mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-17 05:31:53 +00:00
Finishes work on sounds.
This commit is contained in:
@@ -9,6 +9,9 @@
|
|||||||
#define WEATHER_WINDY "windy"
|
#define WEATHER_WINDY "windy"
|
||||||
#define WEATHER_HOT "hot"
|
#define WEATHER_HOT "hot"
|
||||||
#define WEATHER_BLOOD_MOON "blood moon" // For admin fun or cult later on.
|
#define WEATHER_BLOOD_MOON "blood moon" // For admin fun or cult later on.
|
||||||
|
#define WEATHER_EMBERFALL "emberfall" // More adminbuse, from TG. Harmless.
|
||||||
|
#define WEATHER_ASH_STORM "ash storm" // Ripped from TG, like the above. Less harmless.
|
||||||
|
#define WEATHER_FALLOUT "fallout" // Modified emberfall, actually harmful. Admin only.
|
||||||
|
|
||||||
#define MOON_PHASE_NEW_MOON "new moon"
|
#define MOON_PHASE_NEW_MOON "new moon"
|
||||||
#define MOON_PHASE_WAXING_CRESCENT "waxing crescent"
|
#define MOON_PHASE_WAXING_CRESCENT "waxing crescent"
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ SUBSYSTEM_DEF(mapping)
|
|||||||
/datum/controller/subsystem/mapping/Initialize(timeofday)
|
/datum/controller/subsystem/mapping/Initialize(timeofday)
|
||||||
if(subsystem_initialized)
|
if(subsystem_initialized)
|
||||||
return
|
return
|
||||||
|
world.max_z_changed() // This is to set up the player z-level list, maxz hasn't actually changed (probably)
|
||||||
maploader = new()
|
maploader = new()
|
||||||
load_map_templates()
|
load_map_templates()
|
||||||
|
|
||||||
|
|||||||
@@ -4,9 +4,9 @@
|
|||||||
'sound/effects/weather/snowstorm/outside/active_mid1.ogg' = 1,
|
'sound/effects/weather/snowstorm/outside/active_mid1.ogg' = 1,
|
||||||
'sound/effects/weather/snowstorm/outside/active_mid1.ogg' = 1
|
'sound/effects/weather/snowstorm/outside/active_mid1.ogg' = 1
|
||||||
)
|
)
|
||||||
mid_length = 80
|
mid_length = 8 SECONDS
|
||||||
start_sound = 'sound/effects/weather/snowstorm/outside/active_start.ogg'
|
start_sound = 'sound/effects/weather/snowstorm/outside/active_start.ogg'
|
||||||
start_length = 130
|
start_length = 13 SECONDS
|
||||||
end_sound = 'sound/effects/weather/snowstorm/outside/active_end.ogg'
|
end_sound = 'sound/effects/weather/snowstorm/outside/active_end.ogg'
|
||||||
volume = 80
|
volume = 80
|
||||||
|
|
||||||
@@ -16,9 +16,9 @@
|
|||||||
'sound/effects/weather/snowstorm/inside/active_mid2.ogg' = 1,
|
'sound/effects/weather/snowstorm/inside/active_mid2.ogg' = 1,
|
||||||
'sound/effects/weather/snowstorm/inside/active_mid3.ogg' = 1
|
'sound/effects/weather/snowstorm/inside/active_mid3.ogg' = 1
|
||||||
)
|
)
|
||||||
mid_length = 80
|
mid_length = 8 SECONDS
|
||||||
start_sound = 'sound/effects/weather/snowstorm/inside/active_start.ogg'
|
start_sound = 'sound/effects/weather/snowstorm/inside/active_start.ogg'
|
||||||
start_length = 130
