Mech and Locker Sounds

This commit is contained in:
Cerebulon
2022-01-17 13:22:33 +00:00
parent 4d8c43f106
commit c2f4d10b8b
28 changed files with 32 additions and 9 deletions
@@ -11,6 +11,7 @@
icon_state = "fireball" // WIP
movement_type = UNSTOPPABLE
plane = ABOVE_PLANE // Since projectiles are 'in the air', they might visually overlap mobs while in flight, so the projectile needs to be above their plane.
fire_sound = 'sound/weapons/mech_mortar.ogg'
var/fired_dir = null // Which direction was the projectile fired towards. Needed to invert the projectile turning based on if facing left or right.
var/distance_to_fly = null // How far, in pixels, to fly for. Will call on_range() when this is passed.
var/visual_y_offset = -16 // Adjusts how high the projectile and its shadow start, visually. This is so the projectile and shadow align with the center of the tile.
@@ -239,6 +239,7 @@
/obj/item/projectile/energy/phase
name = "phase wave"
icon_state = "phase"
fire_sound = 'sound/weapons/Gunshot_phase.ogg'
range = 6
damage = 5
SA_bonus_damage = 45 // 50 total on animals