TGUI v3.0

This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
This commit is contained in:
ShadowLarkens
2020-07-02 15:40:21 -07:00
parent a1aada03f1
commit c06a2d2cef
187 changed files with 22079 additions and 79 deletions
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/**
* tgui external
*
* Contains all external tgui declarations.
*/
/**
* public
*
* Used to open and update UIs.
* If this proc is not implemented properly, the UI will not update correctly.
*
* required user mob The mob who opened/is using the UI.
* optional ui_key string The ui_key of the UI.
* optional ui datum/tgui The UI to be updated, if it exists.
* optional force_open bool If the UI should be re-opened instead of updated.
* optional master_ui datum/tgui The parent UI.
* optional state datum/ui_state The state used to determine status.
*/
/datum/proc/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
return FALSE // Not implemented.
/**
* public
*
* Data to be sent to the UI.
* This must be implemented for a UI to work.
*
* required user mob The mob interacting with the UI.
*
* return list Data to be sent to the UI.
*/
/datum/proc/tgui_data(mob/user)
return list() // Not implemented.
/**
* public
*
* Static Data to be sent to the UI.
* Static data differs from normal data in that it's large data that should be sent infrequently
* This is implemented optionally for heavy uis that would be sending a lot of redundant data
* frequently.
* Gets squished into one object on the frontend side, but the static part is cached.
*
* required user mob The mob interacting with the UI.
*
* return list Statuic Data to be sent to the UI.
*/
/datum/proc/tgui_static_data(mob/user)
return list()
/**
* public
*
* Forces an update on static data. Should be done manually whenever something happens to change static data.
*
* required user the mob currently interacting with the ui
* optional ui ui to be updated
* optional ui_key ui key of ui to be updated
*/
/datum/proc/update_tgui_static_data(mob/user, datum/tgui/ui, ui_key = "main")
ui = SStgui.try_update_ui(user, src, ui_key, ui)
// If there was no ui to update, there's no static data to update either.
if(!ui)
return
ui.push_data(null, tgui_static_data(), TRUE)
/**
* public
*
* Called on a UI when the UI receieves a href.
* Think of this as Topic().
*
* required action string The action/button that has been invoked by the user.
* required params list A list of parameters attached to the button.
*
* return bool If the UI should be updated or not.
*/
/datum/proc/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
// If UI is not interactive or usr calling Topic is not the UI user, bail.
if(!ui || ui.status != STATUS_INTERACTIVE)
return TRUE
/**
* public
*
* Called on an object when a tgui object is being created, allowing you to
* customise the html
* For example: inserting a custom stylesheet that you need in the head
*
* For this purpose, some tags are available in the html, to be parsed out
^ with replacetext
* (customheadhtml) - Additions to the head tag
*
* required html the html base text
*/
/datum/proc/tgui_base_html(html)
return html
/**
* private
*
* The UI's host object (usually src_object).
* This allows modules/datums to have the UI attached to them,
* and be a part of another object.
*/
/datum/proc/tgui_host(mob/user)
return src // Default src.
/**
* global
*
* Associative list of JSON-encoded shared states that were set by
* tgui clients.
*/
/datum/var/list/tgui_shared_states
/**
* global
*
* Used to track UIs for a mob.
*/
/mob/var/list/open_tguis = list()
/**
* public
*
* Called on a UI's object when the UI is closed, not to be confused with
* client/verb/uiclose(), which closes the ui window
*/
/datum/proc/tgui_close(mob/user)
/**
* verb
*
* Called by UIs when they are closed.
* Must be a verb so winset() can call it.
*
* required uiref ref The UI that was closed.
*/
/client/verb/tguiclose(ref as text)
// Name the verb, and hide it from the user panel.
set name = "uiclose"
set hidden = TRUE
// Get the UI based on the ref.
var/datum/tgui/ui = locate(ref)
// If we found the UI, close it.
if(istype(ui))
ui.close()
// Unset machine just to be sure.
if(src && src.mob)
src.mob.unset_machine()
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/*
TGUI MODULES
This allows for datum-based TGUIs that can be hooked into objects.
