diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm
index 4f9e7d00b1..89fd32da7f 100644
--- a/code/_helpers/unsorted.dm
+++ b/code/_helpers/unsorted.dm
@@ -501,7 +501,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
moblist.Add(M)
for(var/mob/new_player/M in sortmob)
moblist.Add(M)
- for(var/mob/living/simple_animal/M in sortmob)
+ for(var/mob/living/simple_mob/M in sortmob)
moblist.Add(M)
// for(var/mob/living/silicon/hivebot/M in sortmob)
// mob_list.Add(M)
diff --git a/code/_macros.dm b/code/_macros.dm
index 5188c031ee..c977617d4a 100644
--- a/code/_macros.dm
+++ b/code/_macros.dm
@@ -46,7 +46,7 @@
#define isbot(A) istype(A, /mob/living/bot)
-#define isxeno(A) istype(A, /mob/living/simple_animal/xeno)
+#define isxeno(A) istype(A, /mob/living/simple_mob/animal/space/alien)
#define isopenspace(A) istype(A, /turf/simulated/open)
diff --git a/code/game/gamemodes/technomancer/spells/resurrect.dm b/code/game/gamemodes/technomancer/spells/resurrect.dm
index b94308a449..2663a132a9 100644
--- a/code/game/gamemodes/technomancer/spells/resurrect.dm
+++ b/code/game/gamemodes/technomancer/spells/resurrect.dm
@@ -31,7 +31,7 @@
return 0
user << "You stab \the [L] with a hidden integrated hypo, attempting to bring them back..."
if(istype(L, /mob/living/simple_mob))
- var/mob/living/simple_animal/SM = L
+ var/mob/living/simple_mob/SM = L
SM.health = SM.getMaxHealth() / 3
SM.stat = CONSCIOUS
dead_mob_list -= SM
diff --git a/code/game/machinery/computer/prisonshuttle.dm b/code/game/machinery/computer/prisonshuttle.dm
index 8c435f5845..8fe6ffef8a 100644
--- a/code/game/machinery/computer/prisonshuttle.dm
+++ b/code/game/machinery/computer/prisonshuttle.dm
@@ -201,7 +201,7 @@ var/prison_shuttle_timeleft = 0
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
bug.gib()
- for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
+ for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug...
pest.gib()
start_location.move_contents_to(end_location)
diff --git a/code/game/machinery/computer/specops_shuttle.dm b/code/game/machinery/computer/specops_shuttle.dm
index 1f7c959db5..431d6278d6 100644
--- a/code/game/machinery/computer/specops_shuttle.dm
+++ b/code/game/machinery/computer/specops_shuttle.dm
@@ -81,7 +81,7 @@ var/specops_shuttle_timeleft = 0
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
bug.gib()
- for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
+ for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug...
pest.gib()
start_location.move_contents_to(end_location)
diff --git a/code/game/machinery/computer/syndicate_specops_shuttle.dm b/code/game/machinery/computer/syndicate_specops_shuttle.dm
index ba7193b69b..e02ab68474 100644
--- a/code/game/machinery/computer/syndicate_specops_shuttle.dm
+++ b/code/game/machinery/computer/syndicate_specops_shuttle.dm
@@ -166,7 +166,7 @@ var/syndicate_elite_shuttle_timeleft = 0
for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
bug.gib()
- for(var/mob/living/simple_animal/pest in end_location) // And for the other kind of bug...
+ for(var/mob/living/simple_mob/pest in end_location) // And for the other kind of bug...
pest.gib()
start_location.move_contents_to(end_location)
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index 15bbc512ab..316139954c 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -476,9 +476,6 @@ About the new airlock wires panel:
return
..(user)
-/obj/machinery/door/airlock/bumpopen(mob/living/simple_animal/user as mob)
- ..(user)
-
/obj/machinery/door/airlock/proc/isElectrified()
if(src.electrified_until != 0)
return 1
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index ab8af4c1f0..32f86dce87 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -40,7 +40,7 @@
/obj/machinery/door/attack_generic(var/mob/user, var/damage)
if(isanimal(user))
var/mob/living/simple_mob/S = user
- if(damage >= 10)
+ if(damage >= 5)
visible_message("\The [user] smashes into the [src]!")
playsound(src, S.attack_sound, 75, 1)
take_damage(damage)
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 0746b21c13..5818c6e914 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -409,7 +409,7 @@ var/list/turret_icons
/obj/machinery/porta_turret/attack_generic(mob/living/L, damage)
if(isanimal(L))
var/mob/living/simple_mob/S = L
- if(damage >= 10)
+ if(damage >= 5)
var/incoming_damage = round(damage - (damage / 5)) //Turrets are slightly armored, assumedly.
