mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-16 05:02:18 +00:00
Always call update_use_power() instead of directly setting the use_power var.
- This will let us react to the change appropriately. - While we're here, lets define some constants so we can stop using bare numbers. - Always use those constants when calling update_use_power()
This commit is contained in:
@@ -214,10 +214,10 @@
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if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command"))
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return 0
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if(signal.data["power"])
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use_power = text2num(signal.data["power"])
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update_use_power(text2num(signal.data["power"]))
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if(signal.data["power_toggle"])
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use_power = !use_power
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update_use_power(!use_power)
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if(signal.data["direction"])
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pump_direction = text2num(signal.data["direction"])
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@@ -160,12 +160,12 @@ Thus, the two variables affect pump operation are set in New():
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if(signal.data["power"])
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if(text2num(signal.data["power"]))
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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else
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use_power = 0
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update_use_power(USE_POWER_OFF)
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if("power_toggle" in signal.data)
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use_power = !use_power
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update_use_power(!use_power)
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if(signal.data["set_output_pressure"])
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target_pressure = between(
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@@ -199,7 +199,7 @@ Thus, the two variables affect pump operation are set in New():
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if(..()) return 1
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if(href_list["power"])
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use_power = !use_power
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update_use_power(!use_power)
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switch(href_list["set_press"])
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if ("min")
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@@ -161,13 +161,13 @@
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switch(href_list["command"])
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if("power")
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if(!configuring)
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use_power = !use_power
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update_use_power(!use_power)
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else
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use_power = 0
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update_use_power(USE_POWER_OFF)
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if("configure")
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configuring = !configuring
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if(configuring)
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use_power = 0
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update_use_power(USE_POWER_OFF)
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//only allows config changes when in configuring mode ~otherwise you'll get weird pressure stuff going on
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if(configuring && !use_power)
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@@ -178,13 +178,13 @@
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switch(href_list["command"])
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if("power")
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if(!configuring)
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use_power = !use_power
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update_use_power(!use_power)
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else
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use_power = 0
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update_use_power(USE_POWER_OFF)
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if("configure")
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configuring = !configuring
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if(configuring)
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use_power = 0
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update_use_power(USE_POWER_OFF)
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//only allows config changes when in configuring mode ~otherwise you'll get weird pressure stuff going on
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if(configuring && !use_power)
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@@ -67,7 +67,7 @@
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last_flow_rate = 0
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if(error_check())
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use_power = 0
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update_use_power(USE_POWER_OFF)
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if((stat & (NOPOWER|BROKEN)) || !use_power)
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return 0
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@@ -73,7 +73,7 @@
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icon_state += use_power ? "on" : "off"
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else
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icon_state += "off"
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use_power = 0
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update_use_power(USE_POWER_OFF)
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/obj/machinery/atmospherics/trinary/atmos_filter/process()
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..()
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@@ -35,7 +35,7 @@
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icon_state += use_power ? "on" : "off"
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else
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icon_state += "off"
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use_power = 0
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update_use_power(USE_POWER_OFF)
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/obj/machinery/atmospherics/trinary/mixer/New()
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..()
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@@ -114,7 +114,7 @@
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/obj/machinery/atmospherics/trinary/mixer/Topic(href,href_list)
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if(..()) return 1
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if(href_list["power"])
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use_power = !use_power
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update_use_power(!use_power)
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if(href_list["set_press"])
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var/max_flow_rate = min(air1.volume, air2.volume)
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var/new_flow_rate = input(usr,"Enter new flow rate limit (0-[max_flow_rate]L/s)","Flow Rate Control",src.set_flow_rate) as num
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@@ -99,7 +99,7 @@
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if(..())
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return 1
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if(href_list["toggleStatus"])
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use_power = !use_power
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update_use_power(!use_power)
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update_icon()
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if(href_list["temp"])
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var/amount = text2num(href_list["temp"])
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@@ -119,7 +119,7 @@
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if(..())
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return 1
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if(href_list["toggleStatus"])
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use_power = !use_power
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update_use_power(!use_power)
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update_icon()
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if(href_list["temp"])
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var/amount = text2num(href_list["temp"])
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@@ -132,10 +132,10 @@
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return 0
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if(signal.data["power"])
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use_power = text2num(signal.data["power"])