This is useful for things such as the power monitor, which needs to exist on a physical console in the world, but also as a virtual device the AI can use
Code is pretty much ripped verbatim from nano modules, but with un-needed stuff removed
*/
/datum/tgui_module
var/name
var/datum/host
/datum/tgui_module/New(var/host)
src.host = host
/datum/tgui_module/tgui_host()
return host ? host : src
/datum/tgui_module/tgui_close(mob/user)
if(host)
host.tgui_close(user)
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/datum/tgui_module/crew_monitor
name = "Crew monitor"
/datum/tgui_module/crew_monitor/tgui_act(action, params)
if(..())
return TRUE
var/turf/T = get_turf(tgui_host())
if(!T || !(T.z in using_map.player_levels))
to_chat(usr, "<span class='warning'><b>Unable to establish a connection</b>: You're too far away from the station!</span>")
return FALSE
switch(action)
if("track")
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
var/mob/living/carbon/human/H = locate(params["track"]) in mob_list
if(hassensorlevel(H, SUIT_SENSOR_TRACKING))
AI.ai_actual_track(H)
return TRUE
/datum/tgui_module/crew_monitor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
var/z = get_z(tgui_host())
var/list/map_levels = using_map.get_map_levels(z, TRUE)
if(!map_levels.len)
to_chat(user, "<span class='warning'>The crew monitor doesn't seem like it'll work here.</span>")
if(ui)
ui.close()
return null
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
// The 557 may seem random, but its the perfectsize for margins on the nanomap
ui = new(user, src, ui_key, "CrewMonitor", name, 1400, 557, master_ui, state)
ui.autoupdate = TRUE
ui.open()
/datum/tgui_module/crew_monitor/tgui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.tgui_default_state)
var/data[0]
data["isAI"] = isAI(user)
var/z = get_z(tgui_host())
var/list/map_levels = uniquelist(using_map.get_map_levels(z, TRUE))
data["map_levels"] = map_levels
data["crewmembers"] = list()
for(var/zlevel in map_levels)
data["crewmembers"] += crew_repository.health_data(zlevel)
return data
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/**
* tgui states
*
* Base state and helpers for states. Just does some sanity checks, implement a state for in-depth checks.
*/
/**
* public
*
* Checks the UI state for a mob.
*
* required user mob The mob who opened/is using the UI.
* required state datum/ui_state The state to check.
*
* return UI_state The state of the UI.
*/
/datum/proc/tgui_status(mob/user, datum/tgui_state/state)
var/src_object = tgui_host(user)
. = STATUS_CLOSE
if(!state)
return
if(isobserver(user))
// // If they turn on ghost AI control, admins can always interact.
// if(user.client.advanced_admin_interaction)
// . = max(., STATUS_INTERACTIVE)
// Regular ghosts can always at least view if in range.
var/clientviewlist = getviewsize(user.client.view)
if(get_dist(src_object, user) < max(clientviewlist[1],clientviewlist[2]))
. = max(., STATUS_UPDATE)
// Check if the state allows interaction
var/result = state.can_use_topic(src_object, user)
. = max(., result)
/**
* private
*
* Checks if a user can use src_object's UI, and returns the state.
* Can call a mob proc, which allows overrides for each mob.
*
* required src_object datum The object/datum which owns the UI.
* required user mob The mob who opened/is using the UI.
*
* return UI_state The state of the UI.
*/
/datum/tgui_state/proc/can_use_topic(src_object, mob/user)
return STATUS_CLOSE // Don't allow interaction by default.
/**
* public
*
* Standard interaction/sanity checks. Different mob types may have overrides.
*
* return UI_state The state of the UI.
*/
/mob/proc/shared_tgui_interaction(src_object)
if(!client) // Close UIs if mindless.
return STATUS_CLOSE
else if(stat) // Disable UIs if unconcious.
return STATUS_DISABLED
else if(incapacitated()) // Update UIs if incapicitated but concious.
return STATUS_UPDATE
return STATUS_INTERACTIVE
/mob/living/silicon/ai/shared_tgui_interaction(src_object)
if(lacks_power()) // Disable UIs if the AI is unpowered.
return STATUS_DISABLED
return ..()
/mob/living/silicon/robot/shared_tgui_interaction(src_object)
if(!cell || cell.charge <= 0 || lockcharge) // Disable UIs if the Borg is unpowered or locked.
return STATUS_DISABLED
return ..()
/**
* public
*
* Check the distance for a living mob.
* Really only used for checks outside the context of a mob.
* Otherwise, use shared_living_ui_distance().
*
* required src_object The object which owns the UI.
* required user mob The mob who opened/is using the UI.
*
* return UI_state The state of the UI.
