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Mech and Locker Sounds
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@@ -11,6 +11,7 @@
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icon_state = "fireball" // WIP
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movement_type = UNSTOPPABLE
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plane = ABOVE_PLANE // Since projectiles are 'in the air', they might visually overlap mobs while in flight, so the projectile needs to be above their plane.
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fire_sound = 'sound/weapons/mech_mortar.ogg'
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var/fired_dir = null // Which direction was the projectile fired towards. Needed to invert the projectile turning based on if facing left or right.
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var/distance_to_fly = null // How far, in pixels, to fly for. Will call on_range() when this is passed.
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var/visual_y_offset = -16 // Adjusts how high the projectile and its shadow start, visually. This is so the projectile and shadow align with the center of the tile.
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@@ -239,6 +239,7 @@
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/obj/item/projectile/energy/phase
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name = "phase wave"
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icon_state = "phase"
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fire_sound = 'sound/weapons/Gunshot_phase.ogg'
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range = 6
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damage = 5
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SA_bonus_damage = 45 // 50 total on animals
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