Commiting for the night, in case KGB steals my laptop.

Pretty much finished surgery system.
-working appendectomy, bone surgery, eye surgery, face surgery, brain surgery (humans only) and metroid core surgery.

-moved operation stages tracking vars to one op_stage datum. Left brain opstage var alone because way too many things reference it.

-added bone gel and bone setter.

-added check for surgery tools, so new doctors won't beat shit out of patients on optable too often.

-pretty much emptied surgery_tols.dm, it was unneeded by this point.

Still need to test it more, slap sanity checks everyfuckingwhere.
Also more literate messages written with help of trained monkey (faux).
This commit is contained in:
Chinsky
2012-10-14 02:15:23 +04:00
parent 341275fa69
commit c3b53af100
7 changed files with 441 additions and 648 deletions

View File

@@ -1,7 +1,28 @@
//check if mob is lying down on something we can operate him on.
/proc/can_operate(mob/living/carbon/M)
return (locate(/obj/machinery/optable, M.loc) && M.resting) || \
(locate(/obj/structure/stool/bed/roller, M.loc) && \
(M.buckled || M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat)) && prob(75) || \
(locate(/obj/structure/table/, M.loc) && \
(M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(66))
/datum/surgery_status/
var/eyes = 0
var/face = 0
var/appendix = 0
/mob/living/carbon/var/datum/surgery_status/op_stage = new/datum/surgery_status
/* SURGERY STEPS */
/datum/surgery_step
// type path referencing the required tool for this step
var/required_tool = null
// type path referencing tools that can be used as substitude for this step
var/list/allowed_tools = null
// When multiple steps can be applied with the current tool etc., choose the one with higher priority
// checks whether this step can be applied with the given user and target
@@ -36,138 +57,180 @@ proc/build_surgery_steps_list()
var/datum/surgery_step/S = new T
surgery_steps += S
/* SURGERY STEPS */
/datum/surgery_step/cut_open
//////////////////////////////////////////////////////////////////
// COMMON STEPS //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/generic/
var/datum/organ/external/affected //affected organ
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
affected = target.get_organ(target_zone)
if (affected == null)
return 0
return 1
/datum/surgery_step/generic/cut_open
required_tool = /obj/item/weapon/scalpel
min_duration = 90
max_duration = 110
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open == 0
return ..() && affected.open == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting open [target]'s [target_zone] with \the [tool]", \
"You start cutting open [user]'s [target_zone] with \the [tool]")
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts cutting open [target]'s [affected.display_name] with \the [tool]", \
"You start cutting open [target]'s [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cuts open [target]'s [affected.display_name] with \the [tool]", \
"\blue You cut open [user]'s [affected.display_name] with \the [tool]")
"\blue You cut open [target]'s [affected.display_name] with \the [tool]")
affected.open = 1
affected.createwound(CUT, 1)
if (target_zone == "head")
target.brain_op_stage = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, slicing open [target]'s [affected.display_name] in wrong spot with \the [tool]!", \
"\red Your hand slips, slicing open [user]'s [affected.display_name] in wrong spot with \the [tool]!")
user.visible_message("\red [user]'s hand slips, slicing open [target]'s [affected.display_name] in a wrong spot with \the [tool]!", \
"\red Your hand slips, slicing open [target]'s [affected.display_name] in a wrong spot with \the [tool]!")
affected.createwound(CUT, 10)
/datum/surgery_step/clamp_bleeders
/datum/surgery_step/generic/clamp_bleeders
required_tool = /obj/item/weapon/hemostat
min_duration = 40
max_duration = 60
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open && (affected.status & ORGAN_BLEEDING)
return ..() && affected.open && (affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts clamping bleeders in the wound in [target]'s [target_zone] with \the [tool]", \
"You start clamping bleeders in the wound in [user]'s [target_zone] with \the [tool]")
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts clamping bleeders in [target]'s [affected.display_name] with \the [tool]", \
"You start clamping bleeders in [target]'s [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] clamps bleeders in the wound in [target]'s [affected.display_name] with \the [tool]", \
"\blue You clamp bleeders in [user]'s [affected.display_name] with \the [tool]")
user.visible_message("\blue [user] clamps bleeders in [target]'s [affected.display_name] with \the [tool]", \
"\blue You clamp bleeders in [target]'s [affected.display_name] with \the [tool]")
affected.bandage()
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing blood vessels in the wound in [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, tearing blood vessels in the wound in [affected.display_name] with \the [tool]!")
"\red Your hand slips, tearing blood vessels in the wound in [target]'s [affected.display_name] with \the [tool]!")
target.apply_damage(5, BRUTE, affected)
/datum/surgery_step/retract_skin
/datum/surgery_step/generic/retract_skin
required_tool = /obj/item/weapon/retractor
min_duration = 30
max_duration = 40
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open && !(affected.status & ORGAN_BLEEDING)
return ..() && affected.open < 2 && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts retracting flap of skin in the wound in [target]'s [target_zone] with \the [tool]", \
