diff --git a/code/modules/organs/wound.dm b/code/modules/organs/wound.dm index 81a3fb92fc..850f5114c0 100644 --- a/code/modules/organs/wound.dm +++ b/code/modules/organs/wound.dm @@ -246,7 +246,7 @@ /datum/wound/cut/small // link wound descriptions to amounts of damage // Minor cuts have max_bleeding_stage set to the stage that bears the wound type's name. - // The major cut types have the max_bleeding_stage set to the clot stage. + // The major cut types have the max_bleeding_stage set to the clot stage (which is accordingly given the "blood soaked" descriptor). max_bleeding_stage = 3 stages = list("ugly ripped cut" = 20, "ripped cut" = 10, "cut" = 5, "healing cut" = 2, "small scab" = 0) damage_type = CUT @@ -257,23 +257,23 @@ damage_type = CUT /datum/wound/cut/flesh - max_bleeding_stage = 3 + max_bleeding_stage = 4 stages = list("ugly ripped flesh wound" = 35, "ugly flesh wound" = 30, "flesh wound" = 25, "blood soaked clot" = 15, "large scab" = 5, "fresh skin" = 0) damage_type = CUT /datum/wound/cut/gaping max_bleeding_stage = 3 - stages = list("gaping wound" = 50, "large blood soaked clot" = 25, "large clot" = 15, "small angry scar" = 5, "small straight scar" = 0) + stages = list("gaping wound" = 50, "large blood soaked clot" = 25, "blood soaked clot" = 15, "small angry scar" = 5, "small straight scar" = 0) damage_type = CUT /datum/wound/cut/gaping_big max_bleeding_stage = 3 - stages = list("big gaping wound" = 60, "healing gaping wound" = 40, "large clot" = 20, "large angry scar" = 10, "large straight scar" = 0) + stages = list("big gaping wound" = 60, "healing gaping wound" = 40, "large blood soaked clot" = 25, "large angry scar" = 10, "large straight scar" = 0) damage_type = CUT datum/wound/cut/massive max_bleeding_stage = 3 - stages = list("massive wound" = 70, "massive healing wound" = 50, "large clot" = 20, "massive angry scar" = 10, "massive jagged scar" = 0) + stages = list("massive wound" = 70, "massive healing wound" = 50, "massive blood soaked clot" = 25, "massive angry scar" = 10, "massive jagged scar" = 0) damage_type = CUT /** BRUISES **/