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https://github.com/PolarisSS13/Polaris.git
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Always call update_use_power() instead of directly setting the use_power var.
- This will let us react to the change appropriately. - While we're here, lets define some constants so we can stop using bare numbers. - Always use those constants when calling update_use_power()
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@@ -383,10 +383,10 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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if(src.construction_state < 3)//Was taken apart, update state
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update_state()
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if(use_power)
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use_power = 0
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update_use_power(USE_POWER_OFF)
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src.construction_state = temp_state
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if(src.construction_state >= 3)
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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update_icon()
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return 1
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return 0
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@@ -42,7 +42,7 @@
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/obj/machinery/particle_accelerator/control_box/update_state()
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if(construction_state < 3)
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update_use_power(0)
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update_use_power(USE_POWER_OFF)
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assembled = 0
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active = 0
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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@@ -52,7 +52,7 @@
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connected_parts = list()
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return
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if(!part_scan())
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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active = 0
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connected_parts = list()
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@@ -138,9 +138,9 @@
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..()
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if(stat & NOPOWER)
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active = 0
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update_use_power(0)
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update_use_power(USE_POWER_OFF)
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else if(!stat && construction_state == 3)
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/particle_accelerator/control_box/process()
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@@ -212,13 +212,13 @@
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message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("PACCEL([x],[y],[z]) [key_name(usr)] turned [active?"ON":"OFF"].")
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if(active)
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = src.strength
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part.powered = 1
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part.update_icon()
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else
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = null
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part.powered = 0
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