"You starts retracting flap of skin in the wound in [user]'s [target_zone] with \the [tool]")
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts retracting flap of skin in the wound in [target]'s [affected.display_name] with \the [tool]", \
"You starts retracting a flap of skin in the wound in [target]'s [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] retracts flap of skin in the wound in [target]'s [affected.display_name] with \the [tool]", \
"\blue You retract flap of skin in the wound in [user]'s [affected.display_name] with \the [tool]")
"\blue You retract a flap of skin in the wound in [target]'s [affected.display_name] with \the [tool]")
affected.open = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing skin flap in the wound in [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, tearing skin flap in the wound in [user]'s [affected.display_name] with \the [tool]!")
"\red Your hand slips, tearing the skin flap in the wound in [target]'s [affected.display_name] with \the [tool]!")
target.apply_damage(4, BRUTE, affected)
/datum/surgery_step/cautherize
/datum/surgery_step/generic/cauterize
required_tool = /obj/item/weapon/cautery
min_duration = 70
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return affected.open
return ..() && affected.open
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is beginning to cauterize the incision in [target]'s [target_zone] with \the [tool]", \
"You are beginning to cauterize the incision in [user]'s [target_zone] with \the [tool]")
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] is beginning to cauterize the incision in [target]'s [affected.display_name] with \the [tool]", \
"You are beginning to cauterize the incision in [target]'s [affected.display_name] with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] cauterizes the incision in [target]'s [affected.display_name] with \the [tool]", \
"\blue You cauterize the incision in [user]'s [affected.display_name] with \the [tool]")
"\blue You cauterize the incision in [target]'s [affected.display_name] with \the [tool]")
affected.open = 0
affected.status &= ~ORGAN_BLEEDING
if (target_zone == "eyes" && target.op_stage.eyes > 0)
if (target.op_stage.eyes == 2)
target.sdisabilities &= ~BLIND
target.eye_stat = 0
target.op_stage.eyes = 0
if (target_zone == "mouth" && target.op_stage.face > 0)
if (target.op_stage.face == 2)
var/datum/organ/external/head/h = affected
h.disfigured = 0
target.op_stage.face = 0
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, leaving small burn on [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, leaving small burn on [user]'s [affected.display_name] with \the [tool]!")
user.visible_message("\red [user]'s hand slips, leaving a small burn on [target]'s [affected.display_name] with \the [tool]!", \
"\red Your hand slips, leaving a small burn on [target]'s [affected.display_name] with \the [tool]!")
target.apply_damage(3, BURN, affected)
/datum/surgery_step/cut_appendix
//////////////////////////////////////////////////////////////////
// APPENDECTOMY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/appendectomy/
var/datum/organ/external/groin
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (target_zone != "groin")
return 0
world << "Aiming right..."
groin = target.get_organ("groin")
if (!groin)
return 0
world << "Target locked..."
if (groin.open < 2)
return 0
world << "Entry gained..."
return 1
/datum/surgery_step/appendectomy/cut_appendix
required_tool = /obj/item/weapon/scalpel
min_duration = 70
max_duration = 90
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/groin = target.get_organ("groin")
return target_zone == "groin" && groin.open == 2 && groin:appendictomy_stage == 0
world << "Opstage: [target.op_stage.appendix]"
return ..() && target.op_stage.appendix == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting out [target]'s appendix with \the [tool]", \
"You start cutting out [user]'s appendix with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/groin = target.get_organ("groin")
user.visible_message("\blue [user] cuts out [target]'s appendix with \the [tool]", \
"\blue You cut out [user]'s appendix with \the [tool]")
groin:appendictomy_stage = 1
target.op_stage.appendix = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/groin = target.get_organ("groin")
user.visible_message("\red [user]'s hand slips, slicing artery inside [target]'s abdomen with \the [tool]!", \
"\red Your hand slips, slicing artery inside [target]'s abdomen with \the [tool]!")
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s abdomen with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s abdomen with \the [tool]!")
groin.createwound(CUT, 50)
/datum/surgery_step/remove_appendix
@@ -177,15 +240,13 @@ proc/build_surgery_steps_list()
max_duration = 80
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/groin = target.get_organ("groin")
return target_zone == "groin" && groin.open == 2 && groin:appendictomy_stage == 1
return ..() && target.op_stage.appendix == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s appendix with \the [tool]", \
"You start removing [user]'s appendix with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/groin = target.get_organ("groin")
user.visible_message("\blue [user] removes [target]'s appendix with \the [tool]", \
"\blue You remove [user]'s appendix with \the [tool]")
var/datum/disease/appendicitis/app = null
@@ -197,7 +258,7 @@ proc/build_surgery_steps_list()
else
new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(target))
target.resistances += app
groin:appendictomy_stage = 2
target.op_stage.appendix = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