|
start_length = 13 SECONDS
|
||||||
end_sound = 'sound/effects/weather/snowstorm/inside/active_end.ogg'
|
end_sound = 'sound/effects/weather/snowstorm/inside/active_end.ogg'
|
||||||
volume = 60
|
volume = 60
|
||||||
|
|
||||||
@@ -28,9 +28,9 @@
|
|||||||
'sound/effects/weather/snowstorm/outside/weak_mid2.ogg' = 1,
|
'sound/effects/weather/snowstorm/outside/weak_mid2.ogg' = 1,
|
||||||
'sound/effects/weather/snowstorm/outside/weak_mid3.ogg' = 1
|
'sound/effects/weather/snowstorm/outside/weak_mid3.ogg' = 1
|
||||||
)
|
)
|
||||||
mid_length = 80
|
mid_length = 8 SECONDS
|
||||||
start_sound = 'sound/effects/weather/snowstorm/outside/weak_start.ogg'
|
start_sound = 'sound/effects/weather/snowstorm/outside/weak_start.ogg'
|
||||||
start_length = 130
|
start_length = 13 SECONDS
|
||||||
end_sound = 'sound/effects/weather/snowstorm/outside/weak_end.ogg'
|
end_sound = 'sound/effects/weather/snowstorm/outside/weak_end.ogg'
|
||||||
volume = 50
|
volume = 50
|
||||||
|
|
||||||
@@ -40,8 +40,37 @@
|
|||||||
'sound/effects/weather/snowstorm/inside/weak_mid2.ogg' = 1,
|
'sound/effects/weather/snowstorm/inside/weak_mid2.ogg' = 1,
|
||||||
'sound/effects/weather/snowstorm/inside/weak_mid3.ogg' = 1
|
'sound/effects/weather/snowstorm/inside/weak_mid3.ogg' = 1
|
||||||
)
|
)
|
||||||
mid_length = 80
|
mid_length = 8 SECONDS
|
||||||
start_sound = 'sound/effects/weather/snowstorm/inside/weak_start.ogg'
|
start_sound = 'sound/effects/weather/snowstorm/inside/weak_start.ogg'
|
||||||
start_length = 130
|
start_length = 13 SECONDS
|
||||||
end_sound = 'sound/effects/weather/snowstorm/inside/weak_end.ogg'
|
end_sound = 'sound/effects/weather/snowstorm/inside/weak_end.ogg'
|
||||||
volume = 30
|
volume = 30
|
||||||
|
|
||||||
|
/datum/looping_sound/wind
|
||||||
|
mid_sounds = list(
|
||||||
|
'sound/effects/weather/wind/wind_2_1.ogg' = 1,
|
||||||
|
'sound/effects/weather/wind/wind_2_2.ogg' = 1,
|
||||||
|
'sound/effects/weather/wind/wind_3_1.ogg' = 1,
|
||||||
|
'sound/effects/weather/wind/wind_4_1.ogg' = 1,
|
||||||
|
'sound/effects/weather/wind/wind_4_2.ogg' = 1,
|
||||||
|
'sound/effects/weather/wind/wind_5_1.ogg' = 1
|
||||||
|
)
|
||||||
|
mid_length = 10 SECONDS // The lengths for the files vary, but the longest is ten seconds, so this will make it sound like intermittent wind.
|
||||||
|
volume = 50
|
||||||
|
|
||||||
|
// Don't have special sounds so we just make it quieter indoors.
|
||||||
|
/datum/looping_sound/wind/indoors
|
||||||
|
volume = 30
|
||||||
|
|
||||||
|
/datum/looping_sound/rain
|
||||||
|
mid_sounds = list(
|
||||||
|
'sound/effects/weather/acidrain_mid.ogg' = 1
|
||||||
|
)
|
||||||
|
mid_length = 15 SECONDS // The lengths for the files vary, but the longest is ten seconds, so this will make it sound like intermittent wind.