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update_use_power(text2num(signal.data["power"]))
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if(signal.data["power_toggle"])
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use_power = !use_power
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update_use_power(!use_power)
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if(signal.data["inject"])
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spawn inject()
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@@ -160,7 +160,7 @@
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/obj/machinery/atmospherics/unary/outlet_injector/attack_hand(mob/user as mob)
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to_chat(user, "<span class='notice'>You toggle \the [src].</span>")
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injecting = !injecting
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use_power = injecting
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update_use_power(injecting ? USE_POWER_IDLE : USE_POWER_OFF)
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update_icon()
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/obj/machinery/atmospherics/unary/outlet_injector/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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@@ -173,7 +173,7 @@
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return 1
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if (!node)
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use_power = 0
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update_use_power(USE_POWER_OFF)
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if(!can_pump())
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return 0
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@@ -295,10 +295,10 @@
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pump_direction = 1
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if(signal.data["power"] != null)
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use_power = text2num(signal.data["power"])
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update_use_power(text2num(signal.data["power"]))
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if(signal.data["power_toggle"] != null)
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use_power = !use_power
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update_use_power(!use_power)
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if(signal.data["checks"] != null)
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if (signal.data["checks"] == "default")
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@@ -135,7 +135,7 @@
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return 1
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if (!node)
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use_power = 0
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update_use_power(USE_POWER_OFF)
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//broadcast_status()
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if(!use_power || (stat & (NOPOWER|BROKEN)))
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return 0
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@@ -180,21 +180,21 @@
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return 0
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if(signal.data["power"] != null)
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use_power = text2num(signal.data["power"])
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update_use_power(text2num(signal.data["power"]))
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if(signal.data["power_toggle"] != null)
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use_power = !use_power
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update_use_power(!use_power)
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if(signal.data["panic_siphon"]) //must be before if("scrubbing" thing
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panic = text2num(signal.data["panic_siphon"])
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if(panic)
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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scrubbing = 0
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else
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scrubbing = 1
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if(signal.data["toggle_panic_siphon"] != null)
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panic = !panic
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if(panic)
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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scrubbing = 0
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else
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scrubbing = 1
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@@ -11,6 +11,11 @@ var/global/defer_powernet_rebuild = 0 // True if net rebuild will be called
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#define DOOR_CRUSH_DAMAGE 20
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#define ALIEN_SELECT_AFK_BUFFER 1 // How many minutes that a person can be AFK before not being allowed to be an alien.
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// Constants for machine's use_power
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#define USE_POWER_OFF 0 // No continuous power use
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#define USE_POWER_IDLE 1 // Machine is using power at its idle power level
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#define USE_POWER_ACTIVE 2 // Machine is using power at its active power level
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// Channel numbers for power.
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#define EQUIP 1
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#define LIGHT 2
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@@ -386,7 +386,7 @@
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M.client.perspective = EYE_PERSPECTIVE
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M.client.eye = src
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M.loc = src
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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occupant = M
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update_icon()
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@@ -406,7 +406,7 @@
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if(A in component_parts)
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continue
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A.loc = src.loc
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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update_icon()
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toggle_filter()
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toggle_pump()
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@@ -192,7 +192,7 @@
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if(!regulating_temperature)
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//check for when we should start adjusting temperature
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if(!get_danger_level(target_temperature, TLV["temperature"]) && abs(environment.temperature - target_temperature) > 2.0)
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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regulating_temperature = 1
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audible_message("\The [src] clicks as it starts [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
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"You hear a click and a faint electronic hum.")
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@@ -200,7 +200,7 @@
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else
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//check for when we should stop adjusting temperature
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if(get_danger_level(target_temperature, TLV["temperature"]) || abs(environment.temperature - target_temperature) <= 0.5)
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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regulating_temperature = 0
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audible_message("\The [src] clicks quietly as it stops [environment.temperature > target_temperature ? "cooling" : "heating"] the room.",\
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"You hear a click as a faint electronic humming stops.")
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@@ -246,7 +246,7 @@
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return
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busy = 1
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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//Check if we still have the materials.
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var/coeff = (making.no_scale ? 1 : mat_efficiency) //stacks are unaffected by production coefficient
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@@ -265,7 +265,7 @@
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sleep(build_time)
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busy = 0
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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update_icon() // So lid opens
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//Sanity check.
