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https://github.com/PolarisSS13/Polaris.git
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caps
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@@ -59,7 +59,7 @@
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var/static/list/possible_states = list("health", "spider", "slime", "emp", "species", "egg", "vent", "mindshock", "viral", "gland")
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var/static/list/possible_tech = list(TECH_MATERIAL, TECH_ENGINEERING, TECH_PHORON, TECH_POWER, TECH_BIO, TECH_COMBAT, TECH_MAGNET, TECH_DATA)
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/obj/item/prop/alien/junk/initialize()
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/obj/item/prop/alien/junk/Initialize()
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. = ..()
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icon_state = pick(possible_states)
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var/list/techs = possible_tech.Copy()
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@@ -26,7 +26,7 @@
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interaction_message = "<span class='notice'>The prismatic turret seems to be able to rotate.</span>"
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/obj/structure/prop/prism/initialize()
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/obj/structure/prop/prism/Initialize()
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if(degrees_from_north)
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animate(src, transform = turn(NORTH, degrees_from_north), time = 3)
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@@ -196,7 +196,7 @@
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for(var/obj/structure/prop/prism/P in my_turrets)
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P.rotate_auto(new_bearing)
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/obj/structure/prop/prismcontrol/initialize()
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/obj/structure/prop/prismcontrol/Initialize()
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..()
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if(my_turrets.len) //Preset controls.
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for(var/obj/structure/prop/prism/P in my_turrets)
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@@ -19,7 +19,7 @@
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var/tally = 0 //The counter referenced against total_creature_max, or just to see how many mobs it has spawned.
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var/total_creature_max //If set, it can spawn this many creatures, total, ever.
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/obj/structure/prop/nest/initialize()
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/obj/structure/prop/nest/Initialize()
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..()
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den_mobs = list()
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processing_objects |= src
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@@ -31,7 +31,7 @@
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visible_message("<span class='cult'>\The [src] is completely unaffected by the blast.</span>")
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return
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/obj/machinery/door/blast/puzzle/initialize()
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/obj/machinery/door/blast/puzzle/Initialize()
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. = ..()
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implicit_material = get_material_by_name("dungeonium")
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if(locks.len)
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