|
||||||
|
start_sound = 'sound/effects/weather/acidrain_start.ogg'
|
||||||
|
start_length = 13 SECONDS
|
||||||
|
end_sound = 'sound/effects/weather/acidrain_end.ogg'
|
||||||
|
volume = 50
|
||||||
|
|
||||||
|
/datum/looping_sound/rain/indoors
|
||||||
|
volume = 30
|
||||||
@@ -44,7 +44,7 @@ var/global/list/narsie_list = list()
|
|||||||
..()
|
..()
|
||||||
if(announce)
|
if(announce)
|
||||||
world << "<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>"
|
world << "<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>"
|
||||||
world << sound('sound/effects/wind/wind_5_1.ogg')
|
world << sound('sound/effects/weather/wind/wind_5_1.ogg')
|
||||||
|
|
||||||
narsie_spawn_animation()
|
narsie_spawn_animation()
|
||||||
|
|
||||||
|
|||||||
@@ -206,7 +206,7 @@ var/list/sacrificed = list()
|
|||||||
if(cultists.len >= 9)
|
if(cultists.len >= 9)
|
||||||
if(!narsie_cometh)//so we don't initiate Hell more than one time.
|
if(!narsie_cometh)//so we don't initiate Hell more than one time.
|
||||||
world << "<font size='15' color='red'><b>THE VEIL HAS BEEN SHATTERED!</b></font>"
|
world << "<font size='15' color='red'><b>THE VEIL HAS BEEN SHATTERED!</b></font>"
|
||||||
world << sound('sound/effects/wind/wind_5_1.ogg')
|
world << sound('sound/effects/weather/wind/wind_5_1.ogg')
|
||||||
|
|
||||||
SetUniversalState(/datum/universal_state/hell)
|
SetUniversalState(/datum/universal_state/hell)
|
||||||
narsie_cometh = 1
|
narsie_cometh = 1
|
||||||
|
|||||||
@@ -74,6 +74,17 @@ var/list/flooring_types
|
|||||||
'sound/effects/footstep/snow4.ogg',
|
'sound/effects/footstep/snow4.ogg',
|
||||||
'sound/effects/footstep/snow5.ogg'))
|
'sound/effects/footstep/snow5.ogg'))
|
||||||
|
|
||||||
|
/decl/flooring/snow
|
||||||
|
name = "water"
|
||||||
|
desc = "A layer of many tiny bits of frozen water. It's hard to tell how deep it is."
|
||||||
|
icon = 'icons/turf/snow_new.dmi'
|
||||||
|
icon_base = "snow"
|
||||||
|
footstep_sounds = list("human" = list(
|
||||||
|
'sound/effects/footstep/snow1.ogg',
|
||||||
|
'sound/effects/footstep/snow2.ogg',
|
||||||
|
'sound/effects/footstep/snow3.ogg',
|
||||||
|
'sound/effects/footstep/snow4.ogg',
|
||||||
|
'sound/effects/footstep/snow5.ogg'))
|
||||||
|
|
||||||
/decl/flooring/snow/snow2
|
/decl/flooring/snow/snow2
|
||||||
name = "snow"
|
name = "snow"
|
||||||
|
|||||||
@@ -32,22 +32,22 @@
|
|||||||
"Beach" = new/datum/holodeck_program(/area/holodeck/source_beach),
|
"Beach" = new/datum/holodeck_program(/area/holodeck/source_beach),
|
||||||
"Desert" = new/datum/holodeck_program(/area/holodeck/source_desert,
|
"Desert" = new/datum/holodeck_program(/area/holodeck/source_desert,
|
||||||
list(
|
list(
|
||||||
'sound/effects/wind/wind_2_1.ogg',
|
'sound/effects/weather/wind/wind_2_1.ogg',
|
||||||
'sound/effects/wind/wind_2_2.ogg',
|
'sound/effects/weather/wind/wind_2_2.ogg',
|
||||||
'sound/effects/wind/wind_3_1.ogg',
|
'sound/effects/weather/wind/wind_3_1.ogg',
|
||||||
'sound/effects/wind/wind_4_1.ogg',