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@@ -118,16 +118,16 @@
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/obj/machinery/cell_charger/process()
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//to_world("ccpt [charging] [stat]")
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if((stat & (BROKEN|NOPOWER)) || !anchored)
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update_use_power(0)
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update_use_power(USE_POWER_OFF)
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return
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if(charging && !charging.fully_charged())
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charging.give(efficiency*CELLRATE)
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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update_icon()
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else
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/cell_charger/RefreshParts()
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var/E = 0
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@@ -170,7 +170,7 @@
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src.current_camera = C
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if(current_camera)
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current_camera.camera_computers_using_this.Add(src)
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use_power = 2
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update_use_power(USE_POWER_ACTIVE)
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var/mob/living/L = current_camera.loc
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if(istype(L))
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L.tracking_initiated()
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@@ -291,7 +291,7 @@
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unbuckle_mob(occupant, force = TRUE)
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occupant = null
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current_heat_capacity = initial(current_heat_capacity)
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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return
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/obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob)
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if(stat & (NOPOWER|BROKEN))
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@@ -322,7 +322,7 @@
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vis_contents |= occupant
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occupant.pixel_y += 19
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current_heat_capacity = HEAT_CAPACITY_HUMAN
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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// M.metabslow = 1
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add_fingerprint(usr)
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update_icon()
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@@ -72,7 +72,7 @@ var/list/floor_light_cache = list()
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return
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on = !on
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if(on) use_power = 2
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if(on) update_use_power(USE_POWER_ACTIVE)
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visible_message("<span class='notice'>\The [user] turns \the [src] [on ? "on" : "off"].</span>")
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update_brightness()
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return
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@@ -81,11 +81,11 @@ var/list/floor_light_cache = list()
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..()
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var/need_update
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if((!anchored || broken()) && on)
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use_power = 0
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update_use_power(USE_POWER_OFF)
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on = 0
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need_update = 1
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else if(use_power && !on)
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use_power = 0
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update_use_power(USE_POWER_OFF)
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need_update = 1
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if(need_update)
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update_brightness()
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@@ -95,7 +95,7 @@ var/list/floor_light_cache = list()
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if(light_range != default_light_range || light_power != default_light_power || light_color != default_light_colour)
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set_light(default_light_range, default_light_power, default_light_colour)
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else
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use_power = 0
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update_use_power(USE_POWER_OFF)
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if(light_range || light_power)
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set_light(0)
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@@ -19,7 +19,7 @@
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if(stat & (BROKEN|NOPOWER))
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return
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lit = !lit
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use_power = lit ? 2 : 1
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update_use_power(lit ? USE_POWER_ACTIVE : USE_POWER_IDLE)
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update_icon()
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/obj/machinery/holosign/update_icon()
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@@ -34,7 +34,7 @@
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..()
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if(stat & NOPOWER)
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lit = 0
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use_power = 0
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update_use_power(USE_POWER_OFF)
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update_icon()
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@@ -249,7 +249,7 @@ datum/track/New(var/title_name, var/audio)
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main_area.forced_ambience = null
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playing = 0
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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update_icon()
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@@ -271,7 +271,7 @@ datum/track/New(var/title_name, var/audio)
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main_area.play_ambience(M)
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playing = 1
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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update_icon()
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// Advance to the next track - Don't start playing it unless we were already playing
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@@ -142,10 +142,10 @@
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// Update power usage:
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if(on)
