mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-27 02:23:10 +00:00
Adds attack animation calls for a few common machines and structures
- Cameras - Doors - Grilles - Windows
This commit is contained in:
@@ -115,6 +115,7 @@
|
||||
|
||||
if(user.species.can_shred(user))
|
||||
set_status(0)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='warning'>\The [user] slashes at [src]!</span>")
|
||||
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
||||
icon_state = "[initial(icon_state)]1"
|
||||
@@ -188,6 +189,7 @@
|
||||
|
||||
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
|
||||
if (W.force >= src.toughness)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='warning'><b>[src] has been [pick(W.attack_verb)] with [W] by [user]!</b></span>")
|
||||
if (istype(W, /obj/item)) //is it even possible to get into attackby() with non-items?
|
||||
var/obj/item/I = W
|
||||
|
||||
@@ -265,6 +265,7 @@
|
||||
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/W = I
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
if(W.force < min_force)
|
||||
user.visible_message("\red <B>\The [user] hits \the [src] with \the [W] with no visible effect.</B>" )
|
||||
else
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
/obj/structure/grille/attack_hand(mob/user as mob)
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
var/damage_dealt = 1
|
||||
var/attack_message = "kicks"
|
||||
@@ -156,6 +157,7 @@
|
||||
else if(istype(W, /obj/item/weapon/shard))
|
||||
health -= W.force * 0.1
|
||||
else if(!shock(user, 70))
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
switch(W.damtype)
|
||||
if("fire")
|
||||
|
||||
@@ -178,6 +178,7 @@
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
user.do_attack_animation(src)
|
||||
shatter()
|
||||
|
||||
else if (usr.a_intent == I_HURT)
|
||||
@@ -189,13 +190,14 @@
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
|
||||
"\red You bang against the [src.name]!", \
|
||||
user.do_attack_animation(src)
|
||||
usr.visible_message("\red [usr.name] bangs against the [src.name]!",
|
||||
"\red You bang against the [src.name]!",
|
||||
"You hear a banging sound.")
|
||||
else
|
||||
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
|
||||
usr.visible_message("[usr.name] knocks on the [src.name].", \
|
||||
"You knock on the [src.name].", \
|
||||
usr.visible_message("[usr.name] knocks on the [src.name].",
|
||||
"You knock on the [src.name].",
|
||||
"You hear a knocking sound.")
|
||||
return
|
||||
|
||||
@@ -270,6 +272,7 @@
|
||||
qdel(src)
|
||||
else
|
||||
if(W.damtype == BRUTE || W.damtype == BURN)
|
||||
user.do_attack_animation(src)
|
||||
hit(W.force)
|
||||
if(health <= 7)
|
||||
anchored = 0
|
||||
|
||||
Reference in New Issue
Block a user