|
'sound/effects/weather/wind/wind_4_1.ogg',
|
||||||
'sound/effects/wind/wind_4_2.ogg',
|
'sound/effects/weather/wind/wind_4_2.ogg',
|
||||||
'sound/effects/wind/wind_5_1.ogg'
|
'sound/effects/weather/wind/wind_5_1.ogg'
|
||||||
)
|
)
|
||||||
),
|
),
|
||||||
"Snowfield" = new/datum/holodeck_program(/area/holodeck/source_snowfield,
|
"Snowfield" = new/datum/holodeck_program(/area/holodeck/source_snowfield,
|
||||||
list(
|
list(
|
||||||
'sound/effects/wind/wind_2_1.ogg',
|
'sound/effects/weather/wind/wind_2_1.ogg',
|
||||||
'sound/effects/wind/wind_2_2.ogg',
|
'sound/effects/weather/wind/wind_2_2.ogg',
|
||||||
'sound/effects/wind/wind_3_1.ogg',
|
'sound/effects/weather/wind/wind_3_1.ogg',
|
||||||
'sound/effects/wind/wind_4_1.ogg',
|
'sound/effects/weather/wind/wind_4_1.ogg',
|
||||||
'sound/effects/wind/wind_4_2.ogg',
|
'sound/effects/weather/wind/wind_4_2.ogg',
|
||||||
'sound/effects/wind/wind_5_1.ogg'
|
'sound/effects/weather/wind/wind_5_1.ogg'
|
||||||
)
|
)
|
||||||
),
|
),
|
||||||
"Space" = new/datum/holodeck_program(/area/holodeck/source_space,
|
"Space" = new/datum/holodeck_program(/area/holodeck/source_space,
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
var/sun_position = 0 // 0 means midnight, 1 means noon.
|
var/sun_position = 0 // 0 means midnight, 1 means noon.
|
||||||
var/list/sun = list("range","brightness","color","lum_r","lum_g","lum_b")
|
var/list/sun = list("range","brightness","color","lum_r","lum_g","lum_b")
|
||||||
var/list/datum/lighting_corner/sunlit_corners = list()
|
var/list/datum/lighting_corner/sunlit_corners = list()
|
||||||
var/expected_z_levels = list()
|
var/list/expected_z_levels = list()
|
||||||
|
|
||||||
var/turf/unsimulated/wall/planetary/planetary_wall_type = /turf/unsimulated/wall/planetary
|
var/turf/unsimulated/wall/planetary/planetary_wall_type = /turf/unsimulated/wall/planetary
|
||||||
|
|
||||||
|
|||||||
@@ -121,7 +121,10 @@ var/datum/planet/sif/planet_sif = null
|
|||||||
WEATHER_RAIN = new /datum/weather/sif/rain(),
|
WEATHER_RAIN = new /datum/weather/sif/rain(),
|
||||||
WEATHER_STORM = new /datum/weather/sif/storm(),
|
WEATHER_STORM = new /datum/weather/sif/storm(),
|
||||||
WEATHER_HAIL = new /datum/weather/sif/hail(),
|
WEATHER_HAIL = new /datum/weather/sif/hail(),
|
||||||
WEATHER_BLOOD_MOON = new /datum/weather/sif/blood_moon()
|
WEATHER_BLOOD_MOON = new /datum/weather/sif/blood_moon(),
|
||||||
|
WEATHER_EMBERFALL = new /datum/weather/sif/emberfall(),
|
||||||
|
WEATHER_ASH_STORM = new /datum/weather/sif/ash_storm(),
|
||||||
|
WEATHER_FALLOUT = new /datum/weather/sif/fallout()
|
||||||
)
|
)
|
||||||
roundstart_weather_chances = list(
|
roundstart_weather_chances = list(
|
||||||
WEATHER_CLEAR = 30,
|
WEATHER_CLEAR = 30,
|
||||||
@@ -269,6 +272,8 @@ var/datum/planet/sif/planet_sif = null
|
|||||||
transition_messages = list(
|
transition_messages = list(
|
||||||
"The sky is dark, and rain falls down upon you."
|
"The sky is dark, and rain falls down upon you."