visible_message("\The [S] [pick(S.attacktext)] \the [src]!")
take_damage(incoming_damage)
diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm
index f3260238a2..f5cac2b068 100644
--- a/code/game/objects/items/weapons/RCD.dm
+++ b/code/game/objects/items/weapons/RCD.dm
@@ -32,7 +32,7 @@
var/usable = 0
if(user.Adjacent(T) && user.get_active_hand() == src && !user.stat && !user.restrained())
usable = 1
- if(!user.IsAdvancedToolUser() && istype(user, /mob/living/simple_animal))
+ if(!user.IsAdvancedToolUser() && istype(user, /mob/living/simple_mob))
var/mob/living/simple_mob/S = user
if(!S.IsHumanoidToolUser(src))
usable = 0
diff --git a/code/game/objects/items/weapons/policetape.dm b/code/game/objects/items/weapons/policetape.dm
index aec6a790b2..d9a886029d 100644
--- a/code/game/objects/items/weapons/policetape.dm
+++ b/code/game/objects/items/weapons/policetape.dm
@@ -292,7 +292,7 @@ var/list/tape_roll_applications = list()
add_fingerprint(M)
if (!allowed(M)) //only select few learn art of not crumpling the tape
M << "You are not supposed to go past [src]..."
- if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_animal)))
+ if(M.a_intent == I_HELP && !(istype(M, /mob/living/simple_mob)))
return 0
crumple()
return ..(mover)
diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm
index e37b2f9977..53c092d923 100644
--- a/code/game/objects/items/weapons/stunbaton.dm
+++ b/code/game/objects/items/weapons/stunbaton.dm
@@ -269,9 +269,8 @@
/obj/item/weapon/melee/baton/shocker/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
..(target, user, hit_zone)
- if(istype(target, /mob/living/simple_animal) && status)
- var/mob/living/simple_animal/SA = target
- SA.taunt(user)
+ if(status && target.has_AI())
+ target.taunt(user)
// Borg version, for the lost module.
/obj/item/weapon/melee/baton/shocker/robot
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index f97433aab4..2d39a63198 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -206,7 +206,7 @@
user.setClickCooldown(user.get_attack_speed())
if(!damage)
return
- if(damage >= 10)
+ if(damage >= 5)
visible_message("[user] smashes into [src]!")
if(reinf)
damage = damage / 2
diff --git a/code/game/objects/weapons.dm b/code/game/objects/weapons.dm
index 6cb93ab530..8d8cf5add1 100644
--- a/code/game/objects/weapons.dm
+++ b/code/game/objects/weapons.dm
@@ -27,16 +27,16 @@
cleaving = TRUE
var/hit_mobs = 0
- for(var/mob/living/simple_animal/SA in range(get_turf(target), 1))
- if(SA.stat == DEAD) // Don't beat a dead horse.
+ for(var/mob/living/simple_mob/SM in range(get_turf(target), 1))
+ if(SM.stat == DEAD) // Don't beat a dead horse.
continue
- if(SA == user) // Don't hit ourselves. Simple mobs shouldn't be able to do this but that might change later to be able to hit all mob/living-s.
+ if(SM == user) // Don't hit ourselves. Simple mobs shouldn't be able to do this but that might change later to be able to hit all mob/living-s.
continue
- if(SA == target) // We (presumably) already hit the target before cleave() was called. orange() should prevent this but just to be safe...
+ if(SM == target) // We (presumably) already hit the target before cleave() was called. orange() should prevent this but just to be safe...
continue
- if(!SA.Adjacent(user) || !SA.Adjacent(target)) // Cleaving only hits mobs near the target mob and user.
+ if(!SM.Adjacent(user) || !SM.Adjacent(target)) // Cleaving only hits mobs near the target mob and user.
continue
- if(resolve_attackby(SA, user, attack_modifier = 0.5)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true.