*/
/atom/proc/contents_tgui_distance(src_object, mob/living/user)
return user.shared_living_tgui_distance(src_object) // Just call this mob's check.
/**
* public
*
* Distance versus interaction check.
*
* required src_object atom/movable The object which owns the UI.
*
* return UI_state The state of the UI.
*/
/mob/living/proc/shared_living_tgui_distance(atom/movable/src_object, viewcheck = TRUE)
if(viewcheck && !(src_object in view(src))) // If the object is obscured, close it.
return STATUS_CLOSE
var/dist = get_dist(src_object, src)
if(dist <= 1) // Open and interact if 1-0 tiles away.
return STATUS_INTERACTIVE
else if(dist <= 2) // View only if 2-3 tiles away.
return STATUS_UPDATE
else if(dist <= 5) // Disable if 5 tiles away.
return STATUS_DISABLED
return STATUS_CLOSE // Otherwise, we got nothing.
/mob/living/carbon/human/shared_living_tgui_distance(atom/movable/src_object)
if((TK in mutations) && (get_dist(src, src_object) <= 2))
return STATUS_INTERACTIVE
return ..()
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/**
* tgui state: admin_state
*
* Checks that the user is an admin, end-of-story.
**/
GLOBAL_DATUM_INIT(tgui_admin_state, /datum/tgui_state/admin_state, new)
/datum/tgui_state/admin_state/can_use_topic(src_object, mob/user)
if(check_rights_for(user.client, R_ADMIN))
return STATUS_INTERACTIVE
return STATUS_CLOSE
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/**
* tgui state: always_state
*
* Always grants the user UI_INTERACTIVE. Period.
**/
GLOBAL_DATUM_INIT(tgui_always_state, /datum/tgui_state/always_state, new)
/datum/tgui_state/always_state/can_use_topic(src_object, mob/user)
return STATUS_INTERACTIVE
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/**
* tgui state: conscious_state
*
* Only checks if the user is conscious.
**/
GLOBAL_DATUM_INIT(tgui_conscious_state, /datum/tgui_state/conscious_state, new)
/datum/tgui_state/conscious_state/can_use_topic(src_object, mob/user)
if(user.stat == CONSCIOUS)
return STATUS_INTERACTIVE
return STATUS_CLOSE
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/**
* tgui state: contained_state
*
* Checks that the user is inside the src_object.
**/
GLOBAL_DATUM_INIT(tgui_contained_state, /datum/tgui_state/contained_state, new)
/datum/tgui_state/contained_state/can_use_topic(atom/src_object, mob/user)
if(!src_object.contains(user))
return STATUS_CLOSE
return user.shared_tgui_interaction(src_object)
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/**
* tgui state: deep_inventory_state
*
* Checks that the src_object is in the user's deep (backpack, box, toolbox, etc) inventory.
**/
GLOBAL_DATUM_INIT(tgui_deep_inventory_state, /datum/tgui_state/deep_inventory_state, new)
/datum/tgui_state/deep_inventory_state/can_use_topic(src_object, mob/user)
if(!user.contains(src_object))
return STATUS_CLOSE
return user.shared_tgui_interaction(src_object)
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/**
* tgui state: default_state
*
* Checks a number of things -- mostly physical distance for humans and view for robots.
**/
GLOBAL_DATUM_INIT(tgui_default_state, /datum/tgui_state/default, new)
/datum/tgui_state/default/can_use_topic(src_object, mob/user)
return user.default_can_use_tgui_topic(src_object) // Call the individual mob-overridden procs.
/mob/proc/default_can_use_tgui_topic(src_object)
return STATUS_CLOSE // Don't allow interaction by default.
/mob/living/default_can_use_tgui_topic(src_object)
. = shared_tgui_interaction(src_object)
if(. > STATUS_CLOSE && loc)
. = min(., loc.contents_tgui_distance(src_object, src)) // Check the distance...
if(. == STATUS_INTERACTIVE) // Non-human living mobs can only look, not touch.
return STATUS_UPDATE
/mob/living/carbon/human/default_can_use_tgui_topic(src_object)
. = shared_tgui_interaction(src_object)
if(. > STATUS_CLOSE)
. = min(., shared_living_tgui_distance(src_object)) // Check the distance...
