj/item/weapon/grenade/chem_grenade/antiweed/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("plantbgone", 25)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
B1.reagents.add_reagent("plantbgone", 25)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = "grenade"
beakers += B1
beakers += B2
icon_state = "grenade"
/obj/item/weapon/grenade/chem_grenade/cleaner
name = "cleaner grenade"
@@ -269,20 +269,20 @@
stage = 2
path = 1
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
/obj/item/weapon/grenade/chem_grenade/cleaner/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("fluorosurfactant", 40)
B2.reagents.add_reagent("water", 40)
B2.reagents.add_reagent("cleaner", 10)
B1.reagents.add_reagent("fluorosurfactant", 40)
B2.reagents.add_reagent("water", 40)
B2.reagents.add_reagent("cleaner", 10)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/teargas
name = "tear gas grenade"
@@ -290,19 +290,19 @@
stage = 2
path = 1
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
/obj/item/weapon/grenade/chem_grenade/teargas/Initialize()
. = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("phosphorus", 40)
B1.reagents.add_reagent("potassium", 40)
B1.reagents.add_reagent("condensedcapsaicin", 40)
B2.reagents.add_reagent("sugar", 40)
B2.reagents.add_reagent("condensedcapsaicin", 80)
B1.reagents.add_reagent("phosphorus", 40)
B1.reagents.add_reagent("potassium", 40)
B1.reagents.add_reagent("condensedcapsaicin", 40)
B2.reagents.add_reagent("sugar", 40)
B2.reagents.add_reagent("condensedcapsaicin", 80)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
detonator = new/obj/item/device/assembly_holder/timer_igniter(src)
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"
beakers += B1
beakers += B2
icon_state = initial(icon_state) +"_locked"

View File

@@ -26,7 +26,6 @@
new/obj/effect/effect/smoke/illumination(src.loc, 5, range=30, power=30, color="#FFFFFF")
qdel(src)
return
/obj/item/weapon/grenade/flashbang/proc/bang(var/turf/T , var/mob/living/carbon/M) // Added a new proc called 'bang' that takes a location and a person to be banged.
to_chat(M, "<span class='danger'>BANG</span>") // Called during the loop that bangs people in lockers/containers and when banging

View File

@@ -58,7 +58,7 @@
data["electronic_warfare"] = electronic_warfare
data["entries"] = entries
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "agent_id_card.tmpl", "Fake ID", 600, 400)
ui.set_initial_data(data)
@@ -185,7 +185,7 @@
. = 1
// Always update the UI, or buttons will spin indefinitely
GLOB.nanomanager.update_uis(src)
SSnanoui.update_uis(src)
/var/global/list/id_card_states
/proc/id_card_states()

View File

@@ -264,7 +264,7 @@ var/list/global/tank_gauge_cache = list()
data["maskConnected"] = 1
// update the ui if it exists, returns null if no ui is passed/found
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
// the ui does not exist, so we'll create a new() one
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm

View File

@@ -39,7 +39,8 @@
var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
toolspeed = 1
/obj/item/weapon/weldingtool/New()
/obj/item/weapon/weldingtool/Initialize()
. = ..()
// var/random_fuel = min(rand(10,20),max_fuel)
var/datum/reagents/R = new/datum/reagents(max_fuel)
reagents = R
@@ -48,7 +49,6 @@
update_icon()
if(always_process)
START_PROCESSING(SSobj, src)
..()
/obj/item/weapon/weldingtool/Destroy()
if(welding || always_process)

View File

@@ -9,7 +9,8 @@
var/obj/item/weapon/nozzle = null //Attached welder, or other spray device.
var/nozzle_attached = 0
/obj/item/weapon/weldpack/New()
/obj/item/weapon/weldpack/Initialize()
. = ..()
var/datum/reagents/R = new/datum/reagents(max_fuel) //Lotsa refills
reagents = R
R.my_atom = src

View File

@@ -4,27 +4,27 @@
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
var/drop_get_turf = TRUE
// creates a new object and deletes itself
/obj/random/New()
..()
spawn()
if(istype(src.loc, /obj/structure/loot_pile)) //Spawning from a lootpile is weird, need to wait until we're out of it to do our work.
while(istype(src.loc, /obj/structure/loot_pile))
sleep(1)
if (!prob(spawn_nothing_percentage))
spawn_item()
qdel(src)
/obj/random/Initialize()
. = ..()
if (!prob(spawn_nothing_percentage))
spawn_item()
qdel(src)
// this function should return a specific item to spawn
/obj/random/proc/item_to_spawn()
return 0
/obj/random/drop_location()
return drop_get_turf? get_turf(src) : ..()
// creates the random item
/obj/random/proc/spawn_item()
var/build_path = item_to_spawn()
var/atom/A = new build_path(src.loc)
var/atom/A = new build_path(drop_location())
if(pixel_x || pixel_y)
A.pixel_x = pixel_x
A.pixel_y = pixel_y

View File

@@ -102,7 +102,7 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
data["replacer"] = myreplacer ? capitalize(myreplacer.name) : null
data["signs"] = signs ? "[signs] sign\s" : null
ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "janitorcart.tmpl", "Janitorial cart", 240, 160)
ui.set_initial_data(data)

View File

@@ -39,11 +39,10 @@
if(!isnull(rmaterialtype))
reinf_material = get_material_by_name(rmaterialtype)
update_material()
processing_turfs |= src
START_PROCESSING(SSturfs, src)
/turf/simulated/wall/Destroy()
processing_turfs -= src
STOP_PROCESSING(SSturfs, src)
dismantle_wall(null,null,1)
..()