|
||||||
)
|
)
|
||||||
|
// outdoor_sounds_type = /datum/looping_sound/rain
|
||||||
|
// indoor_sounds_type = /datum/looping_sound/rain/indoors
|
||||||
|
|
||||||
/datum/weather/sif/rain/process_effects()
|
/datum/weather/sif/rain/process_effects()
|
||||||
..()
|
..()
|
||||||
@@ -314,6 +319,8 @@ var/datum/planet/sif/planet_sif = null
|
|||||||
"Loud thunder is heard in the distance.",
|
"Loud thunder is heard in the distance.",
|
||||||
"A bright flash heralds the approach of a storm."
|
"A bright flash heralds the approach of a storm."
|
||||||
)
|
)
|
||||||
|
// outdoor_sounds_type = /datum/looping_sound/rain
|
||||||
|
// indoor_sounds_type = /datum/looping_sound/rain/indoors
|
||||||
|
|
||||||
|
|
||||||
transition_chances = list(
|
transition_chances = list(
|
||||||
@@ -439,6 +446,10 @@ var/datum/planet/sif/planet_sif = null
|
|||||||
if(show_message)
|
if(show_message)
|
||||||
to_chat(H, effect_message)
|
to_chat(H, effect_message)
|
||||||
|
|
||||||
|
|
||||||
|
// These never happen naturally, and are for adminbuse.
|
||||||
|
|
||||||
|
// A culty weather.
|
||||||
/datum/weather/sif/blood_moon
|
/datum/weather/sif/blood_moon
|
||||||
name = "blood moon"
|
name = "blood moon"
|
||||||
light_modifier = 0.5
|
light_modifier = 0.5
|
||||||
@@ -451,3 +462,103 @@ var/datum/planet/sif/planet_sif = null
|
|||||||
transition_messages = list(
|
transition_messages = list(
|
||||||
"The sky turns blood red!"
|
"The sky turns blood red!"
|
||||||
)
|
)
|
||||||
|
outdoor_sounds_type = /datum/looping_sound/wind
|
||||||
|
indoor_sounds_type = /datum/looping_sound/wind/indoors
|
||||||
|
|
||||||
|
// Ash and embers fall forever, such as from a volcano or something.
|
||||||
|
/datum/weather/sif/emberfall
|
||||||
|
name = "emberfall"
|
||||||
|
icon_state = "ashfall_light"
|
||||||
|
light_modifier = 0.7
|
||||||
|
light_color = "#880000"
|
||||||
|
temp_high = 293.15 // 20c
|
||||||
|
temp_low = 283.15 // 10c
|
||||||
|
flight_failure_modifier = 20
|
||||||
|
transition_chances = list(
|
||||||
|
WEATHER_EMBERFALL = 100
|
||||||
|
)
|
||||||
|
observed_message = "Soot, ash, and embers float down from above."
|
||||||
|
transition_messages = list(
|
||||||
|
"Gentle embers waft down around you like grotesque snow."
|
||||||
|
)
|
||||||
|
outdoor_sounds_type = /datum/looping_sound/wind
|
||||||
|
indoor_sounds_type = /datum/looping_sound/wind/indoors
|
||||||
|
|
||||||
|
// Like the above but a lot more harmful.
|
||||||
|
/datum/weather/sif/ash_storm
|
||||||
|
name = "ash storm"
|
||||||
|
icon_state = "ashfall_heavy"
|
||||||
|
light_modifier = 0.1
|
||||||
|
light_color = "#FF0000"
|
||||||
|
temp_high = 323.15 // 50c
|
||||||
|
temp_low = 313.15 // 40c
|
||||||
|
flight_failure_modifier = 50
|
||||||
|
transition_chances = list(
|
||||||
|
WEATHER_ASH_STORM = 100
|
||||||
|
)
|
||||||
|
observed_message = "All that can be seen is black smoldering ash."
|
||||||
|
transition_messages = list(
|
||||||
|
"Smoldering clouds of scorching ash billow down around you!"
|
||||||
|
)
|
||||||
|
// Lets recycle.