/mob/living/silicon/robot/default_can_use_tgui_topic(src_object)
. = shared_tgui_interaction(src_object)
if(. <= STATUS_DISABLED)
return
// Robots can interact with anything they can see.
var/list/clientviewlist = getviewsize(client.view)
if((src_object in view(src)) && (get_dist(src, src_object) <= min(clientviewlist[1],clientviewlist[2])))
return STATUS_INTERACTIVE
return STATUS_DISABLED // Otherwise they can keep the UI open.
/mob/living/silicon/ai/default_can_use_tgui_topic(src_object)
. = shared_tgui_interaction(src_object)
if(. < STATUS_INTERACTIVE)
return
// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
if(!control_disabled && can_see(src_object))
return STATUS_INTERACTIVE
return STATUS_CLOSE
/mob/living/simple_animal/default_can_use_tgui_topic(src_object)
. = shared_tgui_interaction(src_object)
if(. > STATUS_CLOSE)
. = min(., shared_living_tgui_distance(src_object)) //simple animals can only use things they're near.
/mob/living/silicon/pai/default_can_use_tgui_topic(src_object)
// pAIs can only use themselves and the owner's radio.
if((src_object == src || src_object == radio) && !stat)
return STATUS_INTERACTIVE
else
return ..()
/mob/observer/dead/default_can_use_tgui_topic()
if(check_rights(R_ADMIN, 0, src))
return STATUS_INTERACTIVE // Admins are more equal
return STATUS_UPDATE // Ghosts can view updates
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/**
* tgui state: hands_state
*
* Checks that the src_object is in the user's hands.
**/
GLOBAL_DATUM_INIT(tgui_hands_state, /datum/tgui_state/hands_state, new)
/datum/tgui_state/hands_state/can_use_topic(src_object, mob/user)
. = user.shared_tgui_interaction(src_object)
if(. > STATUS_CLOSE)
return min(., user.hands_can_use_tgui_topic(src_object))
/mob/proc/hands_can_use_tgui_topic(src_object)
return STATUS_CLOSE
/mob/living/hands_can_use_tgui_topic(src_object)
if(src_object in get_all_held_items())
return STATUS_INTERACTIVE
return STATUS_CLOSE
/mob/living/silicon/robot/hands_can_use_tgui_topic(src_object)
if(activated(src_object))
return STATUS_INTERACTIVE
return STATUS_CLOSE
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/**
* tgui state: human_adjacent_state
*
* In addition to default checks, only allows interaction for a
* human adjacent user.
**/
GLOBAL_DATUM_INIT(tgui_human_adjacent_state, /datum/tgui_state/human_adjacent_state, new)
/datum/tgui_state/human_adjacent_state/can_use_topic(src_object, mob/user)
. = user.default_can_use_tgui_topic(src_object)
var/dist = get_dist(src_object, user)
if((dist > 1) || (!ishuman(user)))
// Can't be used unless adjacent and human, even with TK
. = min(., STATUS_UPDATE)
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/**
* tgui state: inventory_state
*
* Checks that the src_object is in the user's top-level (hand, ear, pocket, belt, etc) inventory.
**/
GLOBAL_DATUM_INIT(tgui_inventory_state, /datum/tgui_state/inventory_state, new)
/datum/tgui_state/inventory_state/can_use_topic(src_object, mob/user)
if(!(src_object in user))
return STATUS_CLOSE
return user.shared_tgui_interaction(src_object)
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/**
* tgui state: not_incapacitated_state
*
* Checks that the user isn't incapacitated
**/
GLOBAL_DATUM_INIT(tgui_not_incapacitated_state, /datum/tgui_state/not_incapacitated_state, new)
/**
* tgui state: not_incapacitated_turf_state
*
* Checks that the user isn't incapacitated and that their loc is a turf
**/
GLOBAL_DATUM_INIT(tgui_not_incapacitated_turf_state, /datum/tgui_state/not_incapacitated_state, new(no_turfs = TRUE))
/datum/tgui_state/not_incapacitated_state
var/turf_check = FALSE
/datum/tgui_state/not_incapacitated_state/New(loc, no_turfs = FALSE)
..()
turf_check = no_turfs
/datum/tgui_state/not_incapacitated_state/can_use_topic(src_object, mob/user)
if(user.stat)
return STATUS_CLOSE
if(user.incapacitated() || (turf_check && !isturf(user.loc)))
return STATUS_DISABLED
return STATUS_INTERACTIVE
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/**
* tgui state: notcontained_state
*
* Checks that the user is not inside src_object, and then makes the default checks.
