Tweak Station-Railguns

This commit is contained in:
Mechoid
2020-03-01 15:30:10 -08:00
parent d13336bbe6
commit c3c3f14a8d
2 changed files with 11 additions and 8 deletions

View File

@@ -136,8 +136,8 @@
empty_sound = 'sound/weapons/smg_empty_alarm.ogg'
firemodes = list(
list(mode_name="high power", power_cost = 400, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=15),
list(mode_name="low power", power_cost = 150, projectile_type = /obj/item/projectile/bullet/magnetic/heated/weak, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=15),
list(mode_name="high power", power_cost = 600, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=15),
list(mode_name="low power", power_cost = 300, projectile_type = /obj/item/projectile/bullet/magnetic/heated/weak, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=15),
)
/obj/item/weapon/gun/magnetic/railgun/heater/pistol
@@ -150,7 +150,7 @@
w_class = ITEMSIZE_NORMAL
slowdown_held = 0
slowdown_held = 0.1
initial_cell_type = /obj/item/weapon/cell/device/weapon
initial_capacitor_type = /obj/item/weapon/stock_parts/capacitor
@@ -158,8 +158,8 @@
slot_flags = SLOT_BELT|SLOT_HOLSTER
firemodes = list(
list(mode_name="lethal", power_cost = 500, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=10, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 350, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=7, move_delay=null, one_handed_penalty=0),
list(mode_name="lethal", power_cost = 800, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=10, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 480, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=7, move_delay=null, one_handed_penalty=0),
)
/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos
@@ -170,8 +170,8 @@
description_antag = "This weapon starts with a DNA locking chip attached. Using an EMAG on the weapon will disarm it, and allow you to use the chip as your own."
firemodes = list(
list(mode_name="lethal", power_cost = 400, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 300, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
list(mode_name="lethal", power_cost = 600, projectile_type = /obj/item/projectile/bullet/magnetic/heated, burst=1, fire_delay=8, move_delay=null, one_handed_penalty=0),
list(mode_name="stun", power_cost = 400, projectile_type = /obj/item/projectile/energy/electrode/stunshot, burst=1, fire_delay=5, move_delay=null, one_handed_penalty=0),
)
/obj/item/weapon/gun/magnetic/railgun/flechette/sif

View File

@@ -36,13 +36,16 @@
damage = 30
damage_type = SEARING
embed_chance = 0
armor_penetration = 40
penetrating = 1
/obj/item/projectile/bullet/magnetic/heated/weak
icon_state = "gauss_silenced"
damage = 15
agony = 5
embed_chance = 0
armor_penetration = 50
armor_penetration = 30
penetrating = 0
/obj/item/projectile/bullet/magnetic/fuelrod
name = "fuel rod"