|
||||||
|
outdoor_sounds_type = /datum/looping_sound/outside_blizzard
|
||||||
|
indoor_sounds_type = /datum/looping_sound/inside_blizzard
|
||||||
|
|
||||||
|
/datum/weather/sif/ash_storm/process_effects()
|
||||||
|
..()
|
||||||
|
for(var/thing in living_mob_list)
|
||||||
|
var/mob/living/L = thing
|
||||||
|
if(L.z in holder.our_planet.expected_z_levels)
|
||||||
|
var/turf/T = get_turf(L)
|
||||||
|
if(!T.outdoors)
|
||||||
|
continue // They're indoors, so no need to burn them with ash.
|
||||||
|
|
||||||
|
L.inflict_heat_damage(rand(1, 3))
|
||||||
|
|
||||||
|
|
||||||
|
// Totally radical.
|
||||||
|
/datum/weather/sif/fallout
|
||||||
|
name = "fallout"
|
||||||
|
icon_state = "fallout"
|
||||||
|
light_modifier = 0.7
|
||||||
|
light_color = "#008800"
|
||||||
|
flight_failure_modifier = 30
|
||||||
|
transition_chances = list(
|
||||||
|
WEATHER_FALLOUT = 100
|
||||||
|
)
|
||||||
|
observed_message = "Radioactive soot and ash rains down from the heavens."
|
||||||
|
transition_messages = list(
|
||||||
|
"Radioactive soot and ash start to float down around you, contaminating whatever they touch."
|
||||||
|
)
|
||||||
|
outdoor_sounds_type = /datum/looping_sound/wind
|
||||||
|
indoor_sounds_type = /datum/looping_sound/wind/indoors
|
||||||
|
|
||||||
|
var/direct_rad_low = RAD_LEVEL_LOW
|
||||||
|
var/direct_rad_high = RAD_LEVEL_MODERATE
|
||||||
|
|
||||||
|
var/fallout_rad_low = RAD_LEVEL_HIGH
|
||||||
|
var/fallout_rad_high = RAD_LEVEL_VERY_HIGH
|
||||||
|
|
||||||
|
/datum/weather/sif/fallout/process_effects()
|
||||||
|
..()
|
||||||
|
for(var/thing in living_mob_list)
|
||||||
|
var/mob/living/L = thing
|
||||||
|
if(L.z in holder.our_planet.expected_z_levels)
|
||||||
|
irradiate_nearby_turf(L)
|
||||||
|
var/turf/T = get_turf(L)
|
||||||
|
if(!T.outdoors)
|
||||||
|
continue // They're indoors, so no need to irradiate them with fallout.
|
||||||
|
|
||||||
|
L.rad_act(rand(direct_rad_low, direct_rad_high))
|
||||||
|
|
||||||
|
// This makes random tiles near people radioactive for awhile.
|
||||||
|
// Tiles far away from people are left alone, for performance.
|
||||||
|
/datum/weather/sif/fallout/proc/irradiate_nearby_turf(mob/living/L)
|
||||||
|
if(!istype(L))
|
||||||
|
return
|
||||||
|
var/list/turfs = RANGE_TURFS(world.view, L)
|
||||||
|
var/turf/T = pick(turfs) // We get one try per tick.
|
||||||
|
if(!istype(T))
|
||||||
|
return
|
||||||
|
if(T.outdoors)
|
||||||
|
radiation_repository.radiate(T, rand(fallout_rad_low, fallout_rad_high))
|
||||||
@@ -13,8 +13,6 @@
|
|||||||
var/atom/movable/weather_visuals/visuals = null
|
var/atom/movable/weather_visuals/visuals = null
|
||||||
var/atom/movable/weather_visuals/special/special_visuals = null
|
var/atom/movable/weather_visuals/special/special_visuals = null
|
||||||
|
|
||||||
var/list/clients_in_zlevels = list()
|
|
||||||
|
|
||||||
/datum/weather_holder/New(var/source)
|
/datum/weather_holder/New(var/source)
|
||||||
..()
|
..()
|
||||||
our_planet = source
|
our_planet = source
|
||||||
@@ -35,7 +33,10 @@
|
|||||||
next_weather_shift = world.time + rand(current_weather.timer_low_bound, current_weather.timer_high_bound) MINUTES
|
next_weather_shift = world.time + rand(current_weather.timer_low_bound, current_weather.timer_high_bound) MINUTES
|
||||||
if(new_weather != old_weather)
|
if(new_weather != old_weather)
|
||||||
if(istype(old_weather)) // At roundstart this is null.