**/
GLOBAL_DATUM_INIT(tgui_notcontained_state, /datum/tgui_state/notcontained_state, new)
/datum/tgui_state/notcontained_state/can_use_topic(atom/src_object, mob/user)
. = user.shared_tgui_interaction(src_object)
if(. > STATUS_CLOSE)
return min(., user.notcontained_can_use_tgui_topic(src_object))
/mob/proc/notcontained_can_use_tgui_topic(src_object)
return STATUS_CLOSE
/mob/living/notcontained_can_use_tgui_topic(atom/src_object)
if(src_object.contains(src))
return STATUS_CLOSE // Close if we're inside it.
return default_can_use_tgui_topic(src_object)
/mob/living/silicon/notcontained_can_use_tgui_topic(src_object)
return default_can_use_tgui_topic(src_object) // Silicons use default bevhavior.
/mob/living/simple_animal/drone/notcontained_can_use_tgui_topic(src_object)
return default_can_use_tgui_topic(src_object) // Drones use default bevhavior.
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/**
* tgui state: observer_state
*
* Checks that the user is an observer/ghost.
**/
GLOBAL_DATUM_INIT(tgui_observer_state, /datum/tgui_state/observer_state, new)
/datum/tgui_state/observer_state/can_use_topic(src_object, mob/user)
if(isobserver(user))
return STATUS_INTERACTIVE
if(check_rights(R_ADMIN, 0, src))
return STATUS_INTERACTIVE
return STATUS_CLOSE
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/**
* tgui state: physical_state
*
* Short-circuits the default state to only check physical distance.
**/
GLOBAL_DATUM_INIT(tgui_physical_state, /datum/tgui_state/physical, new)
/datum/tgui_state/physical/can_use_topic(src_object, mob/user)
. = user.shared_tgui_interaction(src_object)
if(. > STATUS_CLOSE)
return min(., user.physical_can_use_tgui_topic(src_object))
/mob/proc/physical_can_use_tgui_topic(src_object)
return STATUS_CLOSE
/mob/living/physical_can_use_tgui_topic(src_object)
return shared_living_tgui_distance(src_object)
/mob/living/silicon/physical_can_use_tgui_topic(src_object)
return max(STATUS_UPDATE, shared_living_tgui_distance(src_object)) // Silicons can always see.
/mob/living/silicon/ai/physical_can_use_tgui_topic(src_object)
return STATUS_UPDATE // AIs are not physical.
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/**
* tgui state: self_state
*
* Only checks that the user and src_object are the same.
**/
GLOBAL_DATUM_INIT(tgui_self_state, /datum/tgui_state/self_state, new)
/datum/tgui_state/self_state/can_use_topic(src_object, mob/user)
if(src_object != user)
return STATUS_CLOSE
return user.shared_tgui_interaction(src_object)
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/**
* tgui state: z_state
*
* Only checks that the Z-level of the user and src_object are the same.
**/
GLOBAL_DATUM_INIT(tgui_z_state, /datum/tgui_state/z_state, new)
/datum/tgui_state/z_state/can_use_topic(src_object, mob/user)
var/turf/turf_obj = get_turf(src_object)
var/turf/turf_usr = get_turf(user)
if(turf_obj && turf_usr && turf_obj.z == turf_usr.z)
return STATUS_INTERACTIVE
return STATUS_CLOSE
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/**
* tgui
*
* /tg/station user interface library
*/
/**
* tgui datum (represents a UI).
*/
/datum/tgui
/// The mob who opened/is using the UI.
var/mob/user
/// The object which owns the UI.
var/datum/src_object
/// The title of te UI.
var/title
/// The ui_key of the UI. This allows multiple UIs for one src_object.
var/ui_key
/// The window_id for browse() and onclose().
var/window_id
/// The window width.
var/width = 0
/// The window height
var/height = 0
/// The interface (template) to be used for this UI.
var/interface
/// Update the UI every MC tick.
var/autoupdate = TRUE
/// If the UI has been initialized yet.
var/initialized = FALSE
/// The data (and datastructure) used to initialize the UI.
var/list/initial_data
/// The static data used to initialize the UI.
var/list/initial_static_data
/// Holder for the json string, that is sent during the initial update
var/_initial_update
/// The status/visibility of the UI.
var/status = STATUS_INTERACTIVE
/// Topic state used to determine status/interactability.
var/datum/tgui_state/state = null
/// The parent UI.
var/datum/tgui/master_ui
/// Children of this UI.
var/list/datum/tgui/children = list()
// The map z-level to display.
var/map_z_level = 1
/**
* public
*
* Create a new UI.