+ if(resolve_attackby(SM, user, attack_modifier = 0.5)) // Hit them with the weapon. This won't cause recursive cleaving due to the cleaving variable being set to true.
hit_mobs++
cleave_visual(user, target)
diff --git a/code/modules/admin/verbs/buildmode.dm b/code/modules/admin/verbs/buildmode.dm
index 58725cb2e9..21090661f3 100644
--- a/code/modules/admin/verbs/buildmode.dm
+++ b/code/modules/admin/verbs/buildmode.dm
@@ -462,9 +462,11 @@
if(L in holder.selected_mobs)
// Todo: Select graphic only the admin can see?
holder.selected_mobs -= L
+ user.client.images -= L.selected_image
to_chat(user, span("notice", "Deselected \the [L]."))
else
holder.selected_mobs += L
+ user.client.images += L.selected_image
to_chat(user, span("notice", "Selected \the [L]."))
else
to_chat(user, span("warning", "\The [L] is not AI controlled."))
diff --git a/code/modules/ai/ai_holder.dm b/code/modules/ai/ai_holder.dm
index 23bc9215b0..2c7e02ecef 100644
--- a/code/modules/ai/ai_holder.dm
+++ b/code/modules/ai/ai_holder.dm
@@ -259,62 +259,6 @@
ai_log("handle_stance_strategical() : Exiting.", AI_LOG_TRACE)
ai_log("++++++++++ Slow Process Ending ++++++++++", AI_LOG_TRACE)
-/*
- //Yes I'm breaking this into two if()'s for ease of reading
- //If we ARE ALLOWED TO
- if(returns_home && home_turf && !astarpathing && (world.time - stance_changed) > 10 SECONDS)
- if(get_dist(src,home_turf) > wander_distance)
- move_to_delay = initial(move_to_delay)*2 //Walk back.
- GoHome()
- else
- stop_automated_movement = 0
-*/
-
-/*
-// For proccessing the current stance, or setting and processing a new one
-/mob/living/simple_animal/proc/handle_stance(var/new_stance)
- if(ai_inactive)
- stance = STANCE_IDLE
- return
-
- if(new_stance)
- set_stance(new_stance)
-
- switch(stance)
- if(STANCE_IDLE)
- target_mob = null
- a_intent = I_HELP
- annoyed = max(0,annoyed--)
-
- //Yes I'm breaking this into two if()'s for ease of reading
- //If we ARE ALLOWED TO
- if(returns_home && home_turf && !astarpathing && (world.time - stance_changed) > 10 SECONDS)
- if(get_dist(src,home_turf) > wander_distance)
- move_to_delay = initial(move_to_delay)*2 //Walk back.
- GoHome()
- else
- stop_automated_movement = 0
-
- //Search for targets while idle
- if(hostile)
- FindTarget()
- if(STANCE_FOLLOW)
- annoyed = 15
- FollowTarget()
- if(follow_until_time && world.time > follow_until_time)
- LoseFollow()
- return
- if(hostile)
- FindTarget()
- if(STANCE_APPROACH)
- annoyed = 50
- a_intent = I_HURT
- RequestHelp()
- MoveToTarget()
- if(STANCE_FIGHT)
- annoyed = 50
- AttackTarget()
-*/
// Helper proc to turn AI 'busy' mode on or off without having to check if there is an AI, to simplify writing code.
/mob/living/proc/set_AI_busy(value)
diff --git a/code/modules/blob2/overmind/types.dm b/code/modules/blob2/overmind/types.dm
index 92fd9a50a6..6049ccfc72 100644
--- a/code/modules/blob2/overmind/types.dm
+++ b/code/modules/blob2/overmind/types.dm
@@ -72,7 +72,7 @@
return
// Spore things
-/datum/blob_type/proc/on_spore_death(mob/living/simple_animal/hostile/blob/spore/S)
+/datum/blob_type/proc/on_spore_death(mob/living/simple_mob/blob/spore/S)
return
diff --git a/code/modules/food/kitchen/gibber.dm b/code/modules/food/kitchen/gibber.dm
index 1e5d624188..b20b1a9d98 100644
--- a/code/modules/food/kitchen/gibber.dm
+++ b/code/modules/food/kitchen/gibber.dm
@@ -120,7 +120,7 @@
user << "The gibber is locked and running, wait for it to finish."
return
- if(!(istype(victim, /mob/living/carbon)) && !(istype(victim, /mob/living/simple_animal)) )
+ if(!(istype(victim, /mob/living/carbon)) && !(istype(victim, /mob/living/simple_mob)) )
user << "This is not suitable for the gibber!"