@@ -205,6 +266,10 @@ proc/build_surgery_steps_list()
"\red Your hand slips, hitting internal organs in [target]'s abdomen with \the [tool]!")
affected.createwound(BRUISE, 20)
//////////////////////////////////////////////////////////////////
// BONE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/glue_bone
required_tool = /obj/item/weapon/bonegel
@@ -235,7 +300,7 @@ proc/build_surgery_steps_list()
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, applying [tool] to the wrong spot in [target]'s [affected.display_name]!", \
"\red Your hand slips, applying [tool] to the wrong spot in [user]'s [affected.display_name]!")
"\red Your hand slips, applying [tool] to the wrong spot in [target]'s [affected.display_name]!")
/datum/surgery_step/set_bone
required_tool = /obj/item/weapon/bonesetter
@@ -249,17 +314,297 @@ proc/build_surgery_steps_list()
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is beginning to set [target]'s [target_zone] bone in place with \the [tool]", \
"You are beginning to set [user]'s [target_zone] bone in place with \the [tool]")
"You are beginning to set [target]'s [target_zone] bone in place with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\blue [user] set [target]'s [affected.display_name] bone in place with \the [tool]", \
"\blue You set [user]'s [affected.display_name] bone in place with \the [tool]")
"\blue You set [target]'s [affected.display_name] bone in place with \the [tool]")
affected.stage = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, setting [target]'s [affected.display_name] in wrong place with \the [tool]!", \
"\red Your hand slips, setting [user]'s [affected.display_name] in wrong place with \the [tool]!")
user.visible_message("\red [user]'s hand slips, setting [target]'s [affected.display_name] in the wrong place with \the [tool]!", \
"\red Your hand slips, setting [target]'s [affected.display_name] in the wrong place with \the [tool]!")
affected.createwound(BRUISE, 5)
//////////////////////////////////////////////////////////////////
// EYE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/lift_eyes
required_tool = /obj/item/weapon/retractor
min_duration = 30
max_duration = 40
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return target_zone == "eyes" && target.op_stage.eyes < 1 && affected.open && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts lifting [target]'s eyes from sockets with \the [tool]", \
"You start lifting [target]'s eyes from sockets with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] lifts [target]'s eyes from sockets with \the [tool]", \
"\blue You lift [target]'s eyes from sockets with \the [tool]")
target.op_stage.eyes = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, damaging [target]'s eyes with \the [tool]!", \
"\red Your hand slips, damaging [target]'s eyes with \the [tool]!")
target.apply_damage(10, BRUTE, affected)
//TODO eye damage
/datum/surgery_step/mend_eyes
required_tool = /obj/item/weapon/hemostat
min_duration = 80
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return target_zone == "eyes" && target.op_stage.eyes == 1 && affected.open && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending nerves in [target]'s eyes with \the [tool]", \
"You start mending nerves in [target]'s eyes with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] mend [target]'s eyes and nerves with \the [tool]", \
"\blue You mend [target]'s eyes and nerves with \the [tool]")
target.op_stage.eyes = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, clamping on [target]'s eye nerves with \the [tool]!", \
"\red Your hand slips, clamping on [target]'s eye nerves with \the [tool]!")
target.apply_damage(10, BRUTE, affected)
//////////////////////////////////////////////////////////////////
// FACE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/mend_vocal
required_tool = /obj/item/weapon/hemostat
min_duration = 70
max_duration = 90
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return target_zone == "mouth" && target.op_stage.face < 1 && affected.open && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending [target]'s vocal cords with \the [tool]", \
"You start mending [target]'s vocal cords with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] mends [target]'s vocal cords with \the [tool]", \
"\blue You mend [target]'s vocal cords with \the [tool]")
target.op_stage.face = 1
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, clamping [target]'s trachea shut for a moment with \the [tool]!", \
"\red Your hand slips, clamping [user]'s trachea shut for a moment with \the [tool]!")
target.losebreath += 10
/datum/surgery_step/fix_face
required_tool = /obj/item/weapon/retractor
min_duration = 80
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
return target_zone == "mouth" && target.op_stage.face == 1 && affected.open && !(affected.status & ORGAN_BLEEDING)
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts pulling skin on [target]'s face back in place with \the [tool]", \
"You start pulling skin on [target]'s face back in place with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] pulls skin on [target]'s face back in place with \the [tool]", \
"\blue You pull skin on [target]'s face back in place with \the [tool]")
target.op_stage.face = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/datum/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, tearing skin on [target]'s face with \the [tool]!", \
"\red Your hand slips, tearing skin on [target]'s face with \the [tool]!")
target.apply_damage(10, BRUTE, affected)
//////////////////////////////////////////////////////////////////