*
* required user mob The mob who opened/is using the UI.
* required src_object datum The object or datum which owns the UI.
* required ui_key string The ui_key of the UI.
* required interface string The interface used to render the UI.
* optional title string The title of the UI.
* optional width int The window width.
* optional height int The window height.
* optional master_ui datum/tgui The parent UI.
* optional state datum/ui_state The state used to determine status.
*
* return datum/tgui The requested UI.
*/
/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
src.user = user
src.src_object = src_object
src.ui_key = ui_key
src.window_id = "\ref[src_object]-[ui_key]"
src.interface = interface
if(title)
src.title = sanitize(title)
if(width)
src.width = width
if(height)
src.height = height
src.master_ui = master_ui
if(master_ui)
master_ui.children += src
src.state = state
var/datum/asset/tgui_assets = get_asset_datum(/datum/asset/simple/tgui)
var/datum/asset/fa = get_asset_datum(/datum/asset/simple/fontawesome)
tgui_assets.send(user)
fa.send(user)
/**
* public
*
* Open this UI (and initialize it with data).
*/
/datum/tgui/proc/open()
if(!user.client)
return // Bail if there is no client.
update_status(push = FALSE) // Update the window status.
if(status < STATUS_UPDATE)
return // Bail if we're not supposed to open.
// Build window options
var/window_options = "can_minimize=0;auto_format=0;"
// If we have a width and height, use them.
if(width && height)
window_options += "size=[width]x[height];"
// Remove titlebar and resize handles for a fancy window
// if(user.client.prefs.nanoui_fancy)
// window_options += "titlebar=0;can_resize=0;"
// else
window_options += "titlebar=1;can_resize=1;"
// Generate page html
var/html
html = SStgui.basehtml
// Allow the src object to override the html if needed
html = src_object.tgui_base_html(html)
// Replace template tokens with important UI data
html = replacetextEx(html, "\[tgui:ref]", "\ref[src]")
// Open the window.
user << browse(html, "window=[window_id];[window_options]")
// Instruct the client to signal UI when the window is closed.
// NOTE: Intentional \ref usage; tgui datums can't/shouldn't
// be tagged, so this is an effective unwrap
winset(user, window_id, "on-close=\"uiclose \ref[src]\"")
// Pre-fetch initial state while browser is still loading in
// another thread
if(!initial_data)
initial_data = src_object.tgui_data(user)
if(!initial_static_data)
initial_static_data = src_object.tgui_static_data(user)
_initial_update = url_encode(get_json(initial_data, initial_static_data))
SStgui.on_open(src)
/**
* public
*
* Reinitialize the UI.
* (Possibly with a new interface and/or data).
*
* optional template string The name of the new interface.
* optional data list The new initial data.
*/
/datum/tgui/proc/reinitialize(interface, list/data, list/static_data)
if(interface)
src.interface = interface
if(data)
initial_data = data
if(static_data)
initial_static_data = static_data
open()
/**
* public
*
* Close the UI, and all its children.
*/
/datum/tgui/proc/close()
user << browse(null, "window=[window_id]") // Close the window.
src_object.tgui_close(user)
SStgui.on_close(src)
for(var/datum/tgui/child in children) // Loop through and close all children.
child.close()
children.Cut()
state = null
master_ui = null
qdel(src)
/**
* public
*
* Enable/disable auto-updating of the UI.
*
* required state bool Enable/disable auto-updating.
*/
/datum/tgui/proc/set_autoupdate(state = TRUE)
autoupdate = state
/**
* private
*
* Package the data to send to the UI, as JSON.
* This includes the UI data and config_data.
*
* return string The packaged JSON.
*/
/datum/tgui/proc/get_json(list/data, list/static_data)
var/list/json_data = list()
json_data["config"] = list(
"title" = title,
"status" = status,
"interface" = interface,
// "fancy" = user.client.prefs.nanoui_fancy,
"observer" = isobserver(user),
"window" = window_id,
"map" = (using_map && using_map.path) ? using_map.path : "Unknown",
"mapZLevel" = map_z_level,
"ref" = "\ref[src]"
)
if(!isnull(data))
json_data["data"] = data
if(!isnull(static_data))
json_data["static_data"] = static_data
// Send shared states
if(src_object.tgui_shared_states)
json_data["shared"] = src_object.tgui_shared_states
// Generate the JSON.
var/json = json_encode(json_data)
// Strip #255/improper.
json = replacetext(json, "\proper", "")
json = replacetext(json, "\improper", "")
return json
/**
* private
*
* Handle clicks from the UI.