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use_power = 2
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update_use_power(USE_POWER_ACTIVE)
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active_power_usage = electricity_level*15
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else
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use_power = 0
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update_use_power(USE_POWER_OFF)
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// Overload conditions:
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/* // Eeeehhh kinda stupid
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@@ -19,7 +19,7 @@
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if(stat & (BROKEN|NOPOWER))
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return
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lit = !lit
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use_power = lit ? 2 : 1
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update_use_power(lit ? USE_POWER_ACTIVE : USE_POWER_IDLE)
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update_icon()
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/obj/machinery/neonsign/update_icon()
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@@ -34,7 +34,7 @@
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..()
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if(stat & NOPOWER)
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lit = 0
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use_power = 0
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update_use_power(USE_POWER_OFF)
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update_icon()
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@@ -73,7 +73,7 @@
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if(breather.internals)
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breather.internals.icon_state = "internal0"
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breather = null
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/oxygen_pump/attack_ai(mob/user as mob)
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ui_interact(user)
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@@ -90,7 +90,7 @@
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breather.internal = tank
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if(breather.internals)
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breather.internals.icon_state = "internal1"
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use_power = 2
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update_use_power(USE_POWER_ACTIVE)
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/obj/machinery/oxygen_pump/proc/can_apply_to_target(var/mob/living/carbon/human/target, mob/user as mob)
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if(!user)
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@@ -162,7 +162,7 @@
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contained.forceMove(src)
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src.visible_message("<span class='notice'>\The [contained] rapidly retracts back into \the [src]!</span>")
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breather = null
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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else if(!breather.internal && tank)
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breather.internal = tank
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if(breather.internals)
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@@ -287,7 +287,7 @@
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contained.forceMove(src)
|
||||
src.visible_message("<span class='notice'>\The [contained] rapidly retracts back into \the [src]!</span>")
|
||||
breather = null
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
else if(!breather.internal && tank)
|
||||
breather.internal = tank
|
||||
if(breather.internals)
|
||||
|
||||
@@ -117,12 +117,12 @@
|
||||
|
||||
/obj/machinery/recharger/process()
|
||||
if(stat & (NOPOWER|BROKEN) || !anchored)
|
||||
update_use_power(0)
|
||||
update_use_power(USE_POWER_OFF)
|
||||
icon_state = icon_state_idle
|
||||
return
|
||||
|
||||
if(!charging)
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
icon_state = icon_state_idle
|
||||
else
|
||||
var/obj/item/weapon/cell/C = charging.get_cell()
|
||||
@@ -130,10 +130,10 @@
|
||||
if(!C.fully_charged())
|
||||
icon_state = icon_state_charging
|
||||
C.give(CELLRATE*efficiency)
|
||||
update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
else
|
||||
icon_state = icon_state_charged
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
|
||||
/obj/machinery/recharger/emp_act(severity)
|
||||
if(stat & (NOPOWER|BROKEN) || !anchored)
|
||||
|
||||
@@ -115,7 +115,7 @@ Please wait until completion...</TT><BR>
|
||||
if(!isnull(building))
|
||||
if(metal_amount >= build_cost)
|
||||
operating = 1
|
||||
update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
|
||||
metal_amount = max(0, metal_amount - build_cost)
|
||||
|
||||
@@ -128,7 +128,7 @@ Please wait until completion...</TT><BR>
|
||||
if(!isnull(being_built))
|
||||
being_built.loc = get_turf(src)
|
||||
being_built = null
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
operating = 0
|
||||
overlays -= "fab-active"
|
||||
return
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
/obj/machinery/power/supply_beacon/attack_hand(var/mob/user)
|
||||
|
||||
if(expended)
|
||||
use_power = 0
|
||||
update_use_power(USE_POWER_OFF)
|
||||
to_chat (user, "<span class='warning'>\The [src] has used up its charge.</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -356,8 +356,8 @@
|
||||
if(com)
|
||||
com.icon_state = "tele1"
|
||||
use_power(5000)
|
||||
update_use_power(2)
|
||||
com.update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
com.update_use_power(USE_POWER_ACTIVE)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("<span class='notice'>Teleporter engaged!</span>", 2)
|
||||
add_fingerprint(usr)
|
||||
@@ -371,8 +371,8 @@
|
||||
if(com)
|
||||
com.icon_state = "tele0"
|
||||
com.accurate = 0
|
||||
com.update_use_power(1)
|
||||
update_use_power(1)
|
||||
com.update_use_power(USE_POWER_IDLE)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
for(var/mob/O in hearers(src, null))
|
||||
O.show_message("<span class='notice'>Teleporter disengaged!</span>", 2)
|
||||
add_fingerprint(usr)
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
if(A in component_parts)
|
||||
continue
|
||||
A.loc = src.loc
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/vr_sleeper/alien/enter_vr()
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
M.client.perspective = EYE_PERSPECTIVE
|
||||
M.client.eye = src
|
||||
M.loc = src
|
||||
update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
occupant = M
|
||||
|
||||
update_icon()
|
||||
@@ -203,7 +203,7 @@
|
||||
if(A in component_parts)
|
||||
continue
|
||||
A.loc = src.loc
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/vr_sleeper/proc/enter_vr()
|
||||
|
||||
@@ -48,11 +48,11 @@
|
||||
if(stat)
|
||||
return
|
||||
if(busy)
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
progress += speed
|
||||
check_build()
|
||||
else
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/update_icon()
|
||||
|
||||
@@ -52,11 +52,11 @@
|
||||
if(stat)
|
||||
return
|
||||
if(busy)
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
progress += speed
|
||||
check_build()
|
||||
else
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/pros_fabricator/update_icon()
|
||||
|
||||
@@ -539,7 +539,7 @@
|
||||
Pump.air2.gas["nitrogen"] = 3750 //The contents of 2 canisters.