// BRAIN SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/brain/
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return target_zone == "head" && hasorgans(target)
/datum/surgery_step/brain/saw_skull
required_tool = /obj/item/weapon/circular_saw
min_duration = 50
max_duration = 70
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == "head" && target.brain_op_stage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts sawing open [target]'s skull with \the [tool]", \
"You start start sawing open [target]'s skull with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] saws [target]'s skull open with \the [tool]", \
"\blue You saw on [target]'s skull open with \the [tool]")
target.brain_op_stage = 2
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cutting [target]'s scalp with \the [tool]!", \
"\red Your hand slips, cutting [target]'s scalp with \the [tool]!")
target.apply_damage(10, BRUTE, "head")
/datum/surgery_step/brain/cut_brain
required_tool = /obj/item/weapon/scalpel
min_duration = 80
max_duration = 100
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts separating connections to [target]'s brain with \the [tool]", \
"You start separating connections to [target]'s brain with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] separates connections to [target]'s brain with \the [tool]", \
"\blue You separate connections to [target]'s brain with \the [tool]")
target.brain_op_stage = 3
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \
"\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!")
target.apply_damage(50, BRUTE, "head")
/datum/surgery_step/brain/saw_spine
required_tool = /obj/item/weapon/circular_saw
min_duration = 50
max_duration = 70
can_use(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts separating [target]'s brain from spine with \the [tool]", \
"You start separating [target]'s brain from spine with \the [tool]")
end_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] separates [target]'s rain from spine with \the [tool]", \
"\blue You separate [target]'s rain from spine with \the [tool]")
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
target.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
log_admin("ATTACK: [user] ([user.ckey]) debrained [target] ([target.ckey]) with [tool].")
message_admins("ATTACK: [user] ([user.ckey]) debrained [target] ([target.ckey]) with [tool].")
log_attack("<font color='red'>[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>")
var/obj/item/brain/B = new(target.loc)
B.transfer_identity(target)
target:brain_op_stage = 4.0
target.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
fail_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \
"\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!")
target.apply_damage(30, BRUTE, "head")
//////////////////////////////////////////////////////////////////
// METROID CORE EXTRACTION //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/metroid/
can_use(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
return istype(target, /mob/living/carbon/metroid/) && target.stat == 2
/datum/surgery_step/metroid/cut_flesh
required_tool = /obj/item/weapon/scalpel
min_duration = 30
max_duration = 50
can_use(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 0
begin_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting [target]'s flesh with \the [tool]", \
"You start cutting [target]'s flesh with \the [tool]")
end_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] cuts [target]'s flesh with \the [tool]", \
"\blue You cut [target]'s flesh with \the [tool], exposing the cores")
target.brain_op_stage = 1
fail_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, tearing [target]'s flesh with \the [tool]!", \
"\red Your hand slips, tearing [target]'s flesh with \the [tool]!")
/datum/surgery_step/metroid/cut_innards
required_tool = /obj/item/weapon/scalpel
min_duration = 30
max_duration = 50
can_use(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 1
begin_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting [target]'s silky innards apart with \the [tool]", \
"You start cutting [target]'s silky innards apart with \the [tool]")
end_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] cuts [target]'s innards apart with \the [tool], exposing the cores", \
"\blue You cut [target]'s innards apart with \the [tool], exposing the cores")
target.brain_op_stage = 2
fail_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, tearing [target]'s innards with \the [tool]!", \
"\red Your hand slips, tearing [target]'s innards with \the [tool]!")
/datum/surgery_step/metroid/saw_core
required_tool = /obj/item/weapon/circular_saw
min_duration = 50
max_duration = 70
can_use(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 2 && target.cores > 0
begin_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting out one of [target]'s cores with \the [tool]", \
"You start cutting out one of [target]'s cores with \the [tool]")
end_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
target.cores--
user.visible_message("\blue [user] cuts out one of [target]'s cores with \the [tool]",, \
"\blue You cut out one of [target]'s cores with \the [tool]. [target.cores] cores left.")
new/obj/item/metroid_core(target.loc)
if(target.cores <= 0)
target.icon_state = "baby roro dead-nocore"
fail_step(mob/user, mob/living/carbon/metroid/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, failing to cut core out!", \
"\red Your hand slips, failing to cut core out!")
//////////////////////////////////////////////////////////////////
// LIMB SURGERY //
//////////////////////////////////////////////////////////////////
//uh, sometime later, okay?

