Bloodloss now uses brute instead of burn.

This commit is contained in:
cib
2012-03-03 07:44:25 -08:00
parent d79bdaa6b9
commit c3e2bec97f

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@@ -139,7 +139,7 @@
else if(health < 0)
var/pr = 15
if(prob(pr))
take_overall_damage(0, 1, used_weapon = "Bloodloss")
take_overall_damage(1, 0, used_weapon = "Bloodloss")
else if (stat != 0)
if(!lying)
lying = 1 //Seriously, stay down :x