return
diff --git a/code/modules/games/cards.dm b/code/modules/games/cards.dm
index cbeff5fb34..f5b6b28e11 100644
--- a/code/modules/games/cards.dm
+++ b/code/modules/games/cards.dm
@@ -238,7 +238,7 @@
/obj/item/weapon/deck/MouseDrop(mob/user as mob) // Code from Paper bin, so you can still pick up the deck
if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
- if(!istype(usr, /mob/living/simple_animal))
+ if(!istype(usr, /mob/living/simple_mob))
if( !usr.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
@@ -256,7 +256,7 @@
/obj/item/weapon/deck/verb_pickup(mob/user as mob) // Snowflaked so pick up verb work as intended
if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
- if(!istype(usr, /mob/living/simple_animal))
+ if(!istype(usr, /mob/living/simple_mob))
if( !usr.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
diff --git a/code/modules/mob/freelook/mask/chunk.dm b/code/modules/mob/freelook/mask/chunk.dm
index 9f5f76733a..b540a8023b 100644
--- a/code/modules/mob/freelook/mask/chunk.dm
+++ b/code/modules/mob/freelook/mask/chunk.dm
@@ -25,7 +25,7 @@
/mob/living/silicon/seen_cult_turfs()
return list()
-/mob/living/simple_animal/seen_cult_turfs()
+/mob/living/simple_mob/seen_cult_turfs()
return seen_turfs_in_range(src, 1)
/mob/living/simple_mob/construct/shade/seen_cult_turfs()
diff --git a/code/modules/mob/living/bot/secbot.dm b/code/modules/mob/living/bot/secbot.dm
index 55760d27b1..e44b003213 100644
--- a/code/modules/mob/living/bot/secbot.dm
+++ b/code/modules/mob/living/bot/secbot.dm
@@ -206,7 +206,7 @@
else
if(declare_arrests)
var/action = arrest_type ? "detaining" : "arresting"
- if(istype(target, /mob/living/simple_animal))
+ if(istype(target, /mob/living/simple_mob))
action = "fighting"
global_announcer.autosay("[src] is [action] a level [threat] [action != "fighting" ? "suspect" : "threat"] [target_name(target)] in [get_area(src)].", "[src]", "Security")
UnarmedAttack(target)
@@ -260,8 +260,8 @@
C.handcuffed = new /obj/item/weapon/handcuffs(C)
C.update_inv_handcuffed()
busy = 0
- else if(istype(M, /mob/living/simple_animal))
- var/mob/living/simple_animal/S = M
+ else if(istype(M, /mob/living/simple_mob))
+ var/mob/living/simple_mob/S = M
S.Weaken(xeno_stun_strength)
S.adjustBruteLoss(xeno_harm_strength)
do_attack_animation(M)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 7a28870de8..e8bbd3a607 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -16,6 +16,8 @@
dsma.blend_mode = BLEND_ADD
dsoverlay.appearance = dsma
+ selected_image = image(icon = 'icons/mob/screen1.dmi', loc = src, icon_state = "centermarker")
+
/mob/living/Destroy()
dsoverlay.loc = null //I'll take my coat with me
dsoverlay = null
@@ -29,6 +31,7 @@
nest = null
if(buckled)
buckled.unbuckle_mob(src, TRUE)
+ qdel(selected_image)
return ..()
//mob verbs are faster than object verbs. See mob/verb/examine.
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index 0b294af295..23507d88bc 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -340,7 +340,7 @@
return
adjustBruteLoss(damage)
- add_attack_logs(user,src,"Generic attack (probably animal)", admin_notify = FALSE) //Usually due to simple_animal attacks
+ add_attack_logs(user,src,"Generic attack (probably animal)", admin_notify = FALSE) //Usually due to simple_mob attacks
if(ai_holder)
ai_holder.react_to_attack(user)
src.visible_message("[user] has [attack_message] [src]!")
diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm
index e827d342af..20f798ec71 100644
--- a/code/modules/mob/living/living_defines.dm
+++ b/code/modules/mob/living/living_defines.dm
@@ -67,3 +67,5 @@
var/makes_dirt = TRUE //FALSE if the mob shouldn't be making dirt on the ground when it walks
var/looking_elsewhere = FALSE //If the mob's view has been relocated to somewhere else, like via a camera or with binocs
+
+ var/image/selected_image = null // Used for buildmode AI control stuff.
diff --git a/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm b/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm
index 530597bef2..cffa9cb134 100644
--- a/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/mechanical/golem.dm
@@ -111,34 +111,6 @@
return active_spell.on_ranged_cast(A, src)
return ..()
-
-/*
-// Used to cast spells.