|
||||
Pump.air2.temperature = 50
|
||||
Pump.air2.update_values()
|
||||
Pump.use_power=1
|
||||
Pump.update_use_power(USE_POWER_IDLE)
|
||||
Pump.target_pressure = 4500
|
||||
Pump.update_icon()
|
||||
|
||||
|
||||
@@ -224,7 +224,7 @@
|
||||
damaged = 1
|
||||
loadProgram(powerdown_program, 0)
|
||||
active = 0
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
for(var/mob/M in range(10,src))
|
||||
M.show_message("The holodeck overloads!")
|
||||
|
||||
@@ -271,7 +271,7 @@
|
||||
linkedholodeck.gravitychange(1)
|
||||
|
||||
active = 0
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
|
||||
|
||||
/obj/machinery/computer/HolodeckControl/proc/loadProgram(var/prog, var/check_delay = 1)
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
GLOB.moved_event.register(watching_mob, src, /obj/machinery/station_map/proc/checkPosition)
|
||||
GLOB.dir_set_event.register(watching_mob, src, /obj/machinery/station_map/proc/checkPosition)
|
||||
GLOB.destroyed_event.register(watching_mob, src, /obj/machinery/station_map/proc/stopWatching)
|
||||
update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
|
||||
if(bogus)
|
||||
to_chat(user, "<span class='warning'>The holomap failed to initialize. This area of space cannot be mapped.</span>")
|
||||
@@ -156,7 +156,7 @@
|
||||
GLOB.dir_set_event.unregister(watching_mob, src)
|
||||
GLOB.destroyed_event.unregister(watching_mob, src)
|
||||
watching_mob = null
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
|
||||
/obj/machinery/station_map/power_change()
|
||||
. = ..()
|
||||
|
||||
@@ -319,14 +319,14 @@ var/list/ai_verbs_default = list(
|
||||
qdel(src)
|
||||
return
|
||||
if(powered_ai.APU_power)
|
||||
use_power = 0
|
||||
update_use_power(USE_POWER_OFF)
|
||||
return
|
||||
if(!powered_ai.anchored)
|
||||
loc = powered_ai.loc
|
||||
use_power = 0
|
||||
update_use_power(USE_POWER_OFF)
|
||||
use_power(50000) // Less optimalised but only called if AI is unwrenched. This prevents usage of wrenching as method to keep AI operational without power. Intellicard is for that.
|
||||
if(powered_ai.anchored)
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
|
||||
/mob/living/silicon/ai/proc/pick_icon()
|
||||
set category = "AI Settings"
|
||||
|
||||
@@ -38,9 +38,9 @@
|
||||
|
||||
/obj/machinery/ntnet_relay/process()
|
||||
if(operable())
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
else
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
|
||||
if(dos_overload)
|
||||
dos_overload = max(0, dos_overload - dos_dissipate)
|
||||
|
||||
@@ -211,10 +211,10 @@
|
||||
/obj/machinery/power/am_control_unit/proc/toggle_power()
|
||||
active = !active
|
||||
if(active)
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
visible_message("The [src.name] starts up.")
|
||||
else
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
visible_message("The [src.name] shuts down.")
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -70,7 +70,7 @@ var/list/fusion_cores = list()
|
||||
owned_field = new(loc, src)
|
||||
owned_field.ChangeFieldStrength(field_strength)
|
||||
icon_state = "core1"
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
. = 1
|
||||
|
||||
/obj/machinery/power/fusion_core/proc/Shutdown(var/force_rupture)
|
||||
@@ -82,7 +82,7 @@ var/list/fusion_cores = list()
|
||||
owned_field.RadiateAll()
|
||||
qdel(owned_field)
|
||||
owned_field = null
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
|
||||
/obj/machinery/power/fusion_core/proc/AddParticles(var/name, var/quantity = 1)
|
||||
if(owned_field)
|
||||
|
||||
@@ -103,13 +103,13 @@ var/list/fuel_injectors = list()
|
||||
if(!injecting && cur_assembly)
|
||||
icon_state = "injector1"
|
||||
injecting = 1
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
|
||||
/obj/machinery/fusion_fuel_injector/proc/StopInjecting()
|
||||
if(injecting)
|
||||
injecting = 0
|
||||
icon_state = "injector0"
|
||||
use_power = 0
|
||||
update_use_power(USE_POWER_OFF)
|
||||
|
||||
/obj/machinery/fusion_fuel_injector/proc/Inject()
|
||||
if(!injecting)
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
|
||||
"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
|
||||
"You hear a ratchet.")
