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@@ -15,7 +15,7 @@
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var/fired_dir = null // Which direction was the projectile fired towards. Needed to invert the projectile turning based on if facing left or right.
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var/obj/effect/projectile_shadow/shadow = null // Visual indicator for the projectile's 'true' position. Needed due to being bound to two dimensions in reality.
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/obj/item/projectile/arc/initialize()
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/obj/item/projectile/arc/Initialize()
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shadow = new(get_turf(src))
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return ..()
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