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Some prep work/support work for the alien resting icons.
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@@ -6,6 +6,9 @@
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unarmed_type = /datum/unarmed_attack/claws/strong
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secondary_unarmed_type = /datum/unarmed_attack/bite/strong
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hud_type = /datum/hud_data/alien
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has_fine_manipulation = 0
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insulated = 1
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gluttonous = 2
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eyes = "blank_eyes"
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@@ -3,9 +3,12 @@
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*/
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/datum/species
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var/name // Species name.
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var/icobase = 'icons/mob/human_races/r_human.dmi' // Normal icon set.
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var/deform = 'icons/mob/human_races/r_def_human.dmi' // Mutated icon set.
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var/prone_icon // If set, draws this from icobase when mob is prone.
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var/eyes = "eyes_s" // Icon for eyes.
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var/primitive // Lesser form, if any (ie. monkey for humans)
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@@ -161,7 +161,7 @@ Please contact me on #coderbus IRC. ~Carn x
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for(var/image/I in overlays_standing)
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overlays += I
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if(lying)
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if(lying && !species.prone_icon) //Only rotate them if we're not drawing a specific icon for being prone.
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var/matrix/M = matrix()
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M.Turn(90)
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M.Scale(size_multiplier)
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