|
||||
use_power = anchored
|
||||
update_use_power(anchored ? USE_POWER_IDLE : USE_POWER_ACTIVE)
|
||||
if(anchored) // Powernet connection stuff.
|
||||
connect_to_network()
|
||||
else
|
||||
|
||||
@@ -320,10 +320,10 @@ var/global/list/light_type_cache = list()
|
||||
on = 0
|
||||
set_light(0)
|
||||
else
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
set_light(brightness_range, brightness_power, brightness_color)
|
||||
else
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
set_light(0)
|
||||
|
||||
active_power_usage = ((light_range * light_power) * LIGHTING_POWER_FACTOR)
|
||||
|
||||
@@ -383,10 +383,10 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
if(src.construction_state < 3)//Was taken apart, update state
|
||||
update_state()
|
||||
if(use_power)
|
||||
use_power = 0
|
||||
update_use_power(USE_POWER_OFF)
|
||||
src.construction_state = temp_state
|
||||
if(src.construction_state >= 3)
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
update_icon()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/update_state()
|
||||
if(construction_state < 3)
|
||||
update_use_power(0)
|
||||
update_use_power(USE_POWER_OFF)
|
||||
assembled = 0
|
||||
active = 0
|
||||
for(var/obj/structure/particle_accelerator/part in connected_parts)
|
||||
@@ -52,7 +52,7 @@
|
||||
connected_parts = list()
|
||||
return
|
||||
if(!part_scan())
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
active = 0
|
||||
connected_parts = list()
|
||||
|
||||
@@ -138,9 +138,9 @@
|
||||
..()
|
||||
if(stat & NOPOWER)
|
||||
active = 0
|
||||
update_use_power(0)
|
||||
update_use_power(USE_POWER_OFF)
|
||||
else if(!stat && construction_state == 3)
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/process()
|
||||
@@ -212,13 +212,13 @@
|
||||
message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
||||
log_game("PACCEL([x],[y],[z]) [key_name(usr)] turned [active?"ON":"OFF"].")
|
||||
if(active)
|
||||
update_use_power(2)
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
for(var/obj/structure/particle_accelerator/part in connected_parts)
|
||||
part.strength = src.strength
|
||||
part.powered = 1
|
||||
part.update_icon()
|
||||
else
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
for(var/obj/structure/particle_accelerator/part in connected_parts)
|
||||
part.strength = null
|
||||
part.powered = 0
|
||||
|
||||
@@ -126,7 +126,7 @@ GLOBAL_LIST_BOILERPLATE(all_engine_setup_markers, /obj/effect/engine_setup)
|
||||
log_and_message_admins("## WARNING: Unable to locate pump at [x] [y] [z]!")
|
||||
return SETUP_WARNING
|
||||
P.target_pressure = P.max_pressure_setting
|
||||
P.use_power = 1
|
||||
P.update_use_power(USE_POWER_IDLE)
|
||||
P.update_icon()
|
||||
return SETUP_OK
|
||||
|
||||
@@ -259,7 +259,7 @@ GLOBAL_LIST_BOILERPLATE(all_engine_setup_markers, /obj/effect/engine_setup)
|
||||
return SETUP_WARNING
|
||||
F.rebuild_filtering_list()
|
||||
|
||||
F.use_power = 1
|
||||
F.update_use_power(USE_POWER_IDLE)
|
||||
F.update_icon()
|
||||
return SETUP_OK
|
||||
|
||||
|
||||
@@ -359,7 +359,7 @@
|
||||
// charge the gas reservoir and perform flush if ready
|
||||
/obj/machinery/disposal/process()
|
||||
if(!air_contents || (stat & BROKEN)) // nothing can happen if broken
|
||||
update_use_power(0)
|
||||
update_use_power(USE_POWER_OFF)
|
||||
return
|
||||
|
||||
flush_count++
|
||||
@@ -377,7 +377,7 @@
|
||||
flush()
|
||||
|
||||
if(mode != 1) //if off or ready, no need to charge
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
else if(air_contents.return_pressure() >= SEND_PRESSURE)
|
||||
mode = 2 //if full enough, switch to ready mode
|
||||
update()
|
||||
@@ -386,7 +386,7 @@
|
||||
|
||||
/obj/machinery/disposal/proc/pressurize()
|
||||
if(stat & NOPOWER) // won't charge if no power
|
||||
update_use_power(0)
|
||||
update_use_power(USE_POWER_OFF)
|
||||
return
|
||||
|
||||
var/atom/L = loc // recharging from loc turf
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
idle_power_usage = 0
|
||||
for(var/obj/machinery/shield/shield_tile in deployed_shields)
|
||||
idle_power_usage += shield_tile.shield_idle_power
|
||||
update_use_power(1)
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
|
||||
/obj/machinery/shieldgen/proc/shields_down()
|
||||
if(!active) return 0 //If it's already off, how did this get called?