View File

@@ -467,7 +467,6 @@
max_damage = 115
min_broken_damage = 70
body_part = LOWER_TORSO
var/appendictomy_stage = 0
/datum/organ/external/head
name = "head"

View File

@@ -1717,6 +1717,23 @@
attack_verb = list("attacked", "slashed", "sawed", "cut")
sharp = 1
/obj/item/weapon/bonegel
name = "bone gel"
icon = 'surgery.dmi'
icon_state = "bone-gel"
force = 0
throwforce = 1.0
/obj/item/weapon/bonesetter
name = "bone setter"
icon = 'surgery.dmi'
icon_state = "bone setter"
force = 8.0
throwforce = 9.0
throw_speed = 3
throw_range = 5
attack_verb = list("attacked", "hit", "bludgeoned")
/obj/item/weapon/syntiflesh
name = "syntiflesh"
desc = "Meat that appears...strange..."

View File

@@ -1353,6 +1353,15 @@ proc/is_hot(obj/item/W as obj)
istype(W, /obj/item/weapon/kitchen/utensil/fork) && W.icon_state != "forkloaded" || \
istype(W, /obj/item/weapon/twohanded/fireaxe) \
)
/proc/is_surgery_tool(obj/item/W as obj)
return ( \
istype(W, /obj/item/weapon/scalpel) || \
istype(W, /obj/item/weapon/hemostat) || \
istype(W, /obj/item/weapon/retractor) || \
istype(W, /obj/item/weapon/cautery) || \
istype(W, /obj/item/weapon/bonegel) || \
istype(W, /obj/item/weapon/bonesetter)
)
/proc/reverse_direction(var/dir)
switch(dir)
@@ -1371,4 +1380,4 @@ proc/is_hot(obj/item/W as obj)
if(WEST)
return EAST
if(NORTHWEST)
return SOUTHEAST
return SOUTHEAST

View File

@@ -179,28 +179,22 @@
if (!istype(M)) // not sure if this is the right thing...
return
//if(istype(M) &&((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(50))))
if(istype(M,/mob/living/carbon))
if (user.a_intent == "help")
if(surgery_steps == null) build_surgery_steps_list()
for(var/datum/surgery_step/S in surgery_steps)
var/have_correct_tool = 0
if(istype(S.required_tool, /list))
for(var/T in S.required_tool) if(istype(src, T))
have_correct_tool = 1
break
else
have_correct_tool = (istype(src, S.required_tool))
if(!have_correct_tool) continue
if(S.can_use(user, M, user.zone_sel.selecting, src))
S.begin_step(user, M, user.zone_sel.selecting, src)
if(do_mob(user, M, rand(S.min_duration, S.max_duration)))
S.end_step(user, M, user.zone_sel.selecting, src)
else
S.fail_step(user, M, user.zone_sel.selecting, src)
return //don't want to do weapony things after surgery
if (can_operate(M)) //Checks if mob is lying down on table for surgery
if(istype(M,/mob/living/carbon))
if (user.a_intent == "help")
if(surgery_steps == null) build_surgery_steps_list()
for(var/datum/surgery_step/S in surgery_steps) //check if tool is right
if(istype(src, S.required_tool) || \
(S.allowed_tools && src.type in S.allowed_tools )) //or close enough
if(S.can_use(user, M, user.zone_sel.selecting, src)) //is this step possible?
S.begin_step(user, M, user.zone_sel.selecting, src)
if(do_mob(user, M, rand(S.min_duration, S.max_duration)))
S.end_step(user, M, user.zone_sel.selecting, src)
else
S.fail_step(user, M, user.zone_sel.selecting, src)
return //don't want to do weapony things after surgery
if (is_surgery_tool(src) && user.a_intent != "harm")
return
var/messagesource = M

