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Assorted bugfixes ahead of the merc event
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@@ -230,14 +230,15 @@
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..()
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/obj/item/projectile/chameleon
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name = "bullet"
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icon_state = "bullet"
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name = "phase wave"
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icon_state = "phase"
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fire_sound = 'sound/weapons/Gunshot_phase.ogg'
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damage = 1 // stop trying to murderbone with a fake gun dumbass!!!
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embed_chance = 0 // nope
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nodamage = 1
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range = 6
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damage_type = HALLOSS
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muzzle_type = /obj/effect/projectile/muzzle/bullet
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hud_state = "monkey"
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hud_state = "laser_heat"
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/obj/item/projectile/bola
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name = "bola"
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