|
if(istype(old_weather)) // At roundstart this is null.
|
||||||
|
old_weather.process_sounds() // Ensure that people who should hear the ending sound will hear it.
|
||||||
old_weather.stop_sounds()
|
old_weather.stop_sounds()
|
||||||
|
|
||||||
|
current_weather.process_sounds() // Same story, make sure the starting sound is heard.
|
||||||
current_weather.start_sounds()
|
current_weather.start_sounds()
|
||||||
show_transition_message()
|
show_transition_message()
|
||||||
|
|
||||||
@@ -166,21 +167,33 @@
|
|||||||
return
|
return
|
||||||
|
|
||||||
/datum/weather/proc/process_sounds()
|
/datum/weather/proc/process_sounds()
|
||||||
for(var/i in holder.clients_in_zlevels)
|
if(!outdoor_sounds && !indoor_sounds) // No point bothering if we have no sounds.
|
||||||
var/client/C = i
|
return
|
||||||
var/mob/M = C.mob
|
|
||||||
|
for(var/z_level in 1 to world.maxz)
|
||||||
|
for(var/a in GLOB.players_by_zlevel[z_level])
|
||||||
|
var/mob/M = a
|
||||||
|
|
||||||
|
// Check if the mob left the z-levels we control. If so, make the sounds stop for them.
|
||||||
|
if(!(z_level in holder.our_planet.expected_z_levels))
|
||||||
|
hear_indoor_sounds(M, FALSE)
|
||||||
|
hear_outdoor_sounds(M, FALSE)
|
||||||
|
continue
|
||||||
|
|
||||||
|
// Otherwise they should hear some sounds, depending on if they're inside or not.
|
||||||
var/turf/T = get_turf(M)
|
var/turf/T = get_turf(M)
|
||||||
if(T.outdoors)
|
if(istype(T))
|
||||||
if(outdoor_sounds)
|
if(T.outdoors) // Mob is currently outdoors.
|
||||||
outdoor_sounds.output_atoms |= C
|
hear_outdoor_sounds(M, TRUE)
|
||||||
if(indoor_sounds)
|
hear_indoor_sounds(M, FALSE)
|
||||||
indoor_sounds.output_atoms -= C
|
|
||||||
|
else // Mob is currently indoors.
|
||||||
|
hear_outdoor_sounds(M, FALSE)
|
||||||
|
hear_indoor_sounds(M, TRUE)
|
||||||
|
|
||||||
else
|
else
|
||||||
if(outdoor_sounds)
|
hear_indoor_sounds(M, FALSE)
|
||||||
outdoor_sounds.output_atoms -= C
|
hear_outdoor_sounds(M, FALSE)
|
||||||
if(indoor_sounds)
|
|
||||||
indoor_sounds.output_atoms |= C
|
|
||||||
|
|
||||||
/datum/weather/proc/start_sounds()
|
/datum/weather/proc/start_sounds()
|
||||||
if(outdoor_sounds)
|
if(outdoor_sounds)
|
||||||
@@ -194,6 +207,30 @@
|
|||||||
if(indoor_sounds)
|
if(indoor_sounds)
|
||||||
indoor_sounds.stop()
|
indoor_sounds.stop()
|
||||||
|
|
||||||
|
// Stop everything just in case.
|
||||||
|
for(var/z_level in 1 to world.maxz)
|
||||||
|
for(var/a in GLOB.players_by_zlevel[z_level])
|
||||||
|
hear_indoor_sounds(a, FALSE)
|
||||||
|
hear_outdoor_sounds(a, FALSE)
|
||||||
|
|
||||||
|
// Adds or removes someone from the outdoor list.