View File

@@ -9,582 +9,11 @@
*/
/*
* Retractor
*/
/obj/item/weapon/retractor/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && (M.lying || M.weakened || M.stunned || M.paralysis || M.sleeping || M.stat) && prob(50))))
return ..()
HAHA, SUCK IT, 2000 LINES OF SPAGHETTI CODE!
if(user.zone_sel.selecting == "groin")
if(istype(M, /mob/living/carbon/human))
switch(M:appendix_op_stage)
if(2.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [user] retracts the flap in [M]'s abdomen cut open with [src].", 1)
M << "\red [user] begins to retract the flap in your abdomen with [src]!"
user << "\red You retract the flap in [M]'s abdomen with [src]!"
M:appendix_op_stage = 3.0
return
NOW YOUR JOB IOS DONE BY ONLY 500 LINES OF SPAGHETTI CODE!
if (user.zone_sel.selecting == "eyes")
LOOK FOR SURGERY.DM
var/mob/living/carbon/human/H = M
if(istype(H) && ( \
(H.head && H.head.flags & HEADCOVERSEYES) || \
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
var/mob/living/carbon/monkey/Mo = M
if(istype(Mo) && ( \
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N
user << "\red You cannot locate any eyes on this creature!"
return
switch(M.eye_op_stage)
if(1.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is having his eyes retracted by [user].", 1)
M << "\red [user] begins to seperate your eyes with [src]!"
user << "\red You seperate [M]'s eyes with [src]!"
else
user.visible_message( \
"\red [user] begins to have his eyes retracted.", \
"\red You begin to pry open your eyes with [src]!" \
)
if(M == user && prob(25))
user << "\red You mess up!"
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
if(affecting.take_damage(15))
M:UpdateDamageIcon()
M.updatehealth()
else
M.take_organ_damage(15)
M:eye_op_stage = 2.0
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
return
/*
* Hemostat
*/
/obj/item/weapon/hemostat/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
return ..()
if(user.zone_sel.selecting == "groin")
if(istype(M, /mob/living/carbon/human))
switch(M:appendix_op_stage)
if(1.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [user] is beginning to clamp bleeders in [M]'s abdomen cut open with [src].", 1)
M << "\red [user] begins to clamp bleeders in your abdomen with [src]!"
user << "\red You clamp bleeders in [M]'s abdomen with [src]!"
M:appendix_op_stage = 2.0
if(4.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [user] is removing [M]'s appendix with [src].", 1)
M << "\red [user] begins to remove your appendix with [src]!"
user << "\red You remove [M]'s appendix with [src]!"
for(var/datum/disease/D in M.viruses)
if(istype(D, /datum/disease/appendicitis))
new /obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed(get_turf(M))
M:appendix_op_stage = 5.0
return
new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(M))
M:appendix_op_stage = 5.0
return
if (user.zone_sel.selecting == "eyes")
var/mob/living/carbon/human/H = M
if(istype(H) && ( \
(H.head && H.head.flags & HEADCOVERSEYES) || \
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
var/mob/living/carbon/monkey/Mo = M
if(istype(Mo) && ( \
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
user << "\red You cannot locate any eyes on this creature!"
return
switch(M.eye_op_stage)
if(2.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is having his eyes mended by [user].", 1)
M << "\red [user] begins to mend your eyes with [src]!"
user << "\red You mend [M]'s eyes with [src]!"
else
user.visible_message( \
"\red [user] begins to have his eyes mended.", \
"\red You begin to mend your eyes with [src]!" \
)
if(M == user && prob(25))
user << "\red You mess up!"
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
if(affecting.take_damage(15))
M:UpdateDamageIcon()
M.updatehealth()
else
M.take_organ_damage(15)
M:eye_op_stage = 3.0
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
return
/*
* Cautery
*/
/obj/item/weapon/cautery/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
return ..()
if(user.zone_sel.selecting == "groin")
if(istype(M, /mob/living/carbon/human))
switch(M:appendix_op_stage)
if(5.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [user] is beginning to cauterize the incision in [M]'s abdomen with [src].", 1)
M << "\red [user] begins to cauterize the incision in your abdomen with [src]!"
user << "\red You cauterize the incision in [M]'s abdomen with [src]!"
M:appendix_op_stage = 6.0
for(var/datum/disease/appendicitis in M.viruses)
appendicitis.cure()
M.resistances += appendicitis
return
if (user.zone_sel.selecting == "eyes")
var/mob/living/carbon/human/H = M
if(istype(H) && ( \
(H.head && H.head.flags & HEADCOVERSEYES) || \
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
var/mob/living/carbon/monkey/Mo = M
if(istype(Mo) && ( \
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
if(istype(M, /mob/living/carbon/alien))//Aliens don't have eyes./N
