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Bloodloss now uses brute instead of burn.
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@@ -139,7 +139,7 @@
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else if(health < 0)
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var/pr = 15
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if(prob(pr))
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take_overall_damage(0, 1, used_weapon = "Bloodloss")
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take_overall_damage(1, 0, used_weapon = "Bloodloss")
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else if (stat != 0)
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if(!lying)
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lying = 1 //Seriously, stay down :x
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