Adds attack animation calls for a few common machines and structures

- Cameras
- Doors
- Grilles
- Windows
This commit is contained in:
mwerezak
2015-05-20 00:28:57 -04:00
parent 87178d74a6
commit c289975498
4 changed files with 12 additions and 4 deletions
+2
View File
@@ -34,6 +34,7 @@
/obj/structure/grille/attack_hand(mob/user as mob)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.do_attack_animation(src)
var/damage_dealt = 1
var/attack_message = "kicks"
@@ -156,6 +157,7 @@
else if(istype(W, /obj/item/weapon/shard))
health -= W.force * 0.1
else if(!shock(user, 70))
user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")