-/mob/living/simple_animal/technomancer_golem/RangedAttack(var/atom/A, var/params)
- if(active_spell)
- spellcast_pre_animation()
- if(active_spell.cast_methods & CAST_RANGED)
- active_spell.on_ranged_cast(A, src)
- spellcast_post_animation()
-
-/mob/living/simple_animal/technomancer_golem/UnarmedAttack(var/atom/A, var/proximity)
- if(proximity)
- if(active_spell)
- spellcast_pre_animation()
- if(!Adjacent(A)) // Need to check again since they might've moved while 'warming up'.
- spellcast_post_animation()
- return
- var/effective_cooldown = round(active_spell.cooldown * core.cooldown_modifier, 5)
- if(active_spell.cast_methods & CAST_MELEE)
- active_spell.on_melee_cast(A, src)
- else if(active_spell.cast_methods & CAST_RANGED)
- active_spell.on_ranged_cast(A, src)
- spellcast_post_animation()
- src.setClickCooldown(effective_cooldown)
- else
- ..()
-*/
-
/mob/living/simple_mob/mechanical/technomancer_golem/melee_pre_animation(atom/A)
if(active_spell && active_spell.cast_methods & CAST_MELEE|CAST_RANGED) // If they're trying to melee-cast a spell, use the special animation instead.
special_pre_animation(A)
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index 8124fb06bf..6c31f54f8e 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -537,7 +537,7 @@ proc/is_blind(A)
return threatcount
-/mob/living/simple_animal/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
+/mob/living/simple_mob/assess_perp(var/obj/access_obj, var/check_access, var/auth_weapons, var/check_records, var/check_arrest)
var/threatcount = ..()
if(. == SAFE_PERP)
return SAFE_PERP
diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm
index f757313e24..3b3477b833 100644
--- a/code/modules/mob/transform_procs.dm
+++ b/code/modules/mob/transform_procs.dm
@@ -237,7 +237,7 @@
/mob/living/carbon/human/Animalize()
- var/list/mobtypes = typesof(/mob/living/simple_animal)
+ var/list/mobtypes = typesof(/mob/living/simple_mob)
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
if(!safe_animal(mobpath))
@@ -271,7 +271,7 @@
/mob/proc/Animalize()
- var/list/mobtypes = typesof(/mob/living/simple_animal)
+ var/list/mobtypes = typesof(/mob/living/simple_mob)
var/mobpath = input("Which type of mob should [src] turn into?", "Choose a type") in mobtypes
if(!safe_animal(mobpath))
diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm
index 4a81179c72..4a24500fd3 100644
--- a/code/modules/paperwork/paperbin.dm
+++ b/code/modules/paperwork/paperbin.dm
@@ -19,7 +19,7 @@
/obj/item/weapon/paper_bin/MouseDrop(mob/user as mob)
if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr))))))
- if(!istype(usr, /mob/living/simple_animal))
+ if(!istype(usr, /mob/living/simple_mob))
if( !usr.get_active_hand() ) //if active hand is empty
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm
index 7501735b0d..12696c655e 100644
--- a/code/modules/power/tesla/energy_ball.dm
+++ b/code/modules/power/tesla/energy_ball.dm
@@ -185,7 +185,6 @@
/obj/machinery/atmospherics,
/obj/machinery/power/emitter,
/obj/machinery/field_generator,
- /mob/living/simple_animal,
/obj/machinery/door/blast,
/obj/machinery/particle_accelerator/control_box,
/obj/structure/particle_accelerator/fuel_chamber,
diff --git a/code/modules/shuttles/shuttle.dm b/code/modules/shuttles/shuttle.dm
index ed90e66c6a..7aa6b96792 100644
--- a/code/modules/shuttles/shuttle.dm
+++ b/code/modules/shuttles/shuttle.dm
@@ -211,7 +211,7 @@
for(var/mob/living/carbon/bug in destination)
bug.gib()
- for(var/mob/living/simple_animal/pest in destination)
+ for(var/mob/living/simple_mob/pest in destination)
pest.gib()
origin.move_contents_to(destination, direction=direction)
diff --git a/polaris.dme b/polaris.dme
index 743822b1d6..eeda793e5a 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -2580,7 +2580,7 @@
#include "code\ZAS\Zone.dm"
#include "interface\interface.dm"
#include "interface\skin.dmf"
-#include "maps\example\example.dm"
+#include "maps\southern_cross\southern_cross.dm"
#include "maps\submaps\space_submaps\space.dm"
#include "maps\submaps\surface_submaps\mountains\mountains.dm"
#include "maps\submaps\surface_submaps\mountains\mountains_areas.dm"