|
||||||
|
/datum/weather/proc/hear_outdoor_sounds(mob/M, adding)
|
||||||
|
if(!outdoor_sounds)
|
||||||
|
return
|
||||||
|
if(adding)
|
||||||
|
outdoor_sounds.output_atoms |= M
|
||||||
|
return
|
||||||
|
outdoor_sounds.output_atoms -= M
|
||||||
|
|
||||||
|
// Ditto, for indoors.
|
||||||
|
/datum/weather/proc/hear_indoor_sounds(mob/M, adding)
|
||||||
|
if(!indoor_sounds)
|
||||||
|
return
|
||||||
|
if(adding)
|
||||||
|
indoor_sounds.output_atoms |= M
|
||||||
|
return
|
||||||
|
indoor_sounds.output_atoms -= M
|
||||||
|
|
||||||
// All this does is hold the weather icon.
|
// All this does is hold the weather icon.
|
||||||
/atom/movable/weather_visuals
|
/atom/movable/weather_visuals
|
||||||
icon = 'icons/effects/weather.dmi'
|
icon = 'icons/effects/weather.dmi'
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
@@ -258,8 +258,7 @@
|
|||||||
expected_z_levels = list(
|
expected_z_levels = list(
|
||||||
Z_LEVEL_SURFACE,
|
Z_LEVEL_SURFACE,
|
||||||
Z_LEVEL_SURFACE_MINE,
|
Z_LEVEL_SURFACE_MINE,
|
||||||
Z_LEVEL_SURFACE_WILD,
|
Z_LEVEL_SURFACE_WILD
|
||||||
Z_LEVEL_TRANSIT
|
|
||||||
)
|
)
|
||||||
|
|
||||||
//Suit Storage Units
|
//Suit Storage Units
|
||||||
|
|||||||
@@ -2602,7 +2602,7 @@
|
|||||||
#include "code\ZAS\Zone.dm"
|
#include "code\ZAS\Zone.dm"
|
||||||
#include "interface\interface.dm"
|
#include "interface\interface.dm"
|
||||||
#include "interface\skin.dmf"
|
#include "interface\skin.dmf"
|
||||||
#include "maps\example\example.dm"
|
#include "maps\southern_cross\southern_cross.dm"
|
||||||
#include "maps\submaps\space_submaps\space.dm"
|
#include "maps\submaps\space_submaps\space.dm"
|
||||||
#include "maps\submaps\surface_submaps\mountains\mountains.dm"
|
#include "maps\submaps\surface_submaps\mountains\mountains.dm"
|
||||||
#include "maps\submaps\surface_submaps\mountains\mountains_areas.dm"
|
#include "maps\submaps\surface_submaps\mountains\mountains_areas.dm"
|
||||||
|
|||||||
BIN
sound/effects/footstep/asteroid1.ogg
Normal file
BIN
sound/effects/footstep/asteroid1.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/asteroid2.ogg
Normal file
BIN
sound/effects/footstep/asteroid2.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/asteroid3.ogg
Normal file
BIN
sound/effects/footstep/asteroid3.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/asteroid4.ogg
Normal file
BIN
sound/effects/footstep/asteroid4.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/asteroid5.ogg
Normal file
BIN
sound/effects/footstep/asteroid5.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/grass1.ogg
Normal file
BIN
sound/effects/footstep/grass1.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/grass2.ogg
Normal file
BIN
sound/effects/footstep/grass2.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/grass3.ogg
Normal file
BIN
sound/effects/footstep/grass3.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/grass4.ogg
Normal file
BIN
sound/effects/footstep/grass4.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/lava1.ogg
Normal file
BIN
sound/effects/footstep/lava1.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/lava2.ogg
Normal file
BIN
sound/effects/footstep/lava2.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/lava3.ogg
Normal file
BIN
sound/effects/footstep/lava3.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/water1.ogg
Normal file
BIN
sound/effects/footstep/water1.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/water2.ogg
Normal file
BIN
sound/effects/footstep/water2.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/water3.ogg
Normal file
BIN
sound/effects/footstep/water3.ogg
Normal file
Binary file not shown.
BIN
sound/effects/footstep/water4.ogg
Normal file
BIN
sound/effects/footstep/water4.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user