user << "\red You cannot locate any eyes on this creature!"
return
switch(M.eye_op_stage)
if(3.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is having his eyes cauterized by [user].", 1)
M << "\red [user] begins to cauterize your eyes!"
user << "\red You cauterize [M]'s eyes with [src]!"
else
user.visible_message( \
"\red [user] begins to have his eyes cauterized.", \
"\red You begin to cauterize your eyes!" \
)
if(M == user && prob(25))
user << "\red You mess up!"
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
if(affecting.take_damage(15))
M:UpdateDamageIcon()
M.updatehealth()
else
M.take_organ_damage(15)
M.sdisabilities &= ~BLIND
M.eye_stat = 0
M:eye_op_stage = 0.0
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
return
/*
* Surgical Drill
*/
//obj/item/weapon/surgicaldrill
/*
* Scalpel
*/
/obj/item/weapon/scalpel/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
//if(M.mutations & HUSK) return ..()
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
return ..()
src.add_fingerprint(user)
if(user.zone_sel.selecting == "groin")
if(istype(M, /mob/living/carbon/human))
switch(M:appendix_op_stage)
if(0.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his abdomen cut open with [src] by [user].", 1)
M << "\red [user] begins to cut open your abdomen with [src]!"
user << "\red You cut [M]'s abdomen open with [src]!"
M:appendix_op_stage = 1.0
if(3.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his appendix seperated with [src] by [user].", 1)
M << "\red [user] begins to seperate your appendix with [src]!"
user << "\red You seperate [M]'s appendix with [src]!"
M:appendix_op_stage = 4.0
return
if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/metroid))
var/mob/living/carbon/human/H = M
if(istype(H) && ( \
(H.head && H.head.flags & HEADCOVERSEYES) || \
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
var/mob/living/carbon/monkey/Mo = M
if(istype(Mo) && ( \
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
switch(M:brain_op_stage)
if(0.0)
if(istype(M, /mob/living/carbon/metroid))
if(M.stat == 2)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M.name] is beginning to have its flesh cut open with [src] by [user].", 1)
M << "\red [user] begins to cut open your flesh with [src]!"
user << "\red You cut [M]'s flesh open with [src]!"
M:brain_op_stage = 1.0
return
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his head cut open with [src] by [user].", 1)
M << "\red [user] begins to cut open your head with [src]!"
user << "\red You cut [M]'s head open with [src]!"
else
user.visible_message( \
"\red [user] begins to cut open his skull with [src]!", \
"\red You begin to cut open your head with [src]!" \
)
if(M == user && prob(25))
user << "\red You mess up!"
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
if(affecting.take_damage(15))
M:UpdateDamageIcon()
else
M.take_organ_damage(15)
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
affecting.take_damage(7)
else
M.take_organ_damage(7)
M.updatehealth()
M:brain_op_stage = 1.0
if(1)
if(istype(M, /mob/living/carbon/metroid))
if(M.stat == 2)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M.name] is having its silky inndards cut apart with [src] by [user].", 1)
M << "\red [user] begins to cut apart your innards with [src]!"
user << "\red You cut [M]'s silky innards apart with [src]!"
M:brain_op_stage = 2.0
return
if(2.0)
if(istype(M, /mob/living/carbon/metroid))
if(M.stat == 2)
var/mob/living/carbon/metroid/Metroid = M
if(Metroid.cores > 0)
if(istype(M, /mob/living/carbon/metroid))
user << "\red You attempt to remove [M]'s core, but [src] is ineffective!"
return
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is having his connections to the brain delicately severed with [src] by [user].", 1)
M << "\red [user] begins to cut open your head with [src]!"
user << "\red You cut [M]'s head open with [src]!"
else
user.visible_message( \
"\red [user] begin to delicately remove the connections to his brain with [src]!", \
"\red You begin to cut open your head with [src]!" \
)
if(M == user && prob(25))
user << "\red You nick an artery!"
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
if(affecting.take_damage(75))
M:UpdateDamageIcon()
else
M.take_organ_damage(75)
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
affecting.take_damage(7)
else
M.take_organ_damage(7)
M.updatehealth()
M:brain_op_stage = 3.0
else
..()
return
else if(user.zone_sel.selecting == "eyes")
user << "\blue So far so good."
var/mob/living/carbon/human/H = M
if(istype(H) && ( \
(H.head && H.head.flags & HEADCOVERSEYES) || \
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
var/mob/living/carbon/monkey/Mo = M
if(istype(Mo) && ( \
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N
user << "\red You cannot locate any eyes on this creature!"