|
||||
@@ -166,7 +166,7 @@
|
||||
|
||||
collapse_shields()
|
||||
|
||||
update_use_power(0)
|
||||
update_use_power(USE_POWER_OFF)
|
||||
|
||||
/obj/machinery/shieldgen/proc/create_shields()
|
||||
for(var/turf/target_tile in range(2, src))
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
update_icon()
|
||||
return
|
||||
enabled = !enabled
|
||||
use_power = enabled + 1
|
||||
update_use_power(enabled ? USE_POWER_ACTIVE : USE_POWER_IDLE)
|
||||
update_icon()
|
||||
to_chat(usr, "You turn \the [src] [enabled ? "on" : "off"].")
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
//if we've finished growing...
|
||||
if(time_spent_spawning >= time_per_spawn)
|
||||
time_spent_spawning = 0
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
src.visible_message("<span class='notice'>\icon[src] [src] pings!</span>")
|
||||
icon_state = "cellold1"
|
||||
desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow."
|
||||
@@ -63,11 +63,11 @@
|
||||
|
||||
//if we're getting close to finished, kick into overdrive power usage
|
||||
if(time_spent_spawning / time_per_spawn > 0.75)
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
icon_state = "cellold2"
|
||||
desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow. A dark shape appears to be forming inside..."
|
||||
else
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
icon_state = "cellold1"
|
||||
desc = "It's full of a bubbling viscous liquid, and is lit by a mysterious glow."
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
max_spawn_time = rand(30,100)
|
||||
|
||||
if(!spawning_types.len || !stored_materials.len)
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
icon_state = "borgcharger0(old)"
|
||||
|
||||
else if(prob(5))
|
||||
@@ -145,7 +145,7 @@
|
||||
|
||||
spawning_types.Add(construction[construction[index]])
|
||||
spawn_progress_time = 0
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
icon_state = "borgcharger1(old)"
|
||||
else
|
||||
src.visible_message(fail_message)
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
|
||||
//check if we've finished
|
||||
if(inserted_battery.stored_charge >= inserted_battery.capacity)
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
harvesting = 0
|
||||
cur_artifact.anchored = 0
|
||||
cur_artifact.being_used = 0
|
||||
@@ -105,7 +105,7 @@
|
||||
|
||||
//if there's no charge left, finish
|
||||
if(inserted_battery.stored_charge <= 0)
|
||||
use_power = 1
|
||||
update_use_power(USE_POWER_IDLE)
|
||||
inserted_battery.stored_charge = 0
|
||||
harvesting = 0
|
||||
if(inserted_battery.battery_effect && inserted_battery.battery_effect.activated)
|
||||
@@ -191,7 +191,7 @@
|
||||
|
||||
if(source_effect)
|
||||
harvesting = 1
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
cur_artifact.anchored = 1
|
||||
cur_artifact.being_used = 1
|
||||
icon_state = "incubator_on"
|
||||
@@ -235,7 +235,7 @@
|
||||
inserted_battery.battery_effect.ToggleActivate(1)
|
||||
last_process = world.time
|
||||
harvesting = -1
|
||||
use_power = 2
|
||||
update_use_power(USE_POWER_ACTIVE)
|
||||
icon_state = "incubator_on"
|
||||
var/message = "<b>[src]</b> states, \"Warning, battery charge dump commencing.\""
|
||||
src.visible_message(message)
|
||||
|
||||
Reference in New Issue
Block a user