* Call the src_object's ui_act() if status is UI_INTERACTIVE.
* If the src_object's ui_act() returns 1, update all UIs attacked to it.
*/
/datum/tgui/Topic(href, href_list)
if(user != usr)
return // Something is not right here.
var/action = href_list["action"]
var/params = href_list; params -= "action"
switch(action)
if("tgui:initialize")
user << output(_initial_update, "[window_id].browser:update")
initialized = TRUE
if("tgui:setSharedState")
// Update the window state.
update_status(push = FALSE)
// Bail if UI is not interactive or usr calling Topic
// is not the UI user.
if(status != STATUS_INTERACTIVE)
return
var/key = params["key"]
var/value = params["value"]
if(!src_object.tgui_shared_states)
src_object.tgui_shared_states = list()
src_object.tgui_shared_states[key] = value
SStgui.update_uis(src_object)
// if("tgui:setFancy")
// var/value = text2num(params["value"])
// user.client.prefs.nanoui_fancy = value
if("tgui:log")
// Force window to show frills on fatal errors
if(params["fatal"])
winset(user, window_id, "titlebar=1;can-resize=1;size=600x600")
log_message(params["log"])
if("tgui:link")
user << link(params["url"])
if("tgui:setZLevel")
set_map_z_level(params["mapZLevel"])
// Update the window state.
update_status(push = FALSE)
else
// Update the window state.
update_status(push = FALSE)
// Call tgui_act() on the src_object.
if(src_object.tgui_act(action, params, src, state))
// Update if the object requested it.
SStgui.update_uis(src_object)
/**
* private
*
* Update the UI.
* Only updates the data if update is true, otherwise only updates the status.
*
* optional force bool If the UI should be forced to update.
*/
/datum/tgui/process(force = FALSE)
var/datum/host = src_object.tgui_host(user)
if(!src_object || !host || !user) // If the object or user died (or something else), abort.
close()
return
if(status && (force || autoupdate))
update() // Update the UI if the status and update settings allow it.
else
update_status(push = TRUE) // Otherwise only update status.
/**
* private
*
* Push data to an already open UI.
*
* required data list The data to send.
* optional force bool If the update should be sent regardless of state.
*/
/datum/tgui/proc/push_data(data, static_data, force = FALSE)
// Update the window state.
update_status(push = FALSE)
// Cannot update UI if it is not set up yet.
if(!initialized)
return
// Cannot update UI, we have no visibility.
if(status <= STATUS_DISABLED && !force)
return
// Send the new JSON to the update() Javascript function.
user << output(
url_encode(get_json(data, static_data)),
"[window_id].browser:update")
/**
* private
*
* Updates the UI by interacting with the src_object again, which will hopefully
* call try_ui_update on it.
*
* optional force_open bool If force_open should be passed to ui_interact.
*/
/datum/tgui/proc/update(force_open = FALSE)
src_object.tgui_interact(user, ui_key, src, force_open, master_ui, state)
/**
* private
*
* Update the status/visibility of the UI for its user.
*
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
*/
/datum/tgui/proc/update_status(push = FALSE)
var/status = src_object.tgui_status(user, state)
if(master_ui)
status = min(status, master_ui.status)
set_status(status, push)
if(status == STATUS_CLOSE)
close()
/**
* private
*
* Set the status/visibility of the UI.
*
* required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE).
* optional push bool Push an update to the UI (an update is always sent for UI_DISABLED).
*/
/datum/tgui/proc/set_status(status, push = FALSE)
// Only update if status has changed.
if(src.status != status)
if(src.status == STATUS_DISABLED)
src.status = status
if(push)
update()
else
src.status = status
// Update if the UI just because disabled, or a push is requested.
if(status == STATUS_DISABLED || push)
push_data(null, force = TRUE)
/datum/tgui/proc/log_message(message)
log_tgui("[user] ([user.ckey]) using \"[title]\":\n[message]")
/datum/tgui/proc/set_map_z_level(nz)
map_z_level = nz