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caps
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@@ -34,7 +34,7 @@
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pixel_x = -32
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pixel_y = -32
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/obj/effect/temporary_effect/cleave_attack/initialize() // Makes the slash fade smoothly. When completely transparent it should qdel itself.
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/obj/effect/temporary_effect/cleave_attack/Initialize() // Makes the slash fade smoothly. When completely transparent it should qdel itself.
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. = ..()
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animate(src, alpha = 0, time = time_to_die - 1)
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@@ -44,7 +44,7 @@
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icon_state = "shuttle_warning_still"
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time_to_die = 4.9 SECONDS
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/obj/effect/temporary_effect/shuttle_landing/initialize()
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/obj/effect/temporary_effect/shuttle_landing/Initialize()
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flick("shuttle_warning", src) // flick() forces the animation to always begin at the start.
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. = ..()
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@@ -60,7 +60,7 @@
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time_to_die = 1 SECOND
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pixel_x = -32
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/obj/effect/temporary_effect/lightning_strike/initialize()
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/obj/effect/temporary_effect/lightning_strike/Initialize()
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icon_state += "[rand(1,2)]" // To have two variants of lightning sprites.
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animate(src, alpha = 0, time = time_to_die - 1)
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. = ..()
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