return
switch(M:eye_op_stage)
if(0.0)
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] is beginning to have his eyes incised with [src] by [user].", 1)
M << "\red [user] begins to cut open your eyes with [src]!"
user << "\red You make an incision around [M]'s eyes with [src]!"
else
user.visible_message( \
"\red [user] begins to cut around his eyes with [src]!", \
"\red You begin to cut open your eyes with [src]!" \
)
if(M == user && prob(25))
user << "\red You mess up!"
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
if(affecting.take_damage(15))
M:UpdateDamageIcon()
else
M.take_organ_damage(15)
user << "\blue So far so good before."
M.updatehealth()
M:eye_op_stage = 1.0
user << "\blue So far so good after."
else
return ..()
/* wat
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
*/
return
/*
* Circular Saw
*/
/obj/item/weapon/circular_saw/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!istype(M))
return ..()
if((CLUMSY in user.mutations) && prob(50))
M = user
return eyestab(M,user)
if(!((locate(/obj/machinery/optable, M.loc) && M.resting) || (locate(/obj/structure/table/, M.loc) && M.lying && prob(50))))
return ..()
src.add_fingerprint(user)
if(user.zone_sel.selecting == "head" || istype(M, /mob/living/carbon/metroid))
var/mob/living/carbon/human/H = M
if(istype(H) && ( \
(H.head && H.head.flags & HEADCOVERSEYES) || \
(H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || \
(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
var/mob/living/carbon/monkey/Mo = M
if(istype(Mo) && ( \
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
))
user << "\red You're going to need to remove that mask/helmet/glasses first."
return
switch(M:brain_op_stage)
if(1.0)
if(istype(M, /mob/living/carbon/metroid))
return
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] has his skull sawed open with [src] by [user].", 1)
M << "\red [user] begins to saw open your head with [src]!"
user << "\red You saw [M]'s head open with [src]!"
else
user.visible_message( \
"\red [user] saws open his skull with [src]!", \
"\red You begin to saw open your head with [src]!" \
)
if(M == user && prob(25))
user << "\red You mess up!"
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
if(affecting.take_damage(40))
M:UpdateDamageIcon()
M.updatehealth()
else
M.take_organ_damage(40)
if(istype(M, /mob/living/carbon/human))
var/datum/organ/external/affecting = M:get_organ("head")
affecting.take_damage(7)
else
M.take_organ_damage(7)
M.updatehealth()
M:brain_op_stage = 2.0
if(2.0)
if(istype(M, /mob/living/carbon/metroid))
if(M.stat == 2)
var/mob/living/carbon/metroid/Metroid = M
if(Metroid.cores > 0)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M.name] is having one of its cores sawed out with [src] by [user].", 1)
Metroid.cores--
M << "\red [user] begins to remove one of your cores with [src]! ([Metroid.cores] cores remaining)"
user << "\red You cut one of [M]'s cores out with [src]! ([Metroid.cores] cores remaining)"
new/obj/item/metroid_core(M.loc)
if(Metroid.cores <= 0)
M.icon_state = "baby roro dead-nocore"
return
if(3.0)
if(M.mind && M.mind.changeling)
user << "\red The neural tissue regrows before your eyes as you cut it."
return
if(M != user)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M] has his spine's connection to the brain severed with [src] by [user].", 1)
M << "\red [user] severs your brain's connection to the spine with [src]!"
user << "\red You sever [M]'s brain's connection to the spine with [src]!"
else
user.visible_message( \
"\red [user] severs his brain's connection to the spine with [src]!", \
"\red You sever your brain's connection to the spine with [src]!" \
)
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
log_attack("<font color='red'>[user.name] ([user.ckey]) debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
log_admin("ATTACK: [user.name] ([user.ckey]) debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])")
msg_admin_attack("ATTACK: [user.name] ([user.ckey]) debrained [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
var/obj/item/brain/B = new(M.loc)
B.transfer_identity(M)
M:brain_op_stage = 4.0
M.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.
else
..()
return
else
return ..()
/*
else if((!(user.zone_sel.selecting == "head")) || (!(user.zone_sel.selecting == "groin")) || (!(istype(M, /mob/living/carbon/human))))
return ..()
*/
return
/obj/item/weapon/bonegel
name = "bone gel"
icon = 'surgery.dmi'
icon_state = "bone-gel"
/obj/item/weapon/bonesetter
name = "bone setter"
icon = 'surgery.dmi'
icon_state = "bone setter"

View File

@@ -1,11 +1,11 @@
/mob/living/carbon/
gender = MALE
var/list/stomach_contents = list()
var/brain_op_stage = 0.0
/*
var/eye_op_stage = 0.0
var/appendix_op_stage = 0.0
*/
var/antibodies = 0
var/silent = null //Can't talk. Value goes down every life proc.