diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 83d58a975d..36007f171d 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -1251,7 +1251,7 @@ About the new airlock wires panel: if(!forced) if( !arePowerSystemsOn() || (stat & NOPOWER) || isWireCut(AIRLOCK_WIRE_OPEN_DOOR) ) return 0 - use_power(50) + use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people if(istype(src, /obj/machinery/door/airlock/glass)) playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) else @@ -1293,7 +1293,7 @@ About the new airlock wires panel: if(istype(location, /turf/simulated)) location.add_blood(M) - use_power(50) + use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people if(istype(src, /obj/machinery/door/